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View Full Version : QQ: Hired Generals, Interlopers, & Imposters



Megas Methuselah
08-21-2010, 00:59
Heeeeeeeeey, how would I go about preventing the interloper and imposter traits, as well as the client ruler and hired general traits, from appearing?

I want to increase the use of hired generals in my campaign, and I'd like them to be recruitable without being assigned those traits. I'm trimming my family tree to a small size while increasing the pool of generals, basically, and I don't want my generals limited by those rather annoying traits.

If I want a client ruler for role-playing purposes when I build a type4 gov't, I'll simply assign/remove that trait at will via console.

Metaluis90
08-21-2010, 03:54
jjust don't let them enter into any settlement governed by a different gov type

Arjos
08-21-2010, 07:56
After you recruited them, you must choose their path: Client Ruler or General.
To do so simply let him inside a city to make him a Client Ruler, or send him outside the city to appoint him as one of your generals.
After that if you will send a FM inside a type 4 gov city, he will gain the interloper trait, while if you send a Client Ruler in a city without a type 4 gov, he will gain the impostor trait.
About the generals, I rarely used them, but I think they can get the interloper trait as well...

Rahl
08-21-2010, 21:03
Fms get Interloper trait in Allied Settlements and Generals and Client Rulers get Impostor in all other settlements, not Interloper.

As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.

Megas Methuselah
08-22-2010, 04:01
As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.

Would you be so kind as to direct me on what to change?


;------------------------------------------
Trigger Factional_general_provokes_unrest_in_Type4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and AgentType = family
and SettlementBuildingExists = gov4
and Trait Type4Governor < 1
and Trait SpartanTraining < 1
and Trait FamilyMember = 1
and CharacterIsLocal

Affects Interloper 1 Chance 80

;------------------------------------------

NIKOMAHOS
08-22-2010, 05:47
It would be easier if you don't allow to FM's enter a type IV government.
About your will to use more recruited generals in battles, after reqruiting one there is a message. Leave him in the city and make him a governor or take him immediately out and you have one more general.

NIKOMAHOS

Megas Methuselah
08-22-2010, 18:51
I have been playing EB for three years. I know what I want, boy, and if you can't help a brother out, then don't bother posting. I'm sure the OP was quite clear in that I seek to mod my game, and I need help in doing so.

So, for anyone with any bit of knowledge in modding these triggers (one of the few things which I seem incapable of understanding), can you tell me how I would change the following quote to neutralize the trait:


Affects Interloper 1 Chance 80

Affects Interloper 0 Chance 80?
Affects Interloper 1 Chance 0?
Affects Interloper 0 Chance 0?

I have no clue. When I have free time later this week, I will test it out and post my results if some kind gentleman (or lady) doesn't happen to pass by. Balloons for an answer, lol.

I figured I might as well let the client_ruler and hired_general traits be as they are (they can be very helpful), but I want to get rid of the interloper and imposter traits, though.

Rahl
08-22-2010, 20:45
For Interloper you already quoted the correct lines. I changed it that way: "Affects Interloper 1 Chance 0". Maybe changing the 1 to 0 works also, I don't know.
Like I said I only changed the Impostor trigger. Just search the file for "Affects Impostor", their should be only one trigger.
I don't have EB on that computer so I can't search the file yet, but maybe the ClientRuler and Allied General traits are conditions for Impostor and if you change the chance to get them to 0 there won't be Impostor either, but I don't know.
If you don't want the ClientRuler effects of reduced movement and influence boost (and some other, law and lower unrest I think) you should also search the trigger for ClientRuler and the invisible Type4Governor-trait (that is the one that gives this bonuses) and change them too.

Oh and you probably should delete this traits totally if you start a new campaign. As far as i know that isn't save game compatible (I never tested it) but should be the better choice in the long run.