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ArtistofWarfare
07-08-2008, 23:55
Hey guys...

Pretty sure I'm going to be rolling a Venice campaign starting tonight...quick question though:

Venetian Heavy Infantry- In custom battles these are listed as a late period unit. This surprises me a little as I got the impression that they were available "relatively soon". Not if they show up in the last time period the game covers.

Is this accurate? I would assume that since they're listed as a late period unit in custom battles, it is...but I do know that occassionally in TW the campaign units operate a little differently.

Can anyone clarify that they require a barracks (simply enough) but that a Venice player has to wait until the late period to recruit them?

Thanks

FactionHeir
07-08-2008, 23:58
Only a barracks is needed, nothing else.

Early/High/Late refers to an approximation of how many turns it may take to get a castle to that state. Not really accurate though.

ArtistofWarfare
07-09-2008, 00:02
Only a barracks is needed, nothing else.

Early/High/Late refers to an approximation of how many turns it may take to get a castle to that state. Not really accurate though.

Oh ok...so the custom battle periods are a rough guide huh?

So the game starts @ 1080. Hypothetically, if I had a barracks up by 1090- I can begin recruiting Venetian Heavy Inf?

Thanks

FactionHeir
07-09-2008, 00:06
Yes.

ArtistofWarfare
07-09-2008, 00:12
Cool and thanks again...

For the record- Yeah I'm looking at some sites now and see there's no way I'll be up to a castle barracks in 10 years lol. Still, it's good to know.

G^2
07-09-2008, 00:59
I usally get VHI by turn 70 or so (in vanilla) and thats not focusing on getting them as quickly as possible.

Old Geezer
07-09-2008, 13:48
I think that the VHI are only recruitable from cities with barracks - not castles.

FactionHeir
07-09-2008, 14:14
They are castle units.

Chaotix
07-09-2008, 15:26
You pretty much need a citadel (Lv. 5 castle) with a barracks (Lv. 5 inf. recruitment) before you can recruit Venetian Heavy Infantry, so you'll be well into your campaign before you recruit them. Before you can get them, though, a mix of Italian Spear Militia, and some Dismounted Feudal Knights once you get good castle ready, is all that you'll really need. Don't overlook the Venetian Archers either- heavy armored missile troops.

Hold on, I'll check my completed Venice campaign and let you know exactly what level.

EDIT: I was wrong, you only need a fortress, and the barrack is only a tier 4 building. Still won't be seeing them for a while, considering slow castle growth + troop recruitment detracting from population

FactionHeir
07-09-2008, 15:40
EDIT: I was wrong, you only need a fortress, and the barrack is only a tier 4 building. Still won't be seeing them for a while, considering slow castle growth + troop recruitment detracting from population

Training troops does not cost population unless you modded it to be that way.

Chaotix
07-09-2008, 16:39
Training troops does not cost population unless you modded it to be that way.

What, seriously? I never noticed that. Does it only work that way for castles, or is it the same for cities, too? I guess I've been playing too much RTW (EB) lately- if you recruit too many troops there, I'm sure you remember, it becomes a drain on your population as well as your economy.

FactionHeir
07-09-2008, 16:46
In RTW only does recruitment cost population. In M2TW it doesn't unless you make it so.

Flavius Merobaudes
07-09-2008, 21:30
How can you mod it in, that recruitment decreases population and disbanding adds to population? In RTW, I managed population this way, at least to some extent.

And Durazzo suddenly is a worthy province...:beam:

FactionHeir
07-09-2008, 21:56
change the first variable of stat_cost from 0 to a number of your liking.

Flavius Merobaudes
07-10-2008, 08:11
Thanks. That number would be the inhabitants the settlement loses?
Seems like some work - to do it for each unit. Not sure if I'm going to try it.

You can easily fix the graphical bug of the armour upgrades by changing their sequence in the EDU:


armour_ug_models Venetian_Archers, Venetian_Archers_ug1
should read:
armour_ug_models Venetian_Archers_ug1, Venetian_Archers

The same goes for Retinue Longbows or any other unit with this kind of bug.
Or you could rename the models themselves of course.

ArtistofWarfare
07-11-2008, 23:43
In RTW only does recruitment cost population. In M2TW it doesn't unless you make it so.

This is helpful actually...as I had no idea this was removed in M2TW.

I guess with the ability to recruit multiple units from a settlement per turn, it would really throw population out of whack.