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View Full Version : Changing Auto-Resolve strength of units?



SotK
12-23-2008, 00:28
Hi,

I'm making a small mod, and need to be able to change the effectiveness of a unit in an auto-resolved battle. I presume that this is possible, since elephants are obviously better than peasants and the game takes this into account in an auto-resolve situation.

What I basically need to do is make it so that certain boats are very poor in battle. I have tried reducing all their base stats in the EDU but this has no effect on how they perform in auto-resolve. Anyone know how to do this?

Alternatively, if anyone can think of a way to get boats to spawn properly and then disappear when a faction hordes, that would work too :).

Thanks in advance.

Aradan
12-23-2008, 12:16
Check the "Balancing auto-resolve" section, near the end of this post (https://forums.totalwar.org/vb/showpost.php?p=1614076&postcount=1).

SotK
12-23-2008, 17:37
Thanks :)