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Havok.
12-22-2008, 00:01
Was wondering if it is possible to make casse generals use a cavalry or a infantry bodyguards instead of the chariots?

Megas Methuselah
12-22-2008, 07:53
Yeah, it is. I thought of doing it many times myself, but seeing as Casse is always a loner on the island during my campaigns, I never bothered...

MButcher
12-22-2008, 22:02
Check out this thread:

https://forums.totalwar.org/vb/showthread.php?t=81687&highlight=bodyguard

post # 5. Hope this helps.

Dayve
12-22-2008, 22:30
I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.

Watchman
12-23-2008, 00:24
The Britons were still using chariots when the Romans first dropped by, which was what - late 1st cent BC? Given that the Continental Celts still used them in one of the early recorded battles between them and the Romans, and the vehicle used to be a rather major feature of Celtic and proto-Celtic culture and warfare, I rather daresay it is safe to assume the Britons were still using it as a reasonably important war machine at the beginning of the EB timeframe and quite a while after...

Dayve
12-23-2008, 00:30
The chariot was a major part of almost every culture of the time, even the Romans, in parades and races and so on, and like i said, i'm sure the ancient British used them in some battles, we know they did, but every single battle in their history? I can't see it.

And even if they did, they are horribly implemented in RTW's engine. Removing them is the best thing to do, in my opinion.

Watchman
12-23-2008, 00:40
Ceremonial chariots are one thing. It's quite another to still use them in battle in large numbers, which we know the Britons *did*. Hell, IIRC charioteers were commonly involved when they mounted hit-and-run raids on Roman foraging parties of all things... if that doesn't suggest they were still in rather general usage, I don't know what does.

Dayve
12-23-2008, 01:12
Alright, i don't know anything about the ancient British tribes other than what i've learned from reading unit and building descriptions in EB. So, chariots were as common among the ancient British armies as arrows were among the armies of the ancient steppe peoples, but the fact remains that the RTW engine handles chariots absolutely abysmally, and they're of no use whatsoever.

As i said before, the scares infantry thing is fine, but you don't need it, you are going to win the battle anyway. Provided you have some skirmishers and light cavalry, you could beat an army of marian legions while using lugoe as your line troops while outnumbered 2-1 and still get a heroic victory, because the AI is dumb.

And that's the same reason why you don't need to screw around smashing gaps in your enemies lines for your infantry to exploit. You're going to win, it's pointless.

A unit as important as your general should not be sitting in a chariot. The unit itself is so big that very often the enemy infantry touches the side of your unit of chariots, which then makes the chariots engage in melee and begin riding around like idiots getting knocked down quicker than American soldiers on Omaha beach... you try to make them disengage and the whole unit disperses and runs to different corners of the map, they're just a colossal ****up of a unit, not because of EB, because of the way they are implemented in RTW.

Watchman
12-23-2008, 01:17
Provided you have some skirmishers and light cavalry, you could beat an army of marian legions while using lugoe as your line troops while outnumbered 2-1 and still get a heroic victory, because the AI is dumb.Well, the fragility of the chariot-mounted generals shouldn't be much of an issue then now should it...? :beam:

Dayve
12-23-2008, 22:17
Well, the fragility of the chariot-mounted generals shouldn't be much of an issue then now should it...? :beam:

It is when you're defending a city, when they get killed frequently on the battlefield, look ugly on the battlefield and are a pain in the ass to use.

Havok.
12-23-2008, 22:20
It is when you're defending a city, when they get killed frequently on the battlefield, look ugly on the battlefield and are a pain in the ass to use.

Seconded, chariots are just lame in the rtw engine

||Lz3||
12-25-2008, 01:31
Try this havok
[QUOTE=Watchman;1472200]Right, here goes.

1) Backup your original export_descr_unit.txt.

2) Open export_descr_unit.txt.

3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

4) Replace the entry with the following:

type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer officer_celtic_standardbearer
mount_effect horse +1, camel +1, elephant -3
attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation 0.7, 1, 1.8, 2.6, 4, square
stat_health 1, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr spear
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2720, 0, 80, 130, 2720
ownership britons, slave

I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case

Havok.
12-31-2008, 19:02
Tried again with that Lz3 but the model thing still appearing =\

Watchman
12-31-2008, 19:05
"Model thing" ?

Rovert
06-02-2009, 04:54
I always change my Bodyguards to Druids , which would be more historicaly correct anyway.
All you have to do is remove (general unit) from the chariot in (export_decr_unit) and add general unit to the troop u want as your generaL
Make sure the unit you select is the highest with (general_unit) on the list in the export_decr_unit (copy and paste if you have to) or they will spawn as the first general unit on the list in the edu.

If u decide to use Druids they will spawn as druids with no extra changes other than changing the general_unit option.
P.S Make sure to copy the edu after you are done and paste them into sp & mp backup.
cant remember which 1 so just do both.

Celtic_Punk
06-03-2009, 19:54
thats not very historical at all.. They'd be more likely to fight alongside the elite warrior caste than to fight alongside druids. (whom really weren't soldiers) Infact I was under the impression it was bad form for a Druid to fight in a battle. and if thats not true then I doubt they showcased in all battles. I also doubt all their generals would have fought on a chariot. I'm sure probably a good many did, but to say 100% that all Briton generals fought on chariots is hogwash. For the sake of the game I'd rather have my Briton's general unit as heavy cavalry than chariots. I can recruit chariots if i need em, I always need cavalry.

So what file do i have to edit so that my general is Brithen or whatever the Gallic general unit is? and which lines?

Rovert
06-03-2009, 20:45
Using the Druids as Generals may not be completly Historical but using a foot general gives the lack of cavalry the Casse is suppose to have, so using them for Generals is better than using chariots that suck bad in the game.

Rovert
06-03-2009, 21:31
thats not very historical at all.. They'd be more likely to fight alongside the elite warrior caste than to fight alongside druids. (whom really weren't soldiers) Infact I was under the impression it was bad form for a Druid to fight in a battle. and if thats not true then I doubt they showcased in all battles. I also doubt all their generals would have fought on a chariot. I'm sure probably a good many did, but to say 100% that all Briton generals fought on chariots is hogwash. For the sake of the game I'd rather have my Briton's general unit as heavy cavalry than chariots. I can recruit chariots if i need em, I always need cavalry.

So what file do i have to edit so that my general is Brithen or whatever the Gallic general unit is? and which lines?

Extract that to your EB folder , and you have the Auedi/arverni generals for Casse.

Watchman
06-04-2009, 00:22
AFAIK druids weren't particularly forbidden from fighting (which would really have been both rather silly and right odd, given the whole "heroic warrior" ideal the Celts had going). Heck, IIRC one of the Gallic kings Caesar fought early on WAS a druid...

Anyway, if you now must switch Casse BGs around use the Rycalawre or similar badass warrior-class types. Much more reasonable than having the boss being hounded by a small army of druids... and if you now just *can't* make do without cavalry generals, the Remi would strike me as the most likely choice (and can maybe be handwaved as mercenaries).

Rovert
06-04-2009, 00:37
AFAIK druids weren't particularly forbidden from fighting (which would really have been both rather silly and right odd, given the whole "heroic warrior" ideal the Celts had going). Heck, IIRC one of the Gallic kings Caesar fought early on WAS a druid...

Anyway, if you now must switch Casse BGs around use the Rycalawre or similar badass warrior-class types. Much more reasonable than having the boss being hounded by a small army of druids... and if you now just *can't* make do without cavalry generals, the Remi would strike me as the most likely choice (and can maybe be handwaved as mercenaries).

See more the reason to go with druids :laugh4:
If any tries the Remi, i tried it awile back and ran into some problems , think you need to add some textures. Copy and Paste from 1 of the Gaul factions.

Watchman
06-04-2009, 00:46
???? They should be a "merc" unit right ?
...oh. Right. General skin, right ?

Rovert
06-04-2009, 02:55
???? They should be a "merc" unit right ?
...oh. Right. General skin, right ?

Problems i had were before the sprite fix i think.
I just looked at the unit and the sprites , should just have to add the general_unit trait. And take it away from the chariots. Then ur guys will spawn as Remi's.

And of course add them for your starting generals in the decr_strat in the Casse section , just copy the top name from the unit in the export_decr_unit and paste over the chariot names in the decr_strat.
Forgot , make sure to copy and paste the export_decr_unit into the sp & mp backups or Noo Worky Worky.

Watchman
06-04-2009, 03:13
It's actually better to replace the unit's entire stat block save for the name lines and "general_unit" attribute (and faction ownership plus zero upkeep natch) with the one from the unit you want to use. That way even your starting generals have those BGs and there is, on the whole, far less hassle down the road.
Like when you recruit that unit normally.

Celtic_Punk
06-11-2009, 23:33
uuh that link for the casse cavalry generals doesnt work mate...

Havok.
06-12-2009, 14:54
Extract that to your EB folder , and you have the Auedi/arverni generals for Casse.

Does't work mate, could you upload it again?

Moros
06-12-2009, 20:10
While we could assume that they wouldn't be riding chariots 100% of the time i would be surprised if they'd be heavy cavlry. There barely was heavy cavalry if any at all at our start date in Brittain. I'd go with Calawre myself if not for chariots, Rycalawre would make fine late bodyguards.
Personally however I like the chariots, it's gives your battles and campaigns an extra factor you have to deal with. And chariots are far from always useless. Sometimes the morale attributes for example can really help.

Havok.
06-13-2009, 02:52
While we could assume that they wouldn't be riding chariots 100% of the time i would be surprised if they'd be heavy cavlry. There barely was heavy cavalry if any at all at our start date in Brittain. I'd go with Calawre myself if not for chariots, Rycalawre would make fine late bodyguards.
Personally however I like the chariots, it's gives your battles and campaigns an extra factor you have to deal with. And chariots are far from always useless. Sometimes the morale attributes for example can really help.

Well yes indeed, the concept of chariots is very cool, but the problem is the way TW engine handles it, very confusing, very hard to deal with, so i rather remove them after all
=\
Druids bodyguards for the casse FM's should be awesome, nice idea Watchman

A Very Super Market
06-13-2009, 05:25
Horribly inaccurate though.

Say, what exactly are your problems with chariots?

Havok.
06-13-2009, 15:22
Horribly inaccurate though.

Say, what exactly are your problems with chariots?

I had bad experiences when using them on charges against enemy lines
Other times i clicked on the map in order to better positioning
they spread all the way through the map
it was odd

and we cant use them in cities

rather infantry or cavalry as BG's for casse


you said confusing
about my post up there?

A Very Super Market
06-13-2009, 17:24
I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.

Havok.
06-13-2009, 18:05
I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.

Ahh i see,
yes indeed, size -does- matter in some situations

Watchman
06-13-2009, 23:33
Druids bodyguards for the casse FM's should be awesome, nice idea WatchmanEr... that wasn't my idea, and I was arguing *against* it you know.

Havok.
06-14-2009, 03:52
Er... that wasn't my idea, and I was arguing *against* it you know.

lol i'm not scrictly defending my idea
any idea (which don't content chariots) i can tag along

but ohh well, i thought it was your idea
my bad

anyways
druids BG's for FM's are ok
as Rycalawre(sp?) or Brihentin(sp?)

i just want to remove the chariots after all

Skoran
07-02-2009, 00:55
Try this havok
[QUOTE=Watchman;1472200]Right, here goes.

1) Backup your original export_descr_unit.txt.

2) Open export_descr_unit.txt.

3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

4) Replace the entry with the following:

type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer officer_celtic_standardbearer
mount_effect horse +1, camel +1, elephant -3
attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation 0.7, 1, 1.8, 2.6, 4, square
stat_health 1, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr spear
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2720, 0, 80, 130, 2720
ownership britons, slave

I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case


I tried this (also deleted map.rwm) but my bodyguard are still chariots. When I open the txtfile again it changed back :(. Tried it multiple times.
Anybody has a fix?

Watchman
07-02-2009, 01:06
...you're not using the trivialscript to start the game, are you ?

Skoran
07-02-2009, 01:33
Sorry for being such a noob but: Trivialscript?

I start the game with my EB shortcut, I press continue campaign and start the EB background script.
I also tried a new campaign but I still have chariots

Skoran
07-02-2009, 17:03
When I look at the shortcut I use to start the game it refers to the trivial script. But how can I start it without that script so this works?

Watchman
07-02-2009, 17:45
That's what I figured. Y'see, the trivialscript loads a "clean" EDU from the backup folders depending on if you choose to start the game as MP or SP (or somesuch; I've never used the damn thing myself, so I don't know the details).

To get around this, use a shortcut with a target line
"[RTW folder path]\RomeTW.exe" -mod:eb -show_err- that should do it.

Skoran
07-02-2009, 18:53
Still doesnt work. Here's what I did:

So I go to my Rtw/EB/data folder

Then I hope export_descr_unit.txt and replace

;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, horse -2
attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
formation 7, 9, 15, 15, 2, square
stat_health 2, 2
stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
stat_sec_attr ap, launching, area
stat_pri_armour 7, 13, 4, flesh
stat_sec_armour 10, 7, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 16, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1675, 0, 20, 196, 1675
ownership britons, slave

With this:

;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer officer_celtic_standardbearer
mount_effect horse +1, camel +1, elephant -3
attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation 0.7, 1, 1.8, 2.6, 4, square
stat_health 1, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr spear
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2720, 0, 80, 130, 2720

Then I make a shortcut to my RomeTW.exe and add -mod:eb -show_err
So now my shortcut is:
"C:\Wim\Games\Rome - Total war\RomeTW.exe" -mod:eb -show_err

When I start the game and it loads (first screen) I get this error:

Script error in eb/data/export_descrr_unit.txt, at line 2090, column 33
could not find officer battle model for unit type celtic chariot cidhainh bodyguards

What the hell am I doing wrong :inquisitive:

Watchman
07-02-2009, 19:10
You *did* leave the "ownership britons , slave" line at the end intact, did you ? Line 2090 would seem to be that one, and yeah, stuff ought to get screwed up bigtime if the faction's general unit lacks the appropriate ownership...

Skoran
07-02-2009, 19:29
Yes I did. Copied it wrong here, sorry.
So thats not the problem

Watchman
07-03-2009, 00:57
Huh. Beats me then - it worked just fine when I tried it. :confused:

Random side note - that looks like one dated set of stats you're using for the Rycalawre. Are you using 1.2 ?

Skoran
07-03-2009, 01:07
Yes I use 1.2

Now that you say it, I used a linked in this thread:https://forums.totalwar.org/vb/showthread.php?t=81687&highlight=bodyguard

Goes way back to 2007 :laugh4:, woops.
How should the stats be now?

Watchman
07-03-2009, 01:10
Well, this is what the Rycs look like in my backup EDU:
;72
type celtic infantry rycalawre
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 798, 80, 130, 3193
ownership britons, slaveMost likely CTD culprit bolded and underlined.

Skoran
07-03-2009, 01:26
So now I changed


;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, horse -2
attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
formation 7, 9, 15, 15, 2, square
stat_health 2, 2
stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
stat_sec_attr ap, launching, area
stat_pri_armour 7, 13, 4, flesh
stat_sec_armour 10, 7, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 16, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1675, 0, 20, 196, 1675
ownership britons, slave


To this:



;18
type celtic infantry rycalawre
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 798, 80, 130, 3193
ownership britons, slave

When I now start the game (without trivialscript) I get this error:

Generic error:

DATABASE_TABLE error found: ids must be unique, non-unique entry celtic infantry rycalawre found in file eb/data/export_descr_unit.txt

Watchman
07-03-2009, 13:36
That's because it needs to look like this:

;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy, general_unit
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 0, 80, 130, 3193
ownership britons, slave
Pay attention to the details, young Grasshopper.

Skoran
07-03-2009, 20:56
It finally works :D!

Sorry for being such a pain in the ass, I understand nothing of the EB of RTW code :p.
Thanks for all your efforts man, have a balloon for the trouble :balloon:

Watchman
07-04-2009, 21:16
Np. Have fun. :balloon2:

tls5669
07-12-2009, 12:49
I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.


Boudica used chariots against the Romans in 61 AD. But I AFAIK they were used to get men to the line quicker, I think they dismounted and fought on foot, not sure though.

A Terribly Harmful Name
09-19-2009, 06:58
Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:



unit celtic chariot cidainh bodyguards
event maxdist 140
folder eb/data/sounds/Gallic/units
Cidainh.wav ---> Rycalawre.wav
group
end

Don't know if it is savegame compatible. Keep a backup just in case.

Blooo
02-10-2010, 23:15
Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit :inquisitive:

::edit:: Oh great, what a necro post sorry, meant to post it in this (https://forums.totalwar.org/vb/showthread.php?81687-Casse-Generals-As-Infantry)thread.

::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.

Dram
03-13-2010, 02:09
That's because it needs to look like this:

;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy, general_unit
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr light_spear
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 0, 80, 130, 3193
ownership britons, slave
Pay attention to the details, young Grasshopper.

Keep in mind that other general infantry such as the greek and german bodyguard have their numbers set as 20.

Dram
03-13-2010, 02:59
This is what I used... I dont like units that have both spears and swords because they tend to use whatever the hell they want regardless of whether theyre fighting infantry or cavalry and dont put away their spears even if I alt-click. So I removed the spears. The swords have much higher lethality so it makes more sense to use them. Same amount of soldiers as other infantry bodyguards.


;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 20, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy, general_unit
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 0, 80, 130, 3193
ownership britons, slave

Hannibal Khan the Great
03-19-2010, 01:41
I actually like it. To me it looks more realistic, and most of the time it doesn't happen to enough men to make a difference.

sephwhite
07-14-2010, 20:51
Hello,

I've been a fan of EB for quite some time (since v0.7) and regularly read the forum so would firstly like to say that I absolutely adore this modification. However I've never joined the forum for some reason so this is my first post. Even after playing Medieval and Empire I am drawn back to EB due to the content.

I've played campains as most factions but always avoided casse due to now liking the chariot units in RTW.

I would like to change the Casse general units as others have done. After editing the "export_desc_unit" file , deleting the map.rwm and creating a shortcut "[rome folder]\RomeTW.exe" -mod:eb -show_err" so the trivial script is not used as described in above posts when loading a casse campain the generals units are still chariots.

Would someone please be able to help me with this issue.

Ludens
07-15-2010, 19:18
The bodyguard units of starting generals are determined by descr_strat.txt . Altering the EDU only changes the bodyguards that new generals get. Don't forget to delete map.rwm again.

Welcome to the .Org, and to EB, BTW. ~:wave: