applebreath
11-07-2009, 15:36
I think I'm going to mess with some traits.
I notice there is something like the following in the EDCT file:
2 Chance 100
or
1 Chance 50
1)Do they mean the same thing? Each happening with a 2% chance? So I can read it by thinking the trait will happen "first number" out of "second number" times? Or is the second number the key number for chance? So the 100 means 100% and the first number is for something else?
2)Also, where can I mod the description of a trait? I'm talking about the description that a trait tells me when I point the mouse at it in the game.
3)What does ICERating mean?
4)What does Electability mean?
5)How about TurnsAlive and YearsPassed, is this in decades?
6)If I wanted to edit how long my FMs were in a senate office and how many can be in that office at once, what file would I need to edit?
-Apple
Atraphoenix
11-08-2009, 21:13
2)Also, where can I mod the description of a trait? I'm talking about the description that a trait tells me when I point the mouse at it in the game.
Sorry too busy but answered one of them :
C or D:\Program Files\Activision\Rome - Total War\EB\Data\text\export_VnVs.txt
this file holds the description of traits.
C / D :\Program Files\Activision\Rome - Total War\EB\Data\export_descr_character_traits.txt
this files has the triggers and the trait data entries.
you have to mod this file to extend the duration of senate offices (do not mix with EOM) like censor, consul etc.
ctr+F write these "censor" etc. that you will find its triggers or data entries.
check this section that you have to mod:
;------------------------------------------
; SENATE OFFICES
;------------------------------------------
;Trait: Aedile
; o Curule Aedile (1): <PersonalSecurity> 1, <Law> 1
Trait Aedile
Characters family
AntiTraits notAedile
Level Office_of_Aedile
Description Office_of_Aedile_desc
EffectsDescription Office_of_Aedile_effects_desc
GainMessage Office_of_Aedile_gain_desc
Threshold 1
Effect Squalor -1
;------------------------------------------
;Trait: Censor
; o Office_of_Censor (1): <Management> 1, <Influence> 2
Trait Censor
Characters family
AntiTraits notCensor
Level Office_of_Censor
Description Office_of_Censor_desc
EffectsDescription Office_of_Censor_effects_desc
GainMessage Office_of_Censor_gain_desc
Threshold 1
Effect Influence 2
Effect Management 1
;Mod145 - 11/02 : reduced influence bonus to 2
;------------------------------------------
;Trait: Consul
; o Office_of_Consul (1): <Command> 1, <Influence> 2
Trait Consul
Characters family
AntiTraits notConsul
Level Office_of_Consul
Description Office_of_Consul_desc
EffectsDescription Office_of_Consul_effects_desc
GainMessage Office_of_Consul_gain_desc
Threshold 1
Effect Influence 2
Effect Command 1
Effect PersonalSecurity 2
;Mod146 - 11/02 : reduced command bonus by 1
;------------------------------------------
;Trait: PontifexMaximus
; o Office_of_Pontifex_Maximus (1): <Influence> 1
Trait PontifexMaximus
Characters family
; AntiTraits notPontifexMaximus
Level Office_of_Pontifex_Maximus
Description Office_of_Pontifex_Maximus_desc
EffectsDescription Office_of_Pontifex_Maximus_effects_desc
GainMessage Office_of_Pontifex_Maximus_gain_desc
Threshold 1
Effect Influence 1
;Mod142 - 11/02 : reduced influence to 4
;------------------------------------------
;Trait: Praetor
; o Office_of_Praetor (1): <Law> 2, <PersonalSecurity> 2
Trait Praetor
Characters family
AntiTraits notPraetor
Level Office_of_Praetor
Description Office_of_Praetor_desc
EffectsDescription Office_of_Praetor_effects_desc
GainMessage Office_of_Praetor_gain_desc
Threshold 1
Effect Law 2
Effect PersonalSecurity 2
;------------------------------------------
;Trait: Quaestor - "Man who asks questions"
; o Office_of_Quaestor (1): <Management> 1
Trait Quaestor
Characters family
AntiTraits notQuaestor
Level Office_of_Quaestor
Description Office_of_Quaestor_desc
EffectsDescription Office_of_Quaestor_effects_desc
GainMessage Office_of_Quaestor_gain_desc
Threshold 1
Effect Management 1
;------------------------------------------
;Trait: PlebeianTribune
; o Tribunis Plebis (1): <Influence> 1, <PersonalSecurity> 1
Trait PlebeianTribune
Characters family
AntiTraits notPlebeianTribune
Level PlebeianTribune
Description PlebeianTribune_desc
EffectsDescription PlebeianTribune_effects_desc
GainMessage PlebeianTribune_gain_desc
Threshold 1
Effect Influence 1
Effect PersonalSecurity 1
;------------------------------------------
;Trait: notPlebeianTribune
; o Ex Tribunis Plebis (1): Influence
Trait notPlebeianTribune
Characters family
AntiTraits PlebeianTribune
Level Ex_PlebeianTribune
Description Ex_PlebeianTribune_desc
EffectsDescription Ex_PlebeianTribune_effects_desc
Threshold 1
Effect Influence 1
;------------------------------------------
;Trait: PlebeianAedile
; o Plebeian Aedile (1): <Law> 1
Trait PlebeianAedile
Characters family
AntiTraits notPlebeianAedile
Level PlebeianAedile
Description PlebeianAedile_desc
EffectsDescription PlebeianAedile_effects_desc
GainMessage PlebeianAedile_gain_desc
Threshold 1
Effect Squalor -1
;------------------------------------------
Trait notPlebeianAedile
Characters family
Level Ex_PlebeianAedile
Description Ex_PlebeianAedile_desc
EffectsDescription Ex_PlebeianAedile_effects_desc
Threshold 1
;------------------------------------------
;Trait: MilitaryTribune
; o Tribunis Milita (1): <BodyguardValour> 1
Trait MilitaryTribune
Characters family
AntiTraits notMilitaryTribune
Level MilitaryTribune
Description MilitaryTribune_desc
EffectsDescription MilitaryTribune_effects_desc
GainMessage MilitaryTribune_gain_desc
Threshold 1
Effect BodyguardValour 1
;------------------------------------------
Trait notMilitaryTribune
Characters family
AntiTraits MilitaryTribune
Level Ex_MilitaryTribune
Description Ex_MilitaryTribune_desc
EffectsDescription Ex_MilitaryTribune_effects_desc
Threshold 1
;------------------------------------------
;Trait: notAedile
; o Ex_Aedile (1): <Law> 1
Trait notAedile
Characters family
AntiTraits Aedile
Level Ex_Aedile
Description Ex_Aedile_desc
EffectsDescription Ex_Aedile_effects_desc
Threshold 1
; Effect Law 1
;------------------------------------------
;Trait: notCensor
; o Ex_Censor (1): <Influence> 1
Trait notCensor
Characters family
AntiTraits Censor
Level Ex_Censor
Description Ex_Censor_desc
EffectsDescription Ex_Censor_effects_desc
Threshold 1
Effect Influence 1
;Mod143 - 11/02 : removed inf bonus, added +1 management
;------------------------------------------
;Trait: notConsul
; o Ex_Consul (1): <Influence> 1
Trait notConsul
Characters family
AntiTraits Consul
Level Ex_Consul
Description Ex_Consul_desc
EffectsDescription Ex_Consul_effects_desc
Threshold 1
Effect Influence 1
;------------------------------------------
;Trait: notPontifexMaximus
; o Ex_Pontifex_Maximus (1): <Influence> 1
;
;Trait notPontifexMaximus
; Characters family
; AntiTraits PontifexMaximus
;
; Level Ex_Pontifex_Maximus
; Description Ex_Pontifex_Maximus_desc
; EffectsDescription Ex_Pontifex_Maximus_effects_desc
; Threshold 1
;
; Effect Influence 1
;
;
;------------------------------------------
;Trait: notPraetor
; o Ex_Praetor (1): <Law> 1
Trait notPraetor
Characters family
AntiTraits Praetor
Level Ex_Praetor
Description Ex_Praetor_desc
EffectsDescription Ex_Praetor_effects_desc
Threshold 1
Effect Law 1
Effect Influence 1
;------------------------------------------
;Trait: notQuaestor
; o Ex_Quaestor (1): <Management> 1
Trait notQuaestor
Characters family
AntiTraits Quaestor
Level Ex_Quaestor
Description Ex_Quaestor_desc
EffectsDescription Ex_Quaestor_effects_desc
Threshold 1
Effect Influence 1
;bug12 - 11/21 : Fixed senate offices bug
;------------------------------------------
Trait Roman_Provincial_Governor_Effect
Characters family
Hidden
ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
Level Hidden
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
Effect Management 1
Effect Law 1
;------------------------------------------
Trait Propraetor_Provinciae
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
NoGoingBackLevel 2
AntiTraits Proconsul_Provinciae
Level Propraetor_Provinciae
Description Propraetor_Provinciae_desc
EffectsDescription Propraetor_Provinciae_effects_desc
Threshold 1
Effect Influence 1
;------------------------------------------
Trait Proconsul_Provinciae
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
NoGoingBackLevel 1
AntiTraits Propraetor_Provinciae
Level Proconsul_Provinciae
Description Proconsul_Provinciae_desc
EffectsDescription Proconsul_Provinciae_effects_desc
Threshold 1
Effect Influence 2
;------------------------------------------
Trait Rector_Provinciae
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
AntiTraits Propraetor_Provinciae
Level Rector_Provinciae
Description Rector_Provinciae_desc
EffectsDescription Rector_Provinciae_effects_desc
Threshold 1
;Mod: EBMod935 - 08/01/07 : Traits for the Roman Provincial Government System
;------------------------------------------
;Trait: TurnsInOffice
; o In_Office (1):
; o One_Year_In (4):
; o Eighteen_Months_In (6):
Trait TurnsInOffice
Characters family
Hidden
NoGoingBackLevel 4
AntiTraits TurnsOutOfOffice
Level In_Office
Description In_Office_desc
EffectsDescription In_Office_effects_desc
Threshold 1
Level One_Year_In
Description One_Year_In_desc
EffectsDescription One_Year_In_effects_desc
Threshold 4
Level Eighteen_Months_In
Description Eighteen_Months_In_desc
EffectsDescription Eighteen_Months_In_effects_desc
Threshold 6
;------------------------------------------
;Trait: TurnsOutOfOffice
; o One_Year_Out (4):
; o Ten_Years (40):
Trait TurnsOutOfOffice
Characters family
Hidden
NoGoingBackLevel 3
AntiTraits TurnsInOffice
Level One_Year_Out
Description One_Year_Out_desc
EffectsDescription One_Year_Out_effects_desc
Threshold 4
Level Ten_Years
Description Ten_Years_desc
EffectsDescription Ten_Years_effects_desc
Threshold 40
;Mod: EBMod595 - 07/03 : Traits for tracking length of time in Senate offices/out of them
and their triggers :
;===============================================================
;Section12 - Senate
;===============================================================
;Section12a - Offices
;===============================================================
;------------------------------------------
Trigger Elected_Military_Tribune
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive = 2
and Trait Quaestor < 1
and Trait MilitaryTribune < 1
and Trait notMilitaryTribune < 1
and Trait Type4Governor < 1
Affects MilitaryTribune 1 Chance 50
;------------------------------------------
Trigger Elected_Quaestor
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive > 2
and Trait TurnsAlive < 5
and Attribute Management > 0
and Attribute Influence > 1
and Trait Quaestor < 1
and Trait notQuaestor < 1
and Trait Type4Governor < 1
Affects Quaestor 1 Chance 35
;------------------------------------------
Trigger Elected_Quaestor_High_Influence
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive > 1
and Trait TurnsAlive < 3
and Attribute Management > 0
and Attribute Influence > 4
and Trait MilitaryTribune < 1
and Trait Quaestor < 1
and Trait notQuaestor < 1
and Trait Type4Governor < 1
Affects Quaestor 1 Chance 40
;------------------------------------------
Trigger Elected_Curule_Aedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Patrician = 1
and Trait Season = 1
and Trait TurnsAlive < 5
and Attribute Management > 1
and Attribute Influence > 3
and Trait MilitaryTribune < 1
and Trait notQuaestor > 0
and Trait Aedile < 1
and Trait notAedile < 1
Affects Aedile 1 Chance 30
;------------------------------------------
Trigger Elected_Plebeian_Aedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Plebeian = 1
and Trait Season = 1
and Trait TurnsAlive < 5
and Attribute Management > 1
and Attribute Influence > 3
and Trait MilitaryTribune < 1
and Trait notQuaestor > 0
and Trait PlebeianAedile < 1
and Trait notPlebeianAedile < 1
Affects PlebeianAedile 1 Chance 30
;------------------------------------------
Trigger Elected_Praetor_ExAedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Management > 2
and Attribute Influence > 5
and Trait notAedile > 0
and Trait Praetor < 1
and Trait notPraetor < 1
Affects Praetor 1 Chance 30
;------------------------------------------
Trigger Elected_Praetor_ExPlebeianAedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Management > 2
and Attribute Influence > 5
and Trait notPlebeianAedile > 0
and Trait Praetor < 1
and Trait notPraetor < 1
Affects Praetor 1 Chance 30
;------------------------------------------
Trigger Elected_Praetor_ExPlebeianTribune
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and AgentType = family
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Management > 2
and Attribute Influence > 5
and Trait notPlebeianTribune > 0
and Trait Praetor < 1
and Trait notPraetor < 1
Affects Praetor 1 Chance 30
;------------------------------------------
Trigger Elected_Plebeian_Tribune_High_Influence
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Plebeian = 1
and Trait Season = 1
and Trait TurnsAlive > 2
and Attribute Influence > 3
and Trait notQuaestor > 0
and Trait PlebeianTribune < 1
and Trait notPlebeianTribune < 1
and Trait Praetor < 1
and Trait notPraetor < 1
Affects PlebeianTribune 1 Chance 60
;------------------------------------------
Trigger Elected_Plebeian_Tribune
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Plebeian = 1
and Trait Season = 1
and Trait TurnsAlive > 2
and Trait notQuaestor > 0
and Trait PlebeianTribune < 1
and Trait notPlebeianTribune < 1
and Trait Praetor < 1
and Trait notPraetor < 1
Affects PlebeianTribune 1 Chance 30
;------------------------------------------
Trigger Elected_Patrician_Consul
WhenToTest CharacterTurnStart
Condition Trait Patrician = 1
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Influence > 7
and Attribute Command > 0
and Trait Aedile < 1
and Trait notPraetor > 0
and Trait notConsul < 1
Affects Consul 1 Chance 30
;------------------------------------------
Trigger Elected_Plebeian_Consul
WhenToTest CharacterTurnStart
Condition Trait Plebeian = 1
and Trait Season = 1
and Trait TurnsAlive > 3
and Attribute Influence > 7
and Attribute Command > 0
and Trait notPraetor > 0
and Trait notConsul < 1
Affects Consul 1 Chance 30
;------------------------------------------
Trigger Elected_Consul_Again
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Season = 1
and Attribute Influence > 7
and Attribute Command > 1
and Trait Censor < 1
and Trait Consul < 1
and Trait notConsul > 0
and Trait TurnsOutOfOffice = 2
Affects Consul 1 Chance 35
;------------------------------------------
Trigger Elected_Consul_Becomes_Novus_Homo
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Consul = 1
and Trait Nobile < 1
and Trait NovusHomo < 1
Affects NovusHomo 1 Chance 100
;------------------------------------------
Trigger Elected_Patrician_Censor
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Season = 1
and Trait YearsPassed = 5
and Trait Patrician = 1
and Trait Consul < 1
and Trait notConsul > 0
and Trait Censor < 1
and FactionLeaderTrait AugustusControl < 1
and Trait notCensor < 1
Affects Censor 1 Chance 35
;------------------------------------------
Trigger Elected_Plebeian_Censor
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and Trait Season = 1
and Trait YearsPassed = 5
and Trait Plebeian = 1
and Trait Consul < 1
and Trait notConsul > 0
and Trait Censor < 1
and FactionLeaderTrait AugustusControl < 1
and Trait notCensor < 1
Affects Censor 1 Chance 35
;Mod: EBMod703 - 09/16 : fixed censor to occur after consul, other issues
;------------------------------------------
Trigger Count_MilitaryTribune_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait MilitaryTribune > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_Quaestor_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait Quaestor > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_Curule_Aedile_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait Aedile > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_PlebeianAedile_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait PlebeianAedile > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_PlebeianTribune_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait PlebeianTribune > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_Praetor_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait Praetor > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_Consul_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait Consul > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Count_Censor_Turns_in_Office
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait Censor > 0
Affects TurnsInOffice 1 Chance 100
;------------------------------------------
Trigger Reset_MilitaryTribune_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait MilitaryTribune > 0
Affects notMilitaryTribune 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_Quaestor_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait Quaestor > 0
Affects notQuaestor 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_Curule_Aedile_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait Aedile > 0
Affects notAedile 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_PlebeianAedile_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait PlebeianAedile > 0
Affects notPlebeianAedile 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_PlebeianTribune_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait PlebeianTribune > 0
Affects notPlebeianTribune 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_Praetor_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait Praetor > 0
Affects notPraetor 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Reset_Consul_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 2
and Trait Consul > 0
Affects notConsul 2 Chance 100
Affects TurnsOutOfOffice 4 Chance 100
;------------------------------------------
Trigger Count_Consul_TurnsOutOfOffice_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait notConsul > 0
and Trait Censor < 1
and Trait TurnsOutOfOffice < 2
Affects TurnsOutOfOffice 1 Chance 100
;Mod: EBMod816 - 01/02/05 : fixed issue with former Consul, now Censor, never losing the office of Censor.
;------------------------------------------
Trigger Count_Censor_after_Term_Expires
WhenToTest CharacterTurnEnd
Condition AgentType = family
and Trait TurnsInOffice = 3
and Trait Censor > 0
Affects notCensor 2 Chance 100
Affects TurnsOutOfOffice 6 Chance 100
;------------------------------------------
;Trigger: Roman_factionleader_becomes_PontifexMaximus
; o <PontifexMaximus> 1 Chance 100
Trigger Roman_factionleader_becomes_PontifexMaximus
WhenToTest BecomesFactionLeader
Condition FactionType seleucid
and Trait Sacrilegious < 1
and Trait PublicAtheism < 1
and Trait Patrician > 0
Affects PontifexMaximus 1 Chance 10
;------------------------------------------
Trigger Roman_factionleader_is_PontifexMaximus
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and IsFactionLeader
and Trait PontifexMaximus < 1
and Trait Sacrilegious < 1
and Trait PublicAtheism < 1
and Trait Patrician > 0
Affects PontifexMaximus 1 Chance 10
;Mod: EBMod596 - 07/03 : Triggers to reinstate Senate offices for EB with eliminated SPQR and only 1 faction
;===============================================================
do not mix them with ancillaries their files/codes/triggers are different.
must go
later...
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