I can't figure out how to use ribaults effectively. In a custom battle I engaged a line of enemy armored swordsmen with some cheap spears and had a ribault fire at the swords from close range (approx 2 x charge distance) from the flank. One volley killed approximately half the unit and routed the rest.
That's all honkey dorey, but ribaults are 1) slow 2) short range. How do you set them up in a real battle? 1 on 1 Ribault vs an attacking row of infantry (peasants), ribault loses without manual control. It fires a volley from max range, then infantry rushes in and slaughters ribault crew. While it's possible to delay the initial volley manually so it comes in when the infantry is close, I dont have that kind of time to micro manage it.
Anyone have suggestions besides, "don't use rebaults"?
Bookmarks