View Full Version : EMPIRE TOTAL WAR - CAMPAIGN OFFICIAL TRAILER!
http://www.eurogamer.net/tv_video.php?playlist_id=16367&size=large
3/5 the official campaign trailer, watch!
Sheogorath
10-23-2008, 18:15
Does this mean that forts are actually going to be USEFUL this time around?
I dont habeeb it.
Mailman653
10-23-2008, 18:27
If you place a fort near some mines or other natural resource, Id say yeah, gotta go through the fort to capture the resources. Although they look mighty expensive, you can't just drop a star fortress anywhere unlike MTW2 where I think 200 gold was enough to set up a wooden keep.
It seems like they integrated FMV with game play or is it just me? It adds a more cinematic experience, it's quite nice.
Interesting to see those non-European units at the end, Native Americans and Middle Eastern people (and their elephants)
Gotta love that tomahawk at the end, ha ha ha.:duel:
What left me wondering was what is video four and five going to be about?
BananaBob
10-23-2008, 19:25
Although I fear I will be disappointed, this has the potential to be the best total war game since MTW.
(crosses fingers)
Aww, those star forts don't look like real star forts. :no: Oh well graphics sells, just like sex, I just hope that content will be decent at least.
Sheogorath
10-23-2008, 20:38
Aww, those star forts don't look like real star forts. :no: Oh well graphics sells, just like sex, I just hope that content will be decent at least.
Mmmm...eye sex... :laugh4:
Ituralde
10-23-2008, 20:40
I wonder how exactly the whole Capital thing pans out, seeing the different size of provinces. Aside from some eye candy and the layout of provinces not much new information. Well, the star fort thing, I guess. :2thumbsup:
Sheogorath
10-23-2008, 20:54
I wonder how exactly the whole Capital thing pans out, seeing the different size of provinces. Aside from some eye candy and the layout of provinces not much new information. Well, the star fort thing, I guess. :2thumbsup:
It looks like you dont have to wait for units to stop moving to issue new orders, which is a great development. No more waiting for the hour long animation loops to finish! :D
Megas Methuselah
10-23-2008, 22:00
How did you beat Martok and Nelson in finding this sweet vid? Lol! :laugh4:
How did you beat Martok and Nelson in finding this sweet vid? Lol! :laugh4:
i was lucky, looking through sites the day its released, martok hasnt been on for a while so i thought id snatch some goodies....
Rhyfelwyr
10-23-2008, 22:20
Looks jawdroppingly amazing!
One thing though - how do settlements work. France has one, Mexico has one, and yet there are sevearal for the Baltic states?
Megas Methuselah
10-23-2008, 22:22
Yeah, I find that very confusing(and frightening, too).
The baltic states have many settlements since they consist of many nations. France is one united country, therefore, one settlement. Denmark-Norway is in a union, so both those countries have one settlement each even though they appear as one faction. The Swedish Empire is... well... its an empire. It consists of conquered settlements. And besides, its the largest faction in northern Europe and second largest in entire Europe consequently having more regions. Sweden conquered some regions from Russia, so I assume thats why St. Petersburg is a settlement even though it belongs to Sweden. Finland is a settlement in the Swedish Empire which is partly autonomous. My guess is that they are also leaving the doors open to revolutions etc in those settlements making it harder for the Swedish Empire to control its many regions. The same goes for Denmark-Norway which isnt the most stable union.
Disturbing is the fact that St. Petersburg wasnt founded until 1703 during the the Great Northern War, AFTER the Russians conquered the region from Sweden. And the game starts 1700, right? So the question isnt why it belongs to Sweden, the question is why its even there. Or are they pretending that the city was named Saint Petersburg by the swedes? :laugh4: Why would they name a city after their enemy? Which they ofcourse did not. It was Tsar Peter the Great who named the city St. Petersburg.
Sheogorath
10-24-2008, 00:51
Disturbing is the fact that St. Petersburg wasnt founded until 1703 during the the Great Northern War, AFTER the Russians conquered the region from Sweden. And the game starts 1700, right? So the question isnt why it belongs to Sweden, the question is why its even there. Or are they pretending that the city was named Saint Petersburg by the swedes? :laugh4: Why would they name a city after their enemy? Which they ofcourse did not. It was Tsar Peter the Great who named the city St. Petersburg.
St. Petersburg didn't even exist prior to 1700. It was founded by Peter the Great :P
They do seem to have made some changes...like Poland actually existing.
Megas Methuselah
10-24-2008, 01:28
The baltic states have many settlements since they consist of many nations. France is one united country, therefore, one settlement. Denmark-Norway is in a union, so both those countries have one settlement each even though they appear as one faction. The Swedish Empire is... well... its an empire. It consists of conquered settlements. And besides, its the largest faction in northern Europe and second largest in entire Europe consequently having more regions. Sweden conquered some regions from Russia, so I assume thats why St. Petersburg is a settlement even though it belongs to Sweden. Finland is a settlement in the Swedish Empire which is partly autonomous. My guess is that they are also leaving the doors open to revolutions etc in those settlements making it harder for the Swedish Empire to control its many regions. The same goes for Denmark-Norway which isnt the most stable union.
Why would France only be composed of one territory, though? Considering it was a major power at the time, I would imagine it to be composed of two or three... Oh whatever, it must all work out somehow.
Why would France only be composed of one territory, though?
Because France is one country.
Look at Spain, it has 2 capital cities because it controls Portugal and Spain, Great Britain has 3 for England, Scotland and Ireland etc etc.
But I'm sure that as the game moves on that the countries won't be so empty when they are filled with small towns, mines, ports, farms and other things that you need to control in other to capture the land.
Divinus Arma
10-24-2008, 02:24
I dont think those are settlements. I think they are capitals.
CA has already stated that there will be several settlements per territory. But then here it seems that there is only one piece of territory per country. Take the capital and you take the entirety of that country's land?
Would love to get CA in here to comment...
Megas Methuselah
10-24-2008, 04:07
Yeah, any comments from CA would be much appreciated...
I really need to know how the new province system works. And about the multiple settlements per province, I can't help but wonder if each little individual settlement is both capturable and garrisonable. (sp?)
Hm army movement and turn sequence seems to be the same as older titles. I guess the preview mentioning "Even commands are streamlined so that orders are issued and then moves made, thus speeding up turn time." was not the way we thought...
CBR
CA has already stated that there will be several settlements per territory. But then here it seems that there is only one piece of territory per country. Take the capital and you take the entirety of that country's land?
Well I think that if you take the capital, then you control that which is a blow for the enemy but you don't control the land.
You need to control the towns and resources as well to have total control over the land.
Like here for example
https://img148.imageshack.us/img148/4827/camp5hh2.jpg
Where it says "Urban Growth".
When that bar is full, there will no doubt be a new town that appears on the map that the enemy needs to control as well.
batemonkey
10-24-2008, 13:53
When that bar is full, there will no doubt be a new town that appears on the map that the enemy needs to control as well.
Good spotting!
it looks too awesome... I'm really hoping they pull this one off as good as it looks... and I really hope I somehow can afford a new PC, 'cause this game'd kill mine...
stop it at 43 seconds and you'll see some of the diplomacy, things like trade rights not needing to be both ways i.e looks like you can demand trade off a country, but don't need to give it yourself!
other options like technology diplomat bar was interesting too, perhaps it could include sharing countries developments and resources!
at 48 seconds, its hard to see as the tab goes quick but it looks like you can only go into a region if your at war with someone, it says 'you do not have rights to this region, choose an option, declare war or cancel move' so this shows that the computer can only go on your land in war! a get the hell outta my land option at last!
stop att 1:22 and you'll see the amount of population has rose massively, madrid has 6 million, so realistic, or perhaps far-fetched population figures are in place at least! also here, public order for different classes is evident! green background for happy class, and orange/red for unhappy by the looks of it, a lot of income too, hopefully they'll be plenty of money in the game!
1:34 nice new building panel, tells u the level off the building too, quite sassy :laugh4: the type and the graphics makes it easy to access and looks nice too, i wonder what the infrastructure element will bring too.... at 1:36 we see the panel for a farm too, alot of new benefits have been put in place it seems aswell as a farm trait saying 'produces sheep' wow so perhaps things like even sheep can be resource for trade! after that it goes to a war factory with research elements! how cool...
from 2:37 onwards some nice pics of the continents! this looks awesome, i hope the release date is brought forward, though i doubt it, and to think they may still be working on it, this could be one hell of a good game! :clown:
stop att 1:22 and you'll see the amount of population has rose massively, madrid has 6 million
Are you sure that's not for the entire region/country? The population of Madrid now is half that.
Are you sure that's not for the entire region/country? The population of Madrid now is half that.
not sure, but its better than the maximum of about 30000 in med 2
Sol Invictus
10-24-2008, 16:21
I think the populaion number is for the entire Region not just the Capital City of the Region.
any ideas how many people lived in SPain at that time?
Everything looks good, very very good. I just can't wait to try out the demo.......
One point though, why does every menu look plainer that it's M2TW counterpart? I mean they seem to somehow lack colour.....or is it just me?
any ideas how many people lived in SPain at that time?
Year : pop in millions
1700 : 6
1750 : 9
1800 : 11
From: The rise and fall of the great powers by Paul Kennedy
CBR
Sir Beane
10-24-2008, 19:44
Okay. Here are some interesting bits of info I got from the movie (more or less in order of appearence)
At 0.39 you can see an option to ‘Exempt region from tax’.
The diplomacy screen at 0.44 shows protectorates are in the game.
At 00.53 you can see a News Icon on the left of the screen.
Most of North America looks like uncolonised territory (its colour on the mini map is a standard grey) this suggests it can be colonised.
There is also a town in Canada apparently named Moose Factory.
At 1.18 We can see the flag of the Papacy, as well as Venice and a flag I am assuming belongs to Florence (off centre red cross on white background)
At 1.21 the tooltip (top left of screen) reads:
Militias
An ungarrisoned city automatically generates Militia to keep order. Although not effective during an insurrection as billeted light infantry, such as dragoons. Militia are well able to manage day to day public order problems. They cannot leave the city in which they were spawned.
At 1.28 Expenditure seems to come in three categories. Army Upkeep and Navy Upkeep are self explanatory, but the third one is Town Watch. You can also see ‘State Religion.’
1.28 Also lists Britain’s victory conditions as ‘Hold the highest Prestige rating at the end of year 1799.
1.32 Shows Austria is a playable faction. We also see a Green and White flag (top and bottom) with some kind of yellow central decoration.
1.37 The construction scroll lists where a building will be built (in the capital, in the countryside or in a town)
1.37 The building Peasant Farms gives the following bonuses:
*Reduces chance of food shortages
*+ 100 to region wealth.
*Produces sheep.
*0.5% to population growth.
1.43 We can see three flags. Poland Lithuania, Prussia, and a third in the top right behind the Eurogamer text.
1.47 Battle map looks damn good. Also there is a unit with 160 men in it. Cavalry units have 40 men. General has 60.
1.55 That wall looks really bad compared to the detailed textures in Medieval 2.
2.02 You can see a variety of different forts can be built (looks like stockade and wooden fort. The wooden fort is listed with a number 2 and costs 1500. Looks like an upgrade tree for forts).
2.12. The rake has a 'Command on Land' ranking of two stars.
I hope all that was useful for people, because it took several watches of the video for me to notice it all. :sweatdrop: Enjoy. :beam:
nice analysis, much better than mine.... :sweatdrop:
Just an idea, but since it seems town spawn now from the regions capital, could it be that the overall resources of a region can actually be divided up between two faction who lay claim to towns within the same region? I know they said something like that before, but that kinda makes it interesting to me. I wonder if there would be an actual change in the color on the map if you do control the cities of a region where you do not control the capital.
Also, do you place a city, or do they have random or predetermined spawning points?
Megas Methuselah
10-24-2008, 21:59
OMG OMG OMG!!!!
:elephant:
nice freedom 4 modders :yes:
oh and im with the pink elephant guy, i was also told he was drunk, all the more reason to agree
YAY° Austria!
Thanks for that analysis Sir Beane! :D
I'm sure that resource sharing among factions controlling parts of the same reagion is present. They've said that when you place your ships on a trade theater, you generate income.....when some else places one there with you, he gets a share. It's got to be the same on land too. And this concept is absolutly amazing.....it finally makes raiding seem kind of useful, go plop your troops in enemy lands and earn money :yes:
Owen Glyndwr
10-25-2008, 06:07
Wow! who would've thought that the Campaign Map would ever serve a purpose larger than giving you a target to pound into the dust!
Alexander the Pretty Good
10-25-2008, 13:24
Kudos, Sir Beane!
just posting to keep this near the top, I'm sure some are missing this as its a new vid, this low down on the list its probably not noticed, so for any who haven't seen it it's beneficial to keep this near the top for them
IM MAD!
Lord Winter
10-29-2008, 02:03
I'm kind of disapointed about how the seiges, I wanted to see lines of trenches snaking forward until you outmanuvered your enemy and stormed the walls.
I'm kind of disapointed about how the seiges, I wanted to see lines of trenches snaking forward until you outmanuvered your enemy and stormed the walls.
perhaps that will be possible with the new fortifcation choice?
darrin42
10-30-2008, 02:23
So basicaly, you take Paris, you control all of France?....Doesent sound very fun lol.
Evil_Maniac From Mars
10-30-2008, 03:40
There is also a town in Canada apparently named Moose Factory.
Which is historically accurate (http://en.wikipedia.org/wiki/Moose_Factory), in case anyone was wondering.
So basicaly, you take Paris, you control all of France?....Doesent sound very fun lol.
Well first of all, I'm not entirely certain that that's how it works -- that's simply my understanding going off of what's been said by CA/Sega thus far. Secondly, I don't think it's going to be quite that simple.
My impression is that while yes, you will technically "own" France if you occupy Paris -- i.e., France shows up on the mini-map as being controlled by your faction -- your control of the province will be only nominal at best if you don't also possess at least a majority of the other secondary cities as well. So unless you also occupy Marseilles, Bordeaux*, etc., controlling Paris itself will be of only modest value.
*I'm only guessing at the name of the other French cities. I'm not privy to any special knowledge.
ljperreira
10-30-2008, 06:00
Because France is one country.
Look at Spain, it has 2 capital cities because it controls Portugal and Spain, Great Britain has 3 for England, Scotland and Ireland etc etc.
ummm....if the game starts in 1700 then Portugal should be independent, because Spain lost Portugal in 1640 after only 60 years of control (1580-1640). Looks like im not going to be able to play as Portugal, :daisy:!
ummm....if the game starts in 1700 then Portugal should be independent, because Spain lost Portugal in 1640 after only 60 years of control (1580-1640). Looks like im not going to be able to play as Portugal, :daisy:!
Actually, going by the campaign's mini-map, it appears that Portugal *is* independent (as it should be). Now whether or not it's one of the original 12 playable factions is another matter, but at least it will be in the game.
https://img148.imageshack.us/img148/4827/camp5hh2.jpg
Sheogorath
10-30-2008, 08:10
...call me silly for just noticing this, but Russia is brown?
Ugh.
Well, now I have something else to live in fear of until the release. Horrible brown uniforms for Russia.
Yet Saxony seems...Pink? Not since Aragon has an entire army been cursed in such a way :laugh4:. Lucky Russians.
Which makes me think, in the interest of preserving Saxony's dignity upon the battlefield, that maybe CA has a faction color and a troop uniform color?
The faction colour will find its way into the uniforms.......not explicitly, but only enough for one to be able to tell one faction from another on the battlefield. Atleast that is what I understood by the FAQs.
Yet Saxony seems...Pink? Not since Aragon has an entire army been cursed in such a way :laugh4:. Lucky Russians.
Which makes me think, in the interest of preserving Saxony's dignity upon the battlefield, that maybe CA has a faction color and a troop uniform color?
Let's not forget about the poor Parthians. Never thought a Cataphract could look so camp.
Generally though, there does seem to me to be something a little off about the faction colours. Maybe I'm just too used to the French being blue.
...call me silly for just noticing this, but Russia is brown?
Ugh.
:beam:
Color of bear... Well not all of them, but Russian bear for sure. I think Russia should be red, but it the end it doesn't matter for me.
Sol Invictus
10-30-2008, 16:07
...call me silly for just noticing this, but Russia is brown?
Ugh.
Well, now I have something else to live in fear of until the release. Horrible brown uniforms for Russia.
LOL, the Ottomans have stolen green right out from under the poor Russians.
Megas Methuselah
10-30-2008, 22:12
Generally though, there does seem to me to be something a little off about the faction colours. Maybe I'm just too used to the French being blue.
The French being blue? I thought the French during this period wore white uniforms, up until the time of the Revolution. :inquisitive:
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