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View Full Version : EB and RS?



Zack09Holland
12-17-2008, 06:28
I played EB for a few months before i realized i would never have time to actually finish a campaign. So i found a new mod called RS, but i was wondering since i kinda forget a few things about EB. Do they have the same feature were archers and spears actually inflict more damage. I mean like RS had it so if you were hit by a spear you were dead, is EB at all like that?

Also in EBII will religion be factor in the game, if so that will make me want to switch over to that game.

bovi
12-17-2008, 06:42
That is an RTW feature that cannot be changed. Missiles have 100% lethality. You'll have to wait for a fair bit for EB2.

Aemilius Paulus
12-17-2008, 07:01
Whew! I thought this was one of those "mod compare" threads!

How can a missile have less than 100% lethality? Getting knocked down by a missile and getting up? My understanding of lethality vs attack is a bit hazy. It always seemed to me that lethality was a needless feature. High lethality and medium attack do not make sense. Why couldn't the two be averaged out for a one single stat? Heh, I must sound like a dunce :shame:.

Anyway, what does M2TW have in place of lethality? I heard MiNO no longer had this feature.

bovi
12-17-2008, 09:14
There is nothing to replace lethality, except what you proposed. They're combined into attack. As for how a missile can have less than 100% lethality in reality... I'm pretty certain you can understand that if you think over it for a bit.

a completely inoffensive name
12-17-2008, 09:27
I always thought that attack and defense determined if the attack would "hit" the soldier or not and lethality determined whether it killed the soldier. So a high attack but low lethality could generate a fight with multiple hits from soldier A to soldier B but soldier B still wouldn't be dead. I am probably wrong though, I usually spend my free time in the trait file not the EDU.

mcantu
12-17-2008, 13:01
I always thought that attack and defense determined if the attack would "hit" the soldier or not and lethality determined whether it killed the soldier. So a high attack but low lethality could generate a fight with multiple hits from soldier A to soldier B but soldier B still wouldn't be dead. I am probably wrong though, I usually spend my free time in the trait file not the EDU.

thats actually correct...:yes: