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View Full Version : How to Properly "Trim and smooth" jagged edges of the map?



Cute Wolf
04-12-2010, 10:40
well, it was actually a minor issue, but everytime I scroll through the campaign map I just made, the coastlines are started to blink and get jagged edges....
what should I do to tone down that? I allready try with map_heights, but with no good result...

anyone can help?
https://img638.imageshack.us/img638/7636/25737140835409780515010.jpg
https://img72.imageshack.us/img72/9851/25737141060103397715010.jpg

Myrddraal
04-15-2010, 04:45
So your map_heights.tga has smooth edges to the coasts? You haven't resized map_regions to give you the shore outline? Have you tried making sure that all coasts are very low lying?

Just a couple of ideas. The coasts will always be a little bit jagged.

Cute Wolf
04-15-2010, 09:27
yupz, allready try with 0 0 0 as coastal tile, followed by 2 2 2 and 5 5 5, but as far as textures in map are concerned, they are still jagged... anyhow, it was somoother now, after setting new map_heights for them... thanks for the info that map edges will always be jagged. :bow:

Myrddraal
04-15-2010, 19:06
Could we see a screenshot of the relevant part of you map_heights, just to be sure? I also don't see any waves on your map, perhaps this is part of the same problem? Have you turned off any graphics options?

Cute Wolf
04-16-2010, 09:31
oh yeah, actually, it was detected when I scroll through the map, the beach was gone wavy.... how to capture video in RTW then ?

Myrddraal
04-16-2010, 20:32
Fraps or some screen capture software like it, but I am curious to see a pic of that section of your map_heights

Cute Wolf
04-22-2010, 18:54
Soory to answer for so long, actually, after I try to smooth the map_heights for adding some mountains, I got no message CTD, and got in certain troubles founding what is wrong, and must revert to the older map_heights :shame:

BTW, I allready partially solved my problem by copypasting M2TW textures to replace the RTW ones, and they are smoother now...

https://j.imagehost.org/0022/0004.jpg

maybe in some days, I'll try to rebuild the mountains again... :grin:

Paedric
05-01-2010, 12:38
You need to toy with the map_height.
When you give a higher value to land pixel (like 5-5-5 instead of 1-1-1) the land is "pushed" into the sea, and the same is true with the water pixel if you decrease their value (0-0-245 instead of 0-0-253).
There are great tutorials around; once you get it, it's easy, but very long.

Don't forget to delete the map.rwm file each time.

Cute Wolf
05-02-2010, 05:40
You need to toy with the map_height.
When you give a higher value to land pixel (like 5-5-5 instead of 1-1-1) the land is "pushed" into the sea, and the same is true with the water pixel if you decrease their value (0-0-245 instead of 0-0-253).
There are great tutorials around; once you get it, it's easy, but very long.

Don't forget to delete the map.rwm file each time.

Allready know that very well...

wellcome to the ORG Paendric ~:wave: