HopAlongBunny
04-29-2009, 04:21
First off I have no experience modding RTW or EB; did some minor adjustments to MTW to get PoN and proper offices but that's about it.
I want to modify the expense of some building/port upgrades in EB.
How does one go about adjusting these things in RTW/EB?
Much thanks if anyone can enlighten me :)
V.T. Marvin
04-29-2009, 06:54
Look into ...\EB\Data\export_descr_building.txt file (commonly referred to as EDB).
The costs and construction times can be easily modified by changing the respective values there, as in the example below:
building navy_port
{
levels naval_bay naval_harbour naval_port great_port
{
naval_bay requires factions { greek_cities, thrace, macedon, romans_brutii, romans_julii, romans_scipii, carthage, saba, numidia, egypt, gauls, britons, germans, scythia, spain, dacia, seleucid, parthia, } and building_present_min_level port_buildings port and hidden_resource smallfleet and building_present_min_level government gov4
{
capability
{
recruit "generic ship oneraria" 0 requires factions { seleucid, }
recruit "generic ship transport" 0 requires factions { parthia, armenia, pontus, }
recruit "generic ship baitaz" 0 requires factions { germans, }
recruit "generic ship lemboi" 0 requires factions { greek_cities, macedon, thrace, carthage, dacia, }
recruit "generic ship kerkuroi" 0 requires factions { romans_julii, romans_scipii, numidia, egypt, romans_brutii, saba, }
recruit "generic ship penteconterai" 0 requires factions { greek_cities, macedon, romans_julii, thrace, romans_scipii, carthage, numidia, egypt, romans_brutii, seleucid, saba, }
recruit "generic ship ponto" 0 requires factions { gauls, britons, scythia, spain, }
}
construction 4
cost 1600
settlement_min large_town
upgrades
{
naval_harbour
}
HopAlongBunny
04-29-2009, 08:56
Woooot!
Thank you for the reply~:)
I'll start destroying...er, modifying the game asap!:charge:
edit: worked w/o a hitch; thanks again!
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