View Full Version : Effects of fatigue
duncan.gill
03-17-2008, 03:58
What are the effects of fatigue on units; does it cause:
1) slower troop movement
2) poorer attack
3) poorer defense
4) lowered morale
Hooahguy
03-17-2008, 04:08
all i can confirm are the first and last ones
Quite sure all of them are correct.
Theodotos I
03-17-2008, 18:19
Fatigue seems better in EB than in RTW for some reason. Not sure why, but it does. Of course, to get the most realistic fatigue you have to go back to MTW. I can remember countless battles, praying that my troops would have time to rest and reform before the next wave hit. And in MTW, troops got tired just standing around in formation. Which makes sense. Last summer a reenacter gave me a chance to wear some medieval chain mail. I staggered about in it for a few minutes, and was glad to give it back. Don't even want to think about fighting. :sweatdrop:
EDIT: I'm over a 100 posts. Yay!
beatoangelico
03-17-2008, 19:11
My guess is that fatigue only affects morale and movement speed (and thus charge for cavalry). I've seen high quality units fighting extremely when exhausted too
Nah, that can't be possible. Generally, I put a couple infantry to garrison cities. When a large force comes along to siege, I stick every infantry guarding the passes on guard mode, meaning they aren't pushing forward, allowing their stamina to basically stay on Fresh while the enemy keeps throwing their units forward, eventually expending their stamina to exhausted. What I definitely notice is that my units are killing far more of them than they are of me. Far, far more. I can defeat armies 3 times my size as long as I have enough infantry to block the entrances to the main square and hardly any die unless they get pushed back too far and is able to be flanked.
beatoangelico
03-17-2008, 21:00
Nah, that can't be possible. Generally, I put a couple infantry to garrison cities. When a large force comes along to siege, I stick every infantry guarding the passes on guard mode, meaning they aren't pushing forward, allowing their stamina to basically stay on Fresh while the enemy keeps throwing their units forward, eventually expending their stamina to exhausted. What I definitely notice is that my units are killing far more of them than they are of me. Far, far more. I can defeat armies 3 times my size as long as I have enough infantry to block the entrances to the main square and hardly any die unless they get pushed back too far and is able to be flanked.
sieges aren't exactly the best example to do... :juggle2:
No, the point is that it is certain a unit's attacking and defending capabilities are lower when they're exhausted than when they're fresh.
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