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Thread: Move character and Multi-word named chars

  1. #1

    Default Move character and Multi-word named chars

    I've been trying to move several characters with several names(ie Blarg dyr Blarg, or Samus whatthefookistan) with no good results, the only time when this has been sucessful is with client kings with single names.

    Which is causing problems since Samus Whatthefookistan(or whatever his name is) is getting old and I would like to conquer most of Persia before he dies, but currently he's stuck in Greec.

    Also, I've been hoping to move the leaders of inactive countries to do do stuff :(
    Last edited by Olaf The Great; 04-21-2008 at 22:20.
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  2. #2
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Move character and Multi-word named chars

    Hey Olaf, what faction are you playing?

    If you look in the export_descr_names file, you'll realise Samus (I assume he's Hai?) is a rather confusing one. Sometimes Samus is a name on its own, and the second name is only a trait title, meaning it's not officially part of his name. Hence Samus Pokr Haykits, for example, could actually just be 'SamusG' for example. Whereas 'Samus Yervanduni' would be 'Samus somethingorother' in the console since that's part of his official name in game.

    For Celtic names, it depends on what faction he is. If Arverni, he's 'Blarg arvernimocBlarg'. If Aedui, he's 'Blarg aeduidoeBlarg'. If Casse, he's just plain 'Blarg dyrBlarg'. And everything mentioned above is case-sensitive.

    I'm still trying to figure out how to do Sabaean and Sweboz names, I'm only having a 50% success rate with moving those. Usually those with accents or apostrophes kill me. Heh.

    Once you figure out how to move them around, coupled with the create_unit command, goodness, you can sure shape the world to your intentions.

    ...Namses, eh?
    Last edited by pezhetairoi; 04-21-2008 at 02:26.


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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Move character and Multi-word named chars

    So there is no general guide on how to translate EB character names to the console?
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  4. #4

    Default Re: Move character and Multi-word named chars

    Yes, Namses, the shortened name for the Haisatargalafaophorosniaradogbarae dyr Namses Empire.

    And yes he is Hai.

    I tried
    move_character Samus 189 209 and it worked, which makes me mad :( lol

    Well thanks man, and yes Sabean and Sweboz names suck.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    What's the proper syntax for the move_character command?

    I keep getting an error saying the location I want to send them to is an invalid one. That's when I don't get one saying the character doesn't exist...
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    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Move character and Multi-word named chars

    Should be just move_character name x,y
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Every time I do that, it says invalid tile.

    The show_cursorstat does report them x,y and not y,x, right?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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  8. #8

    Default Re: Move character and Multi-word named chars

    It's the same for showcursorstat and movecharacter. Try a different tile.

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    I've tried about seven or eight permutations with the same character, and no joy. Just kept getting the same error time and again. Is it unreliable like that?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Move character and Multi-word named chars

    If it is possible to move that character type to the tile conventionally, then it is possible to use the move_character command to move him there. Perhaps you are encoutering a different error. You shouldn't move characters in-to or out-of towns, forts, or fleets. It may be possible that even if you don't have the guy you want to move in a fleet or something that there is a guy with the exact same name in a fleet that the engine is trying to move.


  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    In this instance, it's a guy and his army out in the field, to another spot in the open. I think they're dead now, but the intent was just to move them from one open spot on the campaign map, to another one. But I kept getting that same error saying the destination tile was invalid.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Move character and Multi-word named chars

    You could try the character_reset command to move guys quickly as well...


  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: Move character and Multi-word named chars

    When you get the invalid tile, it is indeed an invalid tile. Experiment with coordinates, or easier, use show_cursorstat in the console. I'm not sure I placed the underscore right there.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Quote Originally Posted by bovi
    When you get the invalid tile, it is indeed an invalid tile. Experiment with coordinates, or easier, use show_cursorstat in the console. I'm not sure I placed the underscore right there.
    But that's the thing; I only use co-ordinates reported to me by show_cursorstat. Except they're all invalid.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    EB annoying hornet Member bovi's Avatar
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    Default Re: Move character and Multi-word named chars

    You're sure you don't have an admiral by the same name?

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  16. #16
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Quote Originally Posted by bovi
    You're sure you don't have an admiral by the same name?
    I'm not even trying to move my characters, but AI ones. In most cases it's not the name that's the problem, but the destination. The error I keep getting is that the destination tile is invalid. Even though I got the co-ordinates from show_cursorstat and there's nothing else in that space.

    How do I move Captains? Just using their name doesn't work, nor does "Captain name".

    In another thread, bovi, you mention taking control of another faction. How is that possible?
    Last edited by QuintusSertorius; 05-01-2008 at 10:55.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  17. #17
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Move character and Multi-word named chars

    I just tried moving a captain a few days ago. Using "Captain Name" worked perfectly while using just "Name" didn't work. Are you sure you're making the capitalizations the same as well as putting quotes around the entire character's name? (Which includes the captain part)

    And you're not putting spaces in the coordinates are you? If the coordinates for x = 100 and y = 100, you'd put in 100,100, not 100, 100.
    Last edited by Korlon; 05-01-2008 at 11:38.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Hmm, I wasn't putting a comma after the y co-ordinate, and experimented with and without spaces.

    I'll give the quotations around the whole name a try.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  19. #19
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Move character and Multi-word named chars

    You have to put quotation marks around the name if a "space" appears in it, otherwise the game thinks the second name is the co-ordinates.

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  20. #20
    The Rabbit Nibbler Member Korlon's Avatar
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    Default Re: Move character and Multi-word named chars

    Quote Originally Posted by QuintusSertorius
    Hmm, I wasn't putting a comma after the y co-ordinate, and experimented with and without spaces.

    I'll give the quotations around the whole name a try.

    There is no comma, that was just part of my sentence structure. Here's are some examples:

    move_character "Captain Lysander" 100,100
    move_character "CnaevsA Romanvs" 55,76
    move_character "Hanno ofcarthago" 134,37
    Last edited by Korlon; 05-01-2008 at 11:47.
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

  21. #21
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Is there any way of finding out what a character's actual name is? Someimes what's displayed and what is recognised are two different things. Especially when they have three or more names.
    Last edited by QuintusSertorius; 05-01-2008 at 12:05.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  22. #22
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Move character and Multi-word named chars

    You have to look in the names.txt, which lists the internal and external names. Sometimes the same external name will appear next to several different internal names. When a character has an epiphet then its impossible to tell what the second name is (though an educated guess based on the father might help).

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  23. #23
    EB annoying hornet Member bovi's Avatar
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    Default Re: Move character and Multi-word named chars

    Quote Originally Posted by QuintusSertorius
    How do I move Captains? Just using their name doesn't work, nor does "Captain name".
    I'm afraid it depends on the faction and is often only available by experimenting. You may have success with "Captain Biggvs", "BiggvsA", "BiggvsG" etc.

    Quote Originally Posted by QuintusSertorius
    In another thread, bovi, you mention taking control of another faction. How is that possible?
    You need to put this line in the generic_script, then run the game, press F1 then the question mark button and finally "Show me how".
    Code:
    console_command control <faction>
    Others have reported that doing this may break the campaign AI for the faction in question, so if you manage to find out the character name (and the coordinates!) that's a better way about it.

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  24. #24
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Move character and Multi-word named chars

    Ah, I may leave it alone then. I've got the move_character working now, the quotation marks did the trick.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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