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View Full Version : Changing allied general/allied governor traits.



magick
05-01-2009, 05:20
One of the things that I never really liked about EB, and all TW games that i've played for that matter, is that the difference between having a FM within a settlement and not having one is rather extreme. For example, I had recently had a FM who was governing a settlement(forgot the name) for most of his life-time, gaining about 5k/turn. He then died and it dropped to 1k or something, and went up to 2-3k when I got another one in there.

Anyways, the question here isn't why the difference is so bloody extreme, but rather that it's impossible to have enough FM's to govern everything, while also having enough FM's to lead multiple armies.

So, the natural thing to do now is to turn to allied generals/allied governors. The only problem here is that allied governors and generals made from Type 4 governments give you a large hit to settlement happiness rating and the like if they're in anything outside of Type 4 govs.

I was wondering how much work it would take to remove that trait. Specifically, I'm wondering how much work it'll take to get rid of the "impostor" and related traits from allied generals or allied governors who stay in settlements without Type 4 gov's. Would it require me to dozens of traits and edit dozens more to get it working right, or can I just get rid of all impostor traits and related traits, and it will work fine?

If it doesn't take much work, would anyone be kind enough to point me in a general direction so I don't go screwing things up left and right?

And these changes will not work in a current save-game right?

Thanks for the help!

Aemilius Paulus
05-01-2009, 13:27
And these changes will not work in a current save-game right?

Thanks for the help!
All those changes would be made to EDCT (export_desc_character_traits) and those changes, alas, are not save-game compatible. If you still wish to go on, I can tell you how, but if you need them to be save-game compatible, then you cannot make them now.

magick
05-01-2009, 16:31
It's fine if it's not save-compatible, as I can use it in later games.

Thanks for the help =D

Aemilius Paulus
05-01-2009, 22:41
Well then, you can either delete all mentions of the imposter trait, or better yet, change its effects, which is much easier. Tell me what you want to do, and I will edit the EDCT accordingly, and then upload it for you. I can also tweak other traits as well. Doing it myself will be easier then giving you instructions, since you seem to be a modding novice. Then again, it is really easy. I suppose you can simply Ctrl+F and delete all mention of imposter, the trigger for it, and the main trait entry.

magick
05-02-2009, 00:11
Can you tell me which files that I have to change? I can probably do it myself, i'm just hesistant to do a sloppy job because it may take more than one file-edit to get what I want.

magick
05-02-2009, 03:15
Since I don't want to clog this forum up, i'll ask a couple more questions that I have here.

1) If I wanted to extend the 4tpy script, I just have to create more in the EBBS_Script, or do I have to do more than that?
2) Is it possible to change it so that I can recruit alied generals from any gov. types? I'm assuming that all I have to do is copy the recruitable general part from the EDB, but i'm not entirely sure about this.

Aemilius Paulus
05-02-2009, 03:28
I have EB 1.1. You have 1.2, right? So please, just upload your export_desc_character_traits .txt file from your EB Data folder, and I will mod it, and then upload it back. It will be so much simpler, especially since you have to use a special program for it.

magick
05-02-2009, 09:51
Um, how do you upload files onto EB.

Aemilius Paulus
05-02-2009, 23:30
Um, how do you upload files onto EB.
You mean from EB or onto the Internet? You are not a native English speaker, are you? Anyway, the character traits file should be in C:\Rome - Total War\EB\Data, or wherever your EB is located, so it may be C:\Program Files\Rome - Total War\EB\Data as well. Then, just find the export_descr_character_traits file.

To upload, go to the main Guild Index, and at the top you should see this: Site Tools (https://forums.totalwar.org/vb/index.php#SiteTools) https://forums.totalwar.org/vb/images/misc/menu_open.gif Click it, and you will have a list of option. One of them is "Upload". Click it and follow the directions.

magick
05-03-2009, 00:21
Yes, i'm not a native English speaker, but that mistake is more of me being too bloody tired to read what I write carefully rather than me being bad at English.

Anyways, thanks for your help, but i'd rather avoid people who like to passively insult others =) I'm sure i can figure it out on my own.

Aemilius Paulus
05-03-2009, 00:45
Yes, i'm not a native English speaker, but that mistake is more of me being too bloody tired to read what I write carefully rather than me being bad at English.

Anyways, thanks for your help, but i'd rather avoid people who like to passively insult others =) I'm sure i can figure it out on my own.
Heh, I am not a native speaker either, as I am Russian. Just wondering why you employed "onto". But I would like to help you. Will be easier for you.

Heilong
05-03-2009, 22:50
This is an interesting discussion. In my current Roman campaign, I have approx 35 territories and I will start needing govs when i start transforming my territories from type 4 gov to type 2 govs. Too bad its not save game compatible.

DaciaJC
05-04-2009, 02:29
Anyways, thanks for your help, but i'd rather avoid people who like to passively insult others =) I'm sure i can figure it out on my own.

Don't think that AP insulted you. He's very helpful around here at the .org.

And if you don't want to clog up the forum, you can employ the Private Message feature. Click on a member's name and you'll see among the options "Send a private message to ___".

magick
05-04-2009, 02:44
You're probably right. I was feeling irritated when I read his comments and read it negatively.

Anyways, I can't seem to upload things via the method you told me. Might be my browser(firefox), but i'm not entirely sure.

Julianus
06-12-2010, 02:45
2) Is it possible to change it so that I can recruit alied generals from any gov. types? I'm assuming that all I have to do is copy the recruitable general part from the EDB, but i'm not entirely sure about this.

Ah, I'm so delighted to find someone with exactly the same requirement as me: transfer the allied generals who're only recruitable and effective in gov4 settlements into regular governors/generals that can be recruited in and can properly govern all settlements no matter what gov type they have.
I just want to have all my cities properly governed, and I don't like adopting very much, one reason is that I believe it is rare in history. I would rather prefer a small family tree consisted of mostly biological sons who can be trusted with command of grand armies and my cities entrusted to others.
However I have little experience in modding and failed to find the solution in this thread...Anyone so kind as to help? Thanks.

Julianus
06-13-2010, 14:52
After some search and try I've done it myself, not that difficult. Just copy the recruitment ability of gov4 to all other types of govs and delete all mentions of impostor trait.