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Cozur
12-07-2008, 23:09
I tried modding the Quaestor and Ex-quaestor traits in a way that would allow them to heal my wounded soldiers.
I'm going for a 70% recovery rate.

So naturally, I added:

Effect BattleSurgery 70

to their traits, along with everything else needed. However, it did not seem to work, does anyone have any proposals as to what I might be doing wrong?

Maksimus
12-08-2008, 00:18
I agree,

I am not sure if EB team added some if any bonus in that matter to Roman Familly members and general traits they can recive.

Roman army had perfected greek methods of healing and adopted thus developed ''Strumenti di chirurgia'' where ever they could.

http://www.hsl.virginia.edu/historical/artifacts/roman_surgical/

https://upload.wikimedia.org/wikipedia/commons/3/30/Sommer%2C_Giorgio_(1834-1914)_-_n._11141_-_Museo_di_Napoli_-_Strumenti_di_chirurgia.jpg

https://upload.wikimedia.org/wikipedia/commons/9/94/Rimini219.jpg

Some of my familly are doctor's. They claim me that every war makes new smal revolution in medical science ; learning doctors how to heal and recover soldiers.

Many historians (but not the encyclopedia's) dont refer to medicine as important as battle formations. I belive that most historians that dont count Army medicine much as one of the major factors in and winning a war - are not much of a historians and analysts, but simply lovers of history and war.

Praetor Diego
12-11-2008, 03:41
Try with a lower value, like 50. Not sure but it may be a limit about casualities recovery.

^RaGe^
12-16-2008, 18:29
Characters who already have the Questor trait will not receive the bonus if you mod the trait. The new effects will affect only those who get the trait later on.

gamerdude873
12-21-2008, 01:04
I personally use a seperate trait for this problem. Even though the numbers seem high, it actually works out pretty fairly:


;-------------

Trait Heal
Characters family

Level doc1
Description doc1_desc
EffectsDescription doc1_effects_desc
Threshold 1

Effect BattleSurgery 75

Level doc2
Description doc2_desc
EffectsDescription doc2_effects_desc
Threshold 3

Effect BattleSurgery 95

Level doc3
Description doc3_desc
EffectsDescription doc3_effects_desc
Threshold 5

Effect BattleSurgery 100

;--------------------------------------------------------------

then trigger:

Trigger heal_me
WhenToTest PostBattle

Condition IsGeneral
and WonBattle

Affects Heal 1 Chance 100

If you don't need this, o well. Someone else out there could use it. Just don't forget the descriptions.

Cozur
12-21-2008, 08:47
So I just add those 2 sections, and it ought to work?

gamerdude873
12-25-2008, 21:52
Should. Put the first In the trait section of EDCT (export descr character traits) then the second in the trigger scetion. It doesn't matter where, as long as you know that you can find it again. (IS BIG LONG FILE) Also make sure to use something like Notepad++ and not the standard windows. You will screw uup the file if you do (did that b4, was most definately not fun). I'm not 100% sure if you need descriptions, and i guess if you wanted to you could add them into that one file (geez i can't remember what it was), or you could cut out

Description doc1_desc
EffectsDescription doc1_effects_desc


from each group in the trait section so that you could ignore it altogether... It should work

If you wanted to add descriptions, just look up a tutorial with google (it's a file somewhere in the text folder i think where you add the desriptions..geez.. i totally blanked and don't have access to it right now. Computer trouble.)