Thermal
08-08-2008, 16:27
(im truely obsessed with hotseats lol)
i hav done 12 turns of work to every faction so that every player has only 1 region under there command, and rebels have everything else, ive done this 4 a strong challange and complete fairness, as it will show who can blitz the fastest when surrounded by rebels, ie:instead of the seljuks starting with 6-7 places and india getting 1, all now hav 1, this makes the game differcult, but also fun!
i get the feeling this will b a longgggggggggggggggggggg post, im going to post a summary on the infomation 4 every faction, so this is as good as map infomation really, your faction name is just after the place you own, so u'll no what place you start with!!!!
THE SULTANATE OF ANKARA!
differculty: moderate
intial recruitment available: good
at war with: Roman republic of constantinople
starting forces: 7 Qapukulu guard, 1 seljuk regular bow horse archers, 1 akinjis javalin cavarly, 2 ahdath archers, 2 javalin asaps
starting finance: 5500, profit of 600 each turn
THE ROMAN REPUBLIC OF CONSTANTINOPLE!
differculty: very hard
intial recruitment available: limited
at war with: Sultanate of ankara
starting forces: 8 Romanoi bodyguards
starting finance: 5500, loss of 700 each turn
THE KINGDOM OF TBILISI!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 5 monasapa royal guard, 2 georgian horse archers, 1 monasapa lancers, 1 kartlian spearmen, 1 svanian hunters
starting finance: 6500, loss of 300 each turn
THE KINGDOM OF SIS!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 4 Nakharar bodyguards, 1 aspet cavarly, 1 ashrakazor spearmen, 1 caucausian mountaineer axemen, 1 caucausian mountaineer archers
starting finance: 6000, loss of 100 each turn
THE KINGDOM OF ACRE!
differculty: moderate
intial recruitment available: good
at war with: sultanate of qahira
starting forces: 6 guards of jerusalem, 1 turkopole cavarly, 1 dismounted knights of jerusalem, 1 turkopole archers
starting finance: 6500, loss of 300 each turn
THE SULTANATE OF QAHIRA!
differculty: moderate
intial recruitment available: limited
at war with: Kingdom of acre
starting forces: 7 Sultans guard, 1 qara ghalum cavarly, 1 Tawashi cavarly, 1 jund spearmen, 1 thaqlah infantry, 1 qara ghalum bowmen, 1 ahdath archers
starting finance: 4000, profit of 100 each turn
THE CALIPHATE OF BAGHDAD!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 4 Caliphs guard, 1 arabian cavarly, 1 nubian spearmen, 1 abna heavy spearmen, 1 kurdish javalinmen
starting finance: 6500, loss of 500 each turn
SULTANATE OF ARDABIL!
differculty: easy
intial recruitment available: very good
at war with: no one
starting forces: 3 Sultans guard, 3 seljuk regular bow horse archers, 8 turkoman cavarly, 1 ahdath spearmen, 1 daylami infantry, 2 ahdath archers
starting finance: 25000, profit of 900 each turn
SHAHDOM OF URGENCH!
differculty: easy
intial recruitment available: good
at war with: no one
starting forces: 4 kharezmian guard, 4 khalaj turkish cavarly, 2 persian dhiqan lancers, 1 kara-khatai light cavarly
starting finance: 14000, profit of 300 each turn
SHAHDOM OF GHAZNI!
differculty: moderate
intial recruitment available: limited
at war with: Sultanate of kabul
starting forces: 3 Ghaznavid palace guard, 1 ghazni light lancers, 1 ghaznavid cavarly, 1 khorosani light spearmen, 1 ghulam spearmen, 1 ghulam infantry
starting finance: 17500, profit of 400 each turn
SULTANATE OF KABUL!
differculty: easy
intial recruitment available: none
at war with: Ragputs of Delhi, Shahdom of Ghazni
starting forces: 5 Emirs guard, 8 turkoman tribal cavarly, 3 ghulam cavarly, 3 pashtun cavarly, 2 khalaj turkish cavarly, 2 afghani hillmen, 1 eastern turkoman javalinmen, 1 khalaj turkish bowmen
starting finance: 9000, loss of 700 each turn
THE RAGPUTS OF DHAR!
differculty: Hard
intial recruitment available: limited
at war with: no one allies with: Ragputs of delhi
starting forces: 3 rajas guard, 1 ragput elephant javalins, 1 bharat armoured spearmen, 2 jaipur longbowmen
starting finance: 8500, loss of 800 each turn
THE KHANATE OF AZAQ!
differculty: Very easy
intial recruitment available: none
at war with: no one
starting forces: 8 Khans guard, 15 kypchak tribal cavarly, 10 kypchak tribal auxillia, 1 nomad lancers, 1 kypchak khans lancers, 4 slavic swordsmen
starting finance: 11000, loss of 800 each turn
THE KINGDOM OF FARAS!
differculty: moderate
intial recruitment available: none
at war with: no one
starting forces: 2 Makurian bodyguard (localized placement text lol), 1 alwa horsemen, 2 sudanese tribal warband, 2 zanji tribal warband, 2 sudanese longbowmen
starting finance: 15000, profit of 500 each turn
THE IMAMATE OF NIZWA!
differculty: moderate
intial recruitment available: limited
at war with: no one
starting forces: 4 Imams guard, 2 aceh warriors, 2 omani swordsmen, 1 ansar warriors, 1 arab archers
starting finance: 5500, loss of 200 each turn
THE MALIKATE OF THETTA!
differculty: hard
intial recruitment available: none
at war with: no one
starting forces: 2 Jagir royal guard, 1 soomro kshatriya horsemen, 1 ragput elephant javalins, 1 sindhi cavarly, 1 jat axemen
starting finance: 9500, profit of 400 each turn
RAGPUTS OF DELHI! NON PLAYABLE
differculty: insane
at war with: sultanate of kabul allies with: ragputs of dhar
phew took a while!
thats all of them, if u want to etch your glory past many rebels to conquer at the extreme speed expected then join, if you want a good challenge, you wont find a better place!
i think its on M/M i need 2 balance it somehow!
im sure you can fight your battle yourself to
if i dont find 16 player then we could have 8 players with 2 factions each instead, which would also save time and give someone a back up if they lose with one!
enjoy!
i hav done 12 turns of work to every faction so that every player has only 1 region under there command, and rebels have everything else, ive done this 4 a strong challange and complete fairness, as it will show who can blitz the fastest when surrounded by rebels, ie:instead of the seljuks starting with 6-7 places and india getting 1, all now hav 1, this makes the game differcult, but also fun!
i get the feeling this will b a longgggggggggggggggggggg post, im going to post a summary on the infomation 4 every faction, so this is as good as map infomation really, your faction name is just after the place you own, so u'll no what place you start with!!!!
THE SULTANATE OF ANKARA!
differculty: moderate
intial recruitment available: good
at war with: Roman republic of constantinople
starting forces: 7 Qapukulu guard, 1 seljuk regular bow horse archers, 1 akinjis javalin cavarly, 2 ahdath archers, 2 javalin asaps
starting finance: 5500, profit of 600 each turn
THE ROMAN REPUBLIC OF CONSTANTINOPLE!
differculty: very hard
intial recruitment available: limited
at war with: Sultanate of ankara
starting forces: 8 Romanoi bodyguards
starting finance: 5500, loss of 700 each turn
THE KINGDOM OF TBILISI!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 5 monasapa royal guard, 2 georgian horse archers, 1 monasapa lancers, 1 kartlian spearmen, 1 svanian hunters
starting finance: 6500, loss of 300 each turn
THE KINGDOM OF SIS!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 4 Nakharar bodyguards, 1 aspet cavarly, 1 ashrakazor spearmen, 1 caucausian mountaineer axemen, 1 caucausian mountaineer archers
starting finance: 6000, loss of 100 each turn
THE KINGDOM OF ACRE!
differculty: moderate
intial recruitment available: good
at war with: sultanate of qahira
starting forces: 6 guards of jerusalem, 1 turkopole cavarly, 1 dismounted knights of jerusalem, 1 turkopole archers
starting finance: 6500, loss of 300 each turn
THE SULTANATE OF QAHIRA!
differculty: moderate
intial recruitment available: limited
at war with: Kingdom of acre
starting forces: 7 Sultans guard, 1 qara ghalum cavarly, 1 Tawashi cavarly, 1 jund spearmen, 1 thaqlah infantry, 1 qara ghalum bowmen, 1 ahdath archers
starting finance: 4000, profit of 100 each turn
THE CALIPHATE OF BAGHDAD!
differculty: hard
intial recruitment available: limited
at war with: no one
starting forces: 4 Caliphs guard, 1 arabian cavarly, 1 nubian spearmen, 1 abna heavy spearmen, 1 kurdish javalinmen
starting finance: 6500, loss of 500 each turn
SULTANATE OF ARDABIL!
differculty: easy
intial recruitment available: very good
at war with: no one
starting forces: 3 Sultans guard, 3 seljuk regular bow horse archers, 8 turkoman cavarly, 1 ahdath spearmen, 1 daylami infantry, 2 ahdath archers
starting finance: 25000, profit of 900 each turn
SHAHDOM OF URGENCH!
differculty: easy
intial recruitment available: good
at war with: no one
starting forces: 4 kharezmian guard, 4 khalaj turkish cavarly, 2 persian dhiqan lancers, 1 kara-khatai light cavarly
starting finance: 14000, profit of 300 each turn
SHAHDOM OF GHAZNI!
differculty: moderate
intial recruitment available: limited
at war with: Sultanate of kabul
starting forces: 3 Ghaznavid palace guard, 1 ghazni light lancers, 1 ghaznavid cavarly, 1 khorosani light spearmen, 1 ghulam spearmen, 1 ghulam infantry
starting finance: 17500, profit of 400 each turn
SULTANATE OF KABUL!
differculty: easy
intial recruitment available: none
at war with: Ragputs of Delhi, Shahdom of Ghazni
starting forces: 5 Emirs guard, 8 turkoman tribal cavarly, 3 ghulam cavarly, 3 pashtun cavarly, 2 khalaj turkish cavarly, 2 afghani hillmen, 1 eastern turkoman javalinmen, 1 khalaj turkish bowmen
starting finance: 9000, loss of 700 each turn
THE RAGPUTS OF DHAR!
differculty: Hard
intial recruitment available: limited
at war with: no one allies with: Ragputs of delhi
starting forces: 3 rajas guard, 1 ragput elephant javalins, 1 bharat armoured spearmen, 2 jaipur longbowmen
starting finance: 8500, loss of 800 each turn
THE KHANATE OF AZAQ!
differculty: Very easy
intial recruitment available: none
at war with: no one
starting forces: 8 Khans guard, 15 kypchak tribal cavarly, 10 kypchak tribal auxillia, 1 nomad lancers, 1 kypchak khans lancers, 4 slavic swordsmen
starting finance: 11000, loss of 800 each turn
THE KINGDOM OF FARAS!
differculty: moderate
intial recruitment available: none
at war with: no one
starting forces: 2 Makurian bodyguard (localized placement text lol), 1 alwa horsemen, 2 sudanese tribal warband, 2 zanji tribal warband, 2 sudanese longbowmen
starting finance: 15000, profit of 500 each turn
THE IMAMATE OF NIZWA!
differculty: moderate
intial recruitment available: limited
at war with: no one
starting forces: 4 Imams guard, 2 aceh warriors, 2 omani swordsmen, 1 ansar warriors, 1 arab archers
starting finance: 5500, loss of 200 each turn
THE MALIKATE OF THETTA!
differculty: hard
intial recruitment available: none
at war with: no one
starting forces: 2 Jagir royal guard, 1 soomro kshatriya horsemen, 1 ragput elephant javalins, 1 sindhi cavarly, 1 jat axemen
starting finance: 9500, profit of 400 each turn
RAGPUTS OF DELHI! NON PLAYABLE
differculty: insane
at war with: sultanate of kabul allies with: ragputs of dhar
phew took a while!
thats all of them, if u want to etch your glory past many rebels to conquer at the extreme speed expected then join, if you want a good challenge, you wont find a better place!
i think its on M/M i need 2 balance it somehow!
im sure you can fight your battle yourself to
if i dont find 16 player then we could have 8 players with 2 factions each instead, which would also save time and give someone a back up if they lose with one!
enjoy!