View Full Version : Getting rid of the giant trees
Centurio Nixalsverdrus
01-26-2009, 04:16
:elephant: Normal trees at last! :elephant:
What do you mean by "Normal trees at last!"?
I have edited the map_climates.tga file (which determines the vegetation of a tile in the EB main campaign) to get rid of the annoying giant California Redwood Trees. These were loaded into a battle or settlement-on-battlemap-view when the tile in question had the dark green "alpine" colour. To get rid of these, I changed every single tile with this colour to either northern European (dark orange) or lower mountainside (yellow) colour.
before:
https://img144.imageshack.us/img144/2820/ebmapclimatesoriginalxm2.png (https://imageshack.us)
after:
https://img194.imageshack.us/img194/4607/ebmapclimates.png (https://img194.imageshack.us/my.php?image=ebmapclimates.png)
What do I have to do to make it work for me?
1. Download it from here: map_climates.tga from Axifile (http://www.axifile.com/?6256200) or from here: a mirror powered by Ferromancer (http://www.freeformatics.com/system/0000/0050/Remove_Giant_Trees.zip)
2. Make a backup of your .../EB/Data/world/maps/base/MAP_CLIMATES.TGA file and better also of your map.rwm in the same folder
3. Copy the new file you just downloaded into the above mentioned place and say "Yes" to overwrite
4. Delete your map.rwm (same folder - remember, you have just made a backup)
5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "
6. Start EB via that shortcut, start a campaign, and quit the game
7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again
8. Enjoy your battles now, regularly starting the game from Trivial Script.
I have an incredibly epic campaign going on at the moment, is it savegame compatible?
Yes, it is. Of course I take no responsibility for any damage that might happen to your PC / EB-install / ongoing campaign though.
Thank you Pobs for bringing this up and the work you too did on this matter.
Hi CN,
glad its working for you, and thanks for the idea of using the climates map, good collaboration I would say :2thumbsup:...
Laza,
the climates map will only work if used in conjunction with the trees folders I sent you earlier I think.. I will check the forests in the sweboz area in my game and see if I still have some trees in there too...
cheers,
Pobs
Ive got no luck with ur tree files.
I think i keep waiting for eb II and hopefully small well ordered little trees. :juggle2:
Centurio Nixalsverdrus
01-29-2009, 00:23
Did you try my map, Laza?
If not, try it and start an Arverni campaign and look at the battlemap-view of Gergovia, or of Mediolanum for the Aedui. I'm not sure or I don't think even that the custom battlemaps have something to do with the climates map.
TheStranger
01-29-2009, 22:31
Today I had a very disappointing battle in these large and dense forests. The enemy army routed, but I didn't win, because there were single units stuck in the trees and they also weren't visible on the minimap, because the unit fled already from the battlefield. So I had to search the hole map for a few single units...
My question is: are these changes savegamecomaptible? I don't want to try it, because I don't want to crash my campaign, which is running very stable at the moment. But these maps are a real pain :/
Centurio Nixalsverdrus
01-30-2009, 00:09
My question is: are these changes savegamecomaptible?
Yes. Remember that I don't take any responsibility for the health of your campaign.
TheStranger
01-30-2009, 08:51
Sure ;) I'll test it when I've finished my current campaign:yes:
Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.
Centurio Nixalsverdrus
02-04-2009, 00:53
Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.
I have thought of making a new thread about this in the unofficial mod place too. I think I'll make a map where I will have removed all the alpine colour, also that of Scandinavia and the mountainsides around the world. Yes do it if you like to. :smiley:
Moved it. You may want to make a tga file to make it easier for people to use it.
Centurio Nixalsverdrus
02-05-2009, 23:49
Moved it. You may want to make a tga file to make it easier for people to use it.
Great bovi. I have edited map_climates.tga again to get rid of all the trees everywhere around the world and uploaded it to AxiFile.
See the first post now for download and also for a step-by-step guide how to use it.
Dutchhoplite
02-06-2009, 14:06
Errrr....i don't understand how to do the shortcut part :embarassed:
Maion Maroneios
02-06-2009, 14:50
Great stuff, Centurio! I'll try this ASAP:yes:
Maion
Centurio Nixalsverdrus
02-06-2009, 23:16
Errrr....i don't understand how to do the shortcut part :embarassed:
You make a shortcut to RTW.exe and add "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne to it. Click OK, and then start EB via that shortcut. You need to do this to get a new map.rwm file.
@Maion:
Let me know if it works.
many thanks man, great work
jhhowell
02-21-2009, 21:25
Thanks, this is extremely helpful! :2thumbsup: Works fine with my campaign thus far.
NickTheGreek
02-27-2009, 20:20
When i try and download the file from Axfile it says type in file ID, whats that?
Mediolanicus
02-27-2009, 21:12
Strange, the axifile link works perfectly for me.
I get the right page and the download is generated.
Great work Centurio Nixalsverdrus! I've been using your alteration for some time now, and I'm very happy with it.
A Terribly Harmful Name
02-27-2009, 21:35
Oh my God, thank you! Now once and for all I'll be able to play as Gauls without fear.
Furthermore it is my firm belief that the Hellenistic Suine must be razed from the ground and their survivors boiled alive to free us from their putrid stain on the earth once and for all.
Centurio Nixalsverdrus
02-28-2009, 00:27
When i try and download the file from Axfile it says type in file ID, whats that?
I don't know, try it again later perhaps?
Also you could just save the below map in the first post, and then convert it into .TGA with Irfanview for example.
Glad it works for you others. :smiley:
NickTheGreek
02-28-2009, 14:44
Hey Centurio I finally got it working, cheers man its good to be able to actually fight forest battles :2thumbsup:
Mithick666
03-03-2009, 03:14
hola centurio i am playing EB with BI how do i create a shrt cut to get my new map.rwm file:help:
Centurio Nixalsverdrus
03-03-2009, 19:16
I don't use BI.exe, so I don't know exactly. Try this though:
\YourBI.exe" -mod:eb -nm -show_err -ne
Right click on your BI.exe, chose "create shortcut". Right click on your shortcut, chose settings (whatever the last entry is), and then make the target look like the blue line above. "YourBI.exe" is probably not the name of your real BI.exe, mind you. Hope it works, if not better ask someone who knows.
I'm not sure how to start EB via the shortcut. I managed to modify the target but after starting a new campaign in EB and replacing the map.rwm file, I still have the giant trees in my current Getai campaign.
How should I open EB with the shortcut so I get the proper map.rwm? Thanks in advance!
Centurio Nixalsverdrus
03-07-2009, 23:32
Can you once start an Arverni campaign and look at Gergovia or at Mediolanum with the Aedui?
I started a new Arveni campaign and viewed Gergovia on the battle map. Still the giant trees.
Centurio Nixalsverdrus
03-08-2009, 04:20
OK, I wanted to check if I had forgotten a tile somewhere in the Carpathians maybe, but obviously not. I would advise you to carefully repeat every step that I mentioned in post #1. Normally that must do the trick. :shrug:
OK, but I need help with #6 in your instructions. How exactly do I open EB with the shortcut that I make instead of the normal RTW.exe? I believe that the first time, I just ran EB with the regular RTW.exe and that's why I didn't get a new, proper map.rwm.
Thanks for your help so far.
Centurio Nixalsverdrus
03-08-2009, 19:14
4. Delete your map.rwm (same folder - remember, you have just made a backup)
That's important, because you need the game to generate a new one.
5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "
Right click on the normal RTW.exe, choose "create shortcut". Right click on this short cut, choose the last entry "properties" or whatever in English, then edit the target line as quoted above in blue, that means the part behind the hyphens.
6. Start EB via that shortcut, start a campaign, and quit the game
Yes, start it with this shortcut! Start a campaign and take a look at Mediolanum or Gergovia, you should see the small trees by then.
7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again
After quitting again, you'll notice the new map.rwm in "world/maps/base". Copy it over to "sp game edu backup", so that you can start EB with trivial script.
Oh, geez, what a dunce I am.
"Start EB via that shortcut"
I never thought of actually opening the shortcut. I thought I had to modify EB's properties or whatnot. :shame:
So, thank you Centurio Nixalsverdrus! I will redo your instructions completely and then post if they work.
Mediteran
03-21-2009, 03:08
does this work with the trivial script? because the shortcut seems to be different there?
Centurio Nixalsverdrus
03-21-2009, 05:18
I'm not sure if I fully understand what you mean. The difference between the shortcut for Trivial Script and the one for starting EB without Trivial Script is, of course, on purpose. It was invented to circumvent the Trivial Script. Once you have generated your new map.rwm, use Trivial Script again.
Mediteran
03-21-2009, 11:38
i was asking because in the first post it says i need to change the shortcut, and start eb via that one so i wasn't sure :)
EDIT: oh i think i get it, so i make the shortcut you posted in the first post, start and generate map.rwm, then quit and i can start with trivial script again?
oh and i am also using the eb1.2 mini mod pack with RS textures which changes the map, is it compatible with that one? ( i noticed it changes only the aerial map files, so i guess it should be compatible)
sorry for all the questions, just dont want to mess something up :)
Centurio Nixalsverdrus
03-21-2009, 21:29
EDIT: oh i think i get it, so i make the shortcut you posted in the first post, start and generate map.rwm, then quit and i can start with trivial script again?
Exactly. I altered point #8 of the user's guide to explicitly pointing that out.
oh and i am also using the eb1.2 mini mod pack with RS textures which changes the map, is it compatible with that one? ( i noticed it changes only the aerial map files, so i guess it should be compatible)
I have no idea since I don't use them. I would be highly surprised if it was incompatible though. My little modification does nothing but changing the distribution of vegetation around the world. It doesn't add anything new.
Mediteran
03-22-2009, 14:55
thanks, i installed and everything seems to be working fine:2thumbsup:
Superb work ! Fighting battles where you cannot get anything but a "ground level" view, is a) very annoying and b) tactically impossible...:furious3:
Great fix:)
Centurio, your dload link no longer works...Pls reup...
Centurio Nixalsverdrus
06-08-2009, 18:57
Thanks for the hint, fixed this - seems that the download link expire after 30 days without download.
Obviously too many people are content with the giant trees. ;)
I also updated the picture "after". Alternatively you can save it and convert it into .tga.
Question. Would this be compatible with the RS campaign map textures?
Centurio Nixalsverdrus
06-11-2009, 03:03
Question. Would this be compatible with the RS campaign map textures?
Well, make a back-up and try it, then you could post the result. :)
Mediolanicus
06-11-2009, 11:50
AFAIK it works.
I use the RS textures and your bug-fix and all giant forests seem to be gone.
Twigvest
07-04-2009, 11:16
I cannot get this to work. When clicking on "EB Main Campaign" i get the message "Please select an item from the list"
I am using the Rome-ALX.exe, since i cannot start the mod with Rome.exe due to various other mods installed. Is this the problem? how do i get around it?
Edit: I should probably clarify that this is in the stage where you use the custom shortcut to generate the new map.rwm file.
Centurio Nixalsverdrus
07-04-2009, 19:28
I don't use alex.exe, but I suggest you take a closer look at step 5 of my guide. The shortcut to EB without trivial script has to point to the .exe you use.
Edit: Tell me then if it works, than I can explicitly state that in the guide on post #1.
Tyrfingr
07-04-2009, 23:15
I also uses Alex.exe and doesn't seem to work...no new map.rwm file is created...
Twigvest
07-05-2009, 08:25
Damn it. Looks like I will have to battle those Gauls on the defencive and pick my battles in nice open spaces among those damned giant trees. Thankfully those trees dont cover all of modern day france, so my aggressive roman expansion won't be too affected.
Centurio Nixalsverdrus
07-05-2009, 18:40
Well, I'd suggest you to just try exchanging the map_climates.tga, deleting map.rwm and starting normally.
Watchman
07-06-2009, 23:30
That worked fine for me, certainly. Gotta admit - I could live with the GIANT TREES, but the downscale *does* improve ergonomy quite noticeably. Kudos.
Centurio Nixalsverdrus
07-07-2009, 00:08
That's nice to hear from a respected member like you!
Saludos, I won't help the next two weeks (vacation). :smash:
Ferromancer
07-13-2009, 02:26
I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
Centurio Nixalsverdrus
07-21-2009, 17:16
I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
That's great to hear, I'm humbled. :shame: :beam:
MerlinusCDXX
07-22-2009, 00:19
Quick question. I already have a "notrivial" shortcut for EB ( I use it when starting via trivial does unexpected stuff to my campaigns, sometimes it helps me to outmaneuver CTDs...weird, but it works), can I just start with that or do I need to make a new "notrivial" shortcut?
Mouzafphaerre
07-22-2009, 11:16
I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
.
Has it been included with the installer yet? :jumping:
.
Ferromancer
07-22-2009, 13:13
.
Has it been included with the installer yet? :jumping:
.
It's been there for about a week I think. Click the link in my sig.
Mouzafphaerre
07-23-2009, 01:02
.
Thanks sir! :bow:
.
Centurio Nixalsverdrus
07-23-2009, 12:54
Quick question. I already have a "notrivial" shortcut for EB ( I use it when starting via trivial does unexpected stuff to my campaigns, sometimes it helps me to outmaneuver CTDs...weird, but it works), can I just start with that or do I need to make a new "notrivial" shortcut?
Why not try it?
Darth Stalin
07-25-2009, 01:07
The problem is that I can't download the file from AxiFile... - the DL link is not being generated
EDIT:
forget about that - I've DL-ed the latest EB for BI mod, installed in temporary folder and took the map_climates.tga file from there, then uninstalled/removed the EB for BI...
Ferromancer
07-25-2009, 01:32
The problem is that I can't download the file from AxiFile... - the DL link is not being generated
Centurio, would you like me to host a mirror of your file?
Centurio Nixalsverdrus
07-26-2009, 01:15
The Download link works fine for me.
Honestly I've got no idea what such a mirror is. Does that have something to do with torrent or so? I don't know what torrent is as well... I never use that.
Ferromancer
07-26-2009, 02:31
The Download link works fine for me.
Honestly I've got no idea what such a mirror is. Does that have something to do with torrent or so? I don't know what torrent is as well... I never use that.
Mirror is internetspeak for "backup download link". It wouldn't be a torrent, it would be hosted on my webserver, which should stay up, doesn't have ads, doesn't make you wait in line, etc.
Centurio Nixalsverdrus
07-27-2009, 20:04
Thanks Ferromancer, a download possiblity via your mirror has been added.
Ferromancer
07-28-2009, 02:57
Thanks Ferromancer, a download possiblity via your mirror has been added.
I'm glad I could help.
So from what Watchman said, I gather with Alex it doesn't generate a new map.rwm but it still works fine?
Centurio Nixalsverdrus
08-07-2009, 20:27
I can't answer this. Try it out.
If ever somebody would try my or other members' suggestions and post their experiences here afterwards, it would really help.
Watchman
08-07-2009, 21:44
So from what Watchman said, I gather with Alex it doesn't generate a new map.rwm but it still works fine?:huh: What I said ? Alex ? I play with BI.exe you know...
This mod is great, it really changed my life:laugh4:
Centurio Nixalsverdrus
08-08-2009, 18:32
This mod is great, it really changed my life:laugh4:
I ask people (people that keep on bothering me with their stupid questions that any sane person will find himself unable to answer in a decent way) to try it out and then post their experience - whether or how it works or not. Honestly, what do you think? You won't have to use your brain and I will instead do the work while you don't give a dime about getting this to work?
I won't answer those stupid questions any more, if you are too stupid to just follow my extremely detailed user guide in post #1 (https://forums.totalwar.org/vb/showpost.php?p=2117669&postcount=1), it's plain your problem. Retardedness such as this won't be babysat in RL, why do you think it would by me?
Mouzafphaerre
08-15-2009, 01:06
.
Easy mate! ~:grouphug:
Your mod is a marvel. Thanks to it I feel I'm playing EB to its full potential. The silent majority do appreciate your work. Just ignore the rest, unless they state a problem, report a bug, suggest an improvement etc.
:2cents:
.
Centurio Nixalsverdrus
08-15-2009, 01:41
.
Easy mate! ~:grouphug:
Your mod is a marvel. Thanks to it I feel I'm playing EB to its full potential. The silent majority do appreciate your work. Just ignore the rest, unless they state a problem, report a bug, suggest an improvement etc.
:2cents:
.
Thank you Mouza!
I don't use BI or Alex.exe and thus I cannot, by the nature of things, give any thoughtful counsel on how to use my tiny little mod with it. So it requires from the employer a little amount of reflexation and also insight into the structure of his EB-install.
And when I politely ask people that they - who are supposed to have done it by then - briefly comment on if it worked, how it worked, if they encountered difficulties or whatever, you get a big fat yawning nada. Which is why the comment in post #65 just made something in my head explode. Enough is enough.
So I can help you if you are computer illiterate and ask politely. Yes I will do that. But I won't nurse little parasites that expect daddy Nixalsverdrus to present them the solution to their problems on a silver tableau.
~ Centurio
Has anyone with the Alex.exe gotten this to work?
Raygereio
09-05-2009, 19:52
Has anyone with the Alex.exe gotten this to work?
o_O? Why wouldn't it work with alex.exe? To answer your question; yes me.
Also, I have no clue what Rabhadh in postnr 62 is talking about: alex.exe generates a new map.rwn just like the other .exe's.
o_O? Why wouldn't it work with alex.exe? To answer your question; yes me.
Also, I have no clue what Rabhadh in postnr 62 is talking about: alex.exe generates a new map.rwn just like the other .exe's.
What did you put for your shortcut? I can't get that one part to work :dizzy2:
Edit: Nevermind I got it to work, turns out I had everything right except I had to continue a campaign instead of starting a new one.
applebreath
11-07-2009, 03:26
Thank you so much for this mod.
The huge trees was starting to make me not want to play certain battles manually. I really have no idea why EB has huge trees in the first place. When you move your troops by a "birds eye" view, it makes no sense to have trees that block almost all of that view. Meaning it is hard to see or move anything without a very long "micro-managed" battle, which is such a waste a time. Add in that the trees can be buggy with troops moving around and I'm at a loss as to why EB didn't fix this.
I play with many "mini" mods, I'll list what I have installed and the order down below. I also use alex.exe. The only change to your instructions that I had to make was to change the end of the target line, of my alex.exe (RomeTW-ALX) shortcut, to the following: -mod:eb -show_err -nm -noalexander
The rest of your well written instructions I followed to the letter. It works smoothly.
Thank you,
Apple.
For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack (3.1) > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod
(I've also modded the Roman reforms to happen sooner - I roleplay that I would do things better than the Romans did, :))
-The only thing missing is a 12 turns per year mod and a better AI (which is something that can't be improved much, because of the engine).
Centurio Nixalsverdrus
11-07-2009, 21:43
I very much appreciate your detailed feedback. :yes:
Recently came back to EB, loving it, and now am loving it even more. Thank you for this, Sweboz was nearly unplayable. Huge forests of coast redwoods that are 2 feet apart...
thank you!
siruso
TheStranger
11-29-2009, 09:48
I'll try it on my next campaign, which will probably with the Sweboz. I had installed the mod and the EB quotes and got random CTD and I thought that it was caused by that mod (I use Alex.exe and I couldn't start a new campaign). But then I read that antoher user had the same problem and that it was caused by the EB quotes, which had some lines missing and so causing troubles.
Salahedin
01-23-2010, 16:17
I've just tried this one, and it's working fine.
Very easy to install even for a non-native english barbarian like me ^^.
Thanks a lot!
Sticky?
anyone notices that (i have the 1.2 minimod pack) and there is snow on persia? is that correct? or is there a problem with it?
SwissBarbar
03-26-2010, 23:47
Dear Centurio
This mod seems to be very great. Unfortunately a problem occurs when I want to install it. I made the shortcut ("C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne) as you said an can start the game (it will start not in Fullscreen, but in a smaller window... ist this normal? I tried several times). I start a campaign, quit and then go back to the certain folder. But there is no new map.rwm - file. In fact, there is still no map.rwm -file at all, since I deleted the old one, as you wrote. I tried again, this time activating the script in the new campaign and finishing the first turn. Still no file.
What am I doing wrong? I am not using BI or Alex.
Greetings SB
SwissBarbar
03-27-2010, 09:11
Update: I started a new campaing via the shortcut and played 7 or 8 turns with the script on. Now the game really has generated a new map.rwm file. I copied this into the .../EB/sp game edu backup folder (copy = after that it still exists in the /base folder) and started the game as I usually do. Unfortunately the game would crash whenever I try to load a savegame or start a new campaign
Centurio Nixalsverdrus
04-08-2010, 18:03
Well, have you followed all the steps described in post #1 meticulously? Out of the bat I have no idea what could be the problem.
SlickNicaG69
06-03-2010, 20:46
Hey Swiss are you running Windows 7 64 bit? I'm running the same thing, have followed all the instructions carefully (including d/ling the .tgf file twice), loaded it up after not saving/saving/loading script/not loading script and I still see no difference - there is no file generated after quitting. Maybe that has something to do with it...
However, what exactly is the definition of "smaller" trees? I am not familiar with the landscape and can't recall exactly what a redwood looks like...
Hi, I'm running the game using the Alex.exe which means i don't use the EB Single Player script to start the game. I instead have to use a RomeTW-ALX.exe - Shortcut which the following start in commands -mod:eb -show_err -nm -noalexander (probably not relevant but that's how I start the game).
I simply replace the climate file, deleted the map.rwm (after backing them up) and then started the game up using my regular short cut, the game took a little longer to start, I then started a new campaign (again it took a little longer) and then tested it with one of the suggested settlement and saw no huge trees so i guess it work. Loaded up my save game and in the 2 battles I've had East Gaul there have been no huge redwoods.
Would i be right in guessing that the EB Single Player script automatically uses the map.rwm in the /sp game edu backup which is why you have to make a Rome.exe short cut and start the game up with the added start in commands stuff so the game generates a new map.rwm which you then use to replace the standard one in the /sp game edu backup folder.?
That sounds right, although I am not 100% sure if map.rwm is generated upon starting the game or when starting a new campaign.
That sounds right, although I am not 100% sure if map.rwm is generated upon starting the game or when starting a new campaign.
If you delete the map.rwm the game will generate a new one based on number of files. I'm guessing the EBTrivialScript.exe copies the backup one into the EB folder, which is why you need to start up EB without using it.
It took me about 2min to remove the big trees using the alex.exe as i didn't have to worry about starting a new campaign and then replacing the map.rwm the single player back up one.
Captain Trek
10-25-2010, 02:39
I invaded the Getai homeland as the Sauromatae not so long ago and wound up fighting a battle on a map with these rather large trees that were so close together that it was entirely impossible to see my units through them when I zoomed out. Luckily, I was on the defensive and able to set my army up in a conveniant little clearing, so I won the battle. Tell me, are those trees the California Redwoods that this mod removes?
Nirvanish
03-05-2011, 03:04
Sorry for a bit of grave digging but has anyone on a windows 7 64bit os been able to generate a new map.rmw? The mod worked perfectly until i reinstalled my new os.
Sorry for a bit of grave digging but has anyone on a windows 7 64bit os been able to generate a new map.rmw? The mod worked perfectly until i reinstalled my new os.
Yes. But sorry, I can't remember exactly how (it was back in April). I do remember it took some perseverance, but it works fine for me now, so it can be done
Nirvanish
03-20-2011, 22:48
Well thanks for letting me know that it can happen. I guess its time to start messing with stuff.
Well thanks for letting me know that it can happen. I guess its time to start messing with stuff.
Make sure the game is installed outside of protected folders, such as program files. These files won't allow programs to create or change files without administrator rights. I have Win7 64bit and I have no trouble recreating map.rmw
Foot
danio43us67
01-11-2012, 16:20
Is this mod compatible with the City Mod? Thanks for the reply
Scratch that, got an answer from jirysys:
IIRC, you only have to do the whole "delete the map.rwm" process again. But they will work together.
~Jirisys ()
Mindblank
03-31-2012, 17:23
I'm interested in this mod, but somehow I cannot get it to work. I'm playing EB 1.2 using BI.exe (started my current campaign using RTW.exe and then switched). No other mods. All "offical" 1.2 fixes apoplied. I dowloaded this mod, followed the instructions (I believe) to the letter. My shortcut target reads:
"C:\Program Files (x86)\The Creative Assembly\Rome - Total War - EB\RomeTW-BI.exe" -mod:eb -nm -show_err -ne
First problem: when I try to start a new EB campaign using BI.exe, I don't get the option to do so. From the main menu, I go to "single player", then "EB main campaign", and then I get a pop-up window asking me to "Please select an item from the list." with no list to pick anything from. I've encountered this problem before, so I know it has nothing to do with this mod. So, I'm thinking I'll just start a new campaign using RTW.exe, in order to generate map.rwm, then switch over later to my ongoing campaign using BI.exe (which allows me to load games just fine, even those started on RTW.exe, but I'm sure you all know this...). So I create another shortcut with a target line reading:
"C:\Program Files (x86)\The Creative Assembly\Rome - Total War - EB\RomeTW.exe" -mod:eb -nm -show_err -ne
This time I manage to start a new campaign, then I quit, and check my .../EB/Data/world/maps/base folder, but no new map.rwm file has been generated.
Now, I know I have installed my game in the Program Files (x86) folder, which is not recommended. But then I have also managed to give myself access rights to this folder, which has for instance already enabled me to change the resolution in descr_auto_optimise_options.txt, and also to add new music to the game. So I'm thinking this should not be an issue. Or should it? I have read through the 3 pages of this thread thoroughly at least twice but cannot find any hints to put me in the right direction for a solution.
Any help is clearly welcome...
Mindblank
04-09-2012, 18:37
I fixed my own problem.
I had almost lost a battle to the timer where the enemy retreated, but a few of their troops were blocked by trees and therefore could not leave the battlefield. Because I was the attacker, I would have lost the battle had at least one enemy troop been left on the battlefield after the time limit. It is frustrating to look for such troops blocked between two giant trees where you basically can't see anything because of the reduced visibility. Anyways, this gave me renewed interest in addressing the giant tree problem so I just went through the steps of this mod again. I'm thinking I must have used the wrong .../world/maps/base folder the first time, because this time it worked fine.
Many thanks to Centurio Nixalsverdrus for your modding and for sharing this with the community. Much appreciated!
Heracles
03-28-2014, 14:47
No download links work please...
Treeeeessss
Divinephyton
05-16-2014, 19:22
+1 I'd like a working download link seperate from Jirisys' megamodpack, because that one causes too much ctd's for me
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