I don't know if the trivial script will be used for EB II like it was for EB I, but I was thinking about putting Indian music into EB for the Mauryans, which led me to thinking about the trivial script.
As we all know, the trivial script swaps out files such as the EDU and the modesty patch, and makes changes to text files and the shortcut. So what I'm thinking, and I'm wondering if this is even possible, is could the trivial script be used to overcome the culture limit by swapping UI's and editing the music file?
So lets say for example, and I'm speaking purely hypothetically, that Meroe is a faction. This hypothetical faction is part of the Semitic culture group, since that culture is the closest match (maybe not, but this just for example so bear with me). Before I load up EB, I already know that I'm going to be playing as Meroe because I started a campaign as them the day before. I use the trivial script to change the UI and music of the Semitic culture to something more appropriate for Meroe, so when I'm playing the game it's as if there is a Meroe culture group.
I'm also thinking that the trivial script could be used in this way to create separate UI's for the Celts, Germans, etc. rather than having a catch-all for the entire barbarian group.
I'm not a programmer or a modder, so I'm guessing there is some reason this wouldn't work or it would've been implemented already, but I thought I would put my thoughts out there just in case they could work and if not then I could at least find out why they wouldn't work and learn something in the process.
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