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View Full Version : CTD on Karthadastim turn



QuintusSertorius
11-02-2010, 00:02
I don't have an error, because I can't seem to get it to display one (I checked show error in the TrivialScript config, but it doesn't seem to actually do it). But it's happened six times in a row, with script on and off. I'm playing 1.2 as Epeiros/Kyrene, it's 229BC.

On the AI turn, the Karthadastim move some troops out of Kart-Hadast, and something causes a CTD. None of their cities are about to revolt as far as I can tell using the generic script to investigate them.

Much earlier in the game I accidentally cloned the Karthadastim FL (by moving him when he was in the capital - damned Karthadastim names...), but it all seemed fixed when I moved him to Lilibeo where his clone was and killed them both in an autocalc. There is now one and only one FL and FM.

Saved game attached here (http://rapidshare.com/files/428391044/kyrenefixed.sav).

I'm using the City Mod, have all the fixes in and I got rid of the big trees.