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Redemption
05-24-2009, 02:45
Hello all!

Some (very few) of you might know me from the Commanders of the Faithful hotseat which, by the way, kicks ass. Well, that great game makes me hope that another such awesome hotseat is possible using another very good mod for M2TW - Stainless Steel 6.2.

Yes I know, it requires Kingdoms. But when you see the difference between SS4 and SS6, you can never go back!

Here are the files you need:
SS6.0 Part 1 (http://files.filefront.com/Stainless+Steel+60+Pt1of2exe/;10047151;/fileinfo.html)
SS6.0 Part 2 (http://files.filefront.com/Stainless+Steel+60+Pt2of2exe/;10043111;/fileinfo.html)
SS6.1 Patch (http://files.filefront.com/Stainless+Steel+61+Patchexe/;10122623;/fileinfo.html)
SS6.2 Patch (http://rapidshare.com/files/226681480/Stainless_Steel_6.2_RC4.rar)
Hotseat Patch 1.1 (https://forums.totalwar.org/vb/attachment.php?attachmentid=163&d=1243349115)

In patch 6.1 DO NOT SELECT ANY OPTIONS.

A lot of interest has been shown in this hotseat, but to make it great we could still use another 2 or 3 players. The Kingdom of Poland, Lithuania, the Kievan Rus, the Republic of Novgorod would be especially interesting to this game's balance.


Tentative Player/Faction List:

Republic of Venice - TheFlax
Kingdom of England - Cultured Drizzt fan
The Byzantine Empire - rouroux
Holy Roman Empire - Asinus Asini
Kingdom of Hungary - phonicsmonkey
Crown of Aragon - Ignoramus
Fatimid Caliphate - Merlox
Seljuk Empire - barcamartin
Kingdom of France - Redemption
Moors - Ramses II CP

https://i733.photobucket.com/albums/ww333/CocaColaRevolution/StainlessSteelFactionsMap2.jpg
Test Game
Could everyone please try to load this (http://download344.mediafire.com/x0dv71mcrzpg/ul1d5d1dmwy/TEST+GAME+FOR+SS6.rar) game to verify that your game version is up to date and functional.

TheFlax
05-24-2009, 02:48
I'm in my friend and my first choice would be Republic of Genoa. Though I can take one of the more important factions if needed.

Cultured Drizzt fan
05-24-2009, 02:57
I would be interested, (if I can get stainless steel to fit on my computer that is, its getting quite cramped... :sweatdrop:)
I would like England

phonicsmonkey
05-24-2009, 03:21
I might join in if there are spaces left after my exam on the 7th June. I have two constraints - hard drive space (I don't have Kingdoms installed right now because of this), and time (my six-month old).

But I have long thought that if CotF finished up I'd start a Stainless Steel hotseat, so I'm extremely tempted.

rouroux
05-24-2009, 03:21
And so I'll choose the Byzantine Empire. By the way, long time no see Flax! I'm looking forward to this!

Redemption
05-24-2009, 03:24
I might join in if there are spaces left after my exam on the 7th June. I have two constraints - hard drive space (I don't have Kingdoms installed right now because of this), and time (my six-month old).

But I have long thought that if CotF finished up I'd start a Stainless Steel hotseat, so I'm extremely tempted.

Well CoF clearly won't be over for... another 6 months to a year (I blame rossahh. If he'd died fast as I foolishly expected, I'd be on my way to victory! Now we're in peace negociations for some sort of status quo).

But I would love to have you in this hotseat! Great action all around!




I would be interested, (if I can get stainless steel to fit on my computer that is, its getting quite cramped... :sweatdrop:)
I would like England

Hope you can manage it. SS6 looks like one of the best mods for a hotseat the like we're having in CotF but for that we need experienced players!

Asinus Asini
05-24-2009, 05:05
Count me but I'll have to sort out some things because I am a bit newbie and I'll have to install the game or play at a friend's place. I could grab the Holy Roman Empire.

Redemption
05-24-2009, 05:10
Well if phonicsmonkey and Cultured Drizzt fan can make it, as well as another friend of mine, that means we'd only need 5 more to have a map that's inhabited all around. Lets hope more people answer soon!

Cultured Drizzt fan
05-24-2009, 18:19
I can probably do it, downloading the mod now. things should work out, though I have never tried to do a M2TW hot seat before, so you never know...

edit: OK I have it up and running I am all set! just one possible problem, I think my game has a bug, whenever I use my keyboard the game will put up the cheat menu and game options, and then reload a previous save game. I have had to live with this bug for a few years and I can go around it, but I am not sure how it will be affected by playing a hotseat.

Merlox
05-25-2009, 02:02
Good friends of the .org

I wish to join this game, Though, I wish to reccomend you the newer hotfix for 6.2 and the Hotseat community Fix's for Balancing purposes in the 6.2 version.

There are a slight few problems that we in the twcenter have came across and fixed in 6.2

Our hotseat patch contains-

-All factions are now able to build forts. (6.2 does not allow forts, our hotseat patch allows forts)

- Crusade / Jihad movements can be decreased. (The current is 2.5x movement from the regular army, At the start of the game we could change that 2.5# to 1.5, or such, making it much more balanced and fair.)

- No dead settlement patch. (No settlement will be left under 1000 population to avoid "Dead Settlements" that hurt the hotseat games.

- Better and balanced economies.

- the Ability at start for the host to change what is the top % that a spy or assassin can complete a mission (The current is 95, you could make the tops 50 or something.)

- how long you have to wait before you can call crusade / jihad (Current is 10 turns from end)

- how much pity needed for Imams to call Jihad (Current is 5)

Anyways, I hope you take an interest! We only have this patch to make hotseat games better than normal! Ofcourse you could have very simple and easy rules. (Just the basic No one joins a crusade/jihad that would prevent the normal all christian armies ally to vs islam, such such)

regards-

Merlox

P.S. - I found out my old account info... XD! I'm using it!

Ignoramus
05-25-2009, 03:16
I'd like Scotland, but I'm willing to fill in other factions.

phonicsmonkey
05-25-2009, 03:26
-All factions are now able to build forts. (6.2 does not allow forts, our hotseat patch allows forts)

This alone is enough reason to look into the hotseat patch, in my view...it'll be your call as GM though Redemption

I forgot to say, if I join this game I'd like to take Hungary..

Merlox
05-25-2009, 03:49
Forts are rather important for hotseats. These small balances and such will make the game much more enjoyable!

(For me, I find the funnest games with no crusades / jihads, due to they can be abused / glitched so easy... Some examples are...

-Moving Backwards
-Attacking own religion with crusade / jihad
-Free huge skill + for rapidly joining / disbanding a crusade with a general.
-can spam rapid armies with no upkeep.
-the 2.5x movement bonus.
-makes many hotseats just Catholic vs Islam which is very untrue about reality, Maybe in the crusaders eyes. But nations did not stop wars and send their FULL armies to the holy lands.
-makes blitzing wayyy too easy.
-movement bug, Can make armies move up to 10x with crusades

ofcourse, I am speaking from my own opinion, and from experience from many other 6.0/6.1 hotseats dealing with Crusades/Jihad (Most games on TWcenter forbid crusades), and we have our own mercenary patch so that we can recruit religious troops in areas where they should be. (Holy lands would have a very large crusader and jihad troops for their own religion and such.) The new games have been a very good time!

I just want to let you guys be aware of things that have destroyed many of my hotseats from before.

Redemption
05-25-2009, 05:39
Interesting points Merlox. I'll look into that. Do you have a link to said community patch?


I'd like Scotland, but I'm willing to fill in other factions.

It would probably be better to spread around more before bunching up in a region.

At the moment, the poor muslim states have no takers. I'll take the last choice to balance things out.

Merlox
05-25-2009, 05:50
Currently it is not released to the public, due to it's still under works by the few veterens of the SS 6+ campaigns who are trying to create "The perfect game." As this is under way, and i am the leader of the 6.2 hotseat patch. Things can still change. I have listed all of my points though so far.

The Patch could be finished as of this second, Though I am trying to see if theres any thing I can do to enhance this even further. such as changes and all of that. But I am glad you are taking an interest in it.

On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.

TheFlax
05-25-2009, 06:37
On a side note, Muslim Factions are extremely scary to play because 1 crusade can kill the muslims off easily, esp when all catholic nations decide to blitz 1 muslim faction.

That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.

phonicsmonkey
05-25-2009, 07:03
That's quite unlikely to happen unless you are very gamey. Catholic factions have a lot to disagree about if they are roleplayed.

I like the idea of banning / removing crusades and jihads anyway.

I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their absence.

TheFlax
05-25-2009, 07:06
I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

My point was only that it would be gamey and most probably unsporting to use crusades to rush like that. :shrug:

Redemption
05-25-2009, 07:08
I like the idea of banning / removing crusades and jihads anyway.

I think ATPG in his incessant SP blitz campaigns has shown how easy they are to exploit (and in my experience of GMing the BC hotseat I can say that policing exploits is near impossible, leading me to believe that making them impossible is a better policy).

Also, BC has no crusade, and a jihad can only be called by some crazy-high-level iman (meaning it's extremely unlikely to happen), and I don't think the BC hotseat has been any the worse for their lack.


I'm not against banning them, to the contrary, if I want a Crusade and the Crusade game option is banned, I'll RP on, I don't mind.

My point was only that it would be gamey and most probably unsporting to use crusades to rush like that. :shrug:


And I would even argue that a "jihad" that is roleplayed such as the one from CotF is much more interesting then a simple game mechanic.

phonicsmonkey
05-25-2009, 07:20
My point was only that it would be gamey and most probably unsporting to use crusades to rush like that. :shrug:

It certainly would Mr.Flax - which is, unfortunately, not to say that it wouldn't happen.

TheFlax
05-25-2009, 07:25
It certainly would Mr.Flax - which is, unfortunately, not to say that it wouldn't happen.

Granted. :thumbsdown:

Ignoramus
05-25-2009, 09:09
Ok, then I'll take Aragon.

Merlox
05-25-2009, 14:02
If Crusades and Jihads are forbid to joined (Though you could still RP one if you wanted) I Would step up and be the Fatamids. ^^

Any ways, I would like to say I an increadibly happy again playing a hotseat with you guys once again!

Cultured Drizzt fan
05-25-2009, 15:42
Edit: In patch 6.1 I only selected the disable grim reality (4th option).

Ok I selected to download all of them, is there any way to get rid of the patch without uninstalling everything.... :shame:

Merlox
05-25-2009, 15:57
on another side note...

the 6.2 patch recommends that all of the 6.1 options (Micro Mods) to be clicked off for 6.2 to work fine with it's current codes.

I Currently have just have a copy of SS 6.2 with out any submods. as SS 6.2 later hotfix's will soon allow the easy "Mod manager", so theres your current conflict if you have any options selected when installing 6.1

Redemption
05-25-2009, 17:23
If Crusades and Jihads are forbid to joined (Though you could still RP one if you wanted) I Would step up and be the Fatamids. ^^

Any ways, I would like to say I an increadibly happy again playing a hotseat with you guys once again!

Yeah I think we'll ban those.

As for the 6.1 options, I think you can simply reinstal the 6.1 patch and select (or don't select) things anew. Should work.

Merlox, d'you think you can convince people from TWC to join us as well? The more the better, especially with the huge stainless steel map.

Merlox
05-25-2009, 17:33
Hotseat patch 1.1 for SS 6.2

What it does.

-Boosted "King Purse" Economies for all nations at the same number. (While this does not help the big nations very much, the Little nations gain much use from it!)
-Enabled Forts to be built.
-Forts can not be destroyed even left empty. (Once it's placed, it's there forever, making people think before using forts)
-Crusade movements has been reduced from 2.5x to 1.5x
-Horse units have increased from 1.5 to 1.75 while Infantry are kept at 1, and Mobile siege weapons are .75
-Children cap have been raised from 4 to 6, making more family which will help have governors / generals for your faction, also harder to kill off them with assassins due to more numbers.
-Every settlement under 1000 has been boosted between 1200-1500 to prevent "Dead Settlements"
-Minor Balancing on existing settlements.
-Merchants make more money now

It also has the 6.2 Hotfix inside of it that fixes names, so less chance of CTD

This is how you Install it.

Put the 3 files Inside of the download into the "Data" of your SS game.
( SS mod / Data )

then you follow (SS mod / Data / World / Maps / Campaign / Imperial Campaign) and put that one notepad in that.

You will be replacing all old ones, and please note you MUST have 6.2 already installed.

(1.1 is a newer version, it has the correct stuffs. I put in the wrong files in the old one. simply copy over the old stuffs and it should be fixed

Regards-

Merlox.

Cultured Drizzt fan
05-25-2009, 17:38
wait so what am I not selecting again? the grim reality one?

Merlox
05-25-2009, 17:41
You are not selecting Any of the current sub mods.

Oh right, I do hope you guys realize that the 6.2 patch makes the 6.1 "hard and very hard" for 6.2 it's "easy and med"

The Hard / Very hard is very punishing, which will make the game more fun

I do suggest that the AI is put in VH/VH with 6.2, for them to be a challenge.

Vladimir
05-25-2009, 18:16
So, no one wants to play the Shah? I thought that would be at least in the top five!

Merlox
05-25-2009, 18:54
Ehhh, shahs are kinda just too far back there, only real purpose is to annoy seljuks.

barcamartin
05-25-2009, 19:02
I think I'll have time for two hotseats from now on. Sign me up! If they are available, I'll grab Denmark. If they are taken, I'll have the Seljuks (good back-up :clown:).

Merlox
05-25-2009, 19:08
Barcamartin, I think you should have seljuks, just because your the seljuk king. >.>; XD

mini
05-25-2009, 23:18
i'd love to play, but not enough time

Redemption
05-25-2009, 23:44
i'd love to play, but not enough time

You sure mini? It's only a rough half hour every other week (if that). Takes waaaay less time then the other RPGs of the org. As for diplomatic involvement, over the course of a year, I'm sure you'll eventually find some time :yes:

Cultured Drizzt fan
05-25-2009, 23:47
hey guys, I think something is wrong with my install. every time I try to do a battle it CTD's. I will try reinstalling. (I think I may have placed the mod in the wrong file, when I am installing it what folder do I put it in? First time I have tried modding M2TW.... bit diffrent from Rome...)

Merlox
05-26-2009, 00:31
Haha, Cultured, you are forgetting about installing Part 2!, It's a common mistake! the part 1 and part 2 installs are installed seperetly, not together! Part 1 contains the campaign, Part 2 contains battle! ^^;

Cultured Drizzt fan
05-26-2009, 00:33
wait so do I install part one IN part two, or in separate folder (I installed both, but I put part two in part one.)?

Merlox
05-26-2009, 00:56
simply install part one, then install part 2, the installs don't nab the other part into the same one.

simply install the same location for both!

Redemption
05-26-2009, 04:29
Still looking for 2 or 3 more peeps to join in! This game already sounds like loads of fun with great players all around!

Edit: Added a tentative player/faction list to the first post and linked Merlox's community patch for SS6.2 hotseats.

Merlox
05-26-2009, 05:28
We honestly just need...

Seljuks

Novgorod OR Keivan Rus

and

France

mini
05-26-2009, 10:02
You sure mini? It's only a rough half hour every other week (if that). Takes waaaay less time then the other RPGs of the org. As for diplomatic involvement, over the course of a year, I'm sure you'll eventually find some time :yes:


is that right?

I've never played an hotseat, so I have no idea how much involvement is needed.

Could you elaborate? If I can make it, i'll join

Redemption
05-26-2009, 12:06
Well lets say each player has to play his turn in a 48h period. That means, in a 10 player game, your turn usually comes up only once every week or once ever other week. You have a single turn to play. Cold take 5 minutes. Could take 30. If you have a few battles to play it might take a big 2h. So really, the game requires at most 2h spread over a 48h period every week or so. And since we all know the turn order from the start of the game, you can see your turn coming.

Now for diplomacy, it really depends upon you. You can be sending and answering PMs like crazy, but most probably things are going to be slower. People like to see their own turn before making too many plans. Rather then RPing up every little detail, like in say WotB or LotR, it's more about the big picture, border treaties, coalitions. Some people will RP, others act entirely OOC. As long as the game moves along it's fine. Of course, if you ever find yourself in the middle of 3 or 4 wars at the same time, you might need to think a bit more of diplomacy or risk getting smashed to pieces, but even then, it's likely to be much less involved then our org RPGs.

And as for stories, that's totally optionnal. Make them when you feel like it. Or not at all.

So overal, I'd say the difference is that it's not the RP, which can be lenghtier, that drives the game, it's simply playing your turn, and that's doesn't take long.

Merlox
05-26-2009, 12:25
Exactly what Lemon said, It could involve as little as how long our turn could be, how ever you want.

I prefer fast games though, if 10+ people all take that 48 hour rule into full length, people kinda fall asleep / forget about the game due to very long waiting.

Even though there is a 48 hour rule, Most turns only take 5-30 mins. So when ever your free. check the site, if you see that your up, download the turn, spend a small ammount of time on it, and then upload it back up. It's really simple, and much easier than a PBM >.>;

Also... Since this game is a special "No Crusade / Jihad Aloud" game, I could modify it so Crusader mercenary / Jihad Mercenary's only appear on very hot crusade areas.

Holy Lands, Iberia, Greece, Rome... any where that there was major involvement of crusader / jihad forces. we can some what support it if a player decideds to run a crusade with out using game mechanics

barcamartin
05-26-2009, 12:39
Barcamartin, I think you should have seljuks, just because your the seljuk king. >.>; XD

Ok, obvisously I'll take the Seljuks. Lemon of Redemption, please change me to the Seljuks. :)

mini
05-26-2009, 12:54
problem is i'm currently working in my new appartement, which doesnt have inet yet.

I usually come online atm once a week when i'm in my parents home, where my pc is at.

so i'm not sure, as i dont want to delay the game.

Merlox
05-26-2009, 13:20
Yay! Barac took my advice! i feel happy now!

Oh... Since there is no Crusade Rule, I did alittle extra. This game, Iberia, Eastern Greece (Orthodox / Islam), and the province "Jerusalem" will contain units for the Christian Only.

Religious Fanatics for 150 each (Club priests)
Flangiants for 200 each (mace + sheild priest)

for Islam

Mutatawwi'a for 150 each (Club priests)
Ghazis for 200 each (Axe + shield men)

This should just add just a hint of spice to the game...

Merlox
05-26-2009, 15:49
sorry for double posting, but please make sure to re-download the hotseat patch.

I put the wrong files in that one, the newest 1.1 has the correct files! thanks

Asinus Asini
05-26-2009, 23:59
After better thought and since nobody took it, I will take Poland instead of HRE.

Cultured Drizzt fan
05-27-2009, 00:12
nobody wants France? what am I supposed to do without my arch rival?? :beam:

Redemption
05-27-2009, 01:48
problem is i'm currently working in my new appartement, which doesnt have inet yet.

I usually come online atm once a week when i'm in my parents home, where my pc is at.

so i'm not sure, as i dont want to delay the game.

Hmmm, that could be a slight setback, but considering how long these games last, I wouldn't mind that much. Though quick turns are fun, I know BC hasn't lacked any steam mainly because of all the bickering and backstabbing that went on between each person's turn and we all took around 48h to even a bit more time each turn.

I'd encourage you to give it a try if you think you can make it. Reliable once a week is better then someone who quickly plays the first five turns and disappears. No pressure though.

Oh and note that the faction choice is narrowing to France and the HRE unless you really want something else.



Ok, obvisously I'll take the Seljuks. Lemon of Redemption, please change me to the Seljuks. :)

I really should try to get my old account information. Redemption sounds just too... redemptionish for my tastes...

Ah, since we're on the subject of names, does anyone know how we could edit the name of a the starting generals, etc.? The Moors have totally ahistorical caracters. Sultan Tahir? Like who the f***ing f*** f*** is that? Seriously.

Ramses II CP
05-27-2009, 02:00
Man, I don't have SS 6.2 installed, but I hate to miss a hotseat game. If I can get it working tomorrow count me in for whatever is left over.

:egypt:

Redemption
05-27-2009, 02:11
Man, I don't have SS 6.2 installed, but I hate to miss a hotseat game. If I can get it working tomorrow count me in for whatever is left over.

:egypt:

Don't worry, a starting date hasn't even been hinted at yet. We really need France and the HRE. And I'm really hoping we could squeeze a third either in the Iberian Peninsula, Italy or Russia, but I admit that's just asking for too much.

phonicsmonkey
05-27-2009, 02:46
I'm happy to switch around at the last minute if we need to balance the map.

Redemption
05-27-2009, 02:53
No it's balanced with Hungary and Poland in the East (though I'd still like Novgorod or Kiev to prevent all out expansion in the steppes).

But the major players that are France and the HRE should be represented as well. In a pinch, I'd rather probably play France then the Moors. But I'll leave my crusading zeal at home for now. I'd be too much like my CotF ERE if I was France.

Merlox
05-27-2009, 03:10
Lemon, put the patch 6.2 up so people know where to get it. >.>;

My hotseat patch is just for 6.2, not for 6.1

Redemption
05-27-2009, 03:15
Lemon, put the patch 6.2 up so people know where to get it. >.>;

My hotseat patch is just for 6.2, not for 6.1

Thanks! Hadn't realized I had left it out!

Redemption
05-27-2009, 03:47
Ok, a few PMs later, I'll take France and leave the Moors up for grabs.

I can't stand the fact that the FL is called Sultan Tahir rather then Sultan Tashfin. And that they get this stupid al-Andalousi last name. Too much history going AWOL. Sue me, but I ain't digging that.

And Asinus Asini is taking the HRE once again.

Which leaves us at: We need someone for the MOORS. And hopefully another north-eastern faction (Poland, Lithuania, Novgorod or in a pinch Denmark, Kiev).

Ramses? mini? Anyone?



Edit - Note to self: I really should get my act together and not make so many different posts.

TheFlax
05-27-2009, 04:10
With all the faction switching, I'll join in and take Venice. :yes:

Merlox
05-27-2009, 13:38
We would really need a Russia, Kievan Rus, or Cumans, it's just that the North East is extremely open... but it's not a matter of worry, these AI are spose to be smart.

Ramses II CP
05-27-2009, 19:12
Working on my install right now. I'll play as anyone, not really particular.

:egypt:

Ramses II CP
05-27-2009, 19:24
Is there a test I can do to ensure my install is correct? The game launches and I can start a campaign, but I've learned with hotseats that this is no guarantee.

:egypt:

Merlox
05-27-2009, 20:26
Did you download every thing step by step like we said? Also downloaded my newest hotseat patch?

Ramses II CP
05-27-2009, 20:34
Sure, but until I load a save game I won't be entirely confident it all installed correctly. S'about the 4th or 5th mod I've dropped onto my install and even though they're supposed play nice together my experience hasn't always matched that ideal. :laugh4:

:egypt:

Merlox
05-27-2009, 21:43
well... If you have kingdoms 1.04, SS 6.2, hotseat patch 1.1

You'll be fine.

Redemption
05-27-2009, 22:07
Posted a test game in the first post. Everyone should try it if possible.

Ramses, I've set you down as the Moors since I believe they are one of the main factions compared to the smaller eastern factions, but feel free to pick another one if you prefer.

I believe the official game will start this weekend. We're enough players as it is.

I'll let people try out the test game to confirm their installations and will eventually make our official OOC, Diplomacy and Story threads.

If you guys know anyone else who'd like to join, have them post here ASAP! The more the merrier!

Merlox
05-27-2009, 22:49
This version did not work for me. What Kingdoms version do you have? 1.04 or 1.05?

Redemption
05-27-2009, 22:52
1.05 which I believe is the latest.

Merlox
05-27-2009, 23:00
Alright, that means i gotta update and upgrade.

Cultured Drizzt fan
05-27-2009, 23:28
nevermind this I am a idiot, will get 1.5 as soon as possible.

Redemption
05-28-2009, 00:38
If anyone manages to open that save, please post it. I have a few mods as well and my copy could be the problem as well.

Cultured Drizzt fan
05-28-2009, 00:53
ok I cant seem to install patch 1.5.... I am not sure how I am supposed to install it. I did the setup but I dont think it worked. :help: it says its installed but when I put the game up it says otherwise.

edit: ok I do have it installed, but something is still wrong, I cant open the save.

Merlox
05-28-2009, 01:02
try the save? If so... who ever needs 1.5 will simply ahve to make another copy for a 1.4 folder!

Cultured Drizzt fan
05-28-2009, 01:04
ok save doesn't work at all, and I do have 1.5 installed (sorry was freaking out there for a second). I crash to desktop when I try and load the save.

Merlox
05-28-2009, 01:16
Thats odd. Uhhh... I wish we had more testers to see what was with this.

Cultured Drizzt fan
05-28-2009, 01:50
I can play a normal game, but the save doesn't work, weird, anyone else getting this?

Merlox
05-28-2009, 02:08
We need more people to test this his save.

Redemption
05-28-2009, 02:36
I'll reinstal M2TW and trash the mods I don't use. The problem might be on my side.

Merlox
05-28-2009, 02:53
Oh, right, Redemption had sub mod's installed? Could explain why it wasn't working, Oh, and it might be safer if we play on 1.4 kingdoms.

Redemption
05-28-2009, 03:02
No sub mods, but I did have SS4 + LotR stuff still on. So that might affect it. I'll try it with 1.04


Edit: Ok so it was definitely a problem on my side. Here (http://download377.mediafire.com/mz0vzx5cuymg/e4demmzznj5/TEST+GAME+2+FOR+SS.rar)is a new version. Please try it to make sure it works.

Note that I have installed it on a Kingdoms 1.04 NOT 1.05. I'm not sure if the version of Kingdoms was the determining factor here, but as Merlox said, lets not take risks here.

Ramses II CP
05-28-2009, 04:07
The (old) test save exits to desktop for me as well. I had the LotR mod and SS 4.x installed, but I ran the uninstaller for SS 4.x after I installed SS 6.x.

edit: trying new one now.

:egypt:

Ramses II CP
05-28-2009, 04:16
New test save works perfectly. Are the Moors really first in the turn order?

:egypt:

Redemption
05-28-2009, 04:21
I don't think so. I just made a game with Spain and Moors to test. I believe England is first.

Ramses II CP
05-28-2009, 04:44
That sounds right; I was wondering why the SS guys would change something like that. :laugh4:

:egypt:

Merlox
05-28-2009, 05:04
For some reason it says it's not right... We need more testers to see who is right.

Any ways, I'll upload something from mine.

Please test both the newest one and Mine, and if one of them works, we found our problem.

Merlox
05-28-2009, 05:05
For some reason it says it's not right... We need more testers to see who is right.

Any ways, I'll upload something from mine.

Please test both the newest one and Mine, and if one of them works, we found our problem.

Uh oh... it seems that mine is down for some reason...? (Funny due to my hotseat patch is from this current version XD)

another question just.. DO you have Medieval Total War Gold? or non gold?

Redemption
05-28-2009, 05:33
Non gold.

I'm working tomorrow so I'll check that in the evening.

Merlox
05-28-2009, 05:41
I just re-installed SS from scratch, updated every thing 1 by 1 with the same exact options. Ummmm.. Are you sure your Kingdoms is 1.05 or 1.04? I am curious.

still not working for some odd reason. I have 1.04 Kingdoms.

Merlox
05-28-2009, 05:54
any one try this file?

Cultured Drizzt fan
05-28-2009, 10:34
Ok, just opened the save, everything worked fine. but I think Merlox is right, its 1.5, not 1.4 (it said so on the hotseat screen). so its 1.5, not 1.4

Merlox
05-28-2009, 14:38
woo, i was freaking out for just a sec lol

Merlox
05-28-2009, 15:07
Can any one send me a link to download the 1.5 patch? thanks

Cultured Drizzt fan
05-28-2009, 20:17
here is the thread for it. https://forums.totalwar.org/vb/showthread.php?t=101923 , just follow one of the mirrors.

Merlox
05-28-2009, 22:13
having trouble installing my 1.5

Since my medieval total war is on my 2nd driv,e and the installer only installs on the main drive. =(

Merlox
05-28-2009, 22:51
Good news guys! I spent like 3 hours trying to do this, and it finally worked, Count me in with the 1.5 SS 6.2 game! =D

Question though, Lemon, do you want me to host the game? be the admin such?

Also, last but not least, I highly recomend that we include 1 more player, that Player should be Novgorod, Lithuania, Cumans, or Kievan Rusl

I want to remind every one that this is a No crusade (mechanically wise) game!

Cultured Drizzt fan
05-28-2009, 23:36
the problem is, we probably wont find another player, The throne room has been pretty dead lately.....

Merlox
05-29-2009, 00:41
I would really reccomend that the player from hungary moves to a more baltic like state, Russia.
But thats my honest opinion.

To be honest.

Western Europe is a clusterf*ck, You have Venice, HRE, Hungary, ERE, France, England, and Hungary all stuck onto eachother.

That is just destined for an easy removal of a player.

The Problem is that ERE has almost no where to go, they will be forced right into war with another human. As Hungary is controlled by a human, and seljuks another human to the east, Venice to the west, and fatamids to the south.

+ a russian player will create healthy compitison for the baltic. and be able to compete for the kievan rus / cumans if the seljuks wish to invade up north un-contended.

Notice that the only player going to invade scandinavia is HRE.

The faction list should really be...

Seljuk
Fatamid
HRE
Leon/Castile
Moors
Sicily
ERE
France
England
Russia

That is my honest opinion not due to factions, but there starting position. They are all evenly spaced out so that every player has an option of invading an AI.

That is what I consider a perfect 10 player hotseat though. Like I said this is my opinion,

and if some one really doesn't like the faction, but is alright for their starting ground, I can easily switch a nation's starting with another.

https://img154.imageshack.us/img154/7111/0000h.jpg
Notice that these are the Teutonic Knights taking Egypt spots in the Early campaign? With Fully functional settlements, armies, and such.

phonicsmonkey
05-29-2009, 02:16
the player from hungary

Merlox, why do you talk about me like you don't know me? :clown:

Like I already said before, I don't mind switching factions for balancing purposes if the GM wants me to.

Merlox
05-29-2009, 02:20
I didn't know who was hungary. sorry x_x;;;

An interesting idea though. We could have a player play as papal states fun the hell of it? XD woo

(Ofcourse, we could always switch them out with let's say the Teutonic Knight Order... Make them an evil pope that can't excommunicate people when they got to war with them.. XD

phonicsmonkey
05-29-2009, 02:24
I didn't know who was hungary. sorry x_x;;;

An interesting idea though. We could have a player play as papal states fun the hell of it? XD woo


lol, I was just kidding with you

that's an interesting idea, but I don't think I want to roleplay ANOTHER religious head, so I would leave that for someone else...I might get typecast!

Redemption
05-29-2009, 02:31
No, it's fine, I will host the game. I don't have any experience doing it, but with a little helping hand here and there I believe I can manage. And that will give me the experience to host future hotseats.

As for moving factions around, I'm sorry, but it will be another no. We will have an RP and a story thread for those who wish to participate, and we will at least start with a semblance of historicity. What happens after is anyone's bet. We're all in here to rewrite history.

I tend to agree about your perfect 10 though, but people like to have a bit of latitude in what factions they play, so I don't think of imposing a strict faction list is necessary or even wishable. I tried to make sure the map was relatively populated though, so I think we're mostly safe from a player randomly expanding unchecked in an empty direction. Actually, only the Turks can do that as it is. Even if Hungary or the HRE tried to run amok in the Baltic, they'd soon find other European factions knocking down their gates on the opposite front.

Merlox
05-29-2009, 02:45
I could tell that you don't have any experience due to you didnt' even have an admin password set... XD

If you want help, or a co-host, just please tell me, I know this game inside out and I will help you. ^^;

but i'm serious now... I want to be the pope. =3 XD

Redemption
05-29-2009, 02:49
It wasn't set because I just reinstalled the game. But any help is appreciated. I'll ask when I need it.

Merlox
05-29-2009, 03:05
alright, my urge of pope is over, or my egyptain - teutonic knights. XD

though, if you do decide that you want a pope, I am your man! XD

TheFlax
05-29-2009, 03:10
If someone is to play the pope, I'd like to volunteer. First off, its next door to the factions I wanted to play. Second, I do not mind being weak military-wise and finally, I have a lot of experience in roleplaying and the inclination to be active. (Compared to the BC hotseat where I feel I'm totally unimportant and so I don't speak up much.. :clown:)

Merlox
05-29-2009, 03:16
Having a pope would be an amazing thing. I would really recomend that theFlax instead of being Venice (Very little RP) would be the Papal states.
Though my only question is, and i'll leave this for you to decide.

The 3 real problems with the pope faction.
1.... You never can be killed, no matter how many times i kick you or swing a bat at your head, your still alive.
and 2, If he declares war onto ANY catholic faction, they will be excommunicated.
3, No pope missions will be given out.

Though do not fear, I have a solution to even this hard of a problem!
My solution is that I move the papal states to Shahsjar ...( The most south eastern provence basicly no man's land)
and I move Kingdom of Jerusalem to Rome.

The Pope can still give out missions, but the Kingdom of Jerusalem still has more freedom.

We can simply rename the Kingdom of Jerusalem to a pope name. :o

Redemption
05-29-2009, 03:24
Ok, I've just done a 12h shift in Intensive Care. And I positively love my day job. So here it goes...


Having a pope would be an amazing thing.

Could be. But won't happen.


Venice (Very little RP)

I... no.


The 3 real problems with the pope faction.
1.... You never can be killed, no matter how many times i kick you or swing a bat at your head, your still alive.
and 2, If he declares war onto ANY catholic faction, they will be excommunicated.
3, No pope missions will be given out.

For game balancing purposes that's why we won't have a Papal player. History-wise, the Popes of the beginning of the second millenium (and quite a few others at that) we're power-hungry bastards that went to war as often defensively as offensively (when they weren't fighting them through proxy) and they excommunicated their opponents every time. They also excommunicated rulers and various nobles on many other occasions and the result of such excommunication really varied depending on the rulers situation.


move the papal states to Shahsjar ...( The most south eastern provence basicly no man's land)
and I move Kingdom of Jerusalem to Rome.

We can simply rename the Kingdom of Jerusalem to a pope name. :o

See my previous post.



Flax, no more creative thinking from you. Shush now.

TheFlax
05-29-2009, 03:39
Flax, no more creative thinking from you. Shush now.

:lipsrsealed2:

Redemption
05-29-2009, 03:46
:lipsrsealed2:

Good.

Ignoramus
05-29-2009, 03:49
I'm still worried that Leon-Castile isn't taken.

Merlox
05-29-2009, 03:50
Lemon the big meany lemon head... look at this! XD

Toggle FoW is off, you'll find the pope easy... *cough down right*

Ramses II CP
05-29-2009, 04:06
So sign a peace treaty with the Moors and we can split Spain evenly 'tween us. :inquisitive:

:egypt:

Redemption
05-29-2009, 04:13
I'm still worried that Leon-Castile isn't taken.

Heh, you took the Aragonese. The important point was to have someone oppose the Moors. Now, you might have a wee bit of trouble with that being smallish and stuff, but other Catholic factions probably won't sit by and look Spain become al-Andalus from Gibraltar to the Pyrenees.

Merlox
05-29-2009, 04:34
I am eager to start this game asap!

Just remember to make sure you make admin enabled, I don't know how many hotseats died due to no admins were aloud >.<;

phonicsmonkey
05-29-2009, 04:51
Anyone know where Hungary is in the turn order?

I'm going to struggle to find time to play my first turn before 7th June (when I have two three-hour exams on Chartered Financial Analysis :thumbsdown:)

Redemption
05-29-2009, 04:53
Next to last. It's all good!

phonicsmonkey
05-29-2009, 04:54
Next to last. It's all good!


Awesome - take your time people :laugh4:

TinCow
05-29-2009, 13:27
As the game has begun (https://forums.totalwar.org/vb/showthread.php?t=117450), this thread is now complete. Locked at the request of The Lemongate.