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View Full Version : Mediaval (1) and Nvidia = settings??



barocca
08-12-2008, 11:20
the driver for my Nvidia card allows me to set a profile around a game/program and turn on and off a selection of features
(Nvidia GeForce 8400M G)

now the cards standard/default settings will not run Medieval (1) in an acceptable fashion

so what features / setting needs to be off (or on)
Some of these i remember people having to tweak when MTW came out, as some of the (then) newer graphics cards were hiccuping over the game. But that was so long ago i dont recall which was what.

Anisotropic filtering (default is application controlled)
Antialiasing - Gamma correction (default is on)
Antialiasing - Mode (default is application controlled)
Antialising - setting (default is application controlled) - (greyed out, may be a sub-setting)
Antialiasing - Transparency (default is off)
Conformant texture clamp (default is use hardware)
Error reporting (default is off)
Extension limit (default is off)
Force mipmaps (default is none)
Texture filtering - Anisotropic sample optimization (default is off)
Texture filtering - Negative LOD bias (default is allow)
Texture filtering - quality (default is quality)
Texture filtering - Trilinear optimization (default is on)
Threaded optimization (default is auto)
Triple buffering (default is off)
Vertical sync (default is use the 3d application)

many thanks
:bow:

Whacker
08-12-2008, 14:02
https://forums.totalwar.org/vb/showthread.php?t=23473

See if that post helps any.

:balloon2:

barocca
08-13-2008, 03:06
no joy there i am afraid,
the card settings listed above are it's "recommended default " settings for medieval TW,
so Nvidia obviously think the game should be playable.

thank you, but those threads did not help (they're for older versions of nvidia cards).

has anybody had a good rummage through the settings and got the game going?

drone
08-13-2008, 03:20
Northnovas found that setting the antialiasing to 2x got past an nVidia problem, but I'm not sure which card he had. You could also try the next/prev button BIF solution found here (https://forums.totalwar.org/vb/showthread.php?t=79500).

barocca
08-13-2008, 08:13
well we are making some progress,
Battles are the problem
i can actually SEE the units on the battlemap (thanks to whacker),
and the screens are no longer flickering (thanks to drone's findings)
BUT
the mouse/cursor is still not mapped to the battlefield

i cannot actually select any units by putting the cursor over them,
it never registers that they are there,
AND even if i select them from the pics down the bottom edge of screen, when i click on the field they units go somewhere else entirely

all meaning the mouse is not being mapped correctly

drone
08-13-2008, 15:49
Here's the original thread (https://forums.totalwar.org/vb/showthread.php?t=103656) with peter_de123's BIF button fix. Kaidonni had been looking into the same problem you are having now, he was able to control units from the radar map, but that's not very ergonomic. I'm not sure what's been going on since. Is it possible to replace the cursor graphics?