View Full Version : EB Unit Cost and Stats
Parallel Pain
11-16-2009, 21:28
Is the cost of units determined by the scarcity of the unit irl, the fighting power, limitation of the game engine? How much weight was given for each?
And what about the stats relative to each other?
Obviously there were other factors due to the game engine limitation (like ratio of cavalry to infantry irl, ratio of elites, middles, levies, ratio of light and heavy troops, etc) to make the game playable and fun, but how much and how were they decided?
seienchin
11-18-2009, 18:09
No, EB unit costs arent related to stats in anyway :egypt:
Rather to the availlability and potential cost it had in reality. But based on single soldiers.
For example: :deal:
Roman units are cheap to represent roms ability to field huge armies.
Phalangitai have high upkeep because they have more men than other units.
Royal guards cost a lot of money to show their elite status and full time warrior profession.
Cavallery costs more than infantry, because of their horses.
The only problem EBs system has, is that the nomad factions or other tribes, where everybody could fight for their leaders cannot be displayed.
Parallel Pain
11-18-2009, 20:23
Yes Cavalry cost more than Infantry. But you have to remember numerically cavalry is few, and cataphract/heavy cav is even fewer. There should be like 6 or more other cavalry for every cataphract. If we just count numbers there should probably never be more than two units of heavy cavalry in an army of twenty, and that's probably still too many for the Greeks, way over the top for Romans.
And sure Royal Guards cost a lot of money. But Royal Guards make up like 5% of an army commanded by the King and less than 1% of the forces of the entire Kingdom. If the game was to reflect reality I would think there would only be one or two Royal Guard unit in the entire faction armed forces no matter how rich the player is. Don't know if that's ever reflected.
I know that in Rome the scarcity of a unit (heavy cavalry, trained archers, etc) is not reflected, relative population and mobilization resources is not reflected (proven by the ability to build stacks and stacks of nomad warriors). In the engine as long as you have the money you can recruit whatever unit you like
So I was wondering how much the unit price AND stats is tweeked to compensate for these deficiencies
Yupz... except for the certain crack units, Nomadic horsemen should have their upkeep halved.
Oh yeah, and I suppose that some militia class horsemen should have lower upkeep too (such as Hippakontistai, and Lauce Epos)
Parallel Pain
11-19-2009, 04:53
Oh yeah, and I suppose that some militia class horsemen should have lower upkeep too (such as Hippakontistai, and Lauce Epos)
Really? I wouldn't think so since for settled civilizations cavalry, including everything from crap to elite, don't even make up 1/5 of the army's numbers.
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