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View Full Version : How is the low assassins chance to killl in EB coded?



siegfriedfr
09-18-2010, 12:42
Hello,

in EB, assassins have very poor chance of killing even the freshly turned 16 family members, whereas in other mods, assassins have very high chance to wipe out entire families in a few turns.

I think it's very good design.

however, how was this result reached?

I know personnalsecurity must play a big factor, but even on young lvl family member with few traits you have a max chance of 11% with a good assassins.

So, what gives?

Thanks.

Ludens
09-18-2010, 14:09
This is not "coded": the EB team cannot touch the R:TW programming. Most likely it is an indirect result of the command-trait boosts that A.I. family members get.

siegfriedfr
09-18-2010, 14:31
Ok but, even so, the AI barely ever use assassins in EB; maybe because it thinks they are inneficient, so even player's FM must be hard to kill on the AI side?

Ludens
09-18-2010, 20:12
Ok but, even so, the AI barely ever use assassins in EB; maybe because it thinks they are inneficient, so even player's FM must be hard to kill on the AI side?

I doubt the A.I. thinks that far. Did the A.I. of vanilla R:TW use assasins often? I do not remember it occuring frequently.