View Full Version : QQ: Hired Generals, Interlopers, & Imposters
Megas Methuselah
08-21-2010, 00:59
Heeeeeeeeey, how would I go about preventing the interloper and imposter traits, as well as the client ruler and hired general traits, from appearing?
I want to increase the use of hired generals in my campaign, and I'd like them to be recruitable without being assigned those traits. I'm trimming my family tree to a small size while increasing the pool of generals, basically, and I don't want my generals limited by those rather annoying traits.
If I want a client ruler for role-playing purposes when I build a type4 gov't, I'll simply assign/remove that trait at will via console.
Metaluis90
08-21-2010, 03:54
jjust don't let them enter into any settlement governed by a different gov type
After you recruited them, you must choose their path: Client Ruler or General.
To do so simply let him inside a city to make him a Client Ruler, or send him outside the city to appoint him as one of your generals.
After that if you will send a FM inside a type 4 gov city, he will gain the interloper trait, while if you send a Client Ruler in a city without a type 4 gov, he will gain the impostor trait.
About the generals, I rarely used them, but I think they can get the interloper trait as well...
Fms get Interloper trait in Allied Settlements and Generals and Client Rulers get Impostor in all other settlements, not Interloper.
As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.
Megas Methuselah
08-22-2010, 04:01
As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.
Would you be so kind as to direct me on what to change?
;------------------------------------------
Trigger Factional_general_provokes_unrest_in_Type4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and AgentType = family
and SettlementBuildingExists = gov4
and Trait Type4Governor < 1
and Trait SpartanTraining < 1
and Trait FamilyMember = 1
and CharacterIsLocal
Affects Interloper 1 Chance 80
;------------------------------------------
NIKOMAHOS
08-22-2010, 05:47
It would be easier if you don't allow to FM's enter a type IV government.
About your will to use more recruited generals in battles, after reqruiting one there is a message. Leave him in the city and make him a governor or take him immediately out and you have one more general.
NIKOMAHOS
Megas Methuselah
08-22-2010, 18:51
I have been playing EB for three years. I know what I want, boy, and if you can't help a brother out, then don't bother posting. I'm sure the OP was quite clear in that I seek to mod my game, and I need help in doing so.
So, for anyone with any bit of knowledge in modding these triggers (one of the few things which I seem incapable of understanding), can you tell me how I would change the following quote to neutralize the trait:
Affects Interloper 1 Chance 80
Affects Interloper 0 Chance 80?
Affects Interloper 1 Chance 0?
Affects Interloper 0 Chance 0?
I have no clue. When I have free time later this week, I will test it out and post my results if some kind gentleman (or lady) doesn't happen to pass by. Balloons for an answer, lol.
I figured I might as well let the client_ruler and hired_general traits be as they are (they can be very helpful), but I want to get rid of the interloper and imposter traits, though.
For Interloper you already quoted the correct lines. I changed it that way: "Affects Interloper 1 Chance 0". Maybe changing the 1 to 0 works also, I don't know.
Like I said I only changed the Impostor trigger. Just search the file for "Affects Impostor", their should be only one trigger.
I don't have EB on that computer so I can't search the file yet, but maybe the ClientRuler and Allied General traits are conditions for Impostor and if you change the chance to get them to 0 there won't be Impostor either, but I don't know.
If you don't want the ClientRuler effects of reduced movement and influence boost (and some other, law and lower unrest I think) you should also search the trigger for ClientRuler and the invisible Type4Governor-trait (that is the one that gives this bonuses) and change them too.
Oh and you probably should delete this traits totally if you start a new campaign. As far as i know that isn't save game compatible (I never tested it) but should be the better choice in the long run.
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