View Full Version : If you had $100 Million to make a game...
Crazed Rabbit
01-15-2011, 08:24
What would it be?
The premise is that you would want to create the exact game you want, without worrying about how other people would respond.
One thing that rattles around in my head is creating a FPS that's not based on war and soldiers, but rather some government agent type battling bad guys, set in the civilian world. And instead of the silly red spots appearing on your eyes when you get hurt, the damage is realistic. In fact, compared to the modern (COD:BO, BFBC2, etc.) FPS games there'd be a lot more realism in terms of shooting, damage, wounds, etc. Like a Red Orchestra set in modern times.
And the multiplayer wouldn't be the standard deathmatch, or be like modern game where you sprint around constantly. It'd be slower paced, have more realistic aiming. Also, some levels the objective might be to rob a bank or target, while everyone else is trying to do the same in a GTA like city environment, with civilians, and players trying to blend in and not constantly shooting at each other, to avoid alerting others. So, carrying rifles gives you more firepower but reveals you to other players, as you would stand out among the NPCs. Like assassins creed, you could choose to blend in or go in guns-a-blazin'.
But what I really, really want is a realistic space combat game. A 'admirals view' sort of game, like Homeworld, with a three dimensional combat zone.
It seems many recent 'space combat' games don't have a third dimension in tactical battles (Sins of a solar empire, Sword of the stars, etc.) To me, having the ability to maneuver in the third dimension is an absolutely essential part of any space combat game.
But my desire for realism goes behind that basic requirement. Even homeworld had combat and ships based on what was basically the whims of designers. I want a game simulating what real space combat may be like; conflict across hundreds or tens of thousands of kilometers or more, with ship and projectile speeds measured in kilometers per second. I want realistic lasers shooting so far that the speed of light is no longer assumed to be instantaneous. I want railgun and missile salvos launched from thousands or millions of kilometers away. I want realistic ship acceleration. I want ships to have to radiate heat in order to not have the crew boil alive. I want to be able to see ships on the other side of the solar system and know their acceleration. I want effective range determined by the accuracy of my guns and targeting, and not some silly arbitrary limit that assumes bullets stop moving at some set range. I want stealth to be impossible because nothing can hide a rocket flare through space. I want realistic damage, with lasers burning through armor and kinetic weapons impacting ship hulls and vaporizing interior ship chambers or being mitigated by whiffle shields. A game where you get your ships in the beginning and not an RTS.
In other words, the information on this site made into a game: http://www.projectrho.com/rocket/
Or, this game made for the computer: http://www.adastragames.com/products/adastra/av.html in real time.
Sure, since we have a 100 million USD budget, add a great story and lots of polish. But the core - realistic space combat - must be perfected.
And make multiplayer accessible and easy to fight someone of equal skill. Allow for a huge variety of options in setting up battles, from the areas (around planets, asteroid belts, etc.) and team and fleet set ups. Importantly, the game wouldn't be a clickfest or a test of reaction time. Like MTW, while the ability to react to a developing situation with timeliness would be important, so would your overall strategy.
I also want the game to showcase the beauty of the stars - the staggering immensity of space, the millions of stars and galaxies that hang in the night sky.
So, fellow Orgahs, what game would you make, if you could make any game in the world? What is the perfect gameplay experience for you? Part of my answer is the fact that no one has created a game remotely like the space combat game detailed above. So, in your replies, look beyond the usual and remember that you can can choose a game far outside what is popular.
CR
gaelic cowboy
01-16-2011, 01:12
Some kind of Cold War spy sim you pick a side and try to cause the others breakup using propaganda, economics or proxy war etc. You can tinker with various funding and tax programmes to build weapons which cause blah blah you get the idea. Plus you could do the odd mission FPS style to get out defectors or plant fake documents etc and your score effects how much of a ripple effect it has on the superpowers.
Failure ends either in MAD or your country losing the cold war and breaking up.
Lastly something like Assassin's Creed but set in the Sengoku period Ninja's Creed has a ring to it.
Hooahguy
01-16-2011, 03:39
I would basically re-vamp Combat Mission: Shock Force so it looks really good.
Crazed Rabbit
01-16-2011, 04:56
Some kind of Cold War spy sim you pick a side and try to cause the others breakup using propaganda, economics or proxy war etc. You can tinker with various funding and tax programmes to build weapons which cause blah blah you get the idea.
Expand! That's the point of this thread; to delve into the detail of the game you really want. I don't want just an idea, I want to understand your vision.
I would basically re-vamp Combat Mission: Shock Force so it looks really good.
:stare:
$100 million and you'd just improve the graphics of a game that's already out?
There's nothing you'd want to change, to expand? Think of the game that perfectly appeals to you and share it with us.
CR
pevergreen
01-16-2011, 05:35
Imagine, if you would, a game where you load to the main screen and say:
I feel like having a massive fight, with hundreds of thousands of sword wielding troops, against hundreds of thousand of whatever my enemy picks.
You then go to the multiplayer screen, and sort the games by whichever 'pack' you want.
It would basically be the total war battles, but done well.
But thats boring you say!
The packs. You and your friend can decide to not play with roman units, but futuristic space walkers and such. Then you can change the pack to medieval.
And its all easily modifiable. The units, the skins, the stats, the battlefields.
In essence, the perfect TW multiplayer game.
Hooahguy
01-16-2011, 05:37
:stare:
$100 million and you'd just improve the graphics of a game that's already out?
There's nothing you'd want to change, to expand? Think of the game that perfectly appeals to you and share it with us.
CR
Fine.
I would ask them to actually show helicopters and fighter-bombers that assist you. I would add in a replay button so I can go back later and see the troops Im commanding since I have to keep a birds-eye view at all time so I can direct in the best way possible.
That would probably cost about $50 million. Id put the rest of it to fund ME3 to make it even better. Can you say "unique dialogue for every side mission"?
Alexander the Pretty Good
01-16-2011, 06:02
Make M&B Warband so easy to mod I could do it with a "create mod" wizard and zero effort.
Failing that, maybe implement Old Man's War or the Takeshi Kovacs novels into a space marine shooter that reflects some of the imagined challenges to being a space marine in those novels.
I'd make Mount and Blade, but on a much larger scale. Thousands of troops being led and strategies needing to be planned out prior to battle starting. You could plan general movement orders, flanking manouvers, ambushes, fallback positions and just about anything else you can think of. You could layout a large number of plans to be executed during battle, but they would take some time to filter to all the troops and appart from the group you are personally leading you would be very limited in what you could improvise in battle. You would be able to have general plans laid out that would be possible to execute across any battle, but they wouldn't be tailored to the terrain in the battle and so would possibly be useless for the current situation, essentially just last ditch plans if the battle turns to **** or plans to use if facing a very weak force and can't be bothered setting up in depth battle plans.
I'd also make a propper story mode for it, starting out as a lowly footsoldier in the kings army and, as you prove yourself, slowly working your way up though the ranks, commanding more and more men until you become a general, leading a whole army and planning out battles. Once you become a renowned enough general you become one of the kings advisors and take part in royal intrigue, either working purely for king and country's best intrests or building up your own power by making a network of friendships and alliances for an attempt at a coup. Then you could become a ruler yourself and gain your own court to try and maintain the happiness and loyalty of your nobles and try to keep down any upstarts like yourself, all the while directing or even personally leading your armies against external enemies. As king you could take an active role in planning out invasive or defensive campaigns, telling individual nobles where they should amass and attack or just giving general orders for your armies to attack and defend certain locations. If there were an individual who you particualy disliked or were threatened by you could order him to a very dangerous location, angering his allies and running the risk of him succeding and returning with more support than ever. You could leave the running of the realm up to a trusted friend and go out into the field for honour and glory, but run the risk of him becoming strong in your absence.
Basically just things were I go "I wish" as I'm playing Mount and Blade.
That space game of yours also sounds amazing CR.
Samurai Waki
01-17-2011, 02:08
Mount and Blade; with a much richer and deeper back story (like Morrowind). I would also like to be able to voice command my troops like in Tom Clancy's: Endwar, and be able to pre-deploy troops (also various modifiers like Ambushes, bridge-battles, prepared defenses, etc.) Graphics/Physics upgrade would be nice as well.
edyzmedieval
01-17-2011, 02:37
I'd do a much much improved Total War in the medieval world with Mount & Blade included. Not only you gain skills as a commander playing the grand campaign map but at the same time you can take the chance to select a soldier or a noble and fight with him (something of a FIFA Manager but take control of a player).
And plus, the campaign side, deep historical detail, rich gameplay, moddability, rewards, XP, everything. TBS + RPG.
The premise would either be in a Medieval style period (Mount and Blade style) or Space.
It would be a large dynamic world with many possibilities to explore in RPG fashion, with many aspects covered other genres like FPS, RTS, Platformer, City-Sim, etc. This would basically be similar to alternative reality of the real world, but far more chance for opportunity The whole "world" would be involving, with a lot of attention to detail, think of Assassin's Creed as there would be beautiful sights, the streets are crowded with NPC's going about their daily business.
In this world, there are many different paths you can do (though doing multiple is harder work than single goal). You could join the military and do more military style work on the front, you could be a politican/political with the aim of running a city, you could do your own corporations, you could be a fleet admiral, and give orders to multiple ships, you could even be stationed on a particular ship! The idea is a big illusion of a completely dynamic open universe (Since a real one would be out of current computer reach).
A way to think of the Medieval version could be like this. Imagine Mount and Blade in a similar graphical and dynamic setting like Assassin's Creed (latest) with aspects of Crusader Kings thrown in.
Gameplay aspect:
The gameplay would possess no 'leveling' of the character in the conventional sense. It would be highly dependent on the skills of the player itself, so lets say, you had a typical "level 100" attacking you and they were bad at playing the game, you at "level 1" could possibly defeat them.
Also, the game would be multiplayer, with a player or dedicated server hosting.
Greyblades
01-17-2011, 21:51
I'd make a high tech upgrade to superpower 2 (http://en.wikipedia.org/wiki/SuperPower_2)
a completely inoffensive name
01-19-2011, 01:10
An MMO with consequences and a winner.
Alexander the Pretty Good
01-20-2011, 02:34
An MMO with consequences and a winner.
Blizzard won WoW and there are plenty of consequences already.
/but seriously that would be a good idea
It would be impossible to do for many unfortunate reasons. What would be the point in me buying lets say WoW, when some one has already won? It means I can't "win" it. Pretty lame. Then I would be in direct competition with people who scrounge on benefits and too lazy to work so can afford to play WoW 18 hours per day, compared to my lets say 4-6 hours. They would have had all that time to 'grind', and other things, which I cannot compete with on any realistic scale.
The list goes on...
Open-world Sandbox FPS RPG set in the Syndicate universe. Main plotline is epic in scale, along the lines of the Baldur's Gate saga, but the open world is also huge and interesting to explore free-form, like the Bethsoft games. As the player grows in power, he eventually creates his own corporation, builds an empire (complete with customizable skyscraper personal home filled with goodies), and eventually conquers the world. It also has the difficulty level of the STALKER series and the quest-design and dialog of an Obsidian game.
Sounds similar to my idea, in that it would basically be an alternative reality. But "conquers the world" would require so much effort and work, on such an epic proportion that only the best would succeed in doing anything remotely like that.
I'd like to bring back the glory days of RTSs. AOE I & II, Rise of Nations, etc. I miss the good ones, before they became watered down.
Or maybe Sburb actually. That would be really cool.
I'd like to bring back the glory days of RTSs. AOE I & II, Rise of Nations, etc. I miss the good ones, before they became watered down.
Really? RTSs are a creative dead-end - where would you go from AOE II? Just re-release it with better graphics?
Really? RTSs are a creative dead-end - where would you go from AOE II? Just re-release it with better graphics?
I don't really know. Perhaps a combo between AOE I or II and TW. Quite a venture but in a game that is pure fantasy, 100% possible. Re-release with better graphics? No, they tried to do that with AOE III, I think it was a failed and fruitless attempt. I am unable to provide any specifics, my mind lacks the ability to provide coherent detail. However, I can say I would stress content and mechanics over graphics.
Alexander the Pretty Good
01-21-2011, 00:50
It would be impossible to do for many unfortunate reasons. What would be the point in me buying lets say WoW, when some one has already won? It means I can't "win" it. Pretty lame. Then I would be in direct competition with people who scrounge on benefits and too lazy to work so can afford to play WoW 18 hours per day, compared to my lets say 4-6 hours. They would have had all that time to 'grind', and other things, which I cannot compete with on any realistic scale.
The list goes on...
That's why he needs $100M, to afford the expenses of being creative and figuring out solutions to those problems or coming up with completely different gameplay structures. I don't think (though I don't know) ACIN meant "WoW with a win condition."
Vladimir
01-21-2011, 20:10
I've always wanted to see all the officially licensed Star Wars (IV - VI) games updated and merged into one. It would incorporate Edyz's idea of taking control of individual people, ships, whatever and Rabbit's idea of realistic damage; you can always hop into another body. Instead of fighting the battles depicted in the movies, the player should participate in peripheral but essential conflicts so the outcome isn't known and can change. Each outcome could modify the overall story without reversing the inevitable outcome. Maybe the player could form his own empire and continue the battles into the books. A good combination of Force Commander, TIE Fighter, and Rebellion.
Maybe it could also be an MMORPG
That's just a brief summary.
Greyblades
01-21-2011, 20:33
So an rpg battlefront 2?
Vladimir
01-21-2011, 20:43
So an rpg battlefront 2?
I've never played the game so I can't comment from first-hand experience but basically, yes. However it would incorporate morale, 3-D combat, atmospheric and space flight (in the same mission). From what I read of Battlefront it was OK but lacked depth. Plus I've always fancied forming my own empire/fiefdom in the Star Wars universe. What if you were allowed to research technology and upgrade your military? How could you control your planets, etc. When you're tired of micro/macro management your domain you could participate in an ongoing battle. Good storyplaying allowing your character to start at the bottom/middle/top and progress (or regress) from there.
I know the origial episodes are rather obsolete now but that is my preferred setting.
Greyblades
01-21-2011, 20:48
Oh so it would be a Star Wars mount and blade?
Vladimir
01-21-2011, 21:03
Oh so it would be a Star Wars mount and blade?
If you can conquer Europe in it then yes.
Greyblades
01-21-2011, 21:14
Well no, but if you get a mod that puts you into europe instead of the vanilla game's made up world you can.
Askthepizzaguy
01-26-2011, 07:13
Genre of game: Fantasy
Type of game: Role Playing Game
Setting: A world located at the crossroads of several folds of existence, at the end of time, just before total annihilation.
The Premise: There are several folds intersecting this one planet, which happens to exist in a universe seemingly designed like clockwork. The heavens and the planets align with remarkable, perfect precision, and gateways to other realms all intersect on this one planet. The planet itself takes many forms, and is represented in all of these other realms.
These realities were all created by the Eternals, who set the universe in motion and gave it a perfectly balanced design. The Eternals created the Immortals, who are limited, yet godlike beings of extraordinary power. These Immortals ruled the celestial plane, and were given dominion over the other planes. The Immortals created the Mortals, who exist in various terrestrial planes. Below those folds lay the UnderRealm, where the Mortals go when they die, and below those folds lay the forgotten Dark Realms.
The story begins at the end of existence, where everything is set to be annihilated by an all-powerful force, greater than any Eternal being. The gateways between realms are shattered, and the entirety of existence is about to be consumed by nothingness. The Eternals wage war against this dark force, but they are consumed easily by the darkness. The Immortals fare no better, unable to even harm this all-consuming force, and the Mortals stand no chance whatsoever. All life, all existence, even time itself, is facing everlasting death.
The Eternals exist in a nonlinear temporal state, and exist within all time frames. The limitation of this, is that they cannot use temporal gateways to alter linear time, because they are nonlinear. The Eternals are swallowed up, and the Immortals hold off the coming wave of darkness for as long as they can, holding the gate even while all the rest of existence is destroyed.
Several Mortals are sent back through history to change the course of time's river, hoping to prevent this catastrophe.
The Challenge: Time as a river is an apt metaphor, because unlike certain theories about cause and effect, such as the butterfly effect, a small change to the timeline does almost nothing, and the current of time smooths out minor inconsistencies.
Like a river, the overpowering current resists changes. If you throw a pebble into a river, there is a small splash, but within a split-second, the river continues as if totally unaltered. The changes to the river are canceled out by the majority, and the smaller the change, the faster the change disappears, and the less it affects the river. Altering the mighty flow of history's river away from the falls of annihilation is a challenge that seems nearly impossible for simple mortals to complete. Even as they remove tyrants, change the course of wars, and save certain key people from death, history remains mostly unaltered, as certain events happen regardless of minor changes. When dictators are slain, their top generals continue the struggle. When certain key people are saved from death, to try to alter history, the "splashback" effect causes other people to emerge from below time's surface, canceling out the effects they otherwise might have had.
It is not enough to go back to the past to try to alter the entire future, either... time has an "eternal" quality to it, normally unnoticeable by Mortals, which allows for reciprocal changes to the Past when the Future is altered, not just alterations to the Future when the Past is changed. The reason for this is because all of existence was designed by the Eternals, and time is a masterpiece of precision clockwork. The gears of time can be thrown out of alignment in the past, but also, in the future.
In order to change the course of time, key events throughout all of history must be altered synchronously, causing the entire clock to reset and the entire course of time's river to be changed, allowing for the possibility that the final event which ends the flow of time can be changed as well.
Features:
The story contains an interactive, reactive history, which changes slightly every time a major temporal alteration occurs.
The setting of the Planet is represented by several different versions thereof, each inside a unique fold of existence unlike all the others.
The game incorporates a system of elemental Magic I designed which has 30 elements.
Certain characters are more than they appear. Some of these characters are actually Avatars for the Eternals themselves, physical representations of the very beings responsible for creation. However, in their limited mortal forms, they do not remember who they are and have no greater magical power than anyone else. Finding these Eternals and awakening them, and uniting them, is a key element of the story.
I wrote this story about ten years ago and have been slightly modifying it ever since. But it will never happen because I do not have 100 million dollars or even a thousand. I also have not had time or the inspiration to write it as a series of novels (it would have to be a series... there's no way I could convey what I mean to convey in a single book), mostly because although I can see the grand scope of the overall story, I have a hard time imagining the subtle details, and I don't feel my storytelling abilities are capable of putting into words the ideas I have in mind.
It would be much easier with a group of professional story writers and, in a game setting, I feel that the story serves as an appropriate backdrop to the action, whereas as a novel, the story is the entire point, and if there are weaknesses in the story, they are more noticeable.
Anywho. I've had it sitting in my brain for a decade, it would be nice to see it come to life.
Vladimir
01-26-2011, 14:23
OK. Got bored while reading the premise. Care to summarize?
Askthepizzaguy
01-26-2011, 14:35
OK. Got bored while reading the premise. Care to summarize?
Game is boring and uninteresting. Move along. :wink:
OK. Got bored while reading the premise. Care to summarize?
A Good Game.
a completely inoffensive name
01-26-2011, 21:09
It would be impossible to do for many unfortunate reasons. What would be the point in me buying lets say WoW, when some one has already won? It means I can't "win" it. Pretty lame. Then I would be in direct competition with people who scrounge on benefits and too lazy to work so can afford to play WoW 18 hours per day, compared to my lets say 4-6 hours. They would have had all that time to 'grind', and other things, which I cannot compete with on any realistic scale.
The list goes on...
It wouldn't be an individual player winning. In Eve Online you have corporations who are able to take systems away from other corporations. I don't know how it handles one corporation steamrolling everyone but I assume for some reason you can't own everything.
This is my vision:
Basically the collective group (AKA a "side" like the Horde in WoW) operate the macro scale of the MMO as a game of war from a FPS. In an MMO you have usually two or more sides that are "against" each other. But the goal is always pointless quests and "raids" or having some lulz just attacking the others sides cities. But this is all pointless and time wasting because you could attack stormwind with a gang of 10,000 Horde players and dominate the city for 5 days straight but that city will be and always will be an Alliance city. Where is the consequence?
Make a WoW like MMO with cities and such, and quests but the quests are not grinding but instead task based. You gain levels through working hard in the military of the side you are on. All beginners start at boot camp and do have to do some basic grinding of creatures to get to a high enough level to actually enter the main fighting force, it also allows them to learn how to play the game. The highest levels are generals who can do incredible damage and also have the ability to coordinate the attacks. With any MMO when you die, you always just respawn. So you are never going to run out of soldiers, always increasing as people join the server, which makes things more complicated and successful attacks more rewarding. Allow it so that a town can be captured and controlled if it is held onto long enough by an invading force. As a punishment for death you will lose "points" attributed to your level and if you keep dying, then you might be demoted. This allows scrubs to naturally work their way back to the bottom and allows people in higher levels to gain a better sense of trust with his teammates, which makes artificial gangs (Guilds) somewhat less needed.
As the game progresses for the most part since no one ever really dies in an MMO, the war in a server will likely last a long time. However, when one said eventually does manage to dominate the other side and take control of the entire map, then the server will reset and start with a brand new map. People's characters won't be deleted, I don't know the mechanics of how it would work, but everyone's character would simply be re-uploaded to the reset server and map. The players of the winning team gets lots of goodies and titles (in game or material idk) to make them feel good and rewarded.
So you don't "win" per se, you help your team win. And if it does, you get rewarded. You compete against the other team which might have people playing 18 hours a day, but so will your side.
As a side note, in order for battles to actually be won, when a battle is flagged in a region, when you die in battle you are not allowed to participate in the battlezone anymore, but may roam around the rest of the map and could be recruited as reinforcements to get back into the battle. Idk, I have to think the mechanics out some more in that regard.
EDIT: Also, just coming from the top of my head, the game economy would be a naturally evolving free market. Instead of a million NPCs in a town selling an infinite amount of stuff with certain prices, the crafting ability that WoW has could just be extended to actually make weapons and armor. Those that spend most of their time making stuff instead of attacking will be able to make more things faster and will be able to make better weapons and armor. They would post their goods to sell on a massive list, which essentially would act as an in game ebay. If not enough people are crafting, you could tak advantage and sell your goods for higher amounts of money and vice versa. This will add a whole nother level off complexity both on the individual level and on the macro level because if people are not crafting, then people can't get the improved armor they need which makes the army as a whole weaker.
That's why he needs $100M, to afford the expenses of being creative and figuring out solutions to those problems or coming up with completely different gameplay structures. I don't think (though I don't know) ACIN meant "WoW with a win condition."
See above.
a completely inoffensive name
01-26-2011, 21:24
If you guys like my idea, I was thinking of writing it out completely and posting it in the frontroom.
The Stranger
01-27-2011, 01:57
i would make a ww1 rts in the style of Company of Heroes. But with a special option to switch to 1st person shooter in certain parts of the game. totally awesome!!!
and then i would make it into a series and have a similar game but in American Civil War setting!!!
then i would make a bunch of others which are all worse then the first two and i would totally enstrange the big community ive build up during my first 2 games. i would remove all modding possibilities and i would sell my company to the highest bidder!!!
Hooahguy
01-27-2011, 03:31
i would make a ww1 rts in the style of Company of Heroes. But with a special option to switch to 1st person shooter in certain parts of the game. totally awesome!!!
But wouldnt it just be putting guys in trenches and sending them on mass suicide charges towards enemy lines in the hopes that they will get to the other side.
There is a reason that there are few WW1 games...
The Stranger
01-27-2011, 05:41
But wouldnt it just be putting guys in trenches and sending them on mass suicide charges towards enemy lines in the hopes that they will get to the other side.
There is a reason that there are few WW1 games...
eastern front was much more mobile. and so were later parts of the war. its all about chosing the right battles ;) and even then, things like snipers, creeping barrages etc would provide tactical depth
EB III!?
With 100 million dollars, I'd buy Creative Assembly from SEGA, hire certain historians as creative directors and make Europa Barbarorum the Game with a 3-5 year development cycle.
Thus an epic game would be born.
There is a reason that there are few WW1 games...
Also because it's not really that present in the American national consciousness. Certainly not to the extent it is over here.
Vladimir
01-27-2011, 18:00
With 100 million dollars, I'd buy Creative Assembly from SEGA, hire certain historians as creative directors and make Europa Barbarorum the Game with a 3-5 year development cycle.
Thus an epic game would be born.
With 100 million dollars they'd probably laugh at you. I don't know how much the company is worth but they're making money for Sega.
For some reason I'm starting to miss Battletech. There have been similar games since then but they never seemed to catch on.
With 100 million dollars they'd probably laugh at you. I don't know how much the company is worth but they're making money for Sega.
For some reason I'm starting to miss Battletech. There have been similar games since then but they never seemed to catch on.
Err. You seem to have no idea how much game companies are worth. They bought CA for 30 million dollars. Sega isn't exactly in a very strong position and refusing a 80-90 million dollar offer by one company would be seriously retarded (Triple the turnover plus the revenue and stock benefit from the games the company had made while during Sega's tutelage.
With 100 million dollars, I would make far better manegerial decisions then dish out most of my fortune into a medium-sized game developer.
A much better decision would be to buy Paradox Interactive for instance.
But the purpose of this thread is to create a single game.
Vladimir
01-28-2011, 21:52
Err. You seem to have no idea how much game companies are worth. They bought CA for 30 million dollars. Sega isn't exactly in a very strong position and refusing a 80-90 million dollar offer by one company would be seriously retarded (Triple the turnover plus the revenue and stock benefit from the games the company had made while during Sega's tutelage.
With 100 million dollars, I would make far better manegerial decisions then dish out most of my fortune into a medium-sized game developer.
A much better decision would be to buy Paradox Interactive for instance.
But the purpose of this thread is to create a single game.
So he'd end up with a maximum of 10 - 20 million to make his game.
ICantSpellDawg
01-29-2011, 18:49
I would create the matrix and just hook people up to it in exchange for all their valuables.
So he'd end up with a maximum of 10 - 20 million to make his game.
Yes, which is still a lot. A great deal of money
It wouldn't be an individual player winning. In Eve Online you have corporations who are able to take systems away from other corporations. I don't know how it handles one corporation steamrolling everyone but I assume for some reason you can't own everything.
Because the players are smart enough to realise when such a corporation in powerful enough to do that. There has only been one recorded instance of the devs intervening in a PvP war, and it was quite a minor one. All the other times, when one corporation has become pre-eminent, the other corporations will form an alliance to take it down.
E.G. This is the current state of affairs in the EVE Universe. Black areas are controlled by NPC Empires.
http://go-dl1.eve-files.com/media/corp/Verite/influence.png
EDIT: Read this: http://www.rockpapershotgun.com/2008/09/09/the-great-war/ as well as http://www.tentonhammer.com/eve/spymaster/50
Mailman653
01-30-2011, 21:32
A WW I game in the style of the Close Combat game series.
Crazed Rabbit
01-31-2011, 02:16
I think, if I wanted to improve on M&B, some main points for me would be making seamless integration between campaign and battle map. The battle maps would just be zoomed in from the campaign map. So instead of discrete instances for battling, you could fight across the whole of Calradia. If you wanted, you could ride across the map without ever zooming out to 'campaign' view.
I'd also like a major refinement of the fighting mechanics.
One thing I'd really like to see are cities that come to life: huge interdependent environments with people going about their lives, and the ability to enter all buildings and have the AI react appropriately.
Finally, a way to make the other lords into characters with depth.
Askthepizzaguy: That's a really interesting premise. Thanks for sharing.
One thing about Eve Online that stands out to me is how easy it is to rip people off for a lot of in game money and escape by (IIRC) transferring the money to a new account. In real life, robbing the mafia of millions and running will make them come after you. But in Eve, it seems like a lot of the risk is gone.
I'm not quite sure how I would fix it.
ACIN: You should write out your idea and post it here!
CR
a completely inoffensive name
01-31-2011, 02:54
ACIN: You should write out your idea and post it here!
CR
Ok! I will think about it for a while and try to hammer out the main points of it. Needless to say, I think that MMO's could use a additional sprinkle of elements from other genres such as RTS, and FPS. Hopefully you guys will appreciate the way I implement those characteristics.
Veho Nex
01-31-2011, 18:48
One thing about Eve Online that stands out to me is how easy it is to rip people off for a lot of in game money and escape by (IIRC) transferring the money to a new account. In real life, robbing the mafia of millions and running will make them come after you. But in Eve, it seems like a lot of the risk is gone.
I'm not quite sure how I would fix it.
They have a bounty hunter system in the game. Though its not that effective since there is almost no way to locate people, you would have to have contacts all over the Eve universe in case someone happened to seem that person.
Vladimir
01-31-2011, 21:45
They have a bounty hunter system in the game. Though its not that effective since there is almost no way to locate people, you would have to have contacts all over the Eve universe in case someone happened to seem that person.
That's odd. There has to be something.
The problem with the bounty system in EVE is that eventually, if you are a good enough scumbag, then your bounty will exceed the value of your clone (Which is a back-up you stored t space stations which you have to pay for in order to maintain all your skills - getting your ship blown up and death aren't the same in EVE), and if you can find a trusty friend, then your friend can kill you, claim the bounty, and then you two can split the bounty.
Because someone has to represent the bozos of the game world - I would design a flightsim.
It would incorporate the entire world in stunning detail. Any era would be flyable and would represent the world as it was at the time, including great events and battles.
It would cost $50 million. I would spend the other $50 million on booze and broads.
Vladimir
02-01-2011, 14:32
Because someone has to represent the bozos of the game world - I would design a flightsim.
It would incorporate the entire world in stunning detail. Any era would be flyable and would represent the world as it was at the time, including great events and battles.
It would cost $50 million. I would spend the other $50 million on booze and broads.
Yea. I never understood that. Not the booze and babes part, but why don't they just learn to fly? :shrug: A private pilot's license isn't that expensive. If I'm going to buy a flight sim, it better be more impressive than looking out a window.
Yea. I never understood that. Not the booze and babes part, but why don't they just learn to fly? :shrug: A private pilot's license isn't that expensive.
Perhaps, but getting the plane and flying it all over the world is. That's why we bozos have flightsims. Also, no one will let me fly a Spitfire or an A-10. FSX will.
With the new scenery available for Microsoft FSX from Orbx (fullterrain.com), there has been a qualitative jump in the level of detail and accuracy for the flightsim crowd. If you have a good enough rig and a nice screen, the eye-candy is spectacular. But it's the same old story; FSX, especially with the new sceneries available, is a CPU and GPU chomping beast like no other. You can load up the best i7 CPU and the fastest 580GTX card and FSX can still make themn beg for mercy. Hell, some guys are running 500GB+ FSX installs. That's a big game to run.
If you can tolerate the stupid music, check out the eye-candy in this Orbx video. It's all in-game footage.
https://www.youtube.com/watch?v=jVuDj5nOLpw
Veho Nex
02-01-2011, 17:35
Yea. I never understood that. Not the booze and babes part, but why don't they just learn to fly? :shrug: A private pilot's license isn't that expensive. If I'm going to buy a flight sim, it better be more impressive than looking out a window.
If you screw the pooch in a flight sim you are considerably more likely to wake up in the morning.
Vladimir
02-03-2011, 17:54
If you screw the pooch in a flight sim you are considerably more likely to wake up in the morning.
If you do it in real life you might wake up in jail.
a completely inoffensive name
02-12-2011, 11:44
I am still working on my idea. It has been taking much longer than I thought to hammer it all out.
Justiciar
02-13-2011, 04:30
I'd give it all to the Norwegian company "Running Games", on the condition that they resume development of Medieval Kingdoms (http://www.medieval-kingdoms.com/). They still haven't officially announced it's abandonment, despite five years of silence. Throw in M&B style combat and I'd never leave m'room.
If you do it in real life you might wake up in jail.
aaaaaaaah
a completely inoffensive name
02-21-2011, 04:45
I finished writing out my ideas! Will start writing up a new thread for it now.
EDIT: Right now it is at ~2,700 words and I still got like 40% more to copy from my notebook. So it's going to be a long one.
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