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Thread: Effects of fatigue

  1. #1

    Default Effects of fatigue

    What are the effects of fatigue on units; does it cause:

    1) slower troop movement
    2) poorer attack
    3) poorer defense
    4) lowered morale

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Effects of fatigue

    all i can confirm are the first and last ones
    On the Path to the Streets of Gold: a Suebi AAR
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  3. #3
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Effects of fatigue

    Quite sure all of them are correct.
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    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
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  4. #4

    Default Re: Effects of fatigue

    Fatigue seems better in EB than in RTW for some reason. Not sure why, but it does. Of course, to get the most realistic fatigue you have to go back to MTW. I can remember countless battles, praying that my troops would have time to rest and reform before the next wave hit. And in MTW, troops got tired just standing around in formation. Which makes sense. Last summer a reenacter gave me a chance to wear some medieval chain mail. I staggered about in it for a few minutes, and was glad to give it back. Don't even want to think about fighting.

    EDIT: I'm over a 100 posts. Yay!
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  5. #5
    Combustion Member beatoangelico's Avatar
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    Default Re: Effects of fatigue

    My guess is that fatigue only affects morale and movement speed (and thus charge for cavalry). I've seen high quality units fighting extremely when exhausted too

  6. #6
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Effects of fatigue

    Nah, that can't be possible. Generally, I put a couple infantry to garrison cities. When a large force comes along to siege, I stick every infantry guarding the passes on guard mode, meaning they aren't pushing forward, allowing their stamina to basically stay on Fresh while the enemy keeps throwing their units forward, eventually expending their stamina to exhausted. What I definitely notice is that my units are killing far more of them than they are of me. Far, far more. I can defeat armies 3 times my size as long as I have enough infantry to block the entrances to the main square and hardly any die unless they get pushed back too far and is able to be flanked.
    Last edited by Korlon; 03-17-2008 at 19:59.
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

  7. #7
    Combustion Member beatoangelico's Avatar
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    Default Re: Effects of fatigue

    Quote Originally Posted by Korlon
    Nah, that can't be possible. Generally, I put a couple infantry to garrison cities. When a large force comes along to siege, I stick every infantry guarding the passes on guard mode, meaning they aren't pushing forward, allowing their stamina to basically stay on Fresh while the enemy keeps throwing their units forward, eventually expending their stamina to exhausted. What I definitely notice is that my units are killing far more of them than they are of me. Far, far more. I can defeat armies 3 times my size as long as I have enough infantry to block the entrances to the main square and hardly any die unless they get pushed back too far and is able to be flanked.
    sieges aren't exactly the best example to do...

  8. #8
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Effects of fatigue

    No, the point is that it is certain a unit's attacking and defending capabilities are lower when they're exhausted than when they're fresh.
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

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