View Full Version : Koinon Hellenon Victory Conditions
Playing 1.1
In another thread this was addressed but there was only one response. I am looking for confirmation. KH VC; script or map?
For KH, the Overview victory conditions map doesn't match the script victory conditions you get when you click "?". The script lists a modest number of cities and those cities get outlined on the campaign map.
Is this the real victory conditions (those 16 cities + destroying Mak and Epeiros) or do I follow the map?
Mediolanicus
07-27-2008, 18:38
The script is the only truth in the EB world.
Fondor_Yards
07-27-2008, 19:41
Ignore both I say, use the "Koinon Hellenon Victory Conditions" trait your faction leader has.
The only way to be really certain is by checking the EBBS_script.txt
The only way to be really certain is by checking the EBBS_script.txt
Is this true for EB 1.2 as well? The "KH Victory Conditions" for the FL seems to match the highlighted cities when you click "?". Or does the EBBS_script.txt take precedence (and where exactly is it located)? Thanks.
In that case, it's most likely correct. To be sure, do check the EBBS.
Westworld
09-23-2012, 04:43
Why stop there? Go for the entire world!
The only way to be really certain is by checking the EBBS_script.txt
Sorry to be dumb, but where exactly is this file? There's an EBBS_script folder (6,972 MB or something) but I can't find the EBBS_script.txt, or wherever the victory conditions are supposed to be. Thanks
.../data/scripts/show_me/EBBS_SCRIPT.txt
Thanks Hax. I presume this is the one for KH:
";--------------------------
; KOINON HELLENON
;--------------------------
monitor_event CharacterTurnStart FactionType greek_cities
and CharacterIsLocal
and I_NumberOfSettlements macedon = 0
and I_NumberOfSettlements thrace = 0
and I_SettlementOwner Arse = greek_cities
and I_SettlementOwner Emporion = greek_cities
and I_SettlementOwner Massalia = greek_cities
and I_SettlementOwner Karali = greek_cities
and I_SettlementOwner Lilibeo = greek_cities
and I_SettlementOwner Messana = greek_cities
and I_SettlementOwner Syracuse = greek_cities
and I_SettlementOwner Arpi = greek_cities
and I_SettlementOwner Capua = greek_cities
and I_SettlementOwner Taras = greek_cities
and I_SettlementOwner Rhegion = greek_cities
and I_SettlementOwner Apollonia = greek_cities
and I_SettlementOwner Pella = greek_cities
and I_SettlementOwner Demetrias = greek_cities
and I_SettlementOwner Thermon = greek_cities
and I_SettlementOwner Athenai = greek_cities
and I_SettlementOwner Chalkis = greek_cities
and I_SettlementOwner Mytilene = greek_cities
and I_SettlementOwner Korinthos = greek_cities
and I_SettlementOwner Sparte = greek_cities
and I_SettlementOwner Kydonia = greek_cities
and I_SettlementOwner Rhodos = greek_cities
and I_SettlementOwner Salamis = greek_cities
and I_SettlementOwner Byzantion = greek_cities
and I_SettlementOwner Pergamon = greek_cities
and I_SettlementOwner Sardis = greek_cities
and I_SettlementOwner Halikarnassos = greek_cities
and I_SettlementOwner Kyrene = greek_cities
and I_SettlementOwner Chersonesos = greek_cities
and I_SettlementOwner Pantikapaion = greek_cities
and I_SettlementOwner Sinope = greek_cities
and I_SettlementOwner Trapezous = greek_cities
and I_CompareCounter victory = 0
console_command create_building Terhazza hinterland_victory
console_command victory greek_cities
terminate_monitor
end_monitor"
You'll notice that Karali is mentioned, but I didn't hold it at game's end. Check out these thumbnails:
kidpacific
10-12-2012, 16:28
Thanks Hax. I presume this is the one for KH:
";--------------------------
; KOINON HELLENON
;--------------------------
monitor_event CharacterTurnStart FactionType greek_cities
and CharacterIsLocal
and I_NumberOfSettlements macedon = 0
and I_NumberOfSettlements thrace = 0
and I_SettlementOwner Arse = greek_cities
and I_SettlementOwner Emporion = greek_cities
and I_SettlementOwner Massalia = greek_cities
and I_SettlementOwner Karali = greek_cities
and I_SettlementOwner Lilibeo = greek_cities
and I_SettlementOwner Messana = greek_cities
and I_SettlementOwner Syracuse = greek_cities
and I_SettlementOwner Arpi = greek_cities
and I_SettlementOwner Capua = greek_cities
and I_SettlementOwner Taras = greek_cities
and I_SettlementOwner Rhegion = greek_cities
and I_SettlementOwner Apollonia = greek_cities
and I_SettlementOwner Pella = greek_cities
and I_SettlementOwner Demetrias = greek_cities
and I_SettlementOwner Thermon = greek_cities
and I_SettlementOwner Athenai = greek_cities
and I_SettlementOwner Chalkis = greek_cities
and I_SettlementOwner Mytilene = greek_cities
and I_SettlementOwner Korinthos = greek_cities
and I_SettlementOwner Sparte = greek_cities
and I_SettlementOwner Kydonia = greek_cities
and I_SettlementOwner Rhodos = greek_cities
and I_SettlementOwner Salamis = greek_cities
and I_SettlementOwner Byzantion = greek_cities
and I_SettlementOwner Pergamon = greek_cities
and I_SettlementOwner Sardis = greek_cities
and I_SettlementOwner Halikarnassos = greek_cities
and I_SettlementOwner Kyrene = greek_cities
and I_SettlementOwner Chersonesos = greek_cities
and I_SettlementOwner Pantikapaion = greek_cities
and I_SettlementOwner Sinope = greek_cities
and I_SettlementOwner Trapezous = greek_cities
and I_CompareCounter victory = 0
console_command create_building Terhazza hinterland_victory
console_command victory greek_cities
terminate_monitor
end_monitor"
You'll notice that Karali is mentioned, but I didn't hold it at game's end. Check out these thumbnails:
I have the similar question. I have finished several carthage campaigns and achieved victory screen. In all of these campaigns, I didn't capture sidon which is required for carthage victory in EBBS_txt. So I wonder how can one be certain of the faction objectives exactly.
seleucid empire
10-12-2012, 23:35
I forgot which version of EB I was playing but a while back, I got very surprised when the VC screen popped up and I only conquered thrace,epirus and macedonia.
Thanks guys. Checked the Faction Leader to make sure; he also says Karali is an objective. This is a puzzler, but I suppose it adds a little to the mystery of the game. Sorta like an Arapaho (Navajo?) blanket--there was always a little imperfection somewhere to demonstrate the impossibility of perfection.
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