View Full Version : Breakaway Colonies?
sbrengard
02-28-2009, 22:32
Please forgive me if this has been answered already ... I was unable to locate. :help:
During a normal campaign, will colonies have the ability to split with thier contolling power?
Sir Beane
02-28-2009, 22:33
Yes. The colonies in North America already start partially seperate from their controlling factions as they are Protectorates.
The USA, Mexico and possibly others are emergent factions created when a colony revolts. :2thumbsup:
Noncommunist
02-28-2009, 23:53
Do you have any idea if the Indian colonies would be able to be protectorates? And would any colonies in North America have to be protectorates? Or could the colonizer be able to have territories under direct control?
Sir Beane
02-28-2009, 23:57
Do you have any idea if the Indian colonies would be able to be protectorates? And would any colonies in North America have to be protectorates? Or could the colonizer be able to have territories under direct control?
Apparently Britain can take direct control of its NA protectorate if it drives out France and the Cherokee. Theres been no word on whether Indian colonies are protectorates, probably not though.
I'm hoping that the 13 Colonies -> United States script (if there is one) will still work if one chooses to edit the descr_strat and play as the 13 in the main GC. Choosing when, how, or if to break off will make the campaign pretty interesting.
I really hope it's the same deal for New Spain -> Mexico, or is New Spain even a seperate entity from Spain?
A Very Super Market
03-02-2009, 03:16
You do play as the 13 colonies in the GC.
CA said so.
I always assumed that you could before but I've read things that seem to discount that. I guess we'll have to see. At any rate, descr_strat is always there waiting to be molested.
A Very Super Market
03-02-2009, 03:47
I think they announced somewhere that completing the Road to Independance campaign unlocks you Amis.
It just opens up a tutorial campaign about the American Revolution, totally seperate from the main GC.
Sir Beane
03-02-2009, 12:51
New Spain seem to exist at the start.
Completing the Road to Independance dumps you in the main campain playing as America, with about 30 years to go before the game ends.
Polemists
03-02-2009, 12:57
I guess sixty turns isn't bad, espically when you get the other 140 turns as scripted in depth campaign events.
Still would have been nice to have some more time playing around till the end.
Though I think the devs said at end you can keep playing, but the game just never goes beyond 1799.
At least that's what i'm hoping for :2thumbsup:
pevergreen
03-02-2009, 12:58
Thirteen Colonies. One Man and his fight to be the fastest of them all...This summer, AskThePizzaGuy in....Empire: Total Rush. Watch as he has thirty years to take every province in the playable world. See exploits, cunning moves and plain ballsy attitude as one man throws it all on the line for virtual glory.
Polemists
03-02-2009, 13:38
Yea considering at the start you probably only have one fleet, some exploits indeed are going to be needed :laugh4:
Sir Beane
03-02-2009, 14:58
Yea considering at the start you probably only have one fleet, some exploits indeed are going to be needed :laugh4:
I don't know, AskThePizzaGuy is a one man army. Even with one fleet Empire won't know what hit it...
New Spain seem to exist at the start.
Completing the Road to Independance dumps you in the main campain playing as America, with about 30 years to go before the game ends.
It's the whole world too? Not just a "mini-map" focused on the NA east coast? If so, that's pretty awesome. :2thumbsup:
And if that's the case, for all we know, in "US mode" turns might count for 1/4 of a year instead of 1/2. If not, it's almost certainly moddable.
Sir Beane
03-02-2009, 18:08
It's the whole world too? Not just a "mini-map" focused on the NA east coast? If so, that's pretty awesome. :2thumbsup:
And if that's the case, for all we know, in "US mode" turns might count for 1/4 of a year instead of 1/2. If not, it's almost certainly moddable.
Yep it's the whole world (well as much of it as is in the Grand campaign anyway :2thumbsup:).
You can't believe how relieving that is! I had the impression that it was a small tutorial campaign like Sons of Mars (though on a bit of a larger scale of course), which would have been incredibly lame.
:2thumbsup::smash::thrasher:~:thumb:
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