Log in

View Full Version : E:TW/N:TW Modification



  1. Help | startpos.esf modifying | emerged emerging factions (0 replies)
  2. Windows Can't Find empire.exe file (0 replies)
  3. New Religion & Nation (0 replies)
  4. Unable to Hide Troops in Woods with Darthmod (1 replies)
  5. The Slave Trade Mod (2 replies)
  6. Orange Crush (Maratha Mod) (0 replies)
  7. IMPERIAL SPLENDOUR Mod (2 replies)
  8. All Factions In Custom Battles (0 replies)
  9. How to play DarthMod Empire Total War on Mac (1 replies)
  10. Colonialism 1600AD - A 17th century mod (0 replies)
  11. Insane AI (0 replies)
  12. Mods for Mac (1 replies)
  13. Idea: Mexican-American War Mod for NTW (0 replies)
  14. Darthmod freezing when I end turn (0 replies)
  15. Need help with Unit names (0 replies)
  16. Crimean Khanate Units ( Emergent Factions Generic Units Problem ) (0 replies)
  17. Combining ETW & RTW? (0 replies)
  18. Napoleonic Uniform Links (0 replies)
  19. Darthmod Help (1 replies)
  20. Change textures for buildings and ministers (0 replies)
  21. ORG's 2012 Story/After Action Report(AAR) competition (0 replies)
  22. Please help with unit costs (0 replies)
  23. NTW3 Maps for ETW/NTW Vanilla (0 replies)
  24. Europe in Conflict v2.0 Released! [NTW] (1 replies)
  25. would a world war 2 mod be possible? (2 replies)
  26. ETW Economy Modding Ideas (1 replies)
  27. Official CA comment - Total War: The modding situation (1 replies)
  28. Europe in Conflict v2.0 Previews: Advanced Diplomacy, Disease, Manpower&Supply. (0 replies)
  29. List of Released Unit Packs at TW Center (0 replies)
  30. help i am making a mod (1 replies)
  31. Napoleonic: Total War III (Open Beta Release) (1 replies)
  32. Modding recruit/construct times, diplomacy, and gold. (1 replies)
  33. Learning (1 replies)
  34. Confused where is the my campaign gone??? (2 replies)
  35. Looking for latest version of the American Civil War mod (2 replies)
  36. Looking for Mods (1 replies)
  37. Georider ADD on Units +AUM nap mod retextures (0 replies)
  38. N:TW Blood and Smoke mod or Drum and Fife? (7 replies)
  39. Napoleon Empire Realism (NER) (0 replies)
  40. Which mod is best for 1.6 (slow computer)? (2 replies)
  41. Napoleonic Naval historian needed (1 replies)
  42. Russian Translator needed (0 replies)
  43. The Mad God's Stat Mod (NTW) (16 replies)
  44. Mod tools for ETW (5 replies)
  45. Mud/Red Units (5 replies)
  46. Controls like in RomeTW (0 replies)
  47. Idea for Waterloo Mod. (2 replies)
  48. Shorten the marching time (2 replies)
  49. DMUC 5.0 Help (0 replies)
  50. The Blue and the Gray. (1 replies)
  51. Ottoman Empire Realism MOD V 1.2.1 (working with last DLC) (0 replies)
  52. Unlocking unplayable factions (15 replies)
  53. AVATAR: TOTAL WAR (Cameron's movie: skinpack or mini-mod) (5 replies)
  54. CHRISTMAS GIFT (2 replies)
  55. Important request: few screens with new units! (0 replies)
  56. AI Cavalry Recruitment (0 replies)
  57. Tool: Python converter for .variant_weighted_mesh model (1 replies)
  58. Custer is in Empire Total War (0 replies)
  59. Idea: SPQR mod. (5 replies)
  60. Removing Mods? (2 replies)
  61. Mod Tools Poll (2 replies)
  62. Tool: ESF Editor 1.4.5 (1 replies)
  63. difficulty levels? (7 replies)
  64. Where to find the portraits (4 replies)
  65. Automatic guns? (2 replies)
  66. Where have all the game files gone???? (3 replies)
  67. Ships and Historical Battles (1 replies)
  68. An Idea!!! (8 replies)
  69. Newbie to mods needs (extensive-?) help (4 replies)
  70. Empire Realism (4 replies)
  71. How to install mods? help? (6 replies)
  72. OMS NAPOLEONIC MOD released ! (9 replies)
  73. AUM- Additional Unit Add-On Mod (12 replies)
  74. Cold War Total War CWTW (6 replies)
  75. Released: Darthmod Empire Realism+ (0 replies)
  76. How can one mod-out gale-force winds in grand campaign? (3 replies)
  77. How to change the cost of units and buildings? (15 replies)
  78. 3 turns per year? (2 replies)
  79. EUROPEAN WARS - release & official units preview (3 replies)
  80. [Modding-Kit] Flags (4 replies)
  81. Thanx for grat site (2 replies)
  82. how can i make the british grenadiers march for all factions marhces? (4 replies)
  83. AUM shotgunners=crash? (3 replies)
  84. How do you Mod Platoon Fire (4 replies)
  85. Editing the Conscripts (8 replies)
  86. mod manager download? (3 replies)
  87. any way to change starting money? (12 replies)
  88. pevergreen and Mailman653 (10 replies)
  89. A Proper Empire: Terra Incognita Version 1.0.1 (major modification; May 30th 2009) (6 replies)
  90. Napoleonic mod (preview & recruiting) (0 replies)
  91. WW1 (9 replies)
  92. Terra Incognita (strategy mod, v0.2) (1 replies)
  93. Announcing the Procrastination Mod! (0 replies)
  94. How "Modable" is the AI? (4 replies)
  95. How to generate more money with the given assets (9 replies)
  96. Mod:Equipment Tweak Mod (0 replies)
  97. My new units skins - download (0 replies)
  98. Darthmod help (1 replies)
  99. Modding tools (2 replies)
  100. How to use mods in ETW? (4 replies)
  101. Request: Experience Stats on Stratmap (0 replies)
  102. Mod:Prussian and Spanish flag set - more nations to follow (0 replies)
  103. Mod:Royal Family Mod (1 replies)
  104. Mod:7 Years War Faction Re-Skin (0 replies)
  105. Mod:Naval Flags Total Conversion (0 replies)
  106. Which mods? (3 replies)
  107. Question: change hooking at sieges? (10 replies)
  108. Modding Recruitment to recruit the Mamluks (7 replies)
  109. The Lordz Modding Collective Recruiting (7 replies)
  110. NagatsukaShumi (5 replies)
  111. Preference File Anlaysis (0 replies)
  112. no console? how will you guys test mods? (4 replies)
  113. Tool:Mod manager (0 replies)
  114. Tool:Esf Editor (2 replies)
  115. Mod about Sweden (1 replies)
  116. prussian skin pack (1 replies)
  117. Empire Total War - Chimpyang's testing thread (2 replies)
  118. Mod:Turns per year (5 replies)
  119. EUROPEAN WARS - first units preview! (15 replies)
  120. Tool:Empire savegame manger (0 replies)
  121. Creative Assembly Empire Mod Architecture Primer (7 replies)
  122. Mod:Quixote's Combat Overhaul (5 replies)
  123. Mod:Firing arc mod (0 replies)
  124. Mod:Tighter Formations Mod (0 replies)
  125. blood mod (7 replies)
  126. Sails (1 replies)
  127. Mod:Finished textures (0 replies)
  128. maps files .... where ...? (5 replies)
  129. Empire TR? (7 replies)
  130. Official .org ETW Hardcoded thread. (4 replies)
  131. Realistic Recruitment (1 replies)
  132. Siam: Total War mod (1 replies)
  133. Mod:New World protectorates (2 replies)
  134. Mod:Leather UI (1 replies)
  135. Mod:MM653 Mods (36 replies)
  136. Problem with unlocked factions after update? (1 replies)
  137. Balkan wars (0 replies)
  138. Tool:DB file editor (12 replies)
  139. Mod:New music pack (0 replies)
  140. Tool:Excel-like editor (0 replies)
  141. Rel:Land unit stats editor (0 replies)
  142. Drum and Fife Mod (69 replies)
  143. Rel:Battlefield smoke mod (1 replies)
  144. Any Way to Increase Limit for Ferguson Rifle Units? (8 replies)
  145. Kingdom For A Map (1 replies)
  146. The Shiny Mod (AKA: Adding some variety and general fixes) (14 replies)
  147. Infantry in the 18th Century: Organization, Order and Mission (7 replies)
  148. Modding the full game (11 replies)
  149. ANY faction playable in Custom Battles! (6 replies)
  150. Location of files (2 replies)
  151. Minor nations playable? (48 replies)
  152. Medieval Centric Mod (1 replies)
  153. Rome Conversion (24 replies)
  154. modding demo from steam... (1 replies)
  155. European Theatre 1700 (8 replies)
  156. The Tournament of Shadows - Asia-centric mod (14 replies)
  157. Modding the demo (52 replies)
  158. Atlantis - Total War (8 replies)
  159. Vuk's Mod (9 replies)
  160. Mod Tools (11 replies)
  161. Unit Banner Modification (7 replies)
  162. Vanilla Extended Mod (22 replies)
  163. "Getting out of dark ages". mod! (17 replies)
  164. The Pirates of the Caribbeans (4 replies)
  165. The Glorious Revolution (10 replies)