The RTW engine has its fair share of built-in, unremediable annoyances. I thought you'd have become inured to that by now, tho'.
Anyway, to reiterate my earlier point, if you can't live without AP secondaries on the Sahigans by God don't just slap the AP attr on them. That creates a +/- 0 skill, lethality 0.225, AP monster weapon somewhat lacking in peers - technically known as "hax sword", "beardy cheese" and/or "crazy broken".
It drowns kittens, makes baby Jesus cry, is Luke Skywalker's daddy and doesn't afraid of anything.
Instead, use the axe/mace modifiers which are playtested and consistent with the rest of the game-world. Doing the math in my head, the statline should look something like this:
Code:
;429
type steppe cavalry parthian general
dictionary steppe_cavalry_parthian_general ; Sahigan Pahr
---
stat_sec 10, 28, no, 0, 0, melee, blade, slashing, sword, 0 ,0.165
stat_sec_attr ap
'Course, that makes them offensively identical to the Hai and Saka late BGs, but them's the breaks.
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