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Ghaust the Moor
05-24-2009, 21:31
Hello. I have almost finished a sub mod for EB. I am replacing the casse with the boii confederacy. I am yes allowing you to play as the land of the fullstacks. I am making this mostly for myself but I will post it just in case. Now, my one problem. How do you change the captain, general, diplomat, and spy models on the campaign map? I just can't figure it out.

Darth Revan
05-25-2009, 13:15
What faction is Boii Confederacy ????
Some sort of barbarians ???

Ghaust the Moor
05-25-2009, 13:20
The boii are the celtic people that lived in Eburonum and Bononia. I am making a single faction that allies those two cities. I am replacing the casse.

bobbin
05-25-2009, 14:18
The models_strat folder contains the models and textures and the descr_models_strat.txt is where they are assigned to the various classes. The are both in the EB/Data folder.

Ghaust the Moor
05-25-2009, 15:11
Cool. Now, How does someone change the faction specific skins for units. For example, the boii cingetos are red when they are for the rebels, but blue when they are for the casse. How would I make them red for the casse?

bobbin
05-25-2009, 16:28
Find descr_model_battle it tell the game what factions get what skin for a unit.

Here's the entry for the Boii Cingetos so you know what to look for.


; Celtic infantry - Boii Swordsmen -------> MISSING MED/LOW/LOWEST

type celtic_infantry_boii_swordsmen
skeleton fs_fast_javelinman_big, fs_fast_swordsman_big
indiv_range 40
texture britons, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_britons.TGA
texture gauls, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_gauls.TGA
texture scythia, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_scythia.TGA
texture slave, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_slave.TGA
texture dacia, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
texture germans, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
texture thrace, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
texture macedon, eb/data/models_unit/textures/celtic/ebceltic_infantry_boii_stefan25_regional.TGA
model_flexi eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 15
model_flexi eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 30
model_flexi eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, 40
model_flexi eb/data/models_unit/ebceltic_infantry_boii_stefan25_HIGH.CAS, max
model_sprite britons, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_britons.spr
model_sprite gauls, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_gauls.spr
model_sprite scythia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_scythia.spr
model_sprite slave, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_slave.spr
model_sprite dacia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
model_sprite germans, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
model_sprite thrace, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
model_sprite macedon, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_boii_swordsmen_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f

You will also need to switch around the UI pictures so that the image on the unit card will match the new skin.

Go have a look in the modding section, there are loads of tutorials that explain all this.