everyone
03-01-2009, 05:03
it's found in /activision/Rome - Total War/EB/data (or whatever folder you installed EB into)
for example you're looking for Galatian cavalry:
;;;;;;;;;;;;;;;;;;;;;;;;;;;; EB Galatian ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;380
type celtic cavalry lavotuxri
dictionary celtic_cavalry_lavotuxri ; Galatikoi Lavotuxri
category cavalry
class heavy
voice_type General_1
soldier celtic_cavalry_brihentin_remimairepos_lavotuxri_marhathegnoz, 25, 0, 1
mount saddle horse heavy
mount_effect elephant -2, chariot +2
attributes sea_faring, mercenary_unit, hide_improved_forest, hardy
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
stat_pri_attr ap
stat_sec 11, 15, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_sec_attr no
stat_pri_armour 11, 11, 2, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, 0
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 4038, 1010, 60, 90, 4038
ownership slave, egypt, thrace, romans_julii, macedon, numidia, greek_cities, romans_brutii, romans_scipii, gauls, britons, scythia, dacia, germans, parthia, carthage, pontus, armenia, saba, spain, seleucid
the ingame name of the unit is what is stated at "type" which in this case is "celtic cavalry lavotuxri"
so when you type in the create_unit cheat to create the Galatian Cavalry, it would be something like <create_unit Arretium "celtic cavalry lavotuxri" 2 1 1 1>
edit: gah! frontline1994 beat me to it.
everyone
03-01-2009, 07:57
Ok, another question. If i want want to make a unit available to a faction who cant recruit it, what would i have to do? I really need to do this in order for my aar to continue. Thanks to all.
rather off topic stuff to answer your question
files you need to modify/backup:
export_descr_unit
descr_model_battle
export_descr_buildings
there are a few steps:
1: go to EDU and look for the unit, let's take an example again.
For example, I want to make Klerouch Phalanx recruitable for Makedon
;352
type greek infantry kleruchoi hoplitai
dictionary greek_infantry_kleruchoi_hoplitai ; Klerouchikoi Phalangitai
category infantry
class spearmen
voice_type Medium_1
soldier hellenistic_infantry_kleruchoiphalangitai, 60, 0, 1.4
officer ebofficer_hellenic_officer
officer ebofficer_hellenic_standardbearer
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.1, 1, 2.2, 2, 6, square, phalanx
stat_health 1, 1
stat_pri 15, 0, no, 0, 0, melee, simple, piercing, spear, 0 ,0.17
stat_pri_attr long_pike, spear
stat_sec 8, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 6, 7, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 11, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2002, 501, 40, 50, 2002
ownership numidia, romans_julii, thrace, carthage, romans_brutii, slave
under "ownership" I add "Macedon" to make it:
ownership numidia, romans_julii, thrace, carthage, romans_brutii, slave, macedon
2: then you go to descr_model_battle and search for the skin that the klerouch phalanx uses:
; Hellenistic infantry - Kleruchoi Phalangitai
type hellenistic_infantry_kleruchoiphalangitai
skeleton fs_thp_f_spearman_p, fs_fast_swordsman ; combat spear
indiv_range 40
texture romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_julii.tga
texture numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_numidia.tga
texture thrace, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_thrace.tga
texture romans_brutii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_brutii.tga
texture carthage, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_carthage.tga
texture slave, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_slave.tga
model_flexi_m eb/data/models_unit/ebhellenic_infantry_kleruchoi_phalangitai_spw_high.cas, 15
model_flexi_m eb/data/models_unit/ebhellenic_infantry_kleruchoi_phalangitai_spw_med.cas, 30
model_flexi_m eb/data/models_unit/ebhellenic_infantry_kleruchoi_phalangitai_spw_low.cas, 40
model_flexi eb/data/models_unit/ebhellenic_infantry_kleruchoi_phalangitai_spw_lowest.cas, max
model_sprite romans_julii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_romans_julii.spr
model_sprite numidia, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_numidia.spr
model_sprite thrace, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_thrace.spr
model_sprite romans_brutii, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_romans_brutii.spr
model_sprite carthage, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_carthage.spr
model_sprite slave, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_slave.spr
model_tri 400, 0.5f, 0.5f, 0.5f
and you add the line "texture macedon, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_macedon.tga" under "texture slave, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_slave.tga" to make it:
texture romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_julii.tga
texture numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_numidia.tga
texture thrace, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_thrace.tga
texture romans_brutii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_brutii.tga
texture carthage, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_carthage.tga
texture slave, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_slave.tga
texture macedon, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_kleruchoi_phalangitai_sor_macedon.tga
and do the same thing for the model_sprite and add this line under the rest of the model_sprites.
model_sprite macedon, 60.0, eb/data/sprites/hellenistic/ebsprite_hellenistic_infantry_kleruchoiphalangitai_macedon.spr
3. then go to EDB and search for the factions who can recruit the klerouch phalanx and copy the text over to the macedonian barracks and changing the relevant text.
which happens to this chunk of text:
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource B and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource B and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruit "greek infantry kleruchoi hoplitai" 0 requires factions { numidia, romans_julii, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
and you copy it at the back of "building Barracks_K", or more specifically: "city_barracks_K1 requires factions"
oh and change the "numidia, romans_julii," into "macedon,"
4. if you want to see the unit cards, go to EB/data/UI/unit_info and /UI/UNITS and copy the relevant TGA files into the target faction's folder
it takes a while to master but it's easy once you know.
I suppose this has gone rather off-topic now. if you still don't understand you may want to PM me.
Go to the export_descr_unit.txt file for that, theres a bit at the start that tells you what each entry means as well.
;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some
;default attributes and for determining where units go in formation amongst other things
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
; officer Name of officer model. There may be up to 0-3 officer lines per unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of non ridden on animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
; sea_faring = can board ships
; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
; can_run_amok = Unit may go out of control when riders lose control of animals
; general_unit = The unit can be used for a named character's bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to nearby units
; mercenary_unit = The unit is s mercenary unit available to all factions
;
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factorf
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those behind
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears. Phalanx capable units only
; prec = Missile weapon is only thrown just before charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or imperuous. Impetuous units may charge without orders
; training determines how tidy the unit's formation is
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_ownership List of factions and cultures that may have this unit
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.