View Full Version : Building Questions
Aemilius Paulus
11-12-2008, 15:59
Over the course of playing EB, I have accumulated two questions about it that I would really like to know the answer to:
1. Why is there only one level of a blacksmith in EB? Weapons could be of differing qualities, could they not?
2. Why isn't Mount Olympus a unique building/object in the city of Corinth? Is it because Corinth already has four other unique buildings/objects (Isthmian Games, Olympic Games, Statue of Zeus, Corinthian Canal)? If it is then, why was the mountain rejected? Petra has Mt Sinai and Sarmiszegethusa also has some kind of a sacred mountain/plateau after all.
Building limits, mostly.
Also, why the hell would Mt Olympus be near Corinth? I'm pretty sure Demetrias would be a better choice. I'm not really sure whether it's the correct answer, but I still think; building limits.
Aemilius Paulus
11-12-2008, 16:10
Building limits, mostly.
Also, why the hell would Mt Olympus be near Corinth? I'm pretty sure Demetrias would be a better choice. I'm not really sure whether it's the correct answer, but I still think; building limits.
You're right, Demetrias is a better place. Demetrias also lacks any unique buildings. So why isn't Mount Olympus a unique object there? Also, on the campaign map, it says that there are two unique buildings/objects in Syrakousai, as indicated by the two stone circles on the strat map (the symbol for unique buildings, you know, the one that looks like Stonehenge), but when I looked at the buildings in the city itself, there was nothing unique there.
EDIT: BTW, thanks for the lightning fast response! Buildings limits don't seem very feasible to me for some reason though. There are so many buildings in EB and why would such a famous place as Mt Olympus be omitted out of all of those buildings?
1. The effects that weapon and armour upgrades have in the game are disproportionate to the real-world effect of different manufacturing qualities. There were plans to remove the blacksmith altogether but it wasn't implemented.
2. I have no idea. That it is not in likely means that no-one requested or the uniques for that area were added at an earlier date when natural phenomena had not been considered.
3. Not sure what happened in Syracuse. I seem to recall a problem with uniques not showing up there due to a change in a value elsewhere. It seems it was not fixed.
Foot
I always thought they refered to Agrigento. There is a unique building for that in Lilibeo, however.
Aemilius Paulus
11-12-2008, 16:24
Well, I am saddened to hear that the blacksmith building is getting removed. I really liked it. It's also too bad that the Syrakousai unique buildings do not show up. But anyway, thanks guys for answering my questions so fast:2thumbsup:!
Oh and just one more final question! Do any of you know what unique buildings/objects were supposed to be in Syrakousai?
TheStranger
11-12-2008, 19:47
@Aemilius Paulus
The blacksmith won't be removed, just read Foot's post once more ;)
1. The effects that weapon and armour upgrades have in the game are disproportionate to the real-world effect of different manufacturing qualities. There were plans to remove the blacksmith altogether but it wasn't implemented.
Aemilius Paulus
11-12-2008, 21:04
@Aemilius Paulus
The blacksmith won't be removed, just read Foot's post once more ;)
The blacksmith wasn't removed for EB I, but there is still EB II. Foot said that the plans weren't implemented for EB I. EB II is another matter, and there is plenty of time to "implement those plans".
Anyway, I'm going to ask this again, just to make sure that no one will miss it: Do any of you know what unique buildings/objects were supposed to be in Syrakousai?
EDIT: I like your avatar ~:)! It's very nice :2thumbsup:.
TheStranger
11-12-2008, 21:17
Ok EB II is another matter, we will see when it's time.
Hehe your Avatar too. When I chose it I hoped that no one has the same.
MarcusAureliusAntoninus
11-12-2008, 21:43
In M2TW, blacksmiths are way more complex, so you really can't compare it... That being said, I'm pretty sure there won't be a "blacksmith" building in EBII.
Aemilius Paulus
11-12-2008, 21:47
In M2TW, blacksmiths are way more complex, so you really can't compare it... That being said, I'm pretty sure there won't be a "blacksmith" building in EBII.
Is there any chance you are going to use the armour upgrades instead of new skins to represent reformed Romani units? That would be really nice, as EB always needs for unit slots.
Celtic_Punk
11-12-2008, 22:00
I concur
MarcusAureliusAntoninus
11-12-2008, 22:22
The problem with that option is the hardcoded +1 armor that comes with upgrading the armor/skin. You get +1 armor and only +1 armor. Since reform units often have differences in nearly all their stats or even fighting style, this is an obsticle.
Aemilius Paulus
11-12-2008, 22:45
The problem with that option is the hardcoded +1 armor that comes with upgrading the armor/skin. You get +1 armor and only +1 armor.
Fine then! Then I am going to spam CA with requests to change the hardcoding!
*sobers up*
So would an online petition work? What's the benefit of hardcoding anyway? I've heard it speeds up the game. Is that true?
Fine then! Then I am going to spam CA with requests to change the hardcoding!
*sobers up*
So would an online petition work? What's the benefit of hardcoding anyway? I've heard it speeds up the game. Is that true?
forget writing to 'em-they got empires coming out.
and yes, hardcoading speeds the whole lot of the program up.
EDIT: apparently so does pak-filing the sounds and units, zbut I'm hardpressed for proof.
Aemilius Paulus
11-12-2008, 23:04
forget writing to 'em-they got empires coming out.
That's true, but how difficult is it to change the hardcoding? It doesn't seem like a hard thing to do, or is it?
That's true, but how difficult is it to change the hardcoding? It doesn't seem like a hard thing to do, or is it?
Seem? Have any experience in this matter. I learnt along time ago that programming is a lot more complicated than it looks at first.
Foot
Aemilius Paulus
11-12-2008, 23:47
Believe me Foot, when I said "That's true, but how difficult is it to change the hardcoding?" I did not mean it in "it can't be so difficult" way. Those words were a question inquiring upon the diffculty of changing harcoding, not a statement on how easy it is. I have no programming experience and therefore I have no idea how difficult it is. That is why I was asking how difficult it is to change the hardcoding. So, does anyone have a more definite answer?
MarcusAureliusAntoninus
11-12-2008, 23:57
If you wrote the program and have it available to you it probably isn't a relatively hard thing to do. If you didn't write the program, it would probably take months and be quite illegal.
Believe me Foot, when I said "That's true, but how difficult is it to change the hardcoding?" I did not mean it in "it can't be so difficult" way. Those words were a question inquiring upon the diffculty of changing harcoding, not a statement on how easy it is. I have no programming experience and therefore I have no idea how difficult it is. That is why I was asking how difficult it is to change the hardcoding. So, does anyone have a more definite answer?
Actually I was referring to the second part of your post where you said "It doesn't seem like a hard thing to do, or is it?"
Foot
Celtic_Punk
11-13-2008, 08:08
he was still asking... he didnt state anything foot.
To the best of my knowledge, (TTBOMK?) the difficulty changes with the game. Silent hunter 3 modders were able to add totally new compartments on the sub's and remove the hatches, which is against the hardcoding. Half life modders were also able to do the same before valve released the source code.
No his initial assumption is that it wasn't hard, thats why he didn't start that sentence with "is it a hard thing to do?". It is my experience that programming is a lot more complex than it would at first seem, I was correcting him on that account.
Foot
Aemilius Paulus
11-13-2008, 22:53
No his initial assumption is that it wasn't hard, thats why he didn't start that sentence with "is it a hard thing to do?". It is my experience that programming is a lot more complex than it would at first seem, I was correcting him on that account.
Foot
I know it may be a bit difficult for you to believe this because of my screwed-up syntax :shame:(I am a Russian after all), but I never assumed, even initially, that changing the hardcoding is easy. You can take my word for it.
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