View Full Version : Small Question
Alexandros_III
10-21-2009, 02:54
Been playing EB for over a year now and I've had one recuring question I've been to lazy to ask. Concerning governments I always destroy the government the AI has in place in a settlement and construct my own faction's government building. I want to know if I could just repair and keep the local government, and what would happen. I've never bothered to try it out of fear of a world ending paradox.
For example, I started a new game as Egypt and two years in just took Antioch. It has a Seleucid home-region building and I can only construct a level 2 building. Could I just keep theirs?
Mulceber
10-21-2009, 02:59
The game won't be able to repair the building. If you click repair and end turn, you'll find on the next turn that the building is still broken. Which makes sense, in terms of Type I-III governments, given that they were under the direct control of the civilization that once ruled the city and thus now that you're there that government is destroyed. For Type IV governments, however, I think you could argue that it should be changed so that you can repair the Type IV government and recruit a new mercenary general to replace the old one. -M
Alexandros_III
10-21-2009, 03:11
That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
A Very Super Market
10-21-2009, 03:14
You can't use it. If it is also used by your faction, you'd just be cheating.
Alexandros_III
10-21-2009, 03:20
Damn. Makes sense though I suppose.
Antioch should be a Ptolemaic homeland.
That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
I believe this only works for factions in the same culture group, both Ptolemoi and AS are eastern greek.
If you try to repair a government building from another culture group it wont work, unless you use process_cq and then you'll get a CTD i think.
MarcusAureliusAntoninus
10-22-2009, 00:08
Game-wise, all governments are the same exact buildings. The AI governments are the same ones that you build. The description and pictures are simply dependent upon whoever builds them. The effects depend upon whoever owns it. Other than that, any Type1 government is the same as any other Type1 government.
Keeping an AI government intact would be cheating in the EB system, however.
The crash comes when there are multiple government buildings. If there are multiple, the game will only let you repair the last one on the list. If there are multiple and you tear some down but not all, the game will think you tore them all down and when you try to repair any that remain, the game will get confused by the concept of repairing something that was just torn down. This is where you will get the crash.
Is there any way to prevent the AI from trying to repair the government buildings?
Cuz this seems to happen a lot, they try to repair it and it just gets stuck in their building que so they dont build anything at all.
Also, does MTW 2 allow for scripted destruction of government buildings so we dont have this problem in EB II?
Skullheadhq
10-22-2009, 11:07
Is there any way to prevent the AI from trying to repair the government buildings?
Cuz this seems to happen a lot, they try to repair it and it just gets stuck in their building que so they dont build anything at all.
Also, does MTW 2 allow for scripted destruction of government buildings so we dont have this problem in EB II?
Prolly not
XSamatan
10-22-2009, 11:55
Scripted destruction is a possible feature of EB II.
Think about the churches in MTW II, if you capture a enemy city with other religion, their religious buildings are destructed by script.
XSamatan
Think about the churches in MTW II, if you capture a enemy city with other religion, their religious buildings are destructed by script.
Is that the script? I thought it was the core-engine that did it. Either way, it opens possibilities.
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