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Skullheadhq
07-06-2009, 10:07
Since there is going to be an Numidian faction I think It's best to just make Eremos capturable again. But then there is that nasty 200 provinces limit. SO I suggest you guys reduce Ireland from two to one province. Nobody except Casse cares for Ireland adn since they are braindead I think you can better reduce it to one province to make Eremos 2 provinces and capturable.

The General
07-06-2009, 10:27
He who controls the Dune[s], controls the Spice, and who controls the Spice...

Foot
07-06-2009, 10:43
Even if we did take one province out of ireland, there are many places more deserving of a province slot than that huge desert. Not least because making Eremos now covers the Sahara and Arabia (so we would need two provinces), and because having such huge tracts of land conquerable means that factions would then be forced into meaningless wars with neighbours on the otherside of africa.

Foot

Skullheadhq
07-06-2009, 10:57
Still, take one province from Ireland and place it somewhere more usefull

ziegenpeter
07-06-2009, 13:38
Still, take one province from Ireland and place it somewhere more usefull

Meanwhile you can take regions grom north east europe. I my campains they never get conquered by sauromate or sweboz - even when I am playing sweboz...

Azathoth
07-06-2009, 17:21
He who controls the Dune[s], controls the Spice, and who controls the Spice...

The OP is the mind-killer.
The OP is the little-death that brings total obliteration.
I will face the OP.
I will permit him to pass over me and through me.
And when he has gone past I will turn the inner eye to see his path.
Where the OP has gone there will be nothing.
Only I will remain. :clown:

Tellos Athenaios
07-06-2009, 17:45
Meanwhile you can take regions grom north east europe. I my campains they never get conquered by sauromate or sweboz - even when I am playing sweboz...

I actually do see the Sauromatae expand that far west, to subsequently lose their gains to revolting Sweboz-supporters. ... :juggle:

Irishmafia2020
07-06-2009, 18:29
If there is another faction in Britannia then Ireland will matter. It would be better to see the final faction selection before requesting that provinces are moved or cut.

bobbin
07-06-2009, 20:41
Maybe get rid of Gawjam Gotanoz? from what i understand it not really supposed to be captured by anyone due to something about it being the internal Latium region, doe this still apply for kingdoms?

Also would like to see Agulia gone as it a right pain of a settlement to hold with any faction and even if it was important i'd imagine there were more deserving candidates elsewhere, especially in the east around Baktria.

Then again it all depends on what factions are in EBII.

oudysseos
07-06-2009, 21:39
If there is another faction in Britannia then Ireland will matter.
This is a good point.

Fabio Scevola
07-07-2009, 13:00
This is a good point.

:wall: Confuse and you will reign...

On the other hand, I will take the risk to ask: Do that mean that could be another faction in the brit. isles, maybe IRELAND (island) GOIDILIC (fation)? :idea2:
Sorryly I'm not historian or anythig to make a suporting case (a la Siracusay sp?) but I would love t osee (and play) an EB goidilic (whole) faction. :2thumbsup:

Skullheadhq
07-07-2009, 17:19
Great, another Brittish faction, that's two good-for-nothing braindead factions :laugh4:

Mediolanicus
07-07-2009, 18:15
In my romani campaign Casse owns the British Iles, Belgium, Germany and Scandinavia. It is the most Powerful faction military and culturally and the third largest faction over all; behind me and Pahlava.

Ludens
07-07-2009, 19:38
On the other hand, I will take the risk to ask: Do that mean that could be another faction in the brit. isles, maybe IRELAND (island) GOIDILIC (fation)? :idea2:

The Erain (a proto-Goidilic faction) were in the running for inclusion in EB1, but lost out to the Saba. On the other hand, two forum members objected strongly to the team's interpretation of the Goidils, while the persons responsible for this interpretation haven't logged in for quite some time, so maybe not. I think the Brigantes in northern England are a more likely candidate. However, placing any faction on the British Islands is going to be problematic, because we know so little of them before the Romans took over.


Great, another Brittish faction, that's two good-for-nothing braindead factions :laugh4:

And how do you know that the strategic A.I. from EB2 will be identical to that of EB1?

Watchman
07-07-2009, 21:42
Bread crumbs and tea leaves ?

Taliferno
07-08-2009, 12:48
Great, another Brittish faction, that's two good-for-nothing braindead factions :laugh4:

In MTWII the AI is alot better at launching naval invasions than in RTW (or ETW for that matter). In my first few games as Scotland the Iberian (especially Portugal) factions kept on launching naval invasions of Ireland and Denmark kept on attacking the east coast of Britain.

It all depends on which behaviour the EB team decides to give the various factions. I can't find the list of them at the moment, but ultimately no faction should be sitting about doing nothing in EBII.

Brave Brave Sir Robin
07-08-2009, 17:42
In MTWII the AI is alot better at launching naval invasions than in RTW (or ETW for that matter). In my first few games as Scotland the Iberian (especially Portugal) factions kept on launching naval invasions of Ireland and Denmark kept on attacking the east coast of Britain.

It all depends on which behaviour the EB team decides to give the various factions. I can't find the list of them at the moment, but ultimately no faction should be sitting about doing nothing in EBII.

Ugh I still remember my campaign as the Moors. Three turns in, attacked simultaneously by Milan, Papal States and Sicily...Somehow managed to survive but it was close.

Naval invasions are more common, but sometimes the AI won't do anything. In my English campaign, Portugal would always drop off a few units in Ireland just to leave them there.

Cyclops
07-17-2009, 07:57
I reckon the current "Eremos" province is a good solution to simulate the "unconquerable" desert regions.

Can Eremos be extended to the steppe area as well? Maybe isolating little pockets of hellenes and Skythians could simulate the wide open steppe. Maybe it could shape invasion corridors too.

Not that EB seems to bad in that regard, I rarely see civilised factions dominating the steppes...unless its me playing Baktria. It seemed to play badly in RTR and other versions, with civilised factions biting chunks of steppe and holding them in odd (historically unlikely IMHO) shapes.

Theoretically I like the idea of the wide steppeland being unconquerable between scattered coastal cities and isolated camps: does EB or EB2 need this solution?

moonburn
07-17-2009, 08:37
the best solution would be to make the steppes one single special region (no capital or then unaitanable capital) where factions with family members there wouldn´t automatically die (steppe factions ofc)

the horse archers would be 0 upkeep on the steps

maybe add a kind of special peasent unit that could be split and could have hundreads of thousands of peasents to simulate the civilian population of the stepps and they could set horse archers over places that could give some income to the factions (like those copper miners salt mines forests herds and so on)

the family members could split the peasents to make secondary populations and set some type of camp that could allow to recruit the units when they had gathered the gold (from setting groups in those special items)

the amoung of gold collected would depend ofc on the type of icon and the amount of population present to gather it (the special peasents unit)

these special peasents could have a growth rate wich could go negative during the times where the steppes are covered in snow (keeping it somehow a regular population to show the deadliness of the steppes), only peasents that wouldn´t suffer a negative growth would be those on the semi permanent camps

each unit of ha split from the main group could would always take 100 peasents

if a unit over 200 (peasents) stand 2 long on one region they would start burning the land around them (sufering the loss of popularion normal to a siege) ofc the exception would be the semi-permanent camps (simulating trade and that these "royal" camps would be feed by those who payed their taxes to the royal family)

these semi permanent camps could allow the contruction of some special tents to improve life and recruitment for some special units such as noble horse archers, and all buildings would be lost once the royal family member left his position and moved the semi permanent camp

the way to split the peasents or gather them would be to split army´s so that each ha would take 100 with them when they split from the main group

this could allow for some very interesting gameplay of "control" over the steps and a continuos batle over the steppes resourses (imagine a a big stack of eleutheroi advancing on a schytian copper mine defended by only 1 horse archer unit while the big semi permanent camps with family members where 2 far away to defend the resources)

ofc these steps army´s would end as soon as they left the steppes and they would start paying upkeep

ofc steppe army´s could leave the steppes and take at least 1 region (peripherical to the steppes) and set a type 1 goverment

the faction would end up loosing his hability as "nomads" once all family members left the steepe region or they conquered 2 many civilized lands and set non type4 goverments

just a bit of rant on how i imagine a true steppe war since with the current gameplay for the steppes a civilized faction can forçe a faction to batle to protect it´s "city´s" instead of just moving the camp away from the invading army

/Bean\
07-17-2009, 13:03
This might be straying a little too far from Ireland now. When I last checked oudysseos lived in the city of Dublin, not a nomad camp in the middle of the Irish steppe.

Going back to what Ludens was saying, I would argue against an Irish faction. I would prefer to have Ireland portrayed as the land too far sort of thing. I think it would be far more interesting to have the Brigantes, to combat the Casse. I hate to see Britain and Ireland completely united by 220. Even if the Brigantes expanded into Scotland, that wouldn't be so bad. It would divide the British Isles in two, which would be better than the Casse controlling all of it rather quickly.

While we're on the subject of Ireland, I would like to put a case forward for land bridges. I know that MedII and RTW have different land bridges. I was just wondering if the EB team would keep them all/add new ones etc. Because taking away the Irish one would be a good idea in my opinion. And can they have proper sea boundaries implemented, because I'm really annoyed with the Arche Seleukeia for keeping attacking me in Byzantion when I never even went near Asia Minor.

moonburn
07-17-2009, 23:02
sorry i just read the last reply and he talked about the deserts of arabia and africa and then went to the steppes and i started to wonder the steppes conditions and how best one could mimic them in here :oops:

as for the irish faction if there´s no one better or more worthy i think it would benefit the game

the same for the land bridge if we want the casse to stop being wusses then they need economical power to build armies and navies and invading and controling the british isles would give them that so the land bridges are required

antisocialmunky
07-18-2009, 02:53
Can't you just stick a few permafort/towns in Ireland and call it detailed?

/Bean\
07-18-2009, 10:46
Agreed.

Skullheadhq
07-18-2009, 11:27
That is a good idea!

Cyclops
07-20-2009, 03:42
This might be straying a little too far from Ireland now...

Yes, but not from Eremos, which is a vital element of game structure. Keeping vast swathes unconquerable has a distinct game effect keeping stacks from wandering unhistorically in search of desert cities of negligible importance.

I'm suggesting it can't be made capturable without tilting the map, and suggesting its excellent effects might be extended to the steppe.

As for reducing Ireland, well as pointed out above there will be some excellent opportunities to tinker with province structure given the promising developments with PSFs. If you are hunting for fat to trim I guess you need to back up suggestions with data eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".

Skullheadhq
07-20-2009, 14:25
Yes, but not from Eremos, which is a vital element of game structure. Keeping vast swathes unconquerable has a distinct game effect keeping stacks from wandering unhistorically in search of desert cities of negligible importance.

I'm suggesting it can't be made capturable without tilting the map, and suggesting its excellent effects might be extended to the steppe.

As for reducing Ireland, well as pointed out above there will be some excellent opportunities to tinker with province structure given the promising developments with PSFs. If you are hunting for fat to trim I guess you need to back up suggestions with data eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".

There are NO sources for Ireland 272BC, and I don't think there were any sources of Ireland in 14AD either.

Watchman
07-20-2009, 14:55
There are NO sources for Ireland 272AD, and I don't think there were any sources of Ireland in 14AD either.Fair enough, though I imagine the lack of sources from 272 BC might be more relevant here... ~;)

...eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".Wasn't that the 2008 census ? :wiseguy:

/Bean\
07-20-2009, 21:26
I think thats more likely to be the 1852 census...

Cyclops
07-21-2009, 01:58
...Wasn't that the 2008 census ? :wiseguy:

The goat turned out to be a one-eyed Aussie tourist with a gaming addiction.:oops:

Skullheadhq
07-21-2009, 10:36
:yes:

Cartaphilus
07-26-2009, 12:11
Why not another "eremos" region in the russian or assian steppes?

In Empire TW there are some of these wilderness regions in North America and Asia.

helenos aiakides
07-29-2009, 02:26
Nabataeans? They fit in the timeframe, and from what i read were independant and fought was in there area