i think you all know were i'm driving with this.
What' i'm trying to do is make castles pay for those archers in the walls.
I tried just making them have negative income generated in the crusader_build file, but that didn't work.
Has anyone tryed this, and got it to work?
Jo_Beare
03-08-2003, 04:13
The only way I could figure out how to do it, is by adding in Cathedral income into the building type column in the "crusader_build_prod13" file. I did it for religious buildings because I thought it would be more accurate to have religions draining money away from the state.
A better option would be to add in "LEV1_INCOME" into the column so it would read "CASTLE, TROOP_PRODUCER, LEV1_INCOME". Then place your chain of negative numbers in the "Income generated by building"
Hope this helps.
JoBeare
You may have to have one value for each of the castle level (and may be upgrades too).
The castle and upgrade order:
"Fort, Fort, Fort, Keep, Keep, Keep, Castle, Castle, Castle,Citadel, Citadel, Citadel, Fortress, Fortress, Fortress"
so in the income generate column, you may have to have something like this:
"-100, -100, -100, -150, -150, -150, -200, -200, -200, -250, -250, -250, -300, -300, -300"
one set of 3 numbers for each level. The first number is for the castle, the other two are for the 2 available upgrades for each level. If upgrades doesn't cost more, then just make the number the same as the first number (as above).
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