View Full Version : v 1.2, replicable: savegame switch playing factions bug...
hmm... seems like a silly bug to me. whenever I decide to give my current faction a break and switch to a save-game, all my government type 'structures' are damaged. for example, playing romans, i switched to epiros (that I had played a week ago), all my epiros government types neede repair (except in the starting provinces); i played a few rounds with epiros and switched back to romans: all my roman non-starting province 'government type' structures needed repair...
just to test: i switched back to epiros after playing a few rounds with romans. all my government type structures needed repair (except the starting provinces). smells like a bug to me...
Im pretty sure this has to do with the script not being turned off when you exit to the main menu, if you want to switch to another campaign game, exit RTW first.
Atraphoenix
03-20-2009, 08:27
that is very common as he said above if you do not exit to desktop then re-open EB the goverment buildings are damaged because of game engine.
Yes, and it's not something we can fix.
Ok, thanks, guys. BTW, this does not happen if I open a save-game from the same faction.
On a different note: doesn't the background script get turned off automatically if I open a save-game anyway? If I click on a settlement the advisor guy pops out immediately suggesting the script is off...
The problem is that the game doesn't reset which faction you are when you don't quit the game. So if you load an Epeiros game, then a Saka game, the game will still think you're Epeiros. And whoa, all your governments are Saka, those must be recently conquered so should be damaged.
So there shouldn't be a problem if you load from the same faction?
Atraphoenix
03-22-2009, 09:12
yes you can load same faction without any need to exit the game completely.:yes:
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