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View Full Version : Non-appearance of disasters, diseases etc.



darkangel87
05-20-2008, 07:37
Dear Forum,

In my running Romani campaign (210 BC) I´m conspicuous about the absence of any disasters (earthquake etc.) on the map.
Even my seaport-cities have not experienced the breakout of any disease by now.

Furthermore, I have not received any messages about the carrying-out of olympic or panhellenic games etc.

Is this a bug or intended in version 1.1 ?

Best regards,
Marcel

Tellos Athenaios
05-20-2008, 08:33
Are you actually supposed to get such messages as the Romani? Far as I know they can't compete in the Olympics, can they?

In any case; you won't get a notice of disasters unless your agents, cities, forts or whatever 'see' them. That is they occur within a region in your 'line of sight'. So a disaster in Venedu Tauta may very well go unnoticed in Roma.

Also; the higher the squalor levels, the higher the chance of plagues breaking out in your city.

darkangel87
05-20-2008, 09:35
Oh, sorry...since I played with Baktria and Macedonia in my former campaigns, I embarrassingly forgot that the Romans have no access to the sporting events of the ancient world :shame:

I had much squalor in my bigger cities until now… but not a trace of a disease occurred.
In 0.81 the Vesuvius broke out every 5-10 turns, but in 1.1 the volcano seems to be inactive.
The environment of Rhegion was afloated frequently in 0.81; this time the ocean is “inoffensive”.

I´m just amazed about these facts.

Regards,
Marcel

Cartaphilus
05-20-2008, 12:14
There are still plagues in the game. But I think that water-floods have been removed from it.

Tellos Athenaios
05-20-2008, 12:32
Yeah, that's it! :wall:

I guess that in the previous version of EB you had the floods enabled by replacing the original descr_disasters.txt (found in EB\data\world\maps\base) with descr_disasters_floods.txt (just rename the latter into the former). The original disables floods as they may cause a bug where a permanent movement penalty is attached to the region in which the flood struck (as opposed to a temporary one). Or that the flood doesn't go away or some such thing.

You can do the same thing for 1.1; same folder, same files, same trick.

Aaldaemon
05-20-2008, 17:39
I had quite a lot of plagues happen to me in my last Ptolemaic game... :skull: I for sure don't miss the other disasters... the world is better off without them. :2thumbsup:

Cartaphilus
05-20-2008, 17:47
I miss the floods, earthquakes and storms.

But I remember that in some TW games the storms usually happened only at the game beginning, and they didn't disturb you anymore.

/Bean\
05-20-2008, 22:19
do the earthquake area's in EB follow(ish) the real earthquake lines in the world? cos i tend to get more earthquakes in places like Asia Minor and such, rather than in mainland europe...just interested to know ~:)

Tellos Athenaios
05-20-2008, 23:13
They sure do. :yes:

EDIT: For maps see here: https://forums.totalwar.org/vb/showpost.php?p=1902121&postcount=1

Apgad
05-22-2008, 03:15
I had quite a lot of plagues happen to me in my last Ptolemaic game... :skull:

Remember, plague can be your friend. :idea2: Train a spy in that city and send him to have a look at an enemy city, or send him to a settlement of your own that's close to rebelling. If you don't have time to get a large enough garrison there in a hurry (and don't want to "cheat" to remove population), plague is a useful way of reminding people that life under your rule isn't so bad after all . . . for those that survive, at least.

Aaldaemon
05-22-2008, 10:57
Remember, plague can be your friend. :idea2: Train a spy in that city and send him to have a look at an enemy city, or send him to a settlement of your own that's close to rebelling. If you don't have time to get a large enough garrison there in a hurry (and don't want to "cheat" to remove population), plague is a useful way of reminding people that life under your rule isn't so bad after all . . . for those that survive, at least.

Aye, I agree. It's also something quite in line with having a merciless devious tyranical ruler. Next time I get a plague and I have an evil tyrant for my king I might try to spread the plague all over the world. :skull: