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Crazed Rabbit
02-03-2013, 18:13
A new 3D virtual reality headset designed for gaming - with endorsements from John Carmack, Gabe Newell, and others:
http://www.oculusvr.com/

Video of a guy experiencing the demo: (some adult language)
https://www.youtube.com/watch?v=uso6vxZ5O4c

It seems really cool.

CR

Fisherking
02-04-2013, 13:58
Wow! Yes it does. Looks like VR may actually progress. Oculus Rift!

Gregoshi
02-04-2013, 18:51
Wow! Yes it does. Looks like VR may actually progress. Oculus Rift!

I can already envision the multitude of YouTube videos showing immersed players wearing the Rift getting pranked by their friends and family.

TinCow
02-04-2013, 19:28
I've been following the Oculus since their Kickstarter. I guarantee you I will be one of the first in line to buy one. I don't care if it costs me a grand, it will be mine ASAP. I've wanted home VR since I first experienced the crappy arcade versions over 20 years ago.

Fragony
02-05-2013, 05:46
If Valve is so interested in it this could be a great device to sell the Steambox with

Husar
02-05-2013, 10:37
If the screens are close to the eyes it seems unhealthy for the eyes to use it for long (and since it embeds you into the game more, it seems likely you will use it for longer periods of time without a break). And how does it manage to look sharp at such a short distance? Or is there some trick? (Lenses?) You can probably tell I'm somewhat sceptical.

Fragony
02-05-2013, 12:38
I don't understand it either, but we'll see. If both ID and Valve are interested in it they must have something going here. It looks really uncomfortable to wear though

TinCow
02-05-2013, 13:55
Yeah, we'll have to wait for reviews once an actual consumer model comes out. Still, the very possibilities blow my mind. Can you imagine playing Skyrim with one of those things?

Fisherking
02-05-2013, 16:01
The developers kits seem to ship in Apr. Might maybe see them by Fall.

One for Skyrim would be amazing and think of flight sims with one. No more fumbling to see above or behind you any more.

rajpoot
02-05-2013, 17:17
If the screens are close to the eyes it seems unhealthy for the eyes to use it for long (and since it embeds you into the game more, it seems likely you will use it for longer periods of time without a break). And how does it manage to look sharp at such a short distance? Or is there some trick? (Lenses?) You can probably tell I'm somewhat sceptical.

The FAQ on their webpage actually addresses this.

Will the Oculus Rift cause eye strain after extended use?
The Oculus Rift causes very little eye strain, particularly compared to other standard displays or headmounts.
Normally, when you take a break from using a monitor or TV, the idea is to give your eyes a chance to focus and converge on a distant plane. This is a natural position of rest for your eyes.
With the Oculus Rift, your eyes are actually focused and converged in the distance at all times. It’s a pretty neat optical feature.

Husar
02-06-2013, 01:56
Thanks rajpoot, sounds good.

Can't wait to try Excel with this. :2thumbsup:

Fragony
02-07-2013, 09:14
The PS4 will apparently be released before summer, at a rather modest cost of 320 euro. Learning from your mistakes Sony?

TinCow
02-07-2013, 13:49
The PS4 will apparently be released before summer, at a rather modest cost of 320 euro. Learning from your mistakes Sony?

I find that very hard to believe, at least the release date part. Link please.

[edit] Did some scrounging of my own, it looks like the pre-summer thing is the announcement of the console, not the actual console itself. This (http://kotaku.com/5982374/about-that-ps4-price-rumor) indicates a Holiday season release, which I find plausible.

Husar
02-07-2013, 15:12
Metacritic ranks publishers to find the best publisher of 2012.

I suspect you're going to like the winner. (http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases) :laugh4:

Monk
02-07-2013, 16:34
Metacritic ranks publishers to find the best publisher of 2012.

I suspect you're going to like the winner. (http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases) :laugh4:

https://i.imgur.com/wV2Yhvv.jpg

drone
02-07-2013, 17:52
Metacritic ranks publishers to find the best publisher of 2012.

I suspect you're going to like the winner. (http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases) :laugh4:

Activision/Blizzard - Best Original Title: (none)
:laugh4:

Ferret
02-08-2013, 14:54
Well technically Take-Two won...

Fragony
02-12-2013, 08:33
Bossfights, the guy who work Metal Gear Rising know how to do it http://www.gamespot.com/metal-gear-rising-revengeance/videos/metal-gear-rising-the-desperado-elite-trailer-6403691/?tag=Topslot;MetalGearRisingTheDesperadoEliteTrailer;MetalGearRisingTheDe

Awesome. All bossfights in Metal Gear games are awesome of course, my favourite still has go be the sniping contest with The End in Metal Gear Solid 3

Monk
02-12-2013, 22:08
Normally I really dislike metacritic.. but today.. today is a day of mourning. A day when we look back upon mistakes made and wonder... how.

http://www.metacritic.com/game/pc/aliens-colonial-marines/critic-reviews

Did IQs at gearbox drop sharply while I was away? How did it go so wrong.. How could this happen..? It's a game. A game about shooting Xenomorphs. In the FACE. Playing as one of the original inspirations of the "space marine" trope in our pop culture. HOW DO YOU SCREW THAT UP.

Even the lackluster AvP (2010) managed a decent marine campaign. :soapbox:

johnhughthom
02-12-2013, 22:38
I hope you paid Games Workshop royalties for using their phrase in that post.

TinCow
02-12-2013, 22:43
Did IQs at gearbox drop sharply while I was away? How did it go so wrong.. How could this happen..? It's a game. A game about shooting Xenomorphs. In the FACE. Playing as one of the original inspirations of the "space marine" trope in our pulp culture. HOW DO YOU SCREW THAT UP.

I think the Aliens franchise is the Macbeth of the games industry. There have been numerous games done on the A/P license, and almost all of them have been actively bad. The only exception I can think of is the original AvP PC game from the 90s.

Monk
02-12-2013, 23:17
I hope you paid Games Workshop royalties for using their phrase in that post.

:laugh4:


I think the Aliens franchise is the Macbeth of the games industry. There have been numerous games done on the A/P license, and almost all of them have been actively bad. The only exception I can think of is the original AvP PC game from the 90s.

I think you're right, it's one of those things that seems so obvious and so easily done and yet almost everyone who tries manages to royally mess it up in execution. A complete and total shame. What a piece of work is man. How noble in reason, how infinite in faculties. :thumbsdown:

drone
02-12-2013, 23:28
I think the Aliens franchise is the Macbeth of the games industry. There have been numerous games done on the A/P license, and almost all of them have been actively bad. The only exception I can think of is the original AvP PC game from the 90s.
The original Aliens mod for Doom was probably the peak.

TinCow
02-13-2013, 00:13
I think you're right, it's one of those things that seems so obvious and so easily done and yet almost everyone who tries manages to royally mess it up in execution. A complete and total shame. What a piece of work is man. How noble in reason, how infinite in faculties. :thumbsdown:

Part of the problem, I think, is that developers don't seem to understand what the Aliens movies are. They seem to think that just because Cameron busted out a whole buttload of Space Marines (Shhh... don't report me to Games Workshop for saying that!) and shot up some aliens in the second movie that it's all a shoot-em-up. That's completely wrong. The Alien movies (at least, the good ones) are good because of the suspense, the tension, the horror, and the things that the viewer cannot see. It's the anticipation of what is to come, followed by the panic of when it actually arrives. Very few games manage to do horror well, and even few manage it well as a shooter. A good Alien game would be survival horror where allies are few and far between, ammo is scarce, tactical placement is crucial, and no place is completely safe.

Xiahou
02-13-2013, 00:45
I think the Aliens franchise is the Macbeth of the games industry. There have been numerous games done on the A/P license, and almost all of them have been actively bad. The only exception I can think of is the original AvP PC game from the 90s.
Actually, I thought AvP2 (http://en.wikipedia.org/wiki/Aliens_versus_Predator_2) was quite a good game.

I have some good memories of being scared in dark corridors with the eerie chirp of the motion detector.... The game also had some great MP.

Fragony
02-13-2013, 05:46
AvP 2 was awesome, heavily scripted but in a good way. The marine campaign was scary as hell. Does win the award for the oddest placement of a sniper rifle ever though, literally 30 seconds before the campaign ends.

TinCow
02-13-2013, 20:02
Some interesting (allegedly) insider info on what happened to the game:


First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys.

Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.
SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.

Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.

About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.

Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.

I'll answer some questions, but I have to run soon, so it may take a while for responses.

Link (http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/)

Crazed Rabbit
02-14-2013, 08:18
Beware, friends! For we venture into the zone of the ... Forbidden Numbers! (http://www.penny-arcade.com/comic/2013/02/13)

CR

Fragony
02-17-2013, 10:40
No news that all reviewers agree that Aliens: Colonial Marines sucks, but this is just fooling people into pre-ordering. Glad I didn't.

http://uk.ign.com/articles/2013/02/14/did-aliens-colonial-marines-screenshots-lie-to-you

Promotional shots indeed look amazing, actual game could run on last-gen probably

johnhughthom
02-17-2013, 13:11
System Shock 2 released on GOG. (http://www.gog.com/gamecard/system_shock_2)

Monk
02-21-2013, 22:29
Rogue System heads toward Kickstarter (http://www.kickstarter.com/projects/1298800608/rogue-system)

http://www.rockpapershotgun.com/2013/02/18/rogue-system-is-a-hardcore-space-combat-sim/

This has got to be one of the coolest projects to come along in a while. The number of subsystems available is really amazing:


https://www.youtube.com/watch?v=nohF6uLkvvQ

Can never have enough of this genre imo :grin2:

Monk
02-22-2013, 01:23
A first look at Vicky 2's upcoming newspaper system is provided in the first Heart of Darkness dev diary.

http://forum.paradoxplaza.com/forum/showthread.php?669529-Heart-of-Darkness-%96-DD-1-%96-Newspapers!

Crazed Rabbit
02-22-2013, 06:03
Rogue System heads toward Kickstarter (http://www.kickstarter.com/projects/1298800608/rogue-system)

http://www.rockpapershotgun.com/2013/02/18/rogue-system-is-a-hardcore-space-combat-sim/

This has got to be one of the coolest projects to come along in a while. The number of subsystems available is really amazing:

Can never have enough of this genre imo :grin2:

That's really neat, and I hope it succeeds, but I'm interested in what he means by 'Well Beyond Visual Range';

"Weapon Targeting System (WTS): The WTS provides target tracking at various ranges--VR (visual),BVR (beyond visual), FBVR (far beyond) and WBVR (well beyond)."

I would love me some gameplay on the truly realistic side of space combat, but then he goes and writes stuff like this:


Weapons systems such as plasmarepeaters and slug throwers are best saved for VR combat. Missiles and Kinetic weapons are generally used at BVR and FBVR ranges. Typically, only beam weapons are accurate enough for WBVR engage-ment. There are various types of WTS’s that track by one or more means, such as EMF (electro-magneticfield), Radiation (heat) and Optical. By reducing your EMF and RAD signatures you can effectively “hide”within a star system’s “background clutter”.

There's no stealth in space. :sad:

I'm unsure about all the subsystems. Some of those details could be really cool, but some of them seem annoying. Shouldn't a space flight computer be able to minimize damage and manage systems better and faster than any human? I'd think the pilot should just be managing the sort of over-all power allocation.


- Life Support System (LSS): This not only provides clean air for the pilot/crew to breathe, it also keepscrew compartment temperatures at a nominal rate. If this system is damaged the pilot could suffocatedue to bad air, or even “bake” or “freeze” to death.

No one's going to freeze to death when there's hardly any heat dissipation.

Still, the world needs more of these types of games. And if it's as modifiable as they claim, someone could fix all my gripes.

CR

Husar
02-22-2013, 11:51
Well, I think realistic space combat would be rather boring as the lack of any air resistance would make ranges almost infinite and whoever can find the enemy first can fire first and that's about it. A proper computer system would make sure the shot hits, they can already hit ballistic missiles from ships on waves with all the randomness involved. What would make them miss in space?

Fragony
02-22-2013, 12:55
A lot of it

Fisherking
02-22-2013, 15:27
For anyone interested in the American Civil War, AGEod is coming out with ACW 2 sometime this year.

Alexander the Pretty Good
02-22-2013, 16:46
Well, I think realistic space combat would be rather boring as the lack of any air resistance would make ranges almost infinite and whoever can find the enemy first can fire first and that's about it. A proper computer system would make sure the shot hits, they can already hit ballistic missiles from ships on waves with all the randomness involved. What would make them miss in space?

Doesn't that depend on how far away you are, the speed of the projectile you are firing, and how fast the target can change course? My guess is ballistic missiles aren't fast enough to move out of the way of ballistic projectiles within the distances we deal with on earth.

If you have one straight-moving projectile that is not fast enough to beat the maneuvering of a target very far away, space combat is probably boring because you won't be *able* to hit the target. That's part of why sci-fi games uses missiles and lasers and/or distances that aren't very far.

Husar
02-22-2013, 21:30
Well, a laser is pretty fast, so unless we're talking about lightminutes of distance, which is already far enough so you won't see much of the enemy I guess, it's not very likely that they will miss. A distance of 100km isn't a whole lot for a laser in space. A missile would take rather long to travel that distance anyway and a laser on the target could easily destroy the missile before it even gets close. If the game models battles over distances of several lightminutes then it's still boring of course since just waiting for them to show up on your radar screen would take minutes.and as you say there's not really a weapons system that could work against a target flying random patterns at this distance. Unless you fire some kind of field weapon where the field covers a large area or cone. But at within visual range engagements or even anything close to it a laser makes zap and it's a hit. The kind of slow-flying "laser projectiles" of games and movies aren't really realistic after all and realism was the assumption here, right?

Fragony
02-24-2013, 07:13
Pretty excited about the ps4. Looks like Sony learned from it's mistakes and made hidiously powerfull console that's easy to work with, at a very reasonable price

http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4

Crazed Rabbit
02-24-2013, 18:00
Well, a laser is pretty fast, so unless we're talking about lightminutes of distance, which is already far enough so you won't see much of the enemy I guess, it's not very likely that they will miss. A distance of 100km isn't a whole lot for a laser in space. A missile would take rather long to travel that distance anyway and a laser on the target could easily destroy the missile before it even gets close. If the game models battles over distances of several lightminutes then it's still boring of course since just waiting for them to show up on your radar screen would take minutes.and as you say there's not really a weapons system that could work against a target flying random patterns at this distance. Unless you fire some kind of field weapon where the field covers a large area or cone. But at within visual range engagements or even anything close to it a laser makes zap and it's a hit. The kind of slow-flying "laser projectiles" of games and movies aren't really realistic after all and realism was the assumption here, right?

Ah, but laser isn't just zapping someone and taking them out. You have to keep the laser on target - a specific point - and burning a hole into the enemy ship. Even if this takes just a few seconds, at ranges of 1000km the slightest error in targeting or stability could screw that up. And then you burn a hole and take out one compartment.

I would heavily recommend this site:
http://www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Laser_Cannon

If your opponent has a laser, they can shoot you, and possibly destroy your own laser. Unless you get their laser first. Or they might shoot some self-guiding projectiles at you, and you'll have to use your laser to blow them up before they hit you. And while you do that they hit you with their laser.

And projectile weapons don't lose energy over space, so they could be fired from outside of laser range - hopefully with enough projectiles to saturate any laser defense. But lasers will always have a lot of range with which they can destroy incoming projectiles.

As to what could make lasers miss:

And don't think that lasers will automatically hit their targets either. There are many factors that can cause a miss. Off the top of his head, Dr. John Schilling mentions:

Uncertain target location due to finite sensor resolution
Uncertain target motion due to sensor glint or shape effects
Sensor boresight error due to finite manufacturing tolerances
Target motion during sensor integration time
Analog-to-digital conversion errors of sensor data
Software errors in fire control system
Hardware errors in fire control system
Digital-to-analog conversion errors of gunlaying servo commands
Target motion during weapon aiming time
Weapon boresight error due to finite manufacturing tolerances
Weapon structural distortion due to inertial effects of rapid slew
Weapon structural distortion due to external or internal vibration
Weapon structural distortion due to thermal expansion during firing
And we haven't even begun to include target countermeasures...

CR

Husar
03-02-2013, 11:38
What mister cube says. In space you also have to deal with less random movement than you do on say, an ocean, yet the navy can already aim lasers at one spot of a moving target from a moving platform.


https://www.youtube.com/watch?v=_1T0nMkHUAE

The only thing that would limit laser range are bad optics that lead to the beam dissipating and becoming less focused at long distances. Or an enemy coated in mirrors. And projectiles fired at 100.000km range would have to be guided or suffer from really, really bad accuracy. However, even if you fire 100 missiles, at 100.000km there's plenty of time to destroy them with a laser before they arrive. And if you're coated in mirrors you also don't have to worry about the other guy's laser. Or you can fire 200 missiles back to keep him busy for a few minutes. In gaming terms that would all still mean you're sending stuff towards a blip on your radar, in the case of lasers you can even spare yourself any graphical effects.

If you like that sort of thing, there's already a game for you: https://sites.google.com/site/samsimulator1972/home
~;)

Husar
03-03-2013, 03:42
Lasers play a huge, huge part in modern warfare already. An Abrams tank uses a laser range-finder for just about everything, from calibrating a firing solution for a main gun round to telling your loader how high he should aim his machine gun.

I know, I tried the Steel Beasts demo. :sweatdrop:
But these lasers aren't even used in space. I'd think in space you even deal with less vibration, there are no different layers of air temperature etc. etc., making things easier. My point was if they're already used effectively in this rough terrain here on earth, why should they be less reliable in space, where everything floats around gently? There are no waves or bumps in space that could suddenly distort your aim. There is also no air that makes them less intense at long ranges. The one thing that could defeat them are mirrors. If you fired a missile with a mirror in front of the warhead then the laser might destroy the ship that fires it.so maybe scratch lasers, how do photon torpedos and plasma blasters work again?

Crazed Rabbit
03-03-2013, 08:17
I know, I tried the Steel Beasts demo. :sweatdrop:
But these lasers aren't even used in space. I'd think in space you even deal with less vibration, there are no different layers of air temperature etc. etc., making things easier. My point was if they're already used effectively in this rough terrain here on earth, why should they be less reliable in space, where everything floats around gently? There are no waves or bumps in space that could suddenly distort your aim. There is also no air that makes them less intense at long ranges. The one thing that could defeat them are mirrors. If you fired a missile with a mirror in front of the warhead then the laser might destroy the ship that fires it.so maybe scratch lasers, how do photon torpedos and plasma blasters work again?

:stare:
It's like you're not reading my previous post. And lasers have to deal with diffraction in any environment: http://panoptesv.com/SciFi/LaserDeathRay/Diffraction.html

Mirrors don't work. No mirror is 100% efficient in reflecting light and any amount of energy that isn't reflected will nigh-on instantly destroy the reflective capabilities of the mirror. And then destroy the mirror and whatever is behind it.


Imagine salvo after salvo of ship-peircing kinetic bursts being fired at the ship's current location and every location that the computer thinks they might possibly be. The tactic most successful would probably be finding the enemy unawares, getting a range bearing (difficult if the other guy has laser-detecting technology, which already exists, so... element of surprise would be difficult to get beyond that brief first moment) and then having your cannons saturate a spherical area exactly large enough to encompass any place the enemy ship could be by the time your rounds got there.

Ah, now this begins to get interesting. Another possibility is firing kinetic weapons with some small boosters to allow for mid flight adjustments. Otherwise, trying to saturate the possible routes of a ship 1,000 km away could - would - take more ammo than is available.

Here's a short discussion of space combat tactics:
http://www.projectrho.com/public_html/rocket/spacewartactic.php#id--Advanced_Tactics

And there's links here to a variety of interesting discussions on lasers, missiles, and kinetic weapons;
http://www.projectrho.com/public_html/rocket/spacewarintro.php#id--Introduction

CR

Husar
03-03-2013, 12:42
:stare:
It's like you're not reading my previous post.

I did, but only remembered talk about internal vibrations etc. making aiming hard. That's why I said it's probably less hard in space if it can be used on tanks today already. and we're talking about more advanced than today.


And lasers have to deal with diffraction in any environment: http://panoptesv.com/SciFi/LaserDeathRay/Diffraction.html

Mirrors don't work. No mirror is 100% efficient in reflecting light and any amount of energy that isn't reflected will nigh-on instantly destroy the reflective capabilities of the mirror. And then destroy the mirror and whatever is behind it.
Yes, but the only energy that hurts the mirror is the remaining energy that is not reflected and we don't even know what kind of mirrors we will have once we have lasers capable to tearing through an armored space ship. Maybe mirrors made of unobtainium.


Ah, now this begins to get interesting. Another possibility is firing kinetic weapons with some small boosters to allow for mid flight adjustments. Otherwise, trying to saturate the possible routes of a ship 1,000 km away could - would - take more ammo than is available.

Yes, I also thought the amount of ammunition could easily become a problem in GC's scenario. But I'd still think that at these long ranges, kinetic projectiles are relatively easy to avoid or destroy before impact. Or they'd have to be very, very fast, but in any case it's enough to destroy the ones coming at you, whether it's a few guided ones or just a few from a huge mass of projectiles. In the games and movie scenarios, the space fighters are pretty small, like modern airplanes, saturating space thousands of kilometers away with enough matter to kill one no matter where it moves would probably take more projectile mass than 10 such space ships could carry, no?

gaelic cowboy
03-03-2013, 20:55
@GC I cant help feeling some alien world government ended up destroying it's economy by building such ginormomungus spacecruiser deathmachines.

Sure the little ewok planet would only need to attach a few booster rockets to a couple of asteroids and boom the empire is gone.

Husar
03-04-2013, 00:36
It could be built by mining asteroids. Otherwise we might risk lowering the weight of the earth too much, thus changing its course around the sun.

Alexander the Pretty Good
03-04-2013, 03:33
Apparently we shouldn't militarize space because it's a real downer.

Monk
03-06-2013, 21:42
I hope you guys like Planescape: Torment because we're getting a new game in its style:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

Not even a day after it went live the project has been fully funded. And it still has the full 30 days to go.

TinCow
03-07-2013, 03:57
I hope you guys like Planescape: Torment because we're getting a new game in its style:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

Not even a day after it went live the project has been fully funded. And it still has the full 30 days to go.

I got in around the 600k mark.

:on_2thumbs:

Lemur
03-10-2013, 07:20
Looks like the new Sim City is exactly as crippled as we expected.

So many news items about this mess, hard to choose one, so instead I'll link to the Google News feed (https://www.google.com/search?hl=en&gl=us&tbm=nws&q=sim+city&oq=sim+city&gs_l=news).

Fragony
03-10-2013, 07:46
Most issues have been fixed, they are working on it and give buyers a free game as a mea culpa. Have been treated worse.

Monk
03-10-2013, 07:50
Looks like the new Sim City is exactly as crippled as we expected.

So many news items about this mess, hard to choose one, so instead I'll link to the Google News feed (https://www.google.com/search?hl=en&gl=us&tbm=nws&q=sim+city&oq=sim+city&gs_l=news).

I didn't post anything about this because it's been everywhere, I don't think there's anyone satisfied with how the launch has turned out. It's gotten so bad EA is now limiting game features to lighten the load on their servers. It's a goddamn disaster.

I was involved with a number of the beta versions of Sim City. It really didn't take a fortune teller to predict some of the problems the game was going to have but EA (or Maxis, it was hard to tell) didn't seem too interested in taking feedback in regards to the always on DRM or the city size limits, which have turned out to be the two biggest negatives for the game.

Though, if you would have told me Sim City would have a worse launch than Diablo III, I would have said you're exaggerating. The deed and the damage are done, unfortunately. :confused:

Fragony
03-10-2013, 09:34
http://uk.ign.com/articles/2013/03/05/thief-4-coming-in-2014

A reboot huh. I can't shake of the feeling that Thief 4 is going to piss me off even more than Thief 3 did. Ah well, I am going to buy a ps4 for it, as I bought an xbox to play Thief 3. I demand HUGE levels with these 8gb of RAM provided with no loading times at all and flawless AI and physics. Deliver.

Husar
03-10-2013, 11:09
Looks like the new Sim City is exactly as crippled as we expected.

So many news items about this mess, hard to choose one, so instead I'll link to the Google News feed (https://www.google.com/search?hl=en&gl=us&tbm=nws&q=sim+city&oq=sim+city&gs_l=news).

On that note I'd like to share these if you haven't seen them yet:

https://i.imgur.com/rUvSn7L.jpg

https://i.imgur.com/ZEFfs4q.jpg

http://www.krawall.de/web/Sim_City_/ktopsy/id,64545/

Last one is a german joke (short) review where they rate the graphics and controls of the error messages because they couldn't play the game.

Lemur
03-10-2013, 15:18
The cool thing is that due to always-on DRM, SC is difficult to play now, but guaranteed to be impossible to play in the future. EA is under ZERO obligation to maintain servers going forward, and thry have deliberately created a crippled app that cannot function as a standalone exe.

And Frags, you do realize that giving you an unlock code to an unspecified older game costs EA nothing, right?

-edit-

Public (but anonymous) letter from an EA employee (http://www.forbes.com/sites/insertcoin/2013/03/08/ea-employee-chastizes-company-over-simcity-in-public-letter/). Couldn't say it better meself.

To the executives at EA, from one of your employees

I am deeply embarrassed by the troubled launch of Sim City and I hope you are too. When I walk around our campus and look at the kind of talent we’ve collected, the amenities we have access to and the opportunities working at such a big company affords us, I can’t imagine how for release after release, EA continues to make the same embarrassing, anti-consumer mistakes. We should be better than this. You should not be failing us so badly.

Another thing I see when I walk around our campus are massive banners that display what are said to be our company values. They are on posters on every floor, included in company-wide emails and hanging above the cafeteria in bright colors. You even print them on our coffee mugs so we see them every day. But somehow when planning the launch of Sim City, you threw them all out the window.

Most important of the values you are ignoring is Think Consumers First. What part of the Sim City DRM scheme, which has rendered the game unplayable for hundreds of thousands of fans across the globe, demonstrates that you are thinking about consumers before you are thinking about yourselves? Does “first” mean something different in boardrooms than it does to the rest of us? Does the meaning of that word change when you get the word “executive” in front of your title?

You can’t even pretend that you didn’t know consumers would be angry about this. Common sense aside, consumers complained about this during your public betas. In fact, when one of them posted his criticisms on the forums, he was banned! You tried to silence your critics. The same thing is happening now as users write in to demand refunds. What part of this behavior aligns with our company value to Be Accountable?

What you’ve demonstrated with this launch is that our corporate management does not believe in our core values. They are for the unwashed masses, not for the important people who forced this anti-consumer DRM onto the Sim City team. This DRM scheme is not about the consumers or even about piracy. It’s about covering your own asses. It allows you to hand-wave weak sales or bad reviews and blame outside factors like pirates or server failures in the event the game struggles. You are protecting your own jobs at the expense of consumers. I think this violates the Act With Integrity value I’m looking at on my own coffee mug right now.

On behalf of your other employees, I’d like to ask you to fix this. Allow the Sim City team to patch the game to run offline. If Create Quality and Innovation is still a core value that you believe in, then this shouldn’t be a hard decision. Games that gamers can’t play because of server overload or ISP issues are NOT quality. Be Bold by giving the consumers what they want and take accountability for the mistake.

Finally I’d like to ask you to follow the last company value on the list in the future: Learn and Grow. When you made this mistake with Spore, the company and all your employees suffered for it. You didn’t learn from that mistake and you are making it again with Sim City.

So please, learn from this debacle. Don’t do this again. Grow into better leaders and actually apply our company values when you make decisions. Don’t just use them as tools to motivate your staff. With the money, talent and intellectual property available to EA, we should be leading the industry into a golden age of consumer-focused game publishing. Instead we’re the most reviled game publisher in the world. That’s your fault. Things can only change if you actually start following the company values and apply them to every title we launch.

Sincerely,

A Disappointed But Hopeful Artist at EARS

TinCow
03-10-2013, 15:35
If you missed the news coverage, Richard Garriott has started a kickstarter for a new Ultima game (http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0). Personally, the Ultima universe is no longer exciting for me, and that's coming from someone who played a lot of the SP games and put a good two years into UO. That said, his ideas about a hybrid SP/MMO system are crazy enough to be interesting. I'd say it's likely to be a train wreck and I'm not going to join the kickstarter, but I'll follow its progress with interest.

Lemur
03-10-2013, 17:40
Just to beat up on EA a little more, a network/database geek has some informed hypotheses as to how/why the server architecture for SimCity is breaking down (http://www.reddit.com/r/SimCity/comments/19xx7d/trying_some_technical_analysis_of_the_server/).

Okay, I'm looking for input on this working theory of what's going on. I may well be wrong on specifics or in general. Some of this is conjecture, some of it is assumption.

What we know:


The SimCity servers are hosted on Amazon EC2.
The ops team have, in the time since the US launch, added 4 servers: EU West 3 and 4, EU East 3 and Oceanic 2 (sidenote: I would be mildly amused if they got to the point of having an Oceanic 6).
Very little data is shared between servers, if any. You must be on the same server as other players in your region; the global market is server-specific; leaderboards are server-specific.
A major issue in the day(s) following launch was database replication lag.

This means that each 'server' is almost certainly in reality a cluster of EC2 nodes, each cluster having its own shared database. The database itself consists of more than one node, apparently in a master-slave configuration. Writes (changes to data) go in to one central master, which performs the change and transmits it to its slaves. Reads (getting data) are distributed across the slaves.


The client appears to be able to simulate a city while disconnected from the servers. I've experienced this myself, having the disconnection notice active for several minutes while the city and simulation still function as normal.
Trades and other region sharing functionality often appears to be delayed and/or broken.
While connected, a client seems to send and receive a relatively small amount of data, less that 50MB an hour.
The servers implement some form of client action validation, whereby the client synchronises its recent actions with the server, and the server checks that those actions are valid, choosing to accept them or force a rollback if it rejects them.

So the servers are responsible for:


Simulating the region
Handling inter-city trading
Validating individual client actions
Managing the leaderboards
Maintaining the global market
Handling other sundry social elements, like the region wall chat

The admins have disabled leaderboards. More tellingly, they have slowed down the maximum game speed, suggesting that—if at a city level the server is only used for validation—that the number of actions performed that require validation is overwhelming the servers.

What interests me is that the admins have been adding capacity, but seemingly by adding new clusters rather than adding additional nodes within existing clusters. The latter would generally be the better option, as it is less dependent on users having to switch to different servers (and relying on using user choice for load balancing is extremely inefficient in the long term).

That in itself suggests that each cluster has a single, central point of performance limitation. And I wonder if it's the master database. I wonder if the fundamental approach of server-side validation, which requires both a record of the client's actions and continual updates, is causing too many writes for a single master to handle. I worry that this could be a core limitation of the architecture, one which may take weeks to overcome with a complete and satisfactory fix.

Such a fix could be:


Alter the database setup to a multi-master one, or reduce replication overhead. May entail switching database software, or refactoring the schema. Could be a huge undertaking.
Disable server validation, which consequent knock-on effect of a) greater risk of cheating in leaderboards; b) greater risk of cheating / trolling in public regions; c) greater risk of modding / patching out DRM.
Greatly reduce the processing and/or data overhead for server validation (and possibly region simulation). May not be possible; may be possible but a big undertaking; may be a relatively small undertaking if a small area of functionality is causing the majority of the overhead.
Edit: I just want to add something I said in a comment: Of course it is still entirely possible that the solution to the bottleneck is relatively minor. Perhaps slaves are just running out of RAM, or something is errantly writing excessive changes, causing the replication log to balloon in size, or there're too many indexes.

It could just be a hard to diagnose issue, that once found, is a relatively easy fix. One can only hope.

Thoughts?

Veho Nex
03-10-2013, 21:17
Thoughts?

EA sucks and needs to be removed as a power house in the gaming world.

Monk
03-10-2013, 23:16
Just to beat up on EA a little more, a network/database geek has some informed hypotheses as to how/why the server architecture for SimCity is breaking down (http://www.reddit.com/r/SimCity/comments/19xx7d/trying_some_technical_analysis_of_the_server/).

Okay, I'm looking for input on this working theory of what's going on. I may well be wrong on specifics or in general. Some of this is conjecture, some of it is assumption.

What we know:


The SimCity servers are hosted on Amazon EC2.
The ops team have, in the time since the US launch, added 4 servers: EU West 3 and 4, EU East 3 and Oceanic 2 (sidenote: I would be mildly amused if they got to the point of having an Oceanic 6).
Very little data is shared between servers, if any. You must be on the same server as other players in your region; the global market is server-specific; leaderboards are server-specific.
A major issue in the day(s) following launch was database replication lag.

This means that each 'server' is almost certainly in reality a cluster of EC2 nodes, each cluster having its own shared database. The database itself consists of more than one node, apparently in a master-slave configuration. Writes (changes to data) go in to one central master, which performs the change and transmits it to its slaves. Reads (getting data) are distributed across the slaves.


The client appears to be able to simulate a city while disconnected from the servers. I've experienced this myself, having the disconnection notice active for several minutes while the city and simulation still function as normal.
Trades and other region sharing functionality often appears to be delayed and/or broken.
While connected, a client seems to send and receive a relatively small amount of data, less that 50MB an hour.
The servers implement some form of client action validation, whereby the client synchronises its recent actions with the server, and the server checks that those actions are valid, choosing to accept them or force a rollback if it rejects them.

So the servers are responsible for:


Simulating the region
Handling inter-city trading
Validating individual client actions
Managing the leaderboards
Maintaining the global market
Handling other sundry social elements, like the region wall chat

The admins have disabled leaderboards. More tellingly, they have slowed down the maximum game speed, suggesting that—if at a city level the server is only used for validation—that the number of actions performed that require validation is overwhelming the servers.

What interests me is that the admins have been adding capacity, but seemingly by adding new clusters rather than adding additional nodes within existing clusters. The latter would generally be the better option, as it is less dependent on users having to switch to different servers (and relying on using user choice for load balancing is extremely inefficient in the long term).

That in itself suggests that each cluster has a single, central point of performance limitation. And I wonder if it's the master database. I wonder if the fundamental approach of server-side validation, which requires both a record of the client's actions and continual updates, is causing too many writes for a single master to handle. I worry that this could be a core limitation of the architecture, one which may take weeks to overcome with a complete and satisfactory fix.

Such a fix could be:


Alter the database setup to a multi-master one, or reduce replication overhead. May entail switching database software, or refactoring the schema. Could be a huge undertaking.
Disable server validation, which consequent knock-on effect of a) greater risk of cheating in leaderboards; b) greater risk of cheating / trolling in public regions; c) greater risk of modding / patching out DRM.
Greatly reduce the processing and/or data overhead for server validation (and possibly region simulation). May not be possible; may be possible but a big undertaking; may be a relatively small undertaking if a small area of functionality is causing the majority of the overhead.
Edit: I just want to add something I said in a comment: Of course it is still entirely possible that the solution to the bottleneck is relatively minor. Perhaps slaves are just running out of RAM, or something is errantly writing excessive changes, causing the replication log to balloon in size, or there're too many indexes.

It could just be a hard to diagnose issue, that once found, is a relatively easy fix. One can only hope.

Thoughts?


Well, EA's made their bed and now they have to lie in it. A recent tweet from the SimCity devs sheds a small amount of light about the future of their game: https://twitter.com/simcity/status/310497022157406209 (this was in response to someone asking them when they might provide an offline mode)

It's literally history repeating itself, first Diablo III is made for Multiplayer because "no one plays singleplayer," and now Sim City (a traditionally singleplayer game) is admitted by the devs to be solely played as a multiplayer experience. Let's just forget the fact that the actual multiplayer functions are incredibly shallow. I don't know where this idea that forced co-op should be a feature entered into the major publisher minds, but I'd really like to see it gone.

Don't be surprised if in 8 months EA releases a statement declaring "More people like singleplayer than we thought." It has happened before. It shall happen again.

Crazed Rabbit
03-11-2013, 03:47
A 'HD' version of Age of Empires 2 is coming to Steam soon. (http://www.rockpapershotgun.com/2013/03/08/age-of-empires-ii-hd-advancing-to-the-steam-age/#more-144722)


ARMA 3 might actually be somewhat optimized! (http://www.rockpapershotgun.com/2013/03/05/the-arma-3-alpha-gives-us-reasons-to-be-excited/)

CR

Husar
03-11-2013, 10:57
Yeah, the only real difference I see for Age of Empires is the fire, at least from the video I don't see how any other textures were visibly improved. It has widescreen and some other nice features but 18€ or what they ask for it seems a bit much for these changes and such an old game IMO.

Veho Nex
03-12-2013, 22:44
So this is kind of big news. EA has been lying through its teeth about Sim City and its always online requirements.

http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/

Finally a source from inside Maxis confirms the lies. Lets hope this kind of backlash hurts EA in a way that bleeds.

drone
03-12-2013, 23:14
EA has been lying through its teeth about Sim City and its always online requirements.
In other news, water is wet and the sky is blue.

The online requirement is straight up DRM coupled with planned obsolescence.

Fragony
03-13-2013, 08:27
Failpad version is pretty good

Veho Nex
03-13-2013, 16:27
http://www.rockpapershotgun.com/2013/03/13/simcitys-sims-dont-seem-that-smart-after-all/

I like the crosswalk trap.

Lemur
03-13-2013, 19:31
Memo to EA Execs: When caught in a lie, 'fess up and stop lying. [Known corollary: When in a hole, stop digging.]

Latest info (http://www.techdirt.com/articles/20130312/15405822302/maxis-insider-ea-lying-about-needing-servers-single-player-simcity.shtml):

Our source, who we have verified worked directly on the project but obviously wishes to remain anonymous, has first-hand knowledge of how the game works. He has made it absolutely clear to us that this repeated claim of server-side calculations is at odds with the reality of the project he worked on. Our source explains:

"The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they're doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they're not doing anything. I have no idea why they're claiming otherwise. It's possible that Bradshaw misunderstood or was misinformed, but otherwise I'm clueless." [...]

Players elsewhere are also discovering what Kluwe had: that the game runs, at least temporarily, without an internet connection, something that shouldn't be possible, according to EA's claims that its servers handle a "significant amount of the calculations."

Kotaku ran a series of tests today, seeing how the game could run without an internet connection, finding it was happy for around 20 minutes before it realised it wasn't syncing to the servers. Something which would surely be impossible were the servers co-running the game itself. Markus "Notch" Persson just tweeted to his million followers that he managed to play offline too, despite EA's claims.

The Maxis insider points out that the Glassbox engine running SimCity processes the actual simulation client-side, before sending out updates to EA's servers. These updates are then queued in the regional server until they can be processed, which (depending on server load) may take several minutes. This helps explain why gamers are able to run for a limited amount of time without a connection.

EA has remained adamant that a single-player SimCity is logistically impossible

Monk
03-13-2013, 21:16
Just to counter all the EA hate in this thread (which i think they truly deserve by the way) something a little different, something a bit positive that's been making the rounds.

Dad hacks classic Donkey Kong ROM to allow daughter to play as girl. (http://arstechnica.com/gaming/2013/03/dad-hacks-donkey-kong-for-his-daughter-princess-pauline-now-saves-mario/)

Papewaio
03-14-2013, 02:57
After reading all the SimCity reviews, I have bought Tropico 4 at Steam (75% off) ... seems it actually does model every citizen... and it fits with the Backroom themes at the moment.

Fragony
03-14-2013, 08:26
People are a bit too harsh on EA on this one, most of the issues have been resolved by now, Blizzard gets nothing but love for Diablo 3 despite doing the same thing, people lve hating EA. They handled this really poorly though. That doesn't mean I like them, I am boycotting Dead Space 3 just as many do because of microtransactions in a fully priced game. Hope they learn from it.

Papewaio
03-14-2013, 09:19
I played DIII and it got slammed. Poor replay ability and always on makes it too restrictive.

As for SimCity a lot of the features advertised don't exist or are fudged or are purely there as a DRM and to market.

TinCow
03-14-2013, 12:57
Blizzard gets nothing but love for Diablo 3 despite doing the same thing, people lve hating EA

What Internet do you live in? Diablo 3 has turned a profit for Blizzard, but it's been a PR disaster for them and has essentially eliminated excitement for an entire franchise. It has firmly shattered the notion that Blizzard make flawless games and has done damage to their reputation which will take many years to recover from.

Veho Nex
03-14-2013, 13:03
http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

Fragony
03-14-2013, 14:18
http://www.eurogamer.net/articles/2013-03-14-thief-4-hero-garrett-less-gothic-more-mainstream

Oh noes. Thief 4 is going to ruin everything Thief 3 allready set in motion. You cannot build a game based on Thief you can only build a Thief-game. Back to fanmissions. Screw you.

Monk
03-14-2013, 20:58
http://www.rockpapershotgun.com/2013/03/14/modder-runs-simcity-offline-maxis-remains-silent/

:laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::lau gh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4: :laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::lau gh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4:

drone
03-14-2013, 21:39
I'm not sure why EA keeps pushing this line (and I'm sure it's EA, not Maxis). Anyone with half a brain can do the math, it's not economically feasible to create a popular mainstream game where significant portions of the engine computations have to be done on company servers. The raw distributed computing power of thousands of gamers' PCs is much higher than what could be built and maintained by the developer/publisher at a profitable cost.

The game servers are there for the following reasons (in ascending order of importance to EA):
Region multiplayer interactions
Chat/comms between players and cheevos
DRM (and judging by the above link, not very robust)
the ability to push people to the next SimCity version in a few years, by shutting these servers down


And Diablo III was the best possible advertisement for Torchlight II. :tongue:

Papewaio
03-15-2013, 02:19
~:cheers: Torchlight II is another game on my wish list I should get.

I wish SimCity had been setup more like Spore which was single player with multiplayer input. The economy could hav been based on the macro trends and updated at a pace you choose ie first login, every login, every ten minutes or never.

$80 AU for a digital copy of a cut down version compared with the previous version. It is way to expensive for a game that has put itself in the FarmVille clique with its always on gameplay.

Vladimir
03-16-2013, 05:23
Read about it. Now I'm in.


I hope you guys like Planescape: Torment because we're getting a new game in its style:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

Not even a day after it went live the project has been fully funded. And it still has the full 30 days to go.

Hooahguy
03-18-2013, 23:17
EA CEO Riccitiello resigns. (http://investor.ea.com/releasedetail.cfm?ReleaseID=749234)

Monk
03-19-2013, 09:18
EA CEO Riccitiello resigns. (http://investor.ea.com/releasedetail.cfm?ReleaseID=749234)


https://www.youtube.com/watch?v=S02BHmWPZNs

gaelic cowboy
03-19-2013, 16:10
https://www.youtube.com/watch?v=S02BHmWPZNs

:laugh4: legend

johnhughthom
03-19-2013, 21:09
I think that comparison is in pretty poor taste, the idea that Saddam was anywhere near as evil as Riccitiello...

gaelic cowboy
03-19-2013, 21:29
I think that comparison is in pretty poor taste, the idea that Saddam was anywhere near as evil as Riccitiello...

:laugh4:


eurogamer So long, John Riccitiello (http://www.eurogamer.net/articles/2013-03-19-so-long-john-riccitiello)

Monk
03-19-2013, 22:06
:laugh4:


eurogamer So long, John Riccitiello (http://www.eurogamer.net/articles/2013-03-19-so-long-john-riccitiello)

Interesting read, but I'm not sure I can fully agree with it. The best games that EA has published I have never once felt they were great because of EA's influence. I never stopped while I played through Dragon Age: Origins and said "Wow EA is really on the ball here." When i played the original BF1942 when I was still in high school, I never once said "EA's really got something exciting here!"

There's something to be said about the publisher-developer relationship from a player's perspective. When it's done right I don't notice it at all. I'm free to enjoy the creative direction of the developer and happy to support them and the publisher who stayed out of their way. When it's done wrong, well, you feel it everywhere, in every aspect of the game: From Mass Effect 3's limited dialogue system and obvious rushed nature to Dead Space 3 micro-transactions.

But just to bite on the article's premise, EA's track record doesn't start and End with SimCity, Mass Effect 3 or Dead Space 3. They've acted with cold business sense for decades and have never struck me as the greatest when it comes to consumer practice. Any old school gamer who hears the words "Ultima 9" will know what I mean. Games published by EA that were good, i've always felt, were in spite of EA's influence and not because of it. The rare exception I suppose would be the Sims franchise, but even those are built on a predatory business model..

I'm not saying Mr. Riccitiello should be held accountable for things his predecessors did, but he certainly didn't do much to reverse the trend. That's perhaps the biggest disappointment for me, if not completely unsurprising. As for where EA goes from here, well, that's the easiest question of all. In a couple weeks we'll all be saying "meet the new boss, same as the old boss."

Veho Nex
03-22-2013, 17:00
http://www.rockpapershotgun.com/2013/03/22/company-of-heroes-retaining-online-functions-via-steam/

This is good news, I for one thank our new Sega overlords for keeping one of my all time favorite games alive.

Fragony
03-26-2013, 07:47
New Bioshock is getting rave reviews, shame my ps3 doesn't read disks all of sudden

easytarget
03-29-2013, 16:09
Yeah, so over the top the bio reviews are just the latest example of how absurd the mainstream game press is when reviewing AAA games.

Monk
03-30-2013, 06:28
Yeah, so over the top the bio reviews are just the latest example of how absurd the mainstream game press is when reviewing AAA games.

Bioshock Infinite should be a case study in "How not to do Time Travel/Multiverse Plots." What a mess.

Hooahguy
03-30-2013, 07:07
Bioshock Infinite should be a case study in "How not to do Time Travel/Multiverse Plots." What a mess.

Mind explaining? I cant seem to find any articles on BI being a mess, all I see are rave reviews.

Fragony
03-30-2013, 07:25
Bioshock Infinite should be a case study in "How not to do Time Travel/Multiverse Plots." What a mess.

I'll see it when I do. Buying it for the setting alone, I didn't like the gameplay of Bioshock but Rapture as a setting was great. Expecting the same from Infinite

Monk
03-30-2013, 07:55
I'll see it when I do. Buying it for the setting alone, I didn't like the gameplay of Bioshock but Rapture as a setting was great. Expecting the same from Infinite

The art style and setting are definitely the best parts of the game by far. I'm not sure if I like it more than Rapture though, but that's gonna be personal preference. Underwater settings are almost second to none for me.


Mind explaining? I cant seem to find any articles on BI being a mess, all I see are rave reviews.

I really don't see how to be honest. It's an above average game certainly and the visuals can be quite stunning at times, but the perfect scores it's been pulling down are pretty laughable. When i said "What a mess" I was really referring to the plot. I'm not sure how much I can tell you without spoiling something, other than it made less sense than Highlander 2.

Fragony
03-30-2013, 09:25
Problem with all games they make, I'll add Lookinglass with it as they are really the same company, flaws in gameplay ruin the immmersion. They craft incredible gameworlds but forget the game. It really pulls you out if something stupid happens. In the first Bioshock it's most obvious, is the guy you are playing a heroin addict, he crashes from a plane, finds an entire city below sea, finds a needle, and puts it in is arm. That is just stupid.

Greyblades
03-30-2013, 15:02
I really don't see how to be honest. It's an above average game certainly and the visuals can be quite stunning at times, but the perfect scores it's been pulling down are pretty laughable. When i said "What a mess" I was really referring to the plot. I'm not sure how much I can tell you without spoiling something, other than it made less sense than Highlander 2.

If you say so, I thought it was awesome. As I see it time travel/multiverse stories are impossible to write and make complete and utter sense almost by definition and I think they did a good stab at it.

TinCow
03-30-2013, 18:01
I really don't see how to be honest. It's an above average game certainly and the visuals can be quite stunning at times, but the perfect scores it's been pulling down are pretty laughable. When i said "What a mess" I was really referring to the plot. I'm not sure how much I can tell you without spoiling something, other than it made less sense than Highlander 2.

I'm with you, to an extent. I also have some issues with the plot, which basically means with the ending. That said, it's not a bad ending, it just feels like a cheap and lazy ending. At the same time, I think the game as a whole is superb and I highly recommend it. It's a ton of fun and one of the most entertaining FPS games I've played in years. It's not flawless, but nothing ever is. Overall, I'd say I liked the setting and story of Bioshock 1 better, but I like the gameplay of Infinite better.

Monk
03-30-2013, 20:59
If you say so, I thought it was awesome. As I see it time travel/multiverse stories are impossible to write and make complete and utter sense almost by definition and I think they did a good stab at it.

It's one of those instances where they had me engaged and really hooked and then they completely lost me. :shrug:


Overall, I'd say I liked the setting and story of Bioshock 1 better, but I like the gameplay of Infinite better.

Agreed. ~:)

Greyblades
03-30-2013, 22:17
It's one of those instances where they had me engaged and really hooked and then they completely lost me. :shrug:

Yeah it did it to me too, It was not explained well by the game but when I looked online and got an explanation it made sense. It's nowhere near mass effect 3 bad, it's just confusing.

Fragony
04-16-2013, 11:44
New Killer is Dead trailer, STYLISH! I loved all Suda51 games especially Killer7, they are all deliciously weird. Also kudo's for Shadow of the Damned for making penis-jokes wherever they can. Not a very well known game but gloriously twisted and fun http://m.youtube.com/watch?v=VsEGJHBYCuU

http://m.youtube.com/watch?v=8KIg7ayGz38 trailer

Pure awesome

johnhughthom
04-24-2013, 22:42
New Xbox being announced 21st May.

Fragony
05-04-2013, 05:52
Cool. I was gutted that Eternal Darkness 2 was cancelled http://www.eurogamer.net/articles/2013-05-03-eternal-darkness-spiritual-successor-announced

Update: 9 minutes of gameplay added, it certainly looks like Eternal Darkness. Bad news is that it might never see the light of day if it doesn't get released on ps3 and xbox360 as well. Wii-u adience is still small and the pc-crowd probably never played the original, or even heard about it. Ps3 and xbox360 haven't had a real classical ssurvival horror-game this generation except for Siren on the ps3

Husar
05-07-2013, 01:23
Sleep well, sweet universe, may the force be with you until they give you to a decent publisher...

http://starwars.com/news/electronic-arts-selected-for-multi-year-agreement-for-the-future-of-star-wars-gaming.html

:no:

drone
05-07-2013, 16:28
Sleep well, sweet universe, may the force be with you until they give you to a decent publisher...

http://starwars.com/news/electronic-arts-selected-for-multi-year-agreement-for-the-future-of-star-wars-gaming.html

:no:

They are just doubling down on the whole "evil empire" theme.

Fragony
05-12-2013, 09:49
YAY Manhunt gets released on PSN http://www.gamespot.com/news/manhunt-hits-psn-next-week-6408196

It isn't for everyone because it's so violent, but it's a game about violence you are forced to act as the star of a snuff-movie after all. The omnipresent director is one of the coolest villains since Shodan, his commentary on your kills are chilling. Clever game, and really atmospheric, nothing beats being hunted in an abandoned zoo

johnhughthom
06-10-2013, 20:02
Xbox One release date and price revealed (http://www.bbc.co.uk/news/technology-22848625).

I'm certainly not forking out £429, if the PS4 is around the same I'll be waiting for a while to enter this generation.

Hooahguy
06-10-2013, 22:25
Nobody saw Call of Duty Ghosts coming. (https://www.youtube.com/watch?v=oxRf90LWK9c)

Beskar
06-10-2013, 22:57
Nobody saw Call of Duty Ghosts coming. (https://www.youtube.com/watch?v=oxRf90LWK9c)

I heard about it ages ago too. So that video feels a little out of date!

However, still amusing.

"We added a lean system!" - Not original in slightest, it was in the previous versions already? (for PC)
"We added an AI to it" - Never added an AI before?! Then it also fails.

Monk
06-11-2013, 02:23
Come on guys it doesn't look that bad! (https://www.youtube.com/watch?v=oitcmo1Dgko)

I wish this trailer were real, at least then the game would appear to have a bit of character to it...

Husar
06-11-2013, 06:34
I'm amazed, 60 bucks + DLC to get a lean feature and intelligent fish!

Because the first is a real innovation that I have never seen in a game before and the second is just amazing, I might dump Fish Simulator 2012 for this! I really love developers who put emphasis on details such as adding an AI for fish, I'm sure if it weren't for the limited buttons on consoles, they'd add a function to feed and cuddle them, too!

Oh, almost forgot about dogs, I'm sure a dog crushing through a door, homing in on some guy's arm with all the splinters in its eyes is just how special forces dogs work in real life too and it totally wasn't scripted but AI, because if fish are intelligent now, why wouldn't dogs be, right? It's better than Deer Hunter 12, guys!

On that note, I cannot fathom the awesomeness that Activision invented Artificial Intelligence. It's like admitting there never was such a thing in their games... :sweatdrop:

Wait no, I'm amazed, take my money!

Beskar
07-19-2013, 03:40
I just saw this: Wildstar (https://www.youtube.com/watch?v=OlC-Oq_Plsk)

It looks like the cartoon style of Borderlands, with sci-fi, mixed in with an MMO which I am not sure if there is a comparison to.

Fragony
07-28-2013, 07:27
This sounds great http://www.eurogamer.net/articles/2013-07-26-7-days-to-die-combines-a-voxel-based-sandbox-with-zombies

Hooahguy
07-29-2013, 20:47
Even the BBC noticed the giant battle that went down in EVE yesterday, about 4,000 people participating. (http://www.bbc.co.uk/news/technology-23489293)

Gregoshi
07-29-2013, 21:53
Even the BBC noticed the giant battle that went down in EVE yesterday, about 4,000 people participating. (http://www.bbc.co.uk/news/technology-23489293)
That is awesome. I read an article earlier this year about a battle involving 2000+ ships. I might have to give EVE a look.

Hooahguy
07-29-2013, 21:59
That is awesome. I read an article earlier this year about a battle involving 2000+ ships. I might have to give EVE a look.

Yup, I actually just started about 2 weeks ago. Its a very complex game to say the least, very steep learning curve. Playing it with some friends right now, joined their faction warfare corp which made the process a lot easier. But if you want a 21 day trial, send me a message: the normal trials are just 14 days.

Gregoshi
07-29-2013, 22:01
But if you want a 21 day trial, send me a message: the normal trials are just 14 days.
:bow: I'm a bit tied up with a move coming up in a couple of weeks, but I'll keep your offer in mind once I get settled.

Hooahguy
07-29-2013, 22:08
:bow: I'm a bit tied up with a move coming up in a couple of weeks, but I'll keep your offer in mind once I get settled.

I hear that, in a few days I wont be able to play pretty much anything for a month since Ill be in a place with limited internet.

Husar
07-29-2013, 23:41
Doesn't the game slow down to a crawl to reduce server load in these situations?
IIRC the battles take many, many hours if they have this size.

Gregoshi
07-30-2013, 00:33
Doesn't the game slow down to a crawl to reduce server load in these situations?
IIRC the battles take many, many hours if they have this size.
From the article and another video I watched of a different large battle, time slowed to 10% normal. Call it Bullet Time. ~;)

Hooahguy
07-30-2013, 01:37
From the article and another video I watched of a different large battle, time slowed to 10% normal. Call it Bullet Time. ~;)

Yup, in EVE world its called Time Dilation, or TiDi. Didnt make the actual battle too interesting to watch live, but made for some fantastic screen shots when the UI was removed.

Monk
07-30-2013, 02:51
That is awesome. I read an article earlier this year about a battle involving 2000+ ships. I might have to give EVE a look.

prepare for dwarf fortress levels of complexity. It has the same reward of playing once you pass the learning curve.. but good god man. Dat learning curve. People are not kidding when they compare it to the edge of a cliff.

Beskar
07-30-2013, 03:07
Eve plays like Excel in Space, unless they drastically changed it since I last saw it. Was very very basic gameplay. You don't even get to fly your ship, which sucks beyond belief. You are a passenger who watches space as 'Eve' autopilots you around.

Hooahguy
07-30-2013, 03:26
Eve plays like Excel in Space, unless they drastically changed it since I last saw it. Was very very basic gameplay. You don't even get to fly your ship, which sucks beyond belief. You are a passenger who watches space as 'Eve' autopilots you around.
Uh, well clearly something has changed because while you arent shown actually in the cockpit, you can fly your ship wherever you want, not reliant on autopilot.

Gregoshi
07-30-2013, 05:25
EVE ain't your normal MMO. You gotta be dedicated to even get to that point.
Uh oh. You used the "D" word. That might be a road block.

Beskar
07-30-2013, 22:35
Uh, well clearly something has changed because while you arent shown actually in the cockpit, you can fly your ship wherever you want, not reliant on autopilot.

By "flying" is it right click, click "fly to planet x" or "astroid x" with things like "range, 500m" then just watch as it jumps, then slows down then simply orbits the object. For long flights, you use the galatic map and just click "travel" then you have to wait 20 jumps as the ship just flies itself. There was no hands on "I am going to fly in-between these rocks, or do the loop-the-loop, hell-yeah!" or any sort of real control.


Uh oh. You used the "D" word. That might be a road block.

Talking months and years, easily, to get anywhere remotely near one of those..

Hooahguy
07-30-2013, 23:00
By "flying" is it right click, click "fly to planet x" or "astroid x" with things like "range, 500m" then just watch as it jumps, then slows down then simply orbits the object. For long flights, you use the galatic map and just click "travel" then you have to wait 20 jumps as the ship just flies itself. There was no hands on "I am going to fly in-between these rocks, or do the loop-the-loop, hell-yeah!" or any sort of real control.

Fair point. And Ill agree with you that sometimes it can be a very, very boring game. Flying in between high-security systems to get the best price on something is incredibly boring. Waiting for a skill to train is also very boring. Its long periods of boredom punctuated by moments of sheer excitement/terror/adrenaline. Especially as a low-level player where there is a lot of enemy ships which can wipe you out very quickly. Its really the type of game that you log on, check to see if your corp is doing anything nearby, and if not, check your training queue, then log off and play Skyrim or something.

Hooahguy
08-01-2013, 04:05
Ok I just got a 30 day free trial for EVE. Who wants it? As a reminder, a normal trial is 14 days, a buddy-trial is 21 days, but this one is a full month. I already have a subscription so its useless for me.

Veho Nex
08-01-2013, 16:41
MEEEEEEEE!!!! Oh wait... I cant use trials to continue my escapades. Only start new ones. Never mind.

Hooahguy
08-05-2013, 05:06
So nobody wants an exclusive 30-day free trial for EVE?

Husar
08-05-2013, 12:25
Well, it sounds like it takes you 30 months to get anywhere in EVE, and that's 30 months of hard work. Not something I'm interested in at the moment.

Hooahguy
08-05-2013, 17:33
Fair point, though I did just get myself into a high-damage destroyer last week but if you want a battleship it will take you a lot of time. But free is free, right?

Fragony
08-10-2013, 06:46
I am too afraid I will really like it

Veho Nex
08-10-2013, 17:29
I got my BB and Stealth Bomber setup. I was only 9 months off my Dreadnought too. Maybe I should go back, but then again I dont wanna pay

Beskar
08-20-2013, 16:42
I don't usually go for FPS's, but I think I might have to change my mind for this one: Titanfall (http://kotaku.com/http-www-viddler-com-v-e7238921-titanfall-delivers-an-1171797419?autoplay=1)

Fragony
08-22-2013, 13:37
I don't usually go for FPS's, but I think I might have to change my mind for this one: Titanfall (http://kotaku.com/http-www-viddler-com-v-e7238921-titanfall-delivers-an-1171797419?autoplay=1)

Yeah that looks like an awesome game, a shame there won't be a playstation version as it looks incredibly cool

Beskar
08-22-2013, 14:24
Yeah that looks like an awesome game, a shame there won't be a playstation version as it looks incredibly cool

There are rumours that it will be, just delayed.

Fragony
08-24-2013, 16:06
Tempting. A HD version of Zelda: the Wind Waker, the best in the series and without a doubt the bestlooking game ever made. Drawing distance was kinda painfull on the gamecube, it was no problem in the dungeons but the game could certainly benefit from mch sharper graphics in the overworld.

http://www.gamespot.com/the-legend-of-zelda-the-wind-waker-hd/videos/the-legend-of-zelda-the-wind-waker-hd-e3-2013-trailer-6409772/

Beskar
08-25-2013, 12:50
Tempting. A HD version of Zelda: the Wind Waker, the best in the series and without a doubt the bestlooking game ever made.

I thought Zelda 64 looked better, or I simply don't like that cartoon style.

Chaotix
08-25-2013, 19:03
Tempting. A HD version of Zelda: the Wind Waker, the best in the series and without a doubt the bestlooking game ever made. Drawing distance was kinda painfull on the gamecube, it was no problem in the dungeons but the game could certainly benefit from mch sharper graphics in the overworld.

http://www.gamespot.com/the-legend-of-zelda-the-wind-waker-hd/videos/the-legend-of-zelda-the-wind-waker-hd-e3-2013-trailer-6409772/


I thought Zelda 64 looked better, or I simply don't like that cartoon style.

Whether it's the best in the series is debatable, and whether you like the art style is of course a matter of preference. As for me, I didn't like it when I first got the game, but by now the style has grown on me. This is as much Zelda to me as Ocarina of Time or Twilight Princess.

But there's no doubt that this is going to be the best-looking version of Wind Waker ever, and probably something similar to a Director's Cut. For instance, they've already confirmed a few small changes (spoilers):


-A "fast" mode on the sail so you can travel faster at sea.
-They're going to do something unspecified with the Triforce hunt at the end of the game to make it less frustrating.


Personally, I'm hoping they also decide to add in the dungeon that was cut for time reasons in the original.

rickinator9
08-27-2013, 01:45
I don't usually go for FPS's, but I think I might have to change my mind for this one: Titanfall (http://kotaku.com/http-www-viddler-com-v-e7238921-titanfall-delivers-an-1171797419?autoplay=1)

It's just another CoD game. That sequence looks like it was heavily scripted.

Fragony
08-27-2013, 04:44
It's just another CoD game. That sequence looks like it was heavily scripted.

Just another COD with insane parkours-skills and massive robots then. It looks like a riot to play


I thought Zelda 64 looked better, or I simply don't like that cartoon style.

Matter of taste, I absolutily adore the Windwakers artstyle. Sailing around with a storm comming up is simply pure gaming magic. It was a bit too easy but the HD-version will have an optional harder difficulty.

Fragony
09-28-2013, 09:29
The steambox controller looks pretty intruiging. http://www.eurogamer.net/articles/2013-09-27-steam-controller-revealed

Valve has the habit of knowing what you want before you know you want it, and this looks good. I wonder if it will really be as precise as a mouse, but analogue control over your movement of course beats a keyboard hands down.

Beskar
10-04-2013, 20:05
In a different thread (https://forums.totalwar.org/vb/showthread.php?145674-Steam-OS)

New SteamBox blows the PS4 and Xbone out of the water in terms of specs.

Edit: Blows my PC out of the water too...

Lemur
10-07-2013, 16:04
Exploring Valve’s masterplan: on SteamOS, Steam Machines and the future of the PC (http://www.pcgamer.com/2013/10/05/exploring-valves-masterplan-on-steamos-steam-machines-and-the-future-of-the-pc/)

Hooahguy
10-12-2013, 00:45
Steam controller demo:


https://www.youtube.com/watch?v=eeAjkbNq4xI

drone
10-16-2013, 01:52
Just got this in an email today:

The wait is nearly over: Stardock Entertainment is finally taking the wraps off of Galactic Civilizations III. You can get beta access and give us your input on the game by becoming a founder today - and get $10 off the purchase price for the privilege. You can also go big with the Founder's Elite Edition, which includes all future expansions and DLC, even earlier alpha access, and the right to name a planet for $99. We'll be unveiling the expanded alien roster, the awesome new ship designer, and much more over the coming months, so stay tuned to www.galciv3.com.

Wonder if they can get this one right, Stardock has not been having much luck lately with games.

Fragony
10-20-2013, 06:46
This looks awesome http://www.eurogamer.net/articles/2013-10-18-first-person-exploration-puzzler-scale-lets-you-shrink-or-grow-almost-anything

Good voice acting as well

Hooahguy
10-21-2013, 16:41
The game devs for Day One: Garry's Incident files unjustified copyright claim on popular youtube channel which was critical of the game. (http://www.escapistmagazine.com/news/view/128860-Day-One-Garrys-Incident-Devs-Accused-of-Censoring-Bad-Review)

Kinda astonishing to be honest, Im expecting the claim to be overturned as many other less-popular gaming youtube channels (also monetized) have panned the game yet were not pulled. Pretty disgusted with the devs on this one.

Beskar
10-21-2013, 16:55
Being honest, who was actually expecting that game to be any good?

Hooahguy
10-21-2013, 17:14
I dont think anyone was. The kickstarter for it failed, they probably only got Greenlit by bribing people to vote for them, I really hope this doesnt become an industry standard, taking down critical videos.

AntiDamascus
10-21-2013, 19:15
I'm more concerned that game publishers will work to pull bad reviews if they have any screenshots or video of gameplay or even just talking about it because "They're making money off our game!"

Hooahguy
10-21-2013, 20:48
Sega of Japan already abuses this feature from Youtube for merely featuring any content of theirs whatsoever if it rises above their official videos.

Nintendo uses an auto-claim which is pretty indiscriminate also abuses this system.

If this stuff continues I believe that quality content when it comes to gaming on Youtube will disappear.

AntiDamascus
10-22-2013, 04:01
Movies I get and music I get too but why filter out game footage? Are they that afraid that people will see the game sucks? Who goes "Wow that game looks cool, but I've watched some YouTube clips on it so I'm not going to buy it now. Watching it is as good as playing it."

naut
10-22-2013, 06:44
Anyone played the Stanley Parable yet?



https://www.youtube.com/watch?v=bB4AR5Crb54

Beskar
10-22-2013, 15:20
Anyone played the Stanley Parable yet?

A friend of mine did a bunch of videos of it.
https://www.youtube.com/watch?v=haP2EnOtPTE
https://www.youtube.com/watch?v=EQ8IgsL4Huo
https://www.youtube.com/watch?v=EQ8IgsL4Huo
https://www.youtube.com/watch?v=jeOVKmrjMes
https://www.youtube.com/watch?v=dwfReeUvjFg
https://www.youtube.com/watch?v=8EiUTqx7prU
https://www.youtube.com/watch?v=J3xkAl6O7ow
https://www.youtube.com/watch?v=VElFcvLIVzE

rajpoot
10-22-2013, 17:08
Anyone played the Stanley Parable yet?




Been playing the HD remake. It gets a little dull after few hours of running around, but the first experience was fun.
Kevan Brighting has done a stellar job as the voice of the narrator. In fact that is what makes this game so much fun. Good voice acting made this game.

Crazed Rabbit
11-22-2013, 20:18
NVIDIA shows off their new PhysX technology FLEX;

https://www.youtube.com/watch?v=rF1_Lo3Z3G4

Some very impressive coding and dynamic interaction between rigid body, deformable, and fluid systems. I definitely recommend watching.

CR

Husar
11-23-2013, 15:27
NVIDIA shows off their new PhysX technology FLEX;

https://www.youtube.com/watch?v=rF1_Lo3Z3G4

Some very impressive coding and dynamic interaction between rigid body, deformable, and fluid systems. I definitely recommend watching.

CR

That's really nice!

I missed the part about NVidia at first and feared it may be some startup developer technology that noone ever adapts. :sweatdrop:

Fragony
11-30-2013, 12:44
Wow. Why I will never buy an xbox-one, and will give it away if I got one for free. Micro-transactions in a fully priced game are bad enough to deserve to raped by a T-Rex, but buying a car in Forza for almost 40(!) euro? Have they gone absolutily insane? Sony, don't you do something like this as well because I absolutily want a ps4.

Now I am going to stare with Bambi-eyes to Ninty :sweetheart:

Beskar
12-01-2013, 08:53
Wow. Why I will never buy an xbox-one, and will give it away if I got one for free. Micro-transactions in a fully priced game are bad enough to deserve to raped by a T-Rex, but buying a car in Forza for almost 40(!) euro? Have they gone absolutily insane? Sony, don't you do something like this as well because I absolutily want a ps4.

Now I am going to stare with Bambi-eyes to Ninty :sweetheart:

That is a publisher, not console specific-issue. If Forza is on the PS4, it would be the same exact thing.

Fragony
12-01-2013, 10:52
That is a publisher, not console specific-issue. If Forza is on the PS4, it would be the same exact thing.

Nope, Sony and Nintendo don't cater this business model

(for now at least, Nintendo never, Sony maybe anyway)

Nintendo :sweetheart:I would marry that Wii-U if they make it legal, awesome console

Edit: screw you Sony. No ps4 for me

Fragony
12-03-2013, 13:24
Bit of the Resident Evil:Revelations demo, it's pretty cool. It controls like third-person shooter now, which will no doubt anger some fans but it's all for the better. It's obviously a port from the 3ds that didn't get a lot of love from Capcom, but because it's Capcom that was to be expected as their ports and HD-remakes are always a joke that's not funny at all, it looks like a game that the ps2 could easily handle. It has a nice spooky atmosphere though, and since I am atmosphere-whore I am going to buy it once it gets as cheap as Capcom's efforts to make a decent port or HD-remake. Which means very cheap.

Hooahguy
12-05-2013, 23:28
So the Arma 3 dev team launched a new contest today: the "Make Arma, not war (http://makearmanotwar.com/)" contest.

Basically, make mods for Arma 3 and you could win a cash prize. Prizes total something like 500,000 Euros.

Crazy, cant wait to see what people can come up with!

easytarget
12-11-2013, 01:26
This looks rather lovely: https://www.youtube.com/watch?v=RRpDn5qPp3s

http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/
http://www.rockpapershotgun.com/2013/12/10/interview-no-mans-sky-and-procedural-generation/

Fragony
12-11-2013, 08:48
Wii-u not next-gen, think again http://m.youtube.com/watch?v=APWTJMyM4qg

Might be the succesor to Xenoblade Chronicles

Hooahguy
12-11-2013, 20:55
Electronic Arts is currently under investigation by law firm Holzer Holzer and Fistel, LLC for possibly misleading investors and analysts regarding the quality of Battlefield 4. (http://www.polygon.com/2013/12/11/5199452/lawfirm-kicks-off-investigation-into-ea-and-battlefield-4)

easytarget
12-12-2013, 01:45
A ploy by the law firm to get their name in the press, which appears to of worked rather nicely for them.

Hooahguy
12-12-2013, 03:38
Regardless of their intentions, I find this whole case interesting. If this law firm wins, it will set a legal precedent that people can sue game companies for not delivering on their promises for their games and/or shoddy releases.

easytarget
12-13-2013, 01:15
The likelihood of that outcome being somewhere between zero and less than zero.

Husar
12-13-2013, 13:14
You mean a precedent that rich people like investors and analysts can sue gaming companies for lying to them while the whole part of lying to the customers is not of any interest here.

Maybe these investors should assess their risks better next time and then the market will fix itself instead of suckling on the court's teet to get money back that they invested into a risky business known for similar disasters. :toff:

easytarget
12-13-2013, 14:06
I do like the like the affected tones of morale outrage, I really do.

As for the market, while I have no sympathy for these shareholders, I'm also not stupid enough to consider it remotely close to sufficiently transparent in terms of completeness of information to all participants to not have concluded long ago it's rigged.

easytarget
12-13-2013, 14:10
Oh, and back to the real news that pulled me in here in the first place, go click on the links I posted about 5 or 6 messages back up the page. Way more intriguing than this legal story. :yes:

easytarget
12-13-2013, 23:17
Ok, if No Man's Sky didn't blow your mind, perhaps a bit of space nostalgia will do the trick: http://www.rockpapershotgun.com/2013/12/13/hands-on-with-elite-dangerous/

Coupled with Star Citizen and it would appear we'll be up to our eye balls in space sims next year, and I for one, having been into PC Gaming from the very beginning, love seeing the return of this genre of game.

Gregoshi
12-14-2013, 01:48
I have fond memories of Elite back on the Commodore 64. Loved that game. This updated version sounds very encouraging.

Husar
12-14-2013, 02:02
I do like the like the affected tones of morale outrage, I really do.

As for the market, while I have no sympathy for these shareholders, I'm also not stupid enough to consider it remotely close to sufficiently transparent in terms of completeness of information to all participants to not have concluded long ago it's rigged.

Doesn't that just support my point that the shareholders shouldn't have invested in the first place? How does it reduce the responsibility of investors if they invest into a completely intransparent business without being aware of the risks?


Ok, if No Man's Sky didn't blow your mind, perhaps a bit of space nostalgia will do the trick: http://www.rockpapershotgun.com/2013/12/13/hands-on-with-elite-dangerous/

Coupled with Star Citizen and it would appear we'll be up to our eye balls in space sims next year, and I for one, having been into PC Gaming from the very beginning, love seeing the return of this genre of game.

No Man's Sky looks intriguing, don't know about Elite, never played the original.

easytarget
12-14-2013, 16:00
Doesn't that just support my point that the shareholders shouldn't have invested in the first place? How does it reduce the responsibility of investors if they invest into a completely intransparent business without being aware of the risks?

No Man's Sky looks intriguing, don't know about Elite, never played the original.

Right, we're in agreement here, although I would just consider a drop in EA to this degree a buying opportunity if I held any shares in this company (just cost average to a better position). My point as to the transparency of the marketplace wasn't just about EA, more of a comment on the nature of the market as a whole

I can't get too hopeful, but I'm having a hard time. A procedurally generated universe open for exploration in space and at a planetary level is amazing. As for Elite, it's just sort of in a class of early space games that anyone playing them for a long time looks back on fondly, Wing Commander falls in that category for me as well.

What I'm hoping here for is that with so many coming out over the next year at least one of them will "get it right".

Beskar
12-18-2013, 23:38
http://kingdomcomerpg.com/
Kingdom Come: Deliverance

Mount&Blade + Cryengine + Skyrimish influence = Low-Fantasy Openworld RPG with good graphics.

It does look interesting!

Fragony
12-19-2013, 12:54
Resident-evil revelation, it's a scandalouly bad port of what is obviously a 3DS game, a ps2 could easily pump this out, but because it's released by Capcom that is hardly a surprise, all their ports are sloppy beyond believe. The game is fun though if you can get to terms with playing a 3DS game on the surprisingly powerfull Wii-U that can easily handle the current state of next-gen offerings. But it's Capcom so it's a really lazy product. Still having a blast though.

Fragony
01-15-2014, 12:08
http://www.eurogamer.net/articles/2014-01-15-dark-souls-2-think-you-can-defeat-this-lot

Dark Souls 2 looks truly stunning. Looks even more bleak and desperate. These demons look terrifying, awesome art.

rajpoot
01-28-2014, 11:18
Game of Glens, and mashup of many popular mobile games, with a Scottish theme.


https://www.youtube.com/watch?v=fRG-fYjFruo#t=47

Fragony
01-30-2014, 19:26
This has the be the worst pr-fail in the history of console wars ever http://www.eurogamer.net/articles/2014-01-30-microsoft-add-asks-you-to-ditch-your-ps3

People get paid to make this up? It must be the worst deal ever LOL at phil Harrison.

Edit: lol, count the times you see the word desperate in the comments. Trading in a ps3 with the absolute wealth of free triple a titles for the same price as just playing online on the xbox costs. The extensive library. You can keep your ps3 and buy a ps4 on tops and the xbone still costs more. Of course I am really desperate to play Kinect Sports anyway. On a much much weaker machine that plays Tomb Raider at 30fps at 1080 while the ps4 runs at 60fps with the same resolution. Really. Fail to the max.

Fragony
01-31-2014, 09:56
Ps4 is a much better deal, it's much more powerfull (tomb Raider runs at 50/60 fps at 1080 on ps4, 30fps on xbone, and it's much cheaper. You pay extra for kinect, and why would you want kinect.

Fragony
02-17-2014, 11:34
Oh ouch Microsoft, after Tomb Raider, Metal Gear Solid 5 is also running on 1080/60 on the ps4, and 720/60 on the X1. If it wasn't for Titanfall I'd call the X1 an overpriced pile of :daisy:

Even more painfull, they are marketing it as a multimedia device, but the results on the ps3 are actually better than on the X1.

Crazed Rabbit
02-18-2014, 06:07
Apparently Valve's anti-cheat program VAC reads the domains you've visited and stores the info;
http://www.reddit.com/r/GlobalOffensive/comments/1y0kc1/vac_now_reads_all_the_domains_you_have_visited/

Decompiled module: https://i.imgur.com/z9dppCk.png

What it does:

Goes through all your DNS Cache entries (ipconfig /displaydns)

Hashes each one with md5

Reports back to VAC Servers

So the domain reddit.com would be 1fd7de7da0fce4963f775a5fdb894db5 or organner.pl would be 107cad71e7442611aa633818de5f2930 (Although this might not be fully correct because it seems to be doing something to characters between A-Z, possible making them lowercase)

Hashing with md5 is not full proof, they can be reversed easily nowadays using rainbowtables. So they are relying on a weak hashing function

You dont have to visit the site, any query to the site (an image, a redirect link, a file on the server) will be added to the dns cache. And only the domain will be in your cache, no full urls. Entries in the cache remains till they expire or at most 1 day (might not be 100% accurate), but they dont last forever.

We don't know how long this information is kept on their servers, maybe forever, maybe a few days. It's probably done everytime you join a vac server. It seems they are moving from detecting the cheats themselves to computer forensics. Relying on leftover data from using the cheats. This has been done by other anticheats, like punkbuster and resulted in false bans. Although im not saying they will ban people from simply visiting the site, just that it can be easily exploited

Gabe Newell posted on the particulars of it;
http://www.reddit.com/r/gaming/comments/1y70ej/valve_vac_and_trust/


Trust is a critical part of a multiplayer game community - trust in the developer, trust in the system, and trust in the other players. Cheats are a negative sum game, where a minority benefits less than the majority is harmed.

There are a bunch of different ways to attack a trust-based system including writing a bunch of code (hacks), or through social engineering (for example convincing people that the system isn't as trustworthy as they thought it was).

For a game like Counter-Strike, there will be thousands of cheats created, several hundred of which will be actively in use at any given time. There will be around ten to twenty groups trying to make money selling cheats.

We don't usually talk about VAC (our counter-hacking hacks), because it creates more opportunities for cheaters to attack the system (through writing code or social engineering).

This time is going to be an exception.

There are a number of kernel-level paid cheats that relate to this Reddit thread. Cheat developers have a problem in getting cheaters to actually pay them for all the obvious reasons, so they start creating DRM and anti-cheat code for their cheats. These cheats phone home to a DRM server that confirms that a cheater has actually paid to use the cheat.

VAC checked for the presence of these cheats. If they were detected VAC then checked to see which cheat DRM server was being contacted. This second check was done by looking for a partial match to those (non-web) cheat DRM servers in the DNS cache. If found, then hashes of the matching DNS entries were sent to the VAC servers. The match was double checked on our servers and then that client was marked for a future ban. Less than a tenth of one percent of clients triggered the second check. 570 cheaters are being banned as a result.

Cheat versus trust is an ongoing cat-and-mouse game. New cheats are created all the time, detected, banned, and tweaked. This specific VAC test for this specific round of cheats was effective for 13 days, which is fairly typical. It is now no longer active as the cheat providers have worked around it by manipulating the DNS cache of their customers' client machines.

Kernel-level cheats are expensive to create, and they are expensive to detect. Our goal is to make them more expensive for cheaters and cheat creators than the economic benefits they can reasonably expect to gain.

There is also a social engineering side to cheating, which is to attack people's trust in the system. If "Valve is evil - look they are tracking all of the websites you visit" is an idea that gets traction, then that is to the benefit of cheaters and cheat creators. VAC is inherently a scary looking piece of software, because it is trying to be obscure, it is going after code that is trying to attack it, and it is sneaky. For most cheat developers, social engineering might be a cheaper way to attack the system than continuing the code arms race, which means that there will be more Reddit posts trying to cast VAC in a sinister light.

Our response is to make it clear what we were actually doing and why with enough transparency that people can make their own judgements as to whether or not we are trustworthy.

Q&A

1) Do we send your browsing history to Valve? No.

2) Do we care what porn sites you visit? Oh, dear god, no. My brain just melted.

3) Is Valve using its market success to go evil? I don't think so, but you have to make the call if we are trustworthy. We try really hard to earn and keep your trust.


An interesting insight into cheat makers (cheat DRM!) and anti-cheat programs.

CR

Fragony
02-23-2014, 06:06
Interesting http://www.gamespot.com/articles/report-sony-s-ps4-virtual-reality-headset-to-be-announced-in-march/1100-6417875/

I don't own a ps4 yet, but this just might make me jump on earlier then I expected I would.

Fragony
02-25-2014, 09:34
Thief 4 reviews are in, everything screams meh.

I of the Storm
02-28-2014, 20:03
That seems to be the case indeed. Unfortunately, it is precisely the echo I expected...

Crazed Rabbit
03-17-2014, 05:57
Apparently Creative Assembly is making an Alien game;

https://www.youtube.com/watch?v=dF85LNxj1-U&feature=player_embedded

A cautiously optimistic preview;
http://www.rockpapershotgun.com/2014/01/07/alien-isolation-pc/


We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly’s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster.

*an eerie hush envelopes the world as billions of people solemnly mute Spotify*

Thank you.

The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie.


CR

Gregoshi
03-17-2014, 09:06
Apparently Creative Assembly is making an Alien game;

A cautiously optimistic preview;
http://www.rockpapershotgun.com/2014/01/07/alien-isolation-pc/

I bet the Aliens will have Flaming E.T.s. ~D

Crazed Rabbit
03-20-2014, 05:44
I read about the game 'Banished (http://www.shiningrocksoftware.com/)';

https://www.youtube.com/watch?v=Ls8FBFFjMxk

Which apparently is a rather hardcore settlement building game just released, as exemplified in this series of screenshots; http://www.pcgamer.com/2014/03/13/banished-photo-essay-25-years-of-farming-and-surviving-harsh-winters/

After The PCG Herald heard about the town’s struggle to survive in the wilderness, I was dispatched as a field reporter to document its early years. What I found was a harsh reality where 10-year-olds work fields in driving rain and snow, a bad harvest kills families, and a single misstep leaves the town frozen during winter. In the end I was embedded in Dolothia for 25 years, chronicling its struggles and triumphs in photos and timelapse gifographs. This is the life of a Banished town.

In other settlement builder news, Gaslamp Games is making a sort of dwarf fortress game set in Victorian times in a world of "Lovecraftian horrors (http://www.pcgamer.com/previews/clockwork-empires-hands-on-life-and-death-on-the-frontier/)" called Clockwork Empires (http://clockworkempires.com/).


https://www.youtube.com/watch?v=2x1iLpQjULA

CR

easytarget
03-21-2014, 01:03
Here's an RPS article on it: http://www.rockpapershotgun.com/2014/03/20/clockwork-empires-preview/

drone
03-26-2014, 02:24
http://arstechnica.com/gaming/2014/03/facebook-purchases-vr-headset-maker-oculus-for-2-billion/

So much for the Oculus. ~:rolleyes:

Wonder how much Carmack gets to walk away with.

Gregoshi
03-26-2014, 02:50
http://arstechnica.com/gaming/2014/03/facebook-purchases-vr-headset-maker-oculus-for-2-billion/

So much for the Oculus. ~:rolleyes:

Wonder how much Carmack gets to walk away with.

On the bright side, funding for the Oculus just hit the jackpot.

Husar
03-26-2014, 12:13
I guess it will demand that developers integrate virtual 3D Like-buttons in their games, so that you can Like the 2nd legion in Rome 2 right from your strategic map. And maybe the banners of units in tactical battles will have "People you may know". At the end of his pre-battle speech your general goes "And by the way, your friend xyz abc has invited you to play marble ballz!"

The possibilities are endless, good times.

drone
03-26-2014, 15:48
Notch (http://arstechnica.com/gaming/2014/03/minecraft-dev-halts-talks-with-oculus-following-facebook-acquisition/) is out on the Oculus, and quite a few of the Kickstarter contributors are not happy. From a business standpoint, it just doesn't make sense. The only thing Facebook sells is your data, there is no product development or marketing footprint for a Facebook physical product.

Veho Nex
03-26-2014, 16:34
Yeah, Im not to happy I contributed to the kick starter only to watch Facebook take it over. Damn you zuckerburg and obama.

rajpoot
03-27-2014, 20:28
It is kind of depressing but I'm cautiously optimistic. It might mean cheaper hardware.

Crazed Rabbit
03-28-2014, 01:27
It is kind of depressing but I'm cautiously optimistic. It might mean cheaper hardware.

For me, it spells the end of all interest in this particular VR set.

Facebook will gather absolutely all data about you that it can when you use the device. That's up to and beyond retinal tracking (tracking what you're looking at). They will use that to sell you ads.

Plus the push from facebook will be for "social" apps and ways they can sell ads.

CR

easytarget
03-28-2014, 03:09
Sony is making one too btw...Morpheus.

Fragony
05-08-2014, 08:59
This looks like a good scarefest http://www.eurogamer.net/articles/2014-05-07-video-monstrum-offers-procedural-scares-on-a-creepy-boat

Beskar
05-19-2014, 02:51
Youtube is buying Twitch (http://kotaku.com/report-youtube-is-buying-twitch-for-1-billion-1578241076)

Fragony
05-23-2014, 06:16
Impressive! http://www.eurogamer.net/articles/2014-05-23-total-chaos-is-a-beautiful-open-world-horror-mod-for-doom-2

easytarget
06-05-2014, 01:14
So have a free sniper game why don't you: http://store.steampowered.com/app/63380/

But hurry, this doesn't last long...

easytarget
06-07-2014, 02:59
If anyone hasn't picked up FOTS yet, there's a pack on sale at GMG for 10 bucks that appears to include the game and most of the DLC (been so long since I bought all that I don't recall all of what was originally available for it, looks to be a pretty good deal on what I thought was a really solid expansion: http://www.greenmangaming.com/s/us/en/pc/games/strategy/total-war-shogun-2-fall-samurai-collection/

Fragony
06-21-2014, 12:06
http://www.eurogamer.net/articles/2014-06-20-how-nintendo-is-reinventing-the-shooter-with-splatoon

What a fantastic idea, this gives battling for territory an awesome twist.

easytarget
06-22-2014, 02:03
That does look pretty cool. Shame it'll never be on PC so I won't get to check it out. If you ever end up picking it up let us know if it turned out as cool as that video made it look.

Beskar
06-22-2014, 22:17
That does look pretty cool. Shame it'll never be on PC so I won't get to check it out. If you ever end up picking it up let us know if it turned out as cool as that video made it look.

I am sure I have seen a similar concept before somewhere but it never looked anything as polished as that video.

Fragony
06-23-2014, 07:25
That does look pretty cool. Shame it'll never be on PC so I won't get to check it out. If you ever end up picking it up let us know if it turned out as cool as that video made it look.

Don't worry about that personally, Nintendo is like Valve, they don't stop untill they get everything right. Rabid perfectionists.

Fragony
08-14-2014, 08:50
File me under interested http://www.eurogamer.net/articles/2014-08-12-hideo-kojima-and-guillermo-del-toro-are-making-silent-hills

Love the series, first 3 were awesome, the ones after that good but not great.

This could be great.

drone
09-10-2014, 21:03
Microsoft to buy Mojang, Notch seen swimming in a pool full of money and blow while horrified gamers cry in anguish. (http://online.wsj.com/articles/microsoft-near-deal-to-buy-minecraft-1410300213)

rajpoot
09-11-2014, 04:24
Microsoft to buy Mojang, Notch seen swimming in a pool full of money and blow while horrified gamers cry in anguish. (http://online.wsj.com/articles/microsoft-near-deal-to-buy-minecraft-1410300213)

Yeah this one surprised me too given his reputation and the attitude he has held about the big 'uns in the past.
But I'm thinking as long as the deal hasn't been finalized there is still hope. Maybe it's just because I want to believe there is at least one principled man in the industry.

Veho Nex
09-11-2014, 17:18
Id sell my mother for 2billion. Sorry to say but everything has its price.

rajpoot
09-11-2014, 18:31
The game has sold 54 million copies across all platforms. In the past 24 hours it has sold more than 8000 copies on the PC alone. And the number is increasing every day. Notch is already a millionaire and has been for a while.
Everything must have its price but even from a business standpoint I don't see why anyone should sell such a profitable venture unless they already had plans to stop adding new content to the game and were just looking to get rid of it.

Husar
09-15-2014, 10:17
I was told lately that the seller is never to blame, only the buyer for what he does with a company.

Then again I'm not sure what's so bad about Microsoft and games. Apart from the next title coming for XBox first that is.
Of course Microsoft's PC Business was better when they still made Flight Simulator and Age of Empires but I do not remember them being a bad publisher. Should be happy that he isn't talking to Activision.

rajpoot
09-16-2014, 19:58
Notch's blog post about why he sold Mojang (http://notch.net/2014/09/im-leaving-mojang/)
Does it sound honest or am I just gullible?

Ja'chyra
09-16-2014, 21:24
The game has sold 54 million copies across all platforms. In the past 24 hours it has sold more than 8000 copies on the PC alone. And the number is increasing every day. Notch is already a millionaire and has been for a while.
Everything must have its price but even from a business standpoint I don't see why anyone should sell such a profitable venture unless they already had plans to stop adding new content to the game and were just looking to get rid of it.

I can think of a couple of billion reasons

Husar
09-17-2014, 00:55
The blog post reads somewhat honest, at least the part where he says he is just a nerdy programmer.

The end however is a bit weird considering he didn't sell it for the symbolic sum of a single dollar.
Then again with 2.5 billion he can now do and try and program whatever he wants I guess, so he basically took the financial freedom offered to him and I can't honestly say that I would have said no to that.

And I still don't think Microsoft is inherently evil.

Gregoshi
09-17-2014, 12:10
And I still don't think Microsoft is inherently evil.


https://www.youtube.com/watch?v=7edeOEuXdMU

easytarget
09-17-2014, 13:43
I guess honest, in that is what's he actually feeling about this. He doesn't need more money, so it's difficult to view this as the only or best solution to his stated problem.

In my book, the guy has absolutely zero credibility now. Not that it matters all that much since I view him simply as a very lucky game dev who hit one out of the park, not like I'm going to pay attention to much he says about anything really. But w/in the framework of commenting about dear old Notch, he can never run away from this simple fact: What he has said in the past and what he did this week are incompatible. Period, full stop.

Ja'chyra
09-17-2014, 19:10
I'm sure he cares what a lot of faceless internet avatars think about him, at least he can console himself doing everything he ever dreamed of, spoiling the people he loves and starting off on whatever journey takes his fancy

rajpoot
09-17-2014, 20:12
Clearly he does to some extent, and so do most people unless they're veteran public figures.
When hundreds of thousands of people spew hate at you together, and probably every gaming website and board you visit is filled with articles about, you have to be pretty thick skinned to take it all in your stride and just ignore it.
In fact I think if Notch could have been that thick skinned he would not have sold the company at all (unless he's lying). He mentions the EULA misunderstanding which lead many people to label the company worse than EA. He also mentions that he does not like the fact that he is being used as a face of the average gamer's fight against the big game developers and that each and every opinion he makes is being judged.

Edit:
On an entirely different note BTW, one good thing that's bound to happen through all this is that now we might actually see Minecraft for Oculus Rift :elephant:

Gregoshi
09-17-2014, 23:46
On an entirely different note BTW, one good thing that's bound to happen through all this is that now we might actually see Minecraft for Oculus Rift :elephant:
Gregoshi likes this.

Husar
09-18-2014, 06:27
On an entirely different note BTW, one good thing that's bound to happen through all this is that now we might actually see Minecraft for Oculus Rift :elephant:

If enough people are willing to pay 400$ for wearable nausea and social isolation. ~;)

Fragony
09-18-2014, 09:53
Oh my http://www.eurogamer.net/articles/2014-09-18-silent-hills-concept-trailer-is-coming-for-you

Silent Hill getting seriously :daisy: up again? YAY

rajpoot
09-18-2014, 14:11
If enough people are willing to pay 400$ for wearable nausea and social isolation. ~;)

I say bring me a large bucket, a few six packs and all the chips you can ~;p

Fragony
10-12-2014, 14:36
This looks incredibly creepy https://m.youtube.com/watch?v=lLqHUSefBjw

Fragony
10-28-2014, 09:48
http://www.eurogamer.net/articles/2014-10-28-star-wars-x-wing-and-tie-fighter-re-releasing-on-pc

Ohhhhhhh pleaaaaaaaaaaaaaase release it on consoles as well

drone
10-28-2014, 15:15
http://www.eurogamer.net/articles/2014-10-28-star-wars-x-wing-and-tie-fighter-re-releasing-on-pc

Ohhhhhhh pleaaaaaaaaaaaaaase release it on consoles as well

So much time wasted playing these.

easytarget
11-01-2014, 14:54
Wonder what this (Valkyria Chronicles) bit of quasi turn based goodness will be like now that Sega randomly decided to port it over to the PC?
http://store.steampowered.com/app/294860/

I've heard nothing but good things for the console version, might be worth a look now that it's going to show up on steam, and doesn't look like it'll break the bank either.

Fragony
11-01-2014, 16:12
I can only recommend it. It's very Japanese in style though, could annoy you.

easytarget
11-02-2014, 03:52
I can go with that style, loved every single thing about Shogun 2. That and the combat mechanics sound a bit unique, not entirely turn based. I'm intrigued by that.

Fragony
11-02-2014, 08:27
Meant the anime-style; animations, dialogues, could put you off. It's a terrific strategy-game though even if you don't like the presentation.

easytarget
11-02-2014, 16:04
Oh, I gotcha. Yeah, I'll admit that aspect of it is something I'll just have to sort of put up with as it's not my cup o tea.

I want to play it because of the game mechanics pure and simple, it sounds interesting and rather like something others would consider adopting as well. Course I've always thought that as well of WEGO in the combat mission series and no one has adopted that either.

Csargo
11-03-2014, 06:47
Wonder what this (Valkyria Chronicles) bit of quasi turn based goodness will be like now that Sega randomly decided to port it over to the PC?
http://store.steampowered.com/app/294860/

I've heard nothing but good things for the console version, might be worth a look now that it's going to show up on steam, and doesn't look like it'll break the bank either.

Same as Fragony here. I enjoyed the game, even though I never got all the way through it. It does have an anime-ish style to it, but fun nonetheless.

Fragony
11-10-2014, 08:47
Retrospective of Valkyre Chronicles that might be helpfull http://www.eurogamer.net/articles/2012-12-16-valkyria-chronicles-retrospective

easytarget
11-10-2014, 13:56
BTW, bought it for 13 bucks on GMG, already pre-dwonloaded for launch tomm. Thanks for the link, I'll take a look!

Fragony
11-11-2014, 07:02
Good call. Going to be interesting how the pc-gaming crowd receives it as it is really a console game in every way, jerks probably won't bother giving it a try probably, others will and probably love it. It's one of the PS3's greatest titles if you don't let it's obvious console heritage get into your way of judging it on it's merits.

Veho Nex
11-11-2014, 18:42
Ive been wanting that game to come out on PC ever since I saw it on ps3. Im definitely going to buy it when I get paid on Friday, but, my gaming desktop is in shambles as I had to send the mobo for an RMA. Its going to be a boring weekend owning it but not being able to play it.

easytarget
11-13-2014, 20:44
I'm loving the game play and I'm not much of a fan of anime at all. But turn based missions is all I need to be very happy, couple that with choosing your squad make up and leveling up your characters and I've got me some good old fashion xcom-esque game play goodness!

Fragony
11-14-2014, 00:07
If you like it you will love it, this is a pretty huge game. Don't get too attached to your soldiers t's pretty brutal.

easytarget
11-14-2014, 03:47
I've played and completed XCOM I/C, so I've lost my fair share of fully ranked up and decked out Colonels. :laugh4: In fact I lost one just this afternoon as I'm bouncing back and forth between Valk and a new campaign of XCOM, man it stings every single time, consequences you can't save scum your way out of definitely put a nice fine edge to the engagement.

I anticipate much the same happening here, only I don't believe there's an ironman setting that I'm aware of, so if I lose someone I really value I suspect I'll just run the battle again seeing as how this is my first run through.

Fragony
02-11-2015, 13:32
Bayonneta 2, you make it look so easy. Thankfully a little bit less hard than the first but it is still really hard. I love the extreme violence and sexism, somebody probably will have a problem with it but shoo it's a game. Absolitily dazling just like the first.

Fragony
02-17-2015, 11:23
Lookingglas is back :) Well the team at least

http://www.eurogamer.net/articles/2015-02-17-stephen-l-russell-the-original-garrett-from-thief-joins-underworld-ascendant

Fragony
04-29-2015, 06:34
Oh no you didn't http://www.eurogamer.net/articles/2015-04-26-silent-hills-is-dead-actor-norman-reedus-confirms

The brilliant Kojima and the brilliant del Torro making a Silent Hill game what could go wrong???

Well Konami apparently. Damn

Fragony
06-16-2015, 06:34
Uncharted 2 is the bestlooking PS3 game. But it's kinda amazing what the Naughty-Dog team does with the powerhouse that is the PS4
http://www.eurogamer.net/articles/2015-06-16-uncharted-4-a-thiefs-end-gets-new-gameplay-trailer

Crandar
06-25-2015, 20:31
Sometimes, I'm really worried about the mental stability of the American society:

http://www.gamespot.com/articles/apple-removes-games-from-app-store-for-showing-the/1100-6428444/

One of the greatest strategy games temporarily banned. The game is a real masterpiece, I recommend it to everybody interested in the specific genre, since it provides a breath-taking experience and I am not easily impressed, I think.

easytarget
06-27-2015, 16:42
yes, that's rather silly, and no, the game while good, it's not as good as all that

Hooahguy
06-29-2015, 20:05
Sometimes, I'm really worried about the mental stability of the American society:

http://www.gamespot.com/articles/apple-removes-games-from-app-store-for-showing-the/1100-6428444/

One of the greatest strategy games temporarily banned. The game is a real masterpiece, I recommend it to everybody interested in the specific genre, since it provides a breath-taking experience and I am not easily impressed, I think.

Well, it looks like Apple conceded. Anything more you can say about the game (tips and such)? I got it during the Steam summer sale but Ive been away for almost the past month so I havent been able to try it out yet.

Crandar
06-29-2015, 22:17
Well, it looks like Apple conceded. Anything more you can say about the game (tips and such)? I got it during the Steam summer sale but Ive been away for almost the past month so I havent been able to try it out yet.
The AI is excellent. Of course, there's no great variety of scenarioes, but still it reacts almost perfectly when threatened, employing historically accurate tactics. I'll try to write a more informative review, if I find the time, but I definitely recommend it, as the only strategy game I ever played that actually demonstrates valid tactical manoeuvres.

Fragony
06-30-2015, 10:23
please do, this sounds great

Crandar
09-20-2015, 16:22
http://www.pcgamesn.com/age-of-mythology-extended-edition/age-of-mythology-to-get-new-expansion-tale-of-the-dragon-13-years-after-release

Looks like Age of Mythology is back.
Mixed feelings about this, I loved the first game, it's what got me in strategy games, long before I discovered RTW, but its expansion was very underwhelming. They just added a totally imaginary faction (Atlantis) and introduced a new feature (Titans), which completely destroyed any essence of strategy.

On the other hand, the first game was a true gem, I am still laughing with their humorous parody of the campaign story, during the credits. Anyone still remembering it?

https://www.youtube.com/watch?v=IZVP9H34xVI&t=3m54s

Veho Nex
02-27-2016, 17:58
WW1 Battlefield?

http://www.pcgamer.com/battlefield-5-rumored-to-be-set-in-world-war-one/?utm_content=bufferbf7fe&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer

Fragony
03-03-2016, 09:54
http://www.eurogamer.net/articles/2016-03-02-devil-daggers-review

This looks amazing, the artwork is simply glorious. Never got hooked by the pixal-art hype (loved Lone Survivor though), but HD-pixels look stunning

Fragony
06-26-2016, 08:26
Nintendo hired 200 guys from the guys who made Xenoblade apparently to work on the new Zelda. That is good news as Xenoblade is the best jrpg ever made, period. Knowing Nintendo the new Zelda is going to be delayed for years because I expect them to overly polish their nails before they use a keyboard, but having the Xenoblade-developers in should be worthwhile wait.