View Full Version : Move character and Multi-word named chars
Olaf The Great
04-21-2008, 02:05
I've been trying to move several characters with several names(ie Blarg dyr Blarg, or Samus whatthefookistan) with no good results, the only time when this has been sucessful is with client kings with single names.
Which is causing problems since Samus Whatthefookistan(or whatever his name is) is getting old and I would like to conquer most of Persia before he dies, but currently he's stuck in Greec.
Also, I've been hoping to move the leaders of inactive countries to do do stuff :(
pezhetairoi
04-21-2008, 02:25
Hey Olaf, what faction are you playing?
If you look in the export_descr_names file, you'll realise Samus (I assume he's Hai?) is a rather confusing one. Sometimes Samus is a name on its own, and the second name is only a trait title, meaning it's not officially part of his name. Hence Samus Pokr Haykits, for example, could actually just be 'SamusG' for example. Whereas 'Samus Yervanduni' would be 'Samus somethingorother' in the console since that's part of his official name in game.
For Celtic names, it depends on what faction he is. If Arverni, he's 'Blarg arvernimocBlarg'. If Aedui, he's 'Blarg aeduidoeBlarg'. If Casse, he's just plain 'Blarg dyrBlarg'. And everything mentioned above is case-sensitive.
I'm still trying to figure out how to do Sabaean and Sweboz names, I'm only having a 50% success rate with moving those. Usually those with accents or apostrophes kill me. Heh.
Once you figure out how to move them around, coupled with the create_unit command, goodness, you can sure shape the world to your intentions.
...Namses, eh?
So there is no general guide on how to translate EB character names to the console?
Olaf The Great
04-21-2008, 22:25
Yes, Namses, the shortened name for the Haisatargalafaophorosniaradogbarae dyr Namses Empire.
And yes he is Hai.
I tried
move_character Samus 189 209 and it worked, which makes me mad :( lol
Well thanks man, and yes Sabean and Sweboz names suck.
QuintusSertorius
04-29-2008, 22:03
What's the proper syntax for the move_character command?
I keep getting an error saying the location I want to send them to is an invalid one. That's when I don't get one saying the character doesn't exist...
Should be just move_character name x,y
QuintusSertorius
04-30-2008, 00:43
Every time I do that, it says invalid tile.
The show_cursorstat does report them x,y and not y,x, right?
It's the same for showcursorstat and movecharacter. Try a different tile.
QuintusSertorius
04-30-2008, 01:11
I've tried about seven or eight permutations with the same character, and no joy. Just kept getting the same error time and again. Is it unreliable like that?
MarcusAureliusAntoninus
04-30-2008, 01:34
If it is possible to move that character type to the tile conventionally, then it is possible to use the move_character command to move him there. Perhaps you are encoutering a different error. You shouldn't move characters in-to or out-of towns, forts, or fleets. It may be possible that even if you don't have the guy you want to move in a fleet or something that there is a guy with the exact same name in a fleet that the engine is trying to move.
QuintusSertorius
04-30-2008, 02:04
In this instance, it's a guy and his army out in the field, to another spot in the open. I think they're dead now, but the intent was just to move them from one open spot on the campaign map, to another one. But I kept getting that same error saying the destination tile was invalid.
MarcusAureliusAntoninus
04-30-2008, 02:48
You could try the character_reset command to move guys quickly as well...
When you get the invalid tile, it is indeed an invalid tile. Experiment with coordinates, or easier, use show_cursorstat in the console. I'm not sure I placed the underscore right there.
QuintusSertorius
04-30-2008, 10:01
When you get the invalid tile, it is indeed an invalid tile. Experiment with coordinates, or easier, use show_cursorstat in the console. I'm not sure I placed the underscore right there.
But that's the thing; I only use co-ordinates reported to me by show_cursorstat. Except they're all invalid.
You're sure you don't have an admiral by the same name?
QuintusSertorius
05-01-2008, 10:43
You're sure you don't have an admiral by the same name?
I'm not even trying to move my characters, but AI ones. In most cases it's not the name that's the problem, but the destination. The error I keep getting is that the destination tile is invalid. Even though I got the co-ordinates from show_cursorstat and there's nothing else in that space.
How do I move Captains? Just using their name doesn't work, nor does "Captain name".
In another thread, bovi, you mention taking control of another faction. How is that possible?
I just tried moving a captain a few days ago. Using "Captain Name" worked perfectly while using just "Name" didn't work. Are you sure you're making the capitalizations the same as well as putting quotes around the entire character's name? (Which includes the captain part)
And you're not putting spaces in the coordinates are you? If the coordinates for x = 100 and y = 100, you'd put in 100,100, not 100, 100.
QuintusSertorius
05-01-2008, 11:26
Hmm, I wasn't putting a comma after the y co-ordinate, and experimented with and without spaces.
I'll give the quotations around the whole name a try.
You have to put quotation marks around the name if a "space" appears in it, otherwise the game thinks the second name is the co-ordinates.
Foot
Hmm, I wasn't putting a comma after the y co-ordinate, and experimented with and without spaces.
I'll give the quotations around the whole name a try.
There is no comma, that was just part of my sentence structure. Here's are some examples:
move_character "Captain Lysander" 100,100
move_character "CnaevsA Romanvs" 55,76
move_character "Hanno ofcarthago" 134,37
QuintusSertorius
05-01-2008, 12:05
Is there any way of finding out what a character's actual name is? Someimes what's displayed and what is recognised are two different things. Especially when they have three or more names.
You have to look in the names.txt, which lists the internal and external names. Sometimes the same external name will appear next to several different internal names. When a character has an epiphet then its impossible to tell what the second name is (though an educated guess based on the father might help).
Foot
How do I move Captains? Just using their name doesn't work, nor does "Captain name".
I'm afraid it depends on the faction and is often only available by experimenting. You may have success with "Captain Biggvs", "BiggvsA", "BiggvsG" etc.
In another thread, bovi, you mention taking control of another faction. How is that possible?
You need to put this line in the generic_script, then run the game, press F1 then the question mark button and finally "Show me how".
console_command control <faction>
Others have reported that doing this may break the campaign AI for the faction in question, so if you manage to find out the character name (and the coordinates!) that's a better way about it.
QuintusSertorius
05-01-2008, 20:20
Ah, I may leave it alone then. I've got the move_character working now, the quotation marks did the trick.
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