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applebreath
10-19-2009, 20:47
I'm playing on Extentend Alexander EB.

What do you think is the staple type of temple that should be built for Roman cities, and why?

I will build a couple Mars type temples, for troops, but after that I'm not for sure. I'm debating between the Law type (I think it gives the most benifits) or the Health type (I like the idea of people that care about their health). But I'm open to other options too.

Also, what about for Roma specifically? Would this be a good place to build Mars for troops or is Law best here? Historically, didn't most troops come from Roma?

-Apple

Finn MacCumhail
10-19-2009, 21:02
I prefer Jupiter temples, because they support law (40%). And it is very helpful in far away cities. Also it reduce corruption -> profit. Also I admit that in my even Italian cities with my own spies inside, suddenly public order go out of control.

Mars - morale boost. In cities where I hire troops. (exept Roma) (I build MICs only in few of my cities).

And Ceres - I admit it gives chance that your FM will have children more higher. But it could be just accident.

Mulceber
10-19-2009, 21:15
Normal cities: Temple of Jupiter

Cities in high-grain-producing areas (Sicily, North Africa, Egypt): Temple of Ceres

Belisarius II
10-20-2009, 02:41
Mars in army producing cities, Ceres in farming towns/ small villages, Jupiter in everything else.

Kasperl
10-20-2009, 03:13
What is the difference between public order from law and from happiness?
Does law also reduce corruption or something?

bigmilt16
10-20-2009, 03:54
law improves public order while reducing corruption

happiness, i believe, solely improves public order

does the temple of mars only improve morale of recruited troops or just the FM's who reside there?

A Very Super Market
10-20-2009, 03:56
Improving morale is a feature that does not work in RTW. It gives no effect.

I remember there being buildings that negated happiness, but not law. But that gives the same result anyways. Law is still better due to the corruption loss.

Cute Wolf
10-20-2009, 09:12
Improving morale is a feature that does not work in RTW. It gives no effect.

I remember there being buildings that negated happiness, but not law. But that gives the same result anyways. Law is still better due to the corruption loss.

That's true, morale isn't working.... so I built Jupiter on most cities, although I give ceres a big temple on Rhegion, Syrakousai, and some certain places so My family could have more children...

Weebeast
10-20-2009, 10:39
Usually I allow religious freedom and upgrade whatever is built if there isn't a temple then I build Ceres. The money is good and I get more chances of getting populares. Plus she's good looking. She is like that farmer's daughter that you just want to cuddle with. Juno is too old, Vesta is a virgin, Minerva looks like a dude. I didn't care much about the math and honestly I noticed nothing significant. Good to know Jupiter is the only one worth building nonetheless. That kinda bugs the hell out of me.

applebreath
10-20-2009, 11:47
Yeah, the Law type increases public order AND decreases corruption and unrest.

So, moral doesn't help with anything in Extended Alexander EB? Is this proven? I thought it had to do with how long your troops would fighter before they fled, this isn't true? - That would mean that the Mars type buildings arn't that good, except for experience.

Ceres helps with children and trade? Any other benefits?

Thanks,
Apple.

The General
10-20-2009, 11:56
Yeah, the Law type increases public order AND decreases corruption and unrest.

So, moral doesn't help with anything in Extended Alexander EB? Is this proven? I thought it had to do with how long your troops would fighter before they fled, this isn't true? - That would mean that the Mars type buildings arn't that good, except for experience.

Ceres helps with children and trade? Any other benefits?

Thanks,
Apple.

Morale works, morale bonuses from temples (etc.) do not.

applebreath
10-20-2009, 12:04
Morale works, morale bonuses from temples (etc.) do not.

Why not? Did EB do that on purpose or is it something hard coded that they couldn't fix?

Ludens
10-20-2009, 13:45
Why not? Did EB do that on purpose or is it something hard coded that they couldn't fix?

It's a bug in the original RTW.exe, so yes, it cannot be fixed. It may be that the morale bonus is actually a bonus for troops within the province, but we don't really know.

As for temple bonuses: check this thread (https://forums.totalwar.org/vb/showthread.php?t=96629).

seienchin
10-20-2009, 14:04
Yeah its kind of embarrasing, that all the war god temples in EB are near to useless and no one ever thought about fixing it :sweatdrop::sweatdrop:
But anyway with a temple of mars you can get a priest of mars as an anxillary for your generals, which gives you an combat bonus.

applebreath
10-20-2009, 14:13
It's a bug in the original RTW.exe, so yes, it cannot be fixed. It may be that the morale bonus is actually a bonus for troops within the province, but we don't really know.

As for temple bonuses: check this thread (https://forums.totalwar.org/vb/showthread.php?t=96629).

Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.

-Apple

Ludens
10-20-2009, 14:24
Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.

It's for EB 1.1, actually, and I am not aware of any changes between 1.1 and 1.2.

It's possible that the morale bonuses were fixed for alex.exe, but as it is not mentioned by the developers nor addressed in any of the patches, I doubt they are even aware of the problem.

bigmilt16
10-20-2009, 15:59
While I can't speak to troops in alex, the Mars temple does affect FM's traits. I notice that Mars is the ideal place to develop a ruthless, brave, bloodthirsty general. He will develop strong traits that will make him a great general; however, if he stays in the city for too many years, he will become a violent psychopath.

seienchin
10-20-2009, 19:10
Does that mean since my game is using alex.exe, moral bonuses work properly? As to the guide, I took a look at it, but it is outdated (1.0v) so I didn't know how much of it was still of use to me. But it is a nice reference.

-Apple
Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.

Kevin
10-20-2009, 19:45
If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?

Ca Putt
10-20-2009, 20:17
On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell). thus Replacing buged boni and increasing the tax bonus. I tried it but when I started a new campaign i had rather many CTDs and some factins crashed to desktop when I wanted to start a campaign with them D:

The General
10-20-2009, 20:45
Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.

Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?

mountaingoat
10-20-2009, 21:19
If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?


someone has to take your money

Apázlinemjó
10-20-2009, 21:20
Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?

Agreed, and I don't know why he says, that there are fewer naval invasions in Alex than in vanilla RTW, when it's definitely not true.

applebreath
10-20-2009, 21:57
Morale works, morale bonuses from temples (etc.) do not.

What about morale bonues from non temple buildings? Do they work as they should?

The General
10-20-2009, 22:01
What about morale bonues from non temple buildings? Do they work as they should?

As they are executed with the same command line in EDB, I'd think they do not work either.

applebreath
10-20-2009, 22:53
As they are executed with the same command line in EDB, I'd think they do not work either.

grrrrrrrrrrrrrrrr.....

TheStranger
10-21-2009, 13:34
On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell). thus Replacing buged boni and increasing the tax bonus. I tried it but when I started a new campaign i had rather many CTDs and some factins crashed to desktop when I wanted to start a campaign with them D:

Everytime I play EB I'm thinking exactly the same. It's a pity that you can only build 1-3 temples per faction cause the others are just useless. Is this a difficult thing to change, maybe hardcoded or what's the reason why it wasn't fixed?

Ludens
10-21-2009, 20:28
While I can't speak to troops in alex, the Mars temple does affect FM's traits. I notice that Mars is the ideal place to develop a ruthless, brave, bloodthirsty general. He will develop strong traits that will make him a great general; however, if he stays in the city for too many years, he will become a violent psychopath.

Yes, the traits & triggers associated with temples do work. We were talking about the troop-morale bonus that is mentioned in the building description.


Half of the Improvements in Alex.exe, which people are saying on the Internet are just lies.
They dont work in Alex either, and no the Naval invasions in Alex arent more frequent. In fact the opposite is true.

Your devotion to put down BI and Alex .exes at every given chance is quite amusing, and most certainly intriguing. Why the hate?

Keep it friendly, please.

I am aware that some of the claims about BI.exe and Alex.exe are unfounded. However, many people requested these adaptations, so Ferromancer and Maksimus ought to be commended for making them available.


If the morale bonus doesn't even work... then why does Creative Assembly still even have a job?

It's hardly a game-breaker, is it? I agree that it's sloppy testing on the part of CA, but this is a minor thing that is easily overlooked.


On a side note: has anyone made a minimod to make all temples at least somewhat balanced(Tax bonus is ridiculous and I've heard public order bonus(so not law or Happiness) does not have any effects aswell).

I don't think there is, which is a pity since I would be interested in it as well. BTW, law and happiness work: it's the loyalty bonus that does not do anything.

The General
10-21-2009, 21:02
Keep it friendly, please.

I am aware that some of the claims about BI.exe and Alex.exe are unfounded. However, many people requested these adaptations, so Ferromancer and Maksimus ought to be commended for making them available.
I did not intend to my post to be offensive, and I do not believe I insulted him, but rather remarked on the amusing nature of his habit of bashing BI and Alex .exes for whatever reason. Also, this isn't his first post on the subject matter, he has been posting similar posts in several threads, as I'm sure you have noticed.

Kevin
10-21-2009, 21:08
Aw man, I got a warning for taking my friend's old copy :embarassed:

Ludens
10-22-2009, 14:13
I did not intend to my post to be offensive, and I do not believe I insulted him, but rather remarked on the amusing nature of his habit of bashing BI and Alex .exes for whatever reason.

I understand. But please mind the tone.


Aw man, I got a warning for taking my friend's old copy :embarassed:

:inquisitive:

Your post was somewhat ambiguous on that point. OK, I'll take your word for it and reverse the warning.

Ca Putt
10-22-2009, 14:46
I don't think there is, which is a pity since I would be interested in it as well. BTW, law and happiness work: it's the loyalty bonus that does not do anything.

Jup that's what I meant tho I have to admit that I expressed myself rather unclear :(
->In EB the Loyality bonus is Called "Public order" (in contrast to "public order through Law/Happyness") or my version is silly but that's what shows up ingame whereas the code calls it loyality.

If noone else wants to deal with this problem I would do It myself but I would need some tips on changeing the respective file(I currently forgot the name but I know where to change these things) as last time It caused massive CTDs :( although I think the changes worked. I merely changed Moral to experience, Loyality to law and multiplied the tax bonus by 5 (so 5% 10% 15%...)for all civs and temples ^^

Cute Wolf
10-24-2009, 11:28
BTW, should we change the morale bonus to half the experience? if directly give experience, then, my romans just become armoured sweboz....

Arutima
10-26-2009, 13:31
Ceres temple in places with a lot of commerce, Jupiter in all the other cities , except maybe some mars temples to make war inclined fms

bigmilt16
10-26-2009, 20:29
Concur,

Ceres everywhere except for where corruption is high (Jupiter), or if I am using the city for a training ground for generals (Mars). Gotta love Mars!

SFraser
10-26-2009, 21:16
Like above, I tend to build alot of Temples to Ceres.

What I do is build temples to Ceres in almost all coastal towns and cities, especially those with natural harbours for the largest port upgrades and those that will be major recruiting centres. As you get to the Marian reforms and really start consolidating your conquests the Mediterranean becomes a giant marketplace, population factory and recruitment centre with the fastest highway in the game slap bang in the centre. For towns and cities that are further inland and less likely to be used to recruit from, or offer little to recruit and therefore grow without restriction then I build temples to Jupiter.

I do have one question, does the Mons Capitalinus temple to Jupiter work like a temple to Jupiter with the trait bonuses for Governers stationed in Rome?

bigmilt16
10-27-2009, 05:06
Like above, I tend to build alot of Temples to Ceres.

What I do is build temples to Ceres in almost all coastal towns and cities, especially those with natural harbours for the largest port upgrades and those that will be major recruiting centres. As you get to the Marian reforms and really start consolidating your conquests the Mediterranean becomes a giant marketplace, population factory and recruitment centre with the fastest highway in the game slap bang in the centre. For towns and cities that are further inland and less likely to be used to recruit from, or offer little to recruit and therefore grow without restriction then I build temples to Jupiter.

I do have one question, does the Mons Capitalinus temple to Jupiter work like a temple to Jupiter with the trait bonuses for Governers stationed in Rome?

Good question. I guess the only way to know is to destroy the Jupiter temple in Rome and see what happens.

JinandJuice
11-02-2009, 18:49
I take a rather different approach to managing my cities. For newly conquered cities with a low population due to dispersion or enslavement and high corruption due to culture shock, I would see if I can leave the city alone with an allied governor without the need for troop garrisons. If the public order is over 65%, I would build a temple of Juno to increase health, promoting happiness and growth in the long run. Over time, when the city is alive and prospering, I would destroy the temple and replace with a temple of Ceres, where I would obtain massive income due to high population. If, however, I cannot contain the city without troop garrisons within 4 turns, I would build a temple of Jupiter to quickly stabilize order for short term purposes. Once I see that public order is stabilized and corruption is not nearly as high, I would go back to the initial strategy.
For Rome though, I would allow for the upgrades of temple of Jupiter, because of the superstition that Jupiter promotes better leadership in family members.