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Jolt
03-23-2011, 01:47
Sign-ups are always open! You can pick any free nation at any time! You are more than welcome to join us!

Based on a similar popular forum game which goes on in Paradox's OT. Basically you start as one of the possible nations in a turn-based game. Players each send in their turns VIA PM and then I go to the next turn. Each turn is 10 years so 270 BCE, next turn is 260 BCE, etc. The winner is determined by a score based on standing army and resource/army income numbers. Since alliances = "Don't attack me, you big meanie" you pretty much need to watch your back at all times. During the course of the game leaders die and new countries will probably arise such as Byzantion, Phrygia, Judaea, etc. The game is mostly done by interaction between the different players with each other. Other than that, it is a very simple game. This first version will be more of a test to see how it goes.

https://i642.photobucket.com/albums/uu150/Joltie/Rome270.png
https://i642.photobucket.com/albums/uu150/Joltie/Rome260.png
https://i642.photobucket.com/albums/uu150/Joltie/Rome250.png
https://i642.photobucket.com/albums/uu150/Joltie/Rome240.png

https://i642.photobucket.com/albums/uu150/Joltie/Rome230.png

https://i642.photobucket.com/albums/uu150/Joltie/Resources_web.png

Quick Nation/Player List

Roman Republic - Double A
Carthage - beefy187
Illyria - Stark
Hellenic League - jirisys
Pergamum - Sonic
Cimmerian Bosporus - A_Dane
Pontus - Cute Wolf
Armenia - vartan
Seleucids - johnhughthom
Ophellid Egypt - Zim
Meroe - ChuChip
Nabataea -
Gandhara - B_Ray
Celtiberi Confederation - Sanftleben
Arveni Confederation - The Celtic Viking
Belgae Confederation - Centurion1
Suebi Confederation - Beskar
Getae Confederation - TheLastDays
Aetolian League - crysis7
Arachrosia -
Bactria - Byxz
Judaea -
Thessaly League -
Macedonia -

=RULES AND NOTES=
1. A good thing to note is that it's best to focus on territories which were actually colonized during the timeframe. Colonizing, say, Britain as Nubia is impossible. Focus on nearby territories. Also, I would like to stress for you to act sensibly, as you would in real life when dealing with regions. For instance, Galatia is known to have some of the best warriors in the East, so don't expect to take that region as easily as Palestine. Likewise, expect Arveni to be able to expand more easily in Gaul than Rome or Carthage. In the same fashion, don’t expect to conquer a steppe province using an Infantry army, while facing a mostly cavalry army.
2. A good example of a "normal" attack on a "Empty"/"Free" territory would be 50 infantry, possibly coupled with cavalry (It may still fail epicly).
3. The game's actions and their chances of success are based upon a random number generator.
4. When a country attacks yours, you are generally pitting your entire army against theirs unless you are attacking other territories, in which case the same occurs excepting those troops you are sending into other battles.
5. A large navy will give you extra gold (10 gold per 30 navy) to simulate dominating naval trade routes and such, so it's a really good idea to raid other countries navies, which not only allows you to invade them by water more easily, but it also cripples somewhat their ability to generate gold.
6. Characters will have a generic skill called Military ability, which is their talent to deal with everything. From leading armies in battle to surviving assassination attempts, the character's skill will influence the rolls on what happens to the character in many situations (mostly dealing with battle, thus the name)
7. Defence Network helps you not only in dealing with invasions to your country but also reduces success in covert actions against your country.
8. Republics always change rulers every two turns, making succession crisis difficult to happen. Military Chiefdoms are States where martial prowess is important and where proeminent Generals attain de facto leadership of the country. Different generals may clash as to who succeeds when it happens, or if there are no generals. Monarchies are ruled by its royal family, who also leads it’s armies. Succession is pretty straight forward, unless the heir is underage or obviously if there is no heir.
9. Turns will pass when everyone has sent their orders (Even saying nothing is to be done) in PM and until I have the time to write a write-up.

=ACTIONS=
Can do 5 per turn
- Invade Territory [note the territory, which you must either border or be realistically capable of reaching via navy, then note how many troops you wish to have engaged in battle—ideally led by a general, heir, or ruler aged 20 or older]

- Raid Country [note how many ships you wish to use in the raid, will attack the other country’s navy. If the other country has little or no navy, raid will plunder the coast and take gold from said country, cannot do if landlocked]

- Increase Defense Network [requires wood, to reach 2/5 is 50 wood, 3/5 is 100 wood, 4/5 is 250 wood, and 5/5 is 500 wood]

- Cut wood [costs 10 gold, will net you 10 wood]

- Buy Units [10 infantry costs 10 gold, while 10 cavalry costs 20 gold, and navy costs 20 wood and 10 gold]

- Spy [costs 10 gold, select country, will reveal some information about their state of affairs]

- Incite Rebellion [20 gold, select a territory next to one you own, will possibly ignite a significant rebellion]

- Plunder Treasure [10 gold, select another country, will try to steal some of their gold, can only be done to land neighbours]

- Assassination [20 gold, select a ruler or family member of a nearby country to kill]

- Give +10 Resources to Another Country [exactly as it says, can be given or withdrawn at will]

- Gift Stuff [can gift up 20 things (e.g. 20 gold, 20 wood) in a turn to another country]

- Improve Economy [costs 10 infantry and 80 wood, increases gold income by +10]

- Promote Generals [costs 30 gold, can only be done by Military chiefdoms (not republics or monarchies), creates a General of 2-10 military skill]



=Roman Republic=
Player: Double A
Republic
Leader: Roman Senate
Consuls: Kaeso Sextus Servius [age 50, Mil 7], Maximus Decimus Meridius [age 40, Mil 10]
Capital: Roma
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +50
Cavalry Income: +20
Naval Income: +20

=Carthage=
Player: beefy187
Military Chiefdom
Leader: Hanno [age 60, Mil 4]
Generals:
Capital: Qart Hadasht
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +30
Wood Income: +50
Infantry Income: +20
Cavalry Income: +10
Naval Income: +30

=Illyria=
Player: Stark
Monarchy
Ruler: Pleuratos II Pleuratos [age 40, Mil 3] In Roman Custody
Heir: Aplis I Pleuratos [age 20, Mil 4]
Other Family: Laiskos Pleuratos [age 10, Mil 7]
Capjital: Dalminion
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Hellenic League=
Player: jirisys
Military Chiefdom
Leader:
Generals:
Capital: Sparte
Defense: 3/5 [upgrade requires 250 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +40
Cavalry Income: +10
Naval Income: +10

=Pergamum=
Player: Rahwana
Monarchy
Ruler: Eumenes I Attalos [age 40, Mil 4]
Heir: Sikinnos I Attalos [age 10, Mil 6]
Other Family: None
Capital: Pergamon
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cimmerian Bosphorus=
Player: A_Dane
Monarchy
Ruler: Alkamenos Spartiates [age 30, Mil 2]
Heir:
Other Family: Dymas Spartiates [age 10, Mil 6]
Capital: Chersonesos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Cappadocia=
Player: Cute Wolf
Monarchy
Ruler: Oxathres I Kolchikos [age 50, Mil 7]
Heir: Ariobarzanes I Kolchikos [age 30, Mil 11]
Other Family: Hystaspis I Kolchikos [age 0, Mil 9]
Capital: Mazaka
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Armenia=
Player: vartan
Monarchy
Ruler: Samus I Yervanduni [age 60, Mil 5]
Heir: Aram I Yervanduni [age 30, Mil 3]
Other Family: None
Capital: Armavir
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Seleucids=
Player: johnhughthom
Monarchy
Ruler: Lasthenes I Syriakos [age 20, Mil 3]
Heir: Zeuxis I Syriakos [age 0, Mil 4]
Other Family: None
Capital: Seleukeia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +40
Cavalry Income: +20
Naval Income: +10

=Ophellids=
Player: Zim
Monarchy
Ruler: Ophellas Kydreaios [age 50, Mil 9]
Heir: Diodoros Kydreaios [age 30, Mil 6]
Other Family: None
Capital: Alexandreia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +40
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Meroe=
Player: ChuChip
Monarchy
Ruler: Amanislo Apedemak [age 60, Mil 7]
Heir:
Other Family: Nastasen Apedemak [age 30, Mil 9]
Capital: Meroƫ
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Nabataea=
Player:
Monarchy
Ruler: Hutar ibn Yada [age 20, Mil 7]
Heir: Amir ibn Hutar [age 0, Mil 4]
Other Family: None
Capital: Petra
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Gandhara=
Player: B_Ray
Monarchy
Ruler: Mahinda Maurya [age 40, Mil 7]
Heir: Jayendra Maurya [age 0, Mil 9]
Other Family:
Capital: Taksashila
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +20
Infantry Income: +20
Cavalry Income: +30
Naval Income: +10

=Celtiberi Confederation=
Player: Sanftleben
Military Chiefdom
Leader: Mardanio Carpiacoi [age 30, Mil 6]
Generals:
Capital: Numantia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +30
Cavalry Income: +20
Naval Income: +10

=Arveni Confederation=
Player: The Celtic Viking
Military Chiefdom
Leader: Caburos mocEnestinos [age 40, Mil 8]
Generals:
Capital: Gergovia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +20
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Belgae Confederation=
Player: Centurion1
Military Chiefdom
Leader: Matugenos mocGuigo [age 40, Mil 6]
Generals:
Capital: Bagacos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Suebi Confederation=
Player: Beskar
Military Chiefdom
Leader: Bergawulfaz [age 30, Mil 9]
Generals:
Capital: Swebotraustastamnoz
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Getae Confederacy=
Player:
Military Chiefdom
Leader: Zyraxes [age 40, Mil 6]
Generals: Gudila perUtidava [age 20, Mil 6]
Capital: Buridava
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Aetolian League=
Player: crysis7
Monarchy
Leader: Deukalos Kleonaios [age 40, Mil 10]
Heir: Nikeratos Kleonaios [age 10, Mil 5]
Other Family:
Capital: Delphi
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Arachrosia=
Player:
Monarchy
Ruler: Timarchos II Arachrosiakos [age 10, Mil 8]
Heir:
Other Family:
Capital: Alexandropolis
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: 0

=Bactria=
Player: Byxz
Monarchy
Ruler: Phillipos I Baktrios [age 10, Mil 7]
Heir:
Other Family:
Capital: Baktria
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

=Judaea=
Player:
Monarchy
Ruler: Gilad Segev [age 50, Mil 9]
Heir: Amown Segev [age 20, Mil 3]
Other Family:
Capital: Hierosolyma
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Macedonia=
Player:
Monarchy
Ruler: Antisthenes Pydnaios [age 40, Mil 4]
Heir: Aristokles Pydnaios [age 10, Mil 11]
Other Family:
Capital: Pella
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

=Thessalian League=
Player:
Military Council
Leader: Glauketas Pergamios [age 30, Mil 4]
Generals: Gorgias Telios [age 20, Mil 7]
Capital: Larisa
Defense: 1/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

Not every country needs to have a player. We'll start once I feel enough players are signed up. By then, I shall send you a PM saying the game started and showing your country's total resources (Gold, Wood, Infantry, Cavalry and Navy). You'll then simply send me back a PM with your orders or lack of them.

Double A
03-23-2011, 03:46
Sweet, I get Rome!

Jolt
03-23-2011, 22:53
Sweet, I get Rome!

You're confirmed Double A. ;)

Though by the looks of the activity here, if this doesn't pick up in the next few days, I'll have to try this elsewhere, I'm afraid.

Double A
03-24-2011, 00:09
It could be like real RTW, with only one competent PC nation and everyone else is a bunch of infighting NPCs (with a significant bias against the PC of course).

Jolt
03-24-2011, 00:34
It could be like real RTW, with only one competent PC nation and everyone else is a bunch of infighting NPCs (with a significant bias against the PC of course).

Lol, the fun of the game would be in the interactions between the players (I've played the last version of the game in Pdox OT and it was great fun). Besides the game is very simplified, without many rules, exactly to make sure players don't have a fuss at playing. You can play this game with just 2 minutes daily. That said, the GM's workload is also fairly simple in just making figures and running rolls. Now making me step into every country would greatly increase my workload, and since I'm in the final college year, that isn't really desirable. :P

I decided to make it here since this is a Total War forum I hang around, and it is pretty light to play. I'd expect some 8 players before we could start a game. If in a couple of days there are no sign-ups, then I'll try it somewhere else (Possibly twcenter)

johnhughthom
03-24-2011, 01:59
Games like this traditionally haven't done well here unfortunately, either never begin due to lack of interest or die quickly. As an EB fan the lack of a Parthian (Dahae, Parni, Pahlav, whatever they would be called at this stage of time) faction offends me deeply and I couldn't possible play.

Jolt
03-24-2011, 02:20
Games like this traditionally haven't done well here unfortunately, either never begin due to lack of interest or die quickly. As an EB fan the lack of a Parthian (Dahae, Parni, Pahlav, whatever they would be called at this stage of time) faction offends me deeply and I couldn't possible play.

Parthia wasn't independent by 270. >_>

If/Once the Seleucid Empire gets into some trouble, then Parthia might break off, as it did in history. Same goes for the Bactrian Kingdom.
For comparison terms with the last game of this sort I played, the Seleucids took a lot of flak early on (Mostly from the Mauryan kingdom with help of Egypt, but also the other neighbours), and before long, it was reduced to Mesopotamia, with the East being a mish-mash of new break-away states, including Bactria and Parthia.

As to this type of games itself, it's a pity. I was wondering why nobody would do a game of this sort around here. So I decided to try it out.

johnhughthom
03-24-2011, 02:24
Actually count me in, not sure who I'll play as, my two EB factions, Saba and Pahlava aren't included... I'll see who else is selected and then pick.

Have you tried asking if you can advertise in the EB forum, might get a few from there who would like something like this? Ludens is the mod there and probably the person to check with if advertising is okay.

Jolt
03-24-2011, 02:31
Actually count me in, not sure who I'll play as, my two EB factions, Saba and Pahlava aren't included... I'll see who else is selected and then pick.

Have you tried asking if you can advertise in the EB forum, might get a few from there who would like something like this? Ludens is the mod there and probably the person to check with if advertising is okay.

You are more than welcome to change countries mid-way. If Parthia becomes independent, I can reserve the spot for you, if this game starts. In the cited game, I started as Rome, then left and rejoined later on as the Achaean League, which I eventually defeated Epirus and Macedon, and changed into the Hellenic Federation, right before the GM declared the end of that version's game. So changing sides is not frowned upon if you have a reason to.

EDIT: Sent a PM to Ludens. :)

Beefy187
03-25-2011, 02:52
This might be a good game to come back into the community.
This won't start for a while yes?
In that case I would like to get Carthage :bow:

Centurion1
03-25-2011, 02:59
same here beefy. havent played a game in ages. and i love these count me in and throw me britian so i can turtle haha

Zim
03-25-2011, 03:16
I'll give it a try. Maybe Celtiberi? Or if we need an eastern faction more I can go for Pontus or the Sarmatians.

Actually, I think I'll go for Ptolemy.

Beskar
03-25-2011, 05:44
I would be interested as going as the German nation, but I have to honest, not sure what the faction was called.

Zim
03-25-2011, 06:33
I would be interested as going as the German nation, but I have to honest, not sure what the faction was called.

I think that's the Suebi Confederation. Thank you EB for teaching me that name. :clown:

Double A
03-25-2011, 08:16
CA always told me it was Germania.

Beefy187
03-26-2011, 11:53
Mind you CA also had Amazonians and Oliphants :curtain:
Suebi was one of the larger Germanic tribe.

Ibn-Khaldun
03-26-2011, 12:03
Since I am terrible at hosting games then I would like to join this as a player.

I'll take Macedonia.

~:)

johnhughthom
03-26-2011, 14:17
Since I am terrible at hosting games then I would like to join this as a player.

No you aren't, you really should start another EB PBM.

Jolt
03-26-2011, 23:08
Yeap, the Germans are the Suebi Confederacy. Glad to see the sign ups step up a little.

All will be added, and I have permission to advertise in the EB forum, which I shall in a little while.

Ibn-Khaldun
03-26-2011, 23:42
Is it possible to ally yourself with a NPC country? And does that generate some income? Let's say Pergamum allies itself with Armenia - does that mean Pergamum will get some gold bonus?

Jolt
03-27-2011, 01:02
Nope. I will handle the NPC nations. They will have no relation with with any other nation (NPC or PC), beyond attacking others if *I* percieve the other nations are weak (Losing wars, having succession crisis, suffering heavy losses in raids) and if I feel the NPC nation has enough room to attack and if it loses it still has some manuevering space to survive if it's attacked. Other than these conditions being fulfilled, NPC nations will sit on their asses gathering resources and troops.

jirisys
03-27-2011, 02:28
Hellenic leage for me please :grin:

Also I'll try to understand the rules.

~Jirisys ()

vartan
03-27-2011, 03:33
Give me some of that Armenian shish kebab. Sign me up chief.

Double A
03-27-2011, 19:05
Mind you CA also had Amazonians and Oliphants :curtain:

What are you trying to say? :inquisitive:

jirisys
03-27-2011, 21:13
What are you trying to say? :inquisitive:

That CA fails history forever.

Also, Jolt. Can we send you our movement now? What about the diplomacy? Can we ally with current factions right now?

~Jirisys ()

Ibn-Khaldun
03-27-2011, 21:38
I would also like to know when the game starts.

A_Dane
03-27-2011, 21:44
Since Jirisys pointed out to me Armenia is taken, I think I'm gonna go for Cimmerian Bosporus :)

Jolt
03-27-2011, 22:21
Since Jirisys pointed out to me Armenia is taken, I think I'm gonna go for Cimmerian Bosporus :)

Jirisys, you are welcome to send your movements right now. If you want to start doing some diplomacy, you are also more than welcome to.

LocalGod, this game will start when I feel we have enough people to start. Regardless, it should start in the next few days.

I shall send all players a PM with your starting armies, telling you the game has started and proding you to send your orders.

Turn times may vary (depending on order speed and if I have real life thingies to do) from two or more in one same day to one turn in a couple of days.
I'd like to do a turn change with all orders in, but if we see that a player is inactive or otherwise unavailable for the time being, then we'll move along without his orders. If a player misses a couple of orders in a row over a few days time (Presuming he doesn't warn me/us in advance) then he'll be removed from the nation and that nation will be available for whoever else that wishes to take its command.

Welcome you too A_Dane, glad to see a fellow Pdox OT'er playing this one too. ;)

jirisys
03-27-2011, 22:24
I would like to propose an alliance with Hayastan and the Basileion tou Kimmerikou Bosphorou.

Also, I will make my movements when you send me my armies.

Also, maybe I would like to point out that Rhodos should have a navy resource, not a wood one. It's an island, not a highland.

~Jirisys ()

johnhughthom
03-27-2011, 22:38
You should put a pleyer/faction list in the op Jolt, helps people choose who they'll play.

jirisys
03-27-2011, 23:35
You should put a pleyer/faction list in the op Jolt, helps people choose who they'll play.

It is.

~Jirisys ()

A_Dane
03-27-2011, 23:40
I would like to propose an alliance with Hayastan and the Basileion tou Kimmerikou Bosphorou.

Also, I will make my movements when you send me my armies.

Also, maybe I would like to point out that Rhodos should have a navy resource, not a wood one. It's an island, not a highland.

~Jirisys ()

Alliance proposal readily accepted, may we live long and prosper ;)

And thank you Jolt, glad to be here ;)

EDIT: small thing, is it possible to colonize provinces you don't share an immediate border with, e.g. by water?

johnhughthom
03-27-2011, 23:49
It is.

Doh!

I'll take the Seleukids Jolt.

jirisys
03-27-2011, 23:50
(...)EDIT: small thing, is it possible to colonize provinces you don't share an immediate border with, e.g. by water?

That's what (s)he said.

~Jirisys ()

Double A
03-28-2011, 00:00
That CA fails history forever.

Also, Jolt. Can we send you our movement now? What about the diplomacy? Can we ally with current factions right now?

~Jirisys ()

Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?

Jolt
03-28-2011, 00:07
Nevertheless, I did a more quick and simplified "Nation - player" version just below the maps

And yes A_Dane, you can invade through water. However, I do stress to pick reasonable targets for water invasion using reality as rational. For instance, the Black Sea is known to be very calm with impreceptible tides. Because of that, invading more far away provinces in the Black Sea doesn't have severe penalties. However trying to invade Italy from Egypt by sea and you are certainly bound to lose most of your troops. Same thing about invading the British Islands. Only a couple of "safe" entry points to the British isles from the mainland. The safest is obviously, the territory of the Belgae. Other than that one, trying to invade the British isles, risking the unpredictable tides and currents of the Atlantic Ocean and the Channel, is very certainly not recommended EDIT: But may still be doable from farther than that. Just don't try to invade Britain from Iberia or below. And you can also invade through the Caspian Sea.

A_Dane
03-28-2011, 00:20
Oh I was merely getting an overview of whether I'd need to start a war with the poor sauromatae, or if I could sail to lets say the province next to the getai :)

EDIT:
Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?

I do believe that's what he's saying, even though it's hard to belive? ;)

Jolt
03-28-2011, 00:25
I think all we need to have a pretty good start would be for more 2-3 players to pick the Mauryan Taxila, the Celtiberians and the Arveni.

Beefy187
03-28-2011, 00:47
Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?

Sounds like AA needs some "education"
Carthage style:turtle:

Double A
03-28-2011, 04:59
Does this mean we're going into the dark closet again?

Tuuvi
03-28-2011, 06:27
I would like to sign up as Meroe.

Jolt
03-28-2011, 14:59
Meroe it is. :)

Ok, so the game is gonna start tentatively on this Wednesday. After checking your starting armies, I'd advise you to try some diplomacy if you want, and submit whichever orders you want.

Cute Wolf
03-28-2011, 17:03
I'd like to rule on Pontos please :grin:

vartan
03-28-2011, 19:16
Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?

jirisys
03-28-2011, 19:29
Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?

You will be PMed your army and navy once it starts. You don't purchase units, they accumulate over time (I think).

~Jirisys ()

Tuuvi
03-28-2011, 19:43
So to conduct diplomacy, we just we just pm the person who is leading the faction we want conduct diplomacy with, correct?

Jolt
03-28-2011, 19:55
Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?

No, you have a starting amount of Infantry, Cavalry and (if your country allows) Navy. Resources will be added each turn (Which include Infantry and Cavalry and Navy to directly use to attack and defend against others) on top of the existing army. You can choose what to do with your gold and wood (Including using it to levy more Infantry or Cavalry or Navy).

I would advise you look around at other nation's (especially your closest neighbours) turnly resource gains because it can tell you who, after a couple of turns can already have a good amount of resources which they may or may not use to attack you.


So to conduct diplomacy, we just we just pm the person who is leading the faction we want conduct diplomacy with, correct?

Chuchip, you can use PM or you can just speak plainly here to other players. The Cimmerian Bosphorus and the Hellenic League are already allied if I'm not mistaken because jirisys asked A_Dane if they wanted to ally, which was replied to positively. That means, you can reasonably expect that they might trade resources with one another or support each other's expansions (Or simply do nothing but be allied).

Once again, like in real life, alliances have no real weight or rules. You can ally someone to lower his guard and attack him that very turn. Obviously from that point on, I'd suppose the manipulator's word won't be too valued when it's time to negotiate anything with him

EDIT: Btw Cute Wolf, you are confirmed as Pontus' player! ;D

A_Dane
03-28-2011, 20:19
Any ETA of when we get the starting armies etc? Not that Important but would be nice to know :)

(Oh, and is my kingdom divided into 2 provinces by the narrow straight, or is it 1? I suspect the ladder, but would be nice to have it clarified :))

Jolt
03-28-2011, 20:57
Any ETA of when we get the starting armies etc? Not that Important but would be nice to know :)

(Oh, and is my kingdom divided into 2 provinces by the narrow straight, or is it 1? I suspect the ladder, but would be nice to have it clarified :))

You get the PM with starting armies when the game starts. As I said, the date is tentatively set for Wednesday. Until then, let's hope for a few more sign-ups. :)

And you have just 1 province, yes. :P

A_Dane
03-28-2011, 22:14
Ah was under the impression we'd get a days headstart or something (with that i mean knowing our armies size and stuff)
Well I will have to do something about that then ;) Looking forward to getting it off the ground :D

Rahwana
03-28-2011, 22:39
my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

*. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!

jirisys
03-29-2011, 00:06
my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

*. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!

Read the first post.

Oh hell no. May vartan have pity on your soul.

~Jirisys ()

Jolt
03-29-2011, 00:13
my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

*. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!

Eh? It's pretty simple. You won't play anything. I have a spreadsheet with success rates and some such, depending on troop difference, general's military skill among quite a few other things. You simply send me a PM saying what you want to do with your countries available resources for that turn. Now imagining you say you want to invade "x" province this turn, with say 80 Infantry and 50 Cavalry and when the turn changes, I make the calculus, and write-up the result. You'll then get a PM the next turn showing you your total amount of resources, that you gain on a turn basis, minus the military casualties incurred by attacking another province (From which you can deduce your casualties). If you read the rules, you'll see that when you are invading another players territory, you are piting whatever you send as invasion force against that player's entire army that is not off somewhere invading their own provinces (Minus navy if you are not invading through the water). And generals die quite often in invading provinces, by the way.

Might I suggest you take Mauryan Taxila instead of Pergamum? Not only is it alot stronger, but it should probably play a stronger role in pressing the Seleucid Empire.
Or Celtiberi/Arveni, which should be there to block Carthage and Rome's path into Iberia or Gaul, respectively.


Ah was under the impression we'd get a days headstart or something (with that i mean knowing our armies size and stuff)
Well I will have to do something about that then ;) Looking forward to getting it off the ground :D

Sure, you can spend one/two days doing diplomacy.

Double A
03-29-2011, 00:33
How much stronger is cavalry than infantry?

Jolt
03-29-2011, 00:50
How much stronger is cavalry than infantry?

It depends. In some occasions, it can vastly overpower a larger Infantry army. In another occasions, it's just as valuable as Infantry. In usual occasions...

It's relatively stronger than Infantry (I'll let you speculate on what relative is). :grin:

Sanftleben
03-29-2011, 02:26
Well this is interesting and made me signing up finally, after years of lurking the EB Forums. Although it's propably just my boredom which has beaten my lazyness :-)

I think i'll give the arevaci and their buddys a go. Seems to be a nice starting position to me.

I got some questions though:

1) What if i would attack the carthage territory in southern spain and their whole navy is either destroyed or occupied with other tasks at this point. How would you handle the defence then if in theory no army could be shipped to spain in order to defend it? In Addition, would there then be any troops in that province at all? From what you said so far i understand that troops of a player are garisoned in no specific region but rather in the whole empire at any time unless they are moving somewhere attacking or raiding etc.

2) How much bonus do the regions really add? Is it just a generic +10 on everything and an additional +10 for the colour? I mean any unoccupied region or any region one may conquer from another player.

3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D

jirisys
03-29-2011, 02:50
(...)3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D

Pyrrhos died in 272 BCE. I don't know why Alexandros(?) isn't the leader.

~Jirisys ()

Sanftleben
03-29-2011, 03:11
Pyrrhos died in 272 BCE. I don't know why Alexandros(?) isn't the leader.

Good point, didn't notice that while looking over the faction data. And i just saw that phyrros is described as beeing 50 not 60, my apologies for this and the miss spelling:P

It seems all numbers (age of faction leaders an heirs) are rounded up or down to fit the 10 tpy. So maybe only for gameplay purpose that phyrros is alive while it's already 270 BCE

Jolt
03-29-2011, 03:38
Well this is interesting and made me signing up finally, after years of lurking the EB Forums. Although it's propably just my boredom which has beaten my lazyness :-)

I think i'll give the arevaci and their buddys a go. Seems to be a nice starting position to me.

I got some questions though:

1) What if i would attack the carthage territory in southern spain and their whole navy is either destroyed or occupied with other tasks at this point. How would you handle the defence then if in theory no army could be shipped to spain in order to defend it? In Addition, would there then be any troops in that province at all? From what you said so far i understand that troops of a player are garisoned in no specific region but rather in the whole empire at any time unless they are moving somewhere attacking or raiding etc.

2) How much bonus do the regions really add? Is it just a generic +10 on everything and an additional +10 for the colour? I mean any unoccupied region or any region one may conquer from another player.

3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D

First of all, welcome to the .Org, Sanftleben! :grin:

1) Navy plays no part in bringing troops around to defend. True, it makes a lot of sense, and true, it would be realistic, but it would add an unnecessary layer of complexity, at least for version I. I'd have to decide in what value does navy stop bringing people around, is it scaled with the size of the army, should it be allowed to bring only a part of the army? If it brings just a part of the army then I'd have to do some formula to calculate it and it would be better to keep as simplified as possible. At least for this first version. If/When there is a next version, then it's something to add.

2) Regions add +10 of whatever color resource they had. Countries' resource is the sum of a base resource that country has (Usually it is +10 of each resource, except of the historical great powers), plus whichever resources the country's provinces have. White regions are something I haven't quite decided upon. A priori, they probably won't give any resources. I had thought of making them give +5 of each (Except navy), but then they become more valuable than other ones, and their original purpose is exactly because they don't have any particular characteristic which would fit the resources in the game.

3) As to Phyrrus, it's true that he's dead by 270, but since then Epirus would be governed by a nobody, and since Phyrrus rocks, I made him survive Argos and return to Epirus. And no, character's deaths aren't historical. Phyrrus may live into his 90's if he's extremely lucky. And yes, going from rounded ages helps simplify the game.

EDIT: And you're confirmed as the Celtiberi! Give beefy a good beating! Or ally with him. :P Or simply ignore him. >__>'

Frederich Barbarossa
03-29-2011, 03:53
Jolt + Company Id like to unite forces to create the best forum game ever. I currently have world realism. Join in (the thread has the link to the forum) we could use staff and your creativity! :)

The Celtic Viking
03-29-2011, 11:01
If I can take the Arverni then that would be nice.

Ibn-Khaldun
03-29-2011, 13:50
@Jolt - Is it possible to launch a co-op attack. Let's say, Celtiberi and Romans decide to attack together Carthaginian Spanish territory. If both attackers have decided who will get the region and send a PM with that decision then is it allowed? Basically, are co-op attacks allowed?

Jolt
03-29-2011, 15:43
Yeap, the possibilities are limitless, so long as they remain within reality. Do take into account the historicity of a situation before attempting to change/challenge it though. If the elites/people/society of the nation you are playing do not approve of your actions, they might revolt against you.

Imagine all of a sudden Double A while playing the Roman Republic, had agreed to give the southern half of the Italian peninsula to Carthage. Obviously, the Senate would certainly oppose the decision, and some sort of revolt or coup d'etat might happen.

Usually the most prone to internal dissent are those nations which do not have a centralized authority apparatus, mostly the barbarian conferedacies and the Hellenic League. They are the ones that you have to think twice if most on tribes/league members/generals will agree upon whatever deal you are incurring in.


Jolt + Company Id like to unite forces to create the best forum game ever. I currently have world realism. Join in (the thread has the link to the forum) we could use staff and your creativity! :)

I thank you for your invite Friedrich, but I'm afraid my hands are full with this game plus college. Sorry. Best of luck with the game though! ;)


If I can take the Arverni then that would be nice.

You're confirmed Celtic Viking!

Jolt
03-29-2011, 17:07
Starting armies, along with gold and wood have been PM'd to all players. You have a few days to do diplomacy if you like, or you can already submit your orders for the first turn.

I have made a decision of removing the Sarmatian Confederation as a playable nation, as they are a nomadic people and not really like the other nations.

Diplomacy, may be done publicly or privately, as you so wish.

A_Dane
03-29-2011, 17:19
Starting armies, along with gold and wood have been PM'd to all players. You have a few days to do diplomacy if you like, or you can already submit your orders for the first turn.

I have made a decision of removing the Sarmatian Confederation as a playable nation, as they are a nomadic people and not really like the other nations.

Diplomacy, may be done publicly or privately, as you so wish.


I do believe my life just got somewhat easier ? :D

johnhughthom
03-29-2011, 17:24
Public message from Antiochos I Syriakos,

Two little states who really should be under my Empire are probably plotting right now, thinking it would be best if they worked together to attack the big bad Seleucid Empire. I have no interest in attacking your states, if you choose to do so you may live in peace with my Empire, though you are not worthy of an alliance I may deign to help if you come under attack. Any aggressive moves, or deals with sister botherers, will see the full weight of a mighty superpower fall down on your puny countries.

jirisys
03-29-2011, 19:10
I would like to propose an alliance with the pergamean, baktrian, parthian, ptolemaic and pontic kingdoms. Also the mauryan empire.

~Jirisys ()

A_Dane
03-29-2011, 19:21
I, the ruler of Crimmeran Bosporus, would like to propose an alliance with the Macedonian, Pergamean and Pontic kingdoms.

Jolt
03-29-2011, 19:29
A few heads-up:

It is highly, highly advised to not send your entire army to invade another province(s). If someone invades you and you have no troops to fight back the invasion, you lose whichever province is being attacked (And if you are a one-province minor, your nation is destroyed; If you are not and there is nobody to stop them, then they can effectively conquer more than one or two provinces in one go). Since there are no names to the provinces, you can say "invade that coastal province North/South of my capital", with x infantry and y cavalry so I can know which one it is. Or you can use their usual classical or EB names.

vartan
03-29-2011, 19:43
I would like to propose an alliance with Hayastan [...]

~Jirisys ()
Alliance with the Hellenic League agreed upon.

Good luck,
Vartan

Beskar
03-29-2011, 20:10
A messenger walks into the halls of the various nations.

Dear Lords and Ladies,

Suebi Confederatio is in the process of uniting our brothers and sisters in the lands known as 'Magna Germania'.
We have no plans or ambitions on areas known as 'Gaul', 'Britannia', 'Italy', 'Greece', and especially no plans on the Far East.
We will accept any diplomatic ties, which on acceptance would mean you respect our sovereign claims and borders.
Any territories belonging to the Suebi Confederation's claims, which falls into the hands of another power will automatically become our enemy if they do not relinquish control to us.
Once we have united our borders and sisters, we will aid you in your wars and endeavors, and our forces can be used as mercenaries in your campaigns.

That is all.

Claims and Territory of the Suebi Confederation:
https://img846.imageshack.us/img846/7026/suebi.png (https://img846.imageshack.us/i/suebi.png/)

Uploaded with ImageShack.us (https://imageshack.us)

Double A
03-29-2011, 20:41
Let it be known that the Senate considers any foreign incursions into northern Italy or eastern Sicily as acts of aggression on the Republic.

The Celtic Viking
03-29-2011, 21:41
A message from the Arveni Confederation:

We wish to inform everyone that all who come feeling a heavy weight on their shoulders are very welcome in Gaul, for we would gladly relieve you of it. Let all know that those who enter Gaul enters either to drink with us as friends, or to be drunk from by us as defeated foes.

jirisys
03-29-2011, 21:44
A message from the hellenic leage: Any attempts of seizing any hellenic independent poleis (Syrakousai, Emporion, Massalia) will be considered a grave act of aggression against all hellenic kingdoms allied with them.

~Jirisys ()

Connacht
03-29-2011, 23:13
Can I play with the Sarmatians?

Jolt
03-29-2011, 23:13
Heads-up no.2:

You can invade by water with any numbers you wish as long as you have navy. If you are invading another country (As opposed to a free province), then your invading navy will have to face the enemy naval forces (That aren't either doing a raid against another country, or invading themselves a province through the water.
Also don't forget, Navy gives you gold (10 gold per 30 navy), as simulation for the naval merchant power and controlling sea lanes (Which is a stimulus for nations to build large navies). The chances of a successful disembarkment (Which goes around having to engage and defeat the enemy navy) without facing the enemy navy depends on your closest province to the enemy province you want to disembark.

Jolt
03-29-2011, 23:15
Can I play with the Sarmatians?

Sorry, I decided against having them in as a regular nation. They'll still be in as a NPC nation, only in my control.

Don't you want to take the Mauryan Taxila? It is the only very important country with no player.

Double A
03-30-2011, 03:44
Oh, does this mean it's ok to steamroll NPCs?

Beefy187
03-30-2011, 04:27
Am I allowed to steam roll Mauryan Taxila before anyone joins :eyebrows:

johnhughthom
03-30-2011, 13:07
Am I allowed to steam roll Mauryan Taxila before anyone joins :eyebrows:

I think you might want to read up on your geography/history Beefster...

Beskar
03-30-2011, 13:09
The Suebi Confederation recognizes the claims of the Arveni Confederations claims over Gaul and will come to the defense of the Arveni Confederation is they are attacked.

The Suebi Confederation recognizes the claims of the Cassi Confederations claims over Britannia.

The Celtic Viking
03-30-2011, 13:19
Likewise, the Arveni confederation recognizes the claims of the Suebi Confederation's claims on Germania, and will come to their defence should they be attacked.

johnhughthom
03-30-2011, 13:25
Looking at the map I can see why Beefy was mistaken, there is colouring where a Numidian type faction would be but no such faction listed?

Jolt
03-30-2011, 13:48
Numidia does exist as a nation, though it is unplayable, like the Sarmatian Confederation has become. In the future, if certain conditions appear, then Numidia will become elligible to become a PC nation.

BTW, beefy, that blue nation beneath your Carthage is Numidia. The Mauryan Taxila is the Orange nation on the Far-East, basically, a Vice-Roy of the Mauryan Empire charged with dealing with the pesky Hellenics and Persians that eye towards India like Alexander once did.

Ibn-Khaldun
03-30-2011, 14:37
I, the ruler of Crimmeran Bosporus, would like to propose an alliance with the Macedonian, Pergamean and Pontic kingdoms.

The Kingdom of Macedonia accepts this alliance.

Also, anyone making deals with Epirus or Illyria will have to face us as enemies.

Greece is under Macedonian protection and also all the territories near our kingdom.

Jolt
03-30-2011, 15:39
3rd heads-up, concerning resources.

If you want to gain a resource in one turn (Like buying 30 Infantry, or chopping 30 Wood or making 30 Navy), these resources only become usable the next turn, and not in the very same turn. Same goes for defence. Defence improvements only become improved in the next turn. Imagining you have 1/5 Defence, if someone invades you this turn while you are improving the defence to 2/5, you only get the bonuses of the 1/5 for that specific turn.

EDIT: That means, you cannot recruit Infantry/Cavalry/Navy and immediately use the recruited units for an invasion, or chop wood and use that wood to improve your defences or make Navies, on the same turn.

A_Dane
03-30-2011, 16:53
Can you elaborate on how these non-playable nations work?

Jolt
03-30-2011, 17:02
Can you elaborate on how these non-playable nations work?

They are the roughly the same as playable nations under my control, but for a reason or another, I'm keeping them out of the control of the players.

As said, the Sarmatians are a horde, which should have special properties of its own.
The Numidians are basically holed into their semi-arid provinces and those semi-arid provinces weren't very colonizable (As well as the steppe ones). But those countries can still attack and be attacked. Conquering those provinces, however is very difficult.

Numidians are civilized to a certain extent, and since if they change their semi-nomad condition, then Numidia will become playable.

A_Dane
03-30-2011, 17:29
Oh I meant more in terms of attacking players and stuff. Considering you get inside information about what the nations bordering the unplayable nations do, can they still attack players?

Jolt
03-30-2011, 18:30
Oh I meant more in terms of attacking players and stuff. Considering you get inside information about what the nations bordering the unplayable nations do, can they still attack players?

Yeap they can. Exactly to prevent me responding as the NPC nations to whatever you players are doing, I already do the NPC actions before I start recieving your orders. If those NPC orders suck, then that's too bad. At least it isn't a player who is suffering a set back.

A_Dane
03-30-2011, 19:21
Ah good to have that cleared out, will have to keep an eye on those cursed sarmatians then ;)

Double A
03-30-2011, 20:46
I can't tell where hardly any of the confederations are. I only played Vanilla Rome and BI!

Sanftleben
03-30-2011, 21:00
Here you go:


Celtberi = Spain
Averni = Central Gaul
Belgae = above
Casse = Britain
Suebi = Germania
Getai = in the Balkan; brown
Illyrians = Balkan; light blue

Jolt
03-30-2011, 21:15
Clarification no.5

Raids can only be done against other nations. Not against free provinces.

Ibn-Khaldun
03-30-2011, 21:24
Jolt - You should add all these clarifications to the first post. It's easier to notice them there. ~:)

Centurion1
03-31-2011, 05:47
The Cassi recognize the Subei's claims over magna germania.

They wish all nations to know we are the sole owners of all Brittania and Ireland.

Jolt
04-01-2011, 01:19
Ok, after a few days (And for a game who is supposed to be fairly of good pace) and I'm still missing a few Turn PMs.

Here's the nations that I'm still waiting for their turns to be sent in:

- Roman Republic (Double A)
- Pontus (Cute Wolf)
- Seleucids (johnhughthom)
- Cassi Confederation (Centurion1)

All other confirmed players have already sent me their turns. 12 hours is the deadline. If no turn is sent until then, than your nations will simply do nothing but gain the resources they can gain with their held territories.
Once again, if you want your nation to do nothing in any given turn (Like if you're stockpiling resources), please send me a PM saying so.

johnhughthom
04-01-2011, 02:13
Sorry, didn't realise we'd actually started. Sending now.

Double A
04-01-2011, 04:05
Same here.

Centurion1
04-01-2011, 06:27
aw crap thought we had a few days.

Rahwana
04-01-2011, 12:55
now, can I take Pergamon officially, allready read the rules and clues :D

Ibn-Khaldun
04-01-2011, 22:09
So, when will the turn end?

jirisys
04-01-2011, 22:56
now, can I take Pergamon officially, allready read the rules and clues :D

I asked to ally you.

~Jirisys ()

Jolt
04-02-2011, 02:26
So, when will the turn end?

Sorreh, I got busy with my social life. Weather's heating up and I had a great day (and night) today. 2:30 AM 'round these parts, so I'm gonna process thingies and we'll have the arrival of 260 by tomorrow!

vartan
04-02-2011, 05:40
Sorreh, I got busy with my social life. Weather's heating up and I had a great day (and night) today. 2:30 AM 'round these parts, so I'm gonna process thingies and we'll have the arrival of 260 by tomorrow!
You live in England? How hot could it be? It's 27C here, and it's 21:40.

Tuuvi
04-02-2011, 06:19
I think he lives in Portugal.

Cute Wolf
04-02-2011, 09:38
I, Mithridates of Pontos, are honoured to be allied with out noble ally at Crimean Bosphorous

Jolt
04-02-2011, 16:36
Goddamn. 4 hours to process all the information. -__-' I'll start writing the Turn change in a wee bit.

Plenty of exciting twists! Deaths! Chaos! Turmoil! Rebellion! Intrigue! Assassinations! Nations who were terribly unlucky too!

Jolt
04-02-2011, 18:53
260 B.C.

Events:
- The Roman Republic mandated Consul Gnaeus Cornelius Blasio to invade the region of Venetia, across the Po valley. The Roman legions faced great difficulties to overcome the Venetae, and took heavy losses, including the Consul himself, but in the end, the Roman army crushed the Venetae tribes and occupied the region.

- The council of Carthage upgraded its defence infrastructures so it can better respond to invasions or similar hostilities along its territories.

- A great battle took place between Epirus and Macedon. Both Kings had mutually ordered the invasion of each other's territory, each personally leading their own armies. They met near Lake Kastoria and while they led similar sized armies, it was there that Phyrros battle mastery struck once again, dealing a huge blow on the Macedonian army, decisively winning with few losses while the Antigonid army took heavy casualties before being routed. Phyrric victories no more. Considering the sizeable corps he still commanded, he proceeded with the invasion, which overwhelmed unexpectant defences, in the end occupying the whole Macedonian hinterland. Antigonos himself managed to survive the battle, as did Phyrros.

- In the Adriatic Sea, things came to a head. Overseeing the taking of the Venetia region, the Roman Senate also wanted to put out the endemic Illyrian pirates which plagued the seas for centuries. What they did not know was that the Illyrian King too, had gathered all the navy under his command as well, and both set out to destroy the other one's navy. Multiple battles were fought over the Adriatic in the coming years, with the Illyrian's taking an advantage, and inflicting quite some losses on the Roman navy.

- In Greece, there had brokered a deal between the Hellenic League's top leader, Areus of Sparta, and Antigonos, trading Achaia, under Macedonian dominion, for Aetolia, whose cities were members of the Hellenic League. What phreaps they did not expect was the huge opposition that there was among the Greeks against coming under foreign rule, and with other powerful cities such as Athens and Sparta deciding the fate of the region. As Hellenic armies came to the Corinth and other great cities of the Peleponnese under Macedonian dominions, the Hellenics were cheered and welcomed by members of the pleb and politicians alike. What they did not expect was the instant resistance of the Aetolian leagues to be put under Macedonian dominion. Aetolian cities representatives to the Hellenic League protested furiously and left the council of the Hellenic League.
As the Macedonian garrisons were coming to occupy the cities promised to them by Areus, they were attacked by the armies of the Aetolian cities, who had already recalled their own men.
Several proeminent Aetolian cities called traitors to the Hellenic League, saying that they had sold themselves out to foreign Macedonian scum, and that from that moment on they would free and would fight anyone who wished to subject them to oppression. This in turn sparked a crisis in the Hellenic League, as a part of its armies deserted and went over to the newly-formed Aetolian League. Chremonides himself, along with Athens also considered leaving the Hellenic League, considering their opposition to Macedonia, but in the end as they had sanctioned the agreement, Athens remained in the Hellenic League. Likewise Rhodos, seeing the split in the League so soon after it was formed, withdrew itself from the league, but once the news of the Epirote victory had arrived, Rhodos rejoined the Hellenic League.

- At the same time, the hero of Sparta against Phyrros, Akrotatos, was sent at the head of a pan-Hellenic army to capture Crete and bring it to the league's fold, which was easily accomplished by Akrotatos, with few casualties.

- The Hellenic League also improved its roads, upgrading its defence network so to better protect all league members.

- In the Pontic Sea, the King of the Cimmerian Bosphoros launched an attack on the cities of the Thracian coast. Welcomed by some Greek cities and opposed by many Scythian tribes, he vanquished his enemies without many casualties and the Thracian coast of Mikra Scythia is now under his alliegance.

- The King of Armenia, Samus I, rallied his entire army and swept through the Trapezon coast, taking some losses despite his superior numbers. Soon all the cities and greek colonies there had surrendered to Armenia.

- To gain better position in the Mediterranean, Seleucid King Antiochos the I rallied his army attacked the Ptolemaic Pamphylia, in Asia minor. Therein he suffered great losses and could not take the region, ultimately retreating from the campaign.

- In Egypt, there was still an assassination attempt on King Ptolemaios Philadelphos. At night an assassin infiltrated the Pharaoh's lodgings tried to take out his life, but was noticed by the King himself who heard him appraoch. Unable to physically overpower the Pharaoh, he opted to escape through a window. Ptolemaios still called on his guards, who were unable to find the assassin as he vanished into the Alexandrian night.

- In a twist of fate, the same Ptolemaic ruler invaded the Sinai peninsula, and although he was successful in his endeveour, he lost his life due to a stray arrow, in the middle of the campaign, taking some casualties while his army overran the desert area. The Ptolemaic king being dead, and with a minor child as heir, all major nobles of trust in the family quickly confirmed his sucessor Ptolemios as legitimate.

- The Nabatean army, under the leadership of it's king Murthid ibn Ali also sought their own expansion, and attacked the Arabian coast, capturing it few losses.

- In the Far East, open rebellions broke out against Seleucid rule, in the satrapies of Bactria and Arachrosia. There was rumors of active involvement from the Mauryan agents in agitating the populace against the Hellenics and trying to bribe the Hellenics to revolt. While in the first region, Seleucid authorities managed to control the revolt, in Arachrosia, it did spread out of control, and its satrap, Timarchos, declared independence.

- In Gaul, the Arveni confederation launched an attack under its General Catavinos mocValetiacos, on the Narbonensis coast. While successful in overruning the coastal tribes and former greek colonies, the General lost his life in the siege of Massilia. Nevertheless, a proeminent Massiliot general, Archadas, betrayed and surrendered the city to the Gauls, joining himself the Arveni Confederation, and was accepted into it as a proeminent general of the Gallic organization.

- The Cassi Confederation decided to send its two major figures at the head of Cassi armies to submit the whole island under their control. Little did they expect that resistance was fierce, and not only did the Cassi suffer great casualties, but both Generals lost their lives in the fighting and were repelled. There was a succession crisis as several tribes moved to take up the leadership of the Confederation, and that brief period of internal war killed yet more soldiers that had survived the campaigns. In the end, Tribal chief Gwalladyr mocMuir, manage to garner supporters and defeat his enemies, affirming himself as the most important person in the Confederation.

- The Suebi Confederation decided to submit the Baltic Coast to its dominions, sending General Balthaz to conquer it. Unfortunately in a pitched battle, the armies of the Suebi were decisively beaten back with very large casualties, and the warband retreated back to its own territory.

- The Getae Confederation improve their defensive network by building better roads.

Family Matters
- Pleuratos II Pleuratos has a son named Aplis I Pleuratos [age 0, Mil 4]
- Ptolemaios I Aiakides has a son named Philokles I Aiakides [age 0, Mil 10]
- Pairisades has a son named Alkamenos Spartiates [age 0, Mil 2]
- King Arkamani-qo Apedemak has a son named Nastasen Apedemak [age 0, Mil 9]
- Antigonus Gonatas passed away and Demetrios I Gonatas was declared King.
- Mytilios Pleuratos dies of natural consequences and Pleuratos II Pleuratos was declared King.
- Phyrros dies of complications with health and old age and Ptolemaios I Aiakides was declared King.
- Philetairos of Pergamon passes away and leaves his throne to his adopted son Eumenes, who is accepted as successor.
- Mithridates I Kianos passes away and Arizbanes becomes the new ruler.
- Murthid ibn Ali passes away and Yada ibn Murthid becomes King.

https://i642.photobucket.com/albums/uu150/Joltie/Rome260.png


=Roman Republic=
Player: Double A
Republic
Leader: Roman Senate
Consuls: Gaius Genucius Clepsina [age 70, Mil 4], Kaeso Tiberius Decimus [age 50, Mil 4]
Capital: Roma
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +40
Cavalry Income: +20
Naval Income: +20


=Carthage=
Player: beefy187
Military Chiefdom
Leader: Hamalcar [age 40, Mil 4]
Generals: Hanno [age 30, Mil 4]
Capital: Qart Hadasht
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +50
Infantry Income: +20
Cavalry Income: +10
Naval Income: +30

=Macedonia=
Player: LocalGod
Monarchy
Ruler: Demetrios Gonatas [age 30, Mil 5]
Heir: None
Other Family: None
Capital: Demetrias
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

=Illyria=
Player:
Monarchy
Ruler: Pleuratos II Pleuratos [age 20, Mil 3]
Heir: Aplis I Pleuratos [age 0, Mil 4]
Other Family: None
Capital: Dalminion
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Epirus=
Player:
Monarchy
Ruler: Phyrros I Aiakides [age 60, Mil 10]
Heir: Ptolemaios I Aiakides [age 30, Mil 4]
Other Family: Philokles I Aiakides [age 0, Mil 10]
Capital: Ambrakia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Hellenic League=
Player: jirisys
Military Chiefdom
Leader: Areus I Agiados [age 50, Mil 3]
Generals: Akrotatos II Agiados [age 30, Mil 8], Chremonides Athenaios [age 60, Mil 4]
Capital: Sparte
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +40
Infantry Income: +30
Cavalry Income: +10
Naval Income: +10

=Pergamum=
Player: Sonic
Monarchy
Ruler: Eumenes I Attalos [age 10, Mil 4]
Heir: None
Other Family: None
Capital: Pergamon
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cimmerian Bosphorus=
Player: A_Dane
Monarchy
Ruler: Pairisades Spartiates [age 30, Mil 9]
Heir: Alkamenos Spartiates [age 0, Mil 2]
Other Family: None
Capital: Chersonesos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Pontus=
Player: Cute Wolf
Monarchy
Ruler: Ariobarzanes I Kianos [age 50, Mil 6]
Heir: None
Other Family: None
Capital: Amaseia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Armenia=
Player: vartan
Monarchy
Ruler: Samus I Yervanduni [age 40, Mil 5]
Heir: Aram I Yervanduni [age 10, Mil 3]
Other Family: None
Capital: Armavir
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Seleucids=
Player: johnhughthom
Monarchy
Ruler: Antiochos I Syriakos [age 30, Mil 3]
Heir: Lasthenes I Syriakos [age 0, Mil 3]
Other Family: None
Capital: Seleukeia
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +40
Wood Income: +10
Infantry Income: +40
Cavalry Income: +20
Naval Income: +10

=Ptolemaics=
Player: Zim
Monarchy
Ruler: Ptolemios Euergetes [age 20, Mil 4]
Heir: None
Other Family: None
Capital: Alexandreia
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Meroe=
Player: ChuChip
Monarchy
Ruler: Arkamani-qo Apedemak[age 50, Mil 7]
Heir: Amanislo Apedemak[age 30, Mil 7]
Other Family: Nastasen Apedemak [age 0, Mil 9]
Capital: Meroƫ
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Nabataea=
Player:
Monarchy
Ruler: Yada ibn Murthid [age 20, Mil 3]
Heir: None
Other Family: None
Capital: Petra
Defense: 2/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Mauryan Taxila=
Player:
Monarchy
Ruler: Ashoka Maurya [age 40, Mil 9]
Heir: Mahinda Maurya [age 10, Mil 7]
Other Family: None
Capital: Taksashila
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +30
Cavalry Income: +30
Naval Income: +10

=Celtiberi Confederation=
Player: Sanftleben
Military Chiefdom
Leader: Tolokunos Arevakum [age 50, Mil 7]
Generals: Melman Vaccaekum [age 30, Mil 6]
Capital: Numantia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

=Arveni Confederation=
Player: The Celtic Viking
Military Chiefdom
Leader: Epasnactos dArvern [age 50, Mil 6]
Generals: Archadas Massaliotes [age 40, Mil 5]
Capital: Gergovia
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

=Belgae Confederation=
Player:
Military Chiefdom
Leader: Cadeyrn mocPiso [age 50, Mil 7]
Generals: Boduognatos mocCaratawc [age 30, Mil 5]
Capital: Bagacos
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cassi Confederation=
Player: Centurion1
Military Chiefdom
Leader: Gwalladyr mocMuir [age 30, Mil 9]
Generals:
Capital: Camulosadae
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Suebi Confederation=
Player: Beskar
Military Chiefdom
Leader: Erilaz [age 50, Mil 7]
Generals: Balthaz [age 30, Mil 5]
Capital: Swebotraustastamnoz
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Getae Confederacy=
Player:
Military Chiefdom
Leader: Brasos [age 70, Mil 2]
Generals: Diegis [age 30, Mil 6]
Capital: Buridava
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

=Aetolian League=
Player: crysis7
Military Chiefdom
Leader: Alexarchos Lamia [age 20, Mil 8]
Generals: Herakleios Thebaios [age 30, Mil 7], Paramonos Thermaios [age 40, Mil 4]
Capital: Delphi
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Arachrosia=
Player:
Monarchy
Leader: Timarchos I Edessaikos [age 40, Mil 8]
Generals: Phillipos I Edessaikos [age 30, Mil 7]
Capital: Alexandropolis
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +50
Infantry Income: +10
Cavalry Income: +10
Naval Income: 0

Jolt
04-02-2011, 20:02
PMs have been sent out to every player.

A_Dane
04-02-2011, 20:18
Is macedonia done for? :o

On a seperate note: The king of Cimmerian Bosporus would like to propose an alliance with the king of Armenia.

Jolt
04-02-2011, 21:26
Is macedonia done for? :o

On a seperate note: The king of Cimmerian Bosporus would like to propose an alliance with the king of Armenia.

Macedonia and LocalGod were very unfortunate indeed.

Another poor beggar was Centurion1 who lost both his generals on turn 1 and then had a minor succession crisis. :P

Of course they are more than welcome to jump ships to other nations if they want.

A_Dane
04-02-2011, 22:23
Good to see it aint going that bad for me xD Not in a very good position in the forum game on the Pdox forums ;)

johnhughthom
04-02-2011, 23:53
Time limit for orders?

Jolt
04-03-2011, 00:45
As soon as possible. :P

Beefy187
04-03-2011, 00:49
Carthage doesn't approve the assassination attempt on the mighty Pharaoh.
Even if hostility against the Ptolemies can be justified, matters should be settled in the field of battle. Instead of taking cowardly route.

crysis7
04-03-2011, 01:30
I wish to join the Aetolian League....

Ibn-Khaldun
04-03-2011, 01:49
Is macedonia done for? :o

On a seperate note: The king of Cimmerian Bosporus would like to propose an alliance with the king of Armenia.

No, Macedon is not defeated!! Even your thought of that insults the Macedonian king Antigonos. Be very careful what you say! This is considered only a minor set back. Epirus will be beaten back and Aetolian League will be destroyed!

Jolt
04-03-2011, 01:49
I wish to join the Aetolian League....

First of all, welcome to the forum crysis7! :D Feel free to browse around the ".org" (the name we give to this forum), and you'll find plenty of interesting topics and games to participate on.
So you want to become the leader behind the Aetolian League? That's great. :) So long as you have read the rules and can maintain yourself active enough to keep submitting the turns of your nation, then you are confirmed! :D

vartan
04-03-2011, 02:07
The king of Cimmerian Bosporus would like to propose an alliance with the king of Armenia.
Alliance agreed upon. May we prosper :wink:

A_Dane
04-03-2011, 05:26
No, Macedon is not defeated!! Even your thought of that insults the Macedonian king Antigonos. Be very careful what you say! This is considered only a minor set back. Epirus will be beaten back and Aetolian League will be destroyed!

My most sincerest apologies, the situation just looks somewhat.. dire great king :o

@Vartan, may we indeed prosper ;D

Zim
04-03-2011, 08:11
The Ptolemies agree and thank Carthage for their words.


Carthage doesn't approve the assassination attempt on the mighty Pharaoh.
Even if hostility against the Ptolemies can be justified, matters should be settled in the field of battle. Instead of taking cowardly route.

Cute Wolf
04-03-2011, 10:29
Ariobarzanes I Kianos still busy held the royal furneral service for his mighty father...

and thinks hard, on how to create a son :P

Double A
04-03-2011, 10:36
and thinks hard, on how to create a son :P

http://wizard.gamebanana.com/img/ico/sprays/boink.png

Jolt
04-03-2011, 11:01
A lot of people have already sent me orders for this turn. The ones still missing are:

- Carthage (Beefy187)
- Celtiberi Confed. (Sanftleben)
- Suebi Confed. (Beskie)
- Cassi Confed. (Centurion1)
- Macedonia (LocalGod)
- Aetolian League (Still have to send a PM to the player though)
- Pergamum (Sonic)
- Seleucids (johnhughthom)

Zim
04-03-2011, 20:27
Hmmm, all the barbarians must be too busy partying. ~:cheers:

The Celtic Viking
04-03-2011, 20:48
Yes, it seems like I'm the only one left here.

...

Why is everyone looking at me like that?

A_Dane
04-03-2011, 21:33
Think a maximum ammount of days to do your orders might have to be taken into consideration? Otherwise this will simply die because we get nowhere s:

Double A
04-03-2011, 21:56
Does anyone care about Illyria?

B-Wing
04-03-2011, 22:08
I haven't read this entire thread yet, but after reading the opening post, it looks like a lot of fun. Can I join up for a faction and begin next turn? If so, I'd like to play as Epirus. If they've already been taken, then Illyria or Getae will be fine.

Sanftleben
04-03-2011, 22:18
Neither of these three have been taken so far. You can always check the box in the first post where the current player of a faction is listed.

Epirus cool, Phyrros has given them a nice position now.

Jolt
04-03-2011, 23:27
Think a maximum ammount of days to do your orders might have to be taken into consideration? Otherwise this will simply die because we get nowhere s:

Nah, the orders are going at a good pace. We churn out a new turn every 1-2 days.


I haven't read this entire thread yet, but after reading the opening post, it looks like a lot of fun. Can I join up for a faction and begin next turn? If so, I'd like to play as Epirus. If they've already been taken, then Illyria or Getae will be fine.

I'm still looking for a volunteer for Mauryan Taxila, which I consider is more important than either Epirus or Illyria or Getae. Don't worry, you can begin this very turn. ;)

B-Wing
04-03-2011, 23:44
OK, so... does that mean I'm playing as Epirus or as the Mauryan Taxila? I don't know a single thing about the later, but I'll take them up if you like. And I need to receive a PM before I issue any orders, correct?

crysis7
04-04-2011, 00:02
I(Aetolian League), propose an alliance to the Hellenic League......

jirisys
04-04-2011, 00:03
I accept that alliance request. I also request Military access for both of our armies.

~Jirisys ()

Jolt
04-04-2011, 00:08
OK, so... does that mean I'm playing as Epirus or as the Mauryan Taxila? I don't know a single thing about the later, but I'll take them up if you like. And I need to receive a PM before I issue any orders, correct?

Yeap, I'd prefer if you play as the Mauryan Taxila.

Basically the Mauryan Taxila is based on the Mauryan Empire of India (http://en.wikipedia.org/wiki/Mauryan_Empire). You are basically acting as an independent Kumara or Vice-Roy of one of the Mauryan provinces, which is Taxila. Kumaras are usually Royal princes, and thus why the monarch Ashoka (http://en.wikipedia.org/wiki/Asoka) rules over it. Ashoka is known by the Indians as one of the best example on how a ruler should act with compassion and wisdow (Even though Ashoka was extremely violent in his early life. Only after he unified Eastern India as the Mauryan Emperor, in an extremely bloody and brutal war, did he change his ways and began ruling peacefully, proselytizing and exporting the Buddhist religion to other places). In this game, his elder brother called Susima became Mauryan Emperor and he became the Mauryan vice-roy of the Taxila province. Despite having only three provinces, it boasts quite the resource income (To simulate the aid coming from the rest of the Mauryan Empire).

I'll send you the PM report in a little bit then.

Double A
04-04-2011, 00:32
I really wouldn't advise anyone playing as Illryia.

crysis7
04-04-2011, 00:34
I accept that alliance request. I also request Military access for both of our armies.

~Jirisys ()

of course....aggreed then

Jolt
04-04-2011, 00:54
I really wouldn't advise anyone playing as Illryia.

:P

They did overpower your navy though. ;P

Double A
04-04-2011, 00:59
Yeah, but they only have 10 naval income. It's simply a war of attrition.

Sanftleben
04-04-2011, 01:28
I'm sry to disrupt your plans but their naval income is 20 like yours:clown:

A_Dane
04-04-2011, 06:52
Nah, the orders are going at a good pace. We churn out a new turn every 1-2 days.



I'm still looking for a volunteer for Mauryan Taxila, which I consider is more important than either Epirus or Illyria or Getae. Don't worry, you can begin this very turn. ;)

1-2 days is just fine, but more might start to drag things down, but i don't know xD

Now, rome asked a question about a nation earlier, and I'll do the same: does anybody care about the Getae? xD

Ibn-Khaldun
04-04-2011, 11:06
Does anyone care about Illyria?

Yes, I do. You Romans should look to west and to east!

Ibn-Khaldun
04-04-2011, 11:09
I(Aetolian League), propose an alliance to the Hellenic League......


I accept that alliance request. I also request Military access for both of our armies.

~Jirisys ()

Treachery! I see that I can not trust those Greeks after all..

Double A
04-04-2011, 12:10
I'm sry to disrupt your plans but their naval income is 20 like yours:clown:

I forgot to mention the part where I buy 20 more ships per turn.


Yes, I do. You Romans should look to west and to east!

I am looking east. :clown:

Centurion1
04-04-2011, 12:34
nothing like the smell of being screwed in the morning

Cute Wolf
04-04-2011, 14:51
well, and today, Ariobarzanes still waiting for something, something....
in his palace

jirisys
04-04-2011, 19:27
Treachery! I see that I can not trust those Greeks after all..

I am still your ally. And I will protect you.

~Jirisys ()

Jolt
04-04-2011, 22:09
Btw, I'm going through Turn orders to see who's orders remain to be sent, but before I finish that, one clarification:

If two countries invade the same province, unless stated otherwise, presuming they defeat the defending army, they shall then fight each other's army to see who gets the province.
So if any of the players ever wants to jointly invade a province, don't forget to clearly state that you are in cooperation with the other invading force and what is to happen should you conquer the province. And all allied (2 nations or more) players that are jointly invading the province must confirm that not only they are allies but what is to happen to the province when they all conquer it. If any of them fails to confirm this, then I'll have to assume that they are invading the province occupy it as their own, and will fight everyone else for control of it.

Ibn-Khaldun
04-04-2011, 22:17
I forgot to mention the part where I buy 20 more ships per turn.



I am looking east. :clown:

I meant, that you should look to west and not to east!
Fight your Puny Wars and leave Hellenes alone.


I am still your ally. And I will protect you.

~Jirisys ()

I hope so.

Also, I would like to announce that Macedonia and the Seleucids have formed an alliance!

jirisys
04-04-2011, 22:37
Btw, I'm going through Turn orders to see who's orders remain to be sent, but before I finish that, one clarification:

If two countries invade the same province, unless stated otherwise, presuming they defeat the defending army, they shall then fight each other's army to see who gets the province.
So if any of the players ever wants to jointly invade a province, don't forget to clearly state that you are in cooperation with the other invading force and what is to happen should you conquer the province. And all allied (2 nations or more) players that are jointly invading the province must confirm that not only they are allies but what is to happen to the province when they all conquer it. If any of them fails to confirm this, then I'll have to assume that they are invading the province occupy it as their own, and will fight everyone else for control of it.

Even if they are allies?

~Jirisys ()

The Celtic Viking
04-04-2011, 23:24
As the king of Gaul, I would warn the Macedonian king about suggesting to others to try and expand my way. If they listen they might have a goose to pluck with you once they realize how many new cemetaries they have to build just because of your advice.

Jolt
04-04-2011, 23:31
Even if they are allies?

~Jirisys ()

As I wrote in the beginning post, alliances simply mean "Don't attack me, you big meanie". They carry no official weight in game mechanics (Besides meaning that I don't have to keep track of who is allied with who). They are nothing more than pieces of paper. So long as the allies continue to confirm their coordinated actions, then so shall their actions be coordinated.

Like in real life, in a lawless international scene, alliances are just a diplomatic show-off act to others, showing that you are (supposedly) a friend of and to another State. Likewise if you attack someone, it simply shows that you are hostile to the other nation.

As the saying goes, loyalties shift as quickly as the tides of the sea.

EDIT: Anyways, only two nations left for sending their PM orders.

- Suebi Confederation (Beskar)
- Pergamum (Sonic)

You guys have 12 hours to send the orders.

Part of the turn is already done. Things like battles, births, deaths, events, are still undone.

Double A
04-05-2011, 00:05
I meant, that you should look to west and not to east!
Fight your Puny Wars and leave Hellenes alone.

Since when were Illiyrians Greek?


As the king of Gaul, I would warn the Macedonian king about suggesting to others to try and expand my way. If they listen they might have a goose to pluck with you once they realize how many new cemetaries they have to build just because of your advice.

Just leave North Italy alone and I'll leave you alone.

The Celtic Viking
04-05-2011, 00:18
I'll go where I like to, but I can calm your mind by letting you know that Italy is not on my list of interests at this moment.

Double A
04-05-2011, 01:16
Forgot to add the reassuring smiley.

:tongue:

A_Dane
04-05-2011, 06:08
As I wrote in the beginning post, alliances simply mean "Don't attack me, you big meanie". They carry no official weight in game mechanics (Besides meaning that I don't have to keep track of who is allied with who). They are nothing more than pieces of paper. So long as the allies continue to confirm their coordinated actions, then so shall their actions be coordinated.

Like in real life, in a lawless international scene, alliances are just a diplomatic show-off act to others, showing that you are (supposedly) a friend of and to another State. Likewise if you attack someone, it simply shows that you are hostile to the other nation.

As the saying goes, loyalties shift as quickly as the tides of the sea.

EDIT: Anyways, only two nations left for sending their PM orders.

- Suebi Confederation (Beskar)
- Pergamum (Sonic)

You guys have 12 hours to send the orders.

Part of the turn is already done. Things like battles, births, deaths, events, are still undone.

A realist i gather? Certainly not an idealist ;)

Anyways nice to know the turn is gonna be done sometime soon :D

Ibn-Khaldun
04-05-2011, 07:28
Since when were Illiyrians Greek?


They are Greeks in my book. :clown:

Double A
04-05-2011, 08:01
Not in Alexander's. And according to my historians, the Illyrians came from the northern Balkans area. Greeks came from the, well, Greece area. That's like calling the Britons a Germanic tribe.

A_Dane
04-05-2011, 12:58
If the macedonians had a hard time getting accepted as Greek, I doubt the illyrians would be considered greek?

Rahwana
04-05-2011, 13:07
propose to ally with Pontos

vartan
04-05-2011, 17:56
I am still your ally. And I will protect you.

~Jirisys ()
"Come...as you are..." xD

Eager to see the outcome of the 260s BCE.


If the macedonians had a hard time getting accepted as Greek, I doubt the illyrians would be considered greek?
What are you looking at? Language? Ethnicity? Tribes? Something else? Ancient Macedonian is one tongue, Greek another. What did the Illyrians speak? If you look at tribes then the each of those three are further divided and not united. Of course politically, modern notions cannot be imposed on these nations as was done through the early 20th century.

A_Dane
04-05-2011, 18:18
I'm merely saying, that if the people who considered themselves greek back then, did not consider the macedonians greek, why would they consider the illyrians as greeks? They were even more "barbaric" in the eyes of the greeks?

Jolt
04-05-2011, 18:51
According to most Greeks, Illyrians and Macedonians were just hellenized barbarians from different parts of the world.

In other news, I've got a Easter dorm dinner tomorrow, and I gotta go help the girls pick up the ingridients for the dinner.
Then when I get back, I'm prolly gonna start doing the turn change. Expect it done by tonight or tomorrow.

EDIT: A_Dane, I am somewhere in between. I have a firm conviction that nowadays (As opposed to the classical world) International Law system does allow for quite many cooperation opportunities and that countries should strive to cooperate and build trust among them.

A_Dane
04-05-2011, 19:12
Sounds like what is, atleast in Denmark, known as "the english school?" :)

vartan
04-06-2011, 04:10
I'm merely saying, that if the people who considered themselves greek back then, did not consider the macedonians greek, why would they consider the illyrians as greeks? They were even more "barbaric" in the eyes of the greeks?
Considering that the terms you use to categorize vast masses of people and that the concept of barbarism differs today than in antiquity, there really is no answer.

B-Wing
04-06-2011, 04:15
I'm itching in anticipation for this turn update. It would be great if we could get players for every available faction. Considering the turn-out that Mafia games get around here, you'd think there'd be more people in this one.

Double A
04-06-2011, 04:16
So... who are those beige guys?

B-Wing
04-06-2011, 04:22
That would be the Belgae Confederation. They'll provide an interesting dynamic, assuming the Cassi and Suebi manage to successfully expand. :laugh3: So far the Arverni are the only western European barbarians with proven, capable warriors.

Double A
04-06-2011, 04:25
I like how Egypt lost its Pharaoh invading an economically worthless province.

vartan
04-06-2011, 04:58
I like how Egypt lost its Pharaoh invading an economically worthless province.
http://ragecomic.appspot.com/packs/laugh/images/Laughing.png

Jolt
04-06-2011, 09:17
Turn will be up only in many more hours. Woke up a one hour ago, got classes in two hours, should get back in 11 hours, do some of the turn, then I got the college dorm Easter dinner today, which means I'll be unavailable until high hours of the night, at which point I'm probably going to go sleep as tomorrow I got yet more classes.

...

In fact, considering that, I'm not even sure I'll be able to put forward a turn today. Sorry to all who are waiting for the exciting turn. I can promise more battles of epic proportions, and the first destruction of a nation, but no Phyrros anymore. *sadface*

Ibn-Khaldun
04-06-2011, 11:20
In fact, considering that, I'm not even sure I'll be able to put forward a turn today. Sorry to all who are waiting for the exciting turn. I can promise more battles of epic proportions, and the first destruction of a nation, but no Phyrros anymore. *sadface*

Why sad face? This is an excellent news! :evilgrin:

Cute Wolf
04-06-2011, 12:34
Ariobarzanes accept alliance with Pergamon

B-Wing
04-06-2011, 14:26
I wouldn't be so sure, LocalGod. He did say that one nation is going to be destroyed, and your own Macedonian (or should I say Thessalonian?) Kingdom presently appears to be on the verge of destruction. :gossip:

I think its more likely to be Arachrosia or Meroe, though, from the looks of things.

Tuuvi
04-06-2011, 16:13
I wouldn't be so sure, LocalGod. He did say that one nation is going to be destroyed, and your own Macedonian (or should I say Thessalonian?) Kingdom presently appears to be on the verge of destruction. :gossip:

I think its more likely to be Arachrosia or Meroe, though, from the looks of things.

lol I'm a little worried it could be me but my generals are better than the Ptolemies, plus I've been preparing for an attack from them since the start of the game...

B-Wing
04-06-2011, 16:18
Personally, I'm rooting for you to survive for a long time, Chuchip. :thumbsup:

johnhughthom
04-06-2011, 16:19
I think its more likely to be Arachrosia or Meroe, though, from the looks of things.

Have you attacked my territory? :inquisitive:

Just because it rebelled does not make any less Seleucid, I would have dealt with them in time.:stare:

B-Wing
04-06-2011, 17:51
Umm... yes and no.

Zim
04-06-2011, 18:58
Actually, I'd forgotten where Meroe was. :laugh4:


lol I'm a little worried it could be me but my generals are better than the Ptolemies, plus I've been preparing for an attack from them since the start of the game...

Centurion1
04-06-2011, 23:44
maybe its me?

Tuuvi
04-07-2011, 02:19
Personally, I'm rooting for you to survive for a long time, Chuchip. :thumbsup:

:smitten:


Actually, I'd forgotten where Meroe was. :laugh4:

Hm that might have cost you, I guess we'll find out when the turn comes out...:glasses2:

Jolt
04-07-2011, 09:23
Btw guys most of the turn is already done. The number of countries being erased from the map has increased.

Basically, all that I need is roll for Births and deaths and events, then make the map and write up. The turn will be out by today for sure.

And once again there shall be rebellions! Chaos! Attempted Coup d'Etats! Invasions! Deaths! Successful raiding! Pillaging! Elephants! Allied armies! Naval invasions! And much more, for this next turn.

Double A
04-07-2011, 12:27
Ooh, that reminds me. Can I have elephants?

Cute Wolf
04-07-2011, 13:20
Ooh, that reminds me. Can I have elephants?

one elephants before having a strong economy nearly cost my baktrian campaign (teh upkeep is awesomely wwrreccckkpensive!)

Centurion1
04-07-2011, 13:49
im dead............

A_Dane
04-07-2011, 16:03
We must all die someday?

B-Wing
04-07-2011, 18:27
I propose making elephants a distinct unit. And making them available only to me.

jirisys
04-07-2011, 19:09
I propose making elephants a distinct unit. And making them available only to me.

You, the seleucids, the carthaginians, the numidians, the baktrians, the epirotes too.

~Jirisys ()

vartan
04-07-2011, 19:36
I agree. B Ray should be the sole owner of elephants if there will be any.

B-Wing
04-07-2011, 19:50
Why thank you, vartan! If we succeed in our proposition, I will loan you some elephants as a token of thanks. You will find that I am kind.

Double A
04-07-2011, 20:55
African elephant is bigger than Indian variety. Just putting that out there.

B-Wing
04-07-2011, 21:32
Really? Seems like I remember reading the very opposite of that... At least, that the Ptolemies used the smaller of the two African species they had access to, for unknown reasons. I don't know about the Carthaginians, though.

Centurion1
04-07-2011, 21:45
african elephants are much much larger and have also never been tamed successfully by humans

jirisys
04-07-2011, 21:46
african elephants are much much larger and have also never been tamed successfully by humans

Except for carthaginian elephants.

~Jirisys ()

johnhughthom
04-07-2011, 22:02
Except for carthaginian elephants.

~Jirisys ()

Isn't the consensus that the Carthaginian elephants were a smaller, more docile, breed, seperate from the African elephant we know today?

jirisys
04-07-2011, 22:04
Isn't the consensus that the Carthaginian elephants were a smaller, more docile, breed, seperate from the African elephant we know today?

Precisely my point.

~Jirisys ()

Jolt
04-07-2011, 22:26
250 B.C.

- Roman Senate's has an election, and Consul's are replaced.

- Greece as a whole continues on a warpath, as Phyrros' son and new Epirote King, Ptolemaios, marshals a large army to obliterate the last Macedonian presence in Thessaly. Little did he know that Demetrios had surprisingly garnered the support not only of the Greek City-States, but also of the Seleucid King, who commited himself to a distant invasion, in a war he had little to gain and much to lose. So did it happen, that the Seleucid King Antiochos, at the head of a vast army, aboard the whole Seleucid fleet, took off from Antiocheia, crossing Ptolomaic coasts and islands, and dodging the Aegean islands, into the Macedonian heartland. As expected, the very large distance difficulted greatly the pilots task, and when the fleet arrived at the Aegean islands, a storm broke the entire fleet, making sure that there were huge Seleucid losses as ships capsized, sunk or were driven ashore. Half of the commited army and navy vanished in the process, including King Antiochos. Nevertheless, the remaining ships met up with the Macedonian fleet, already in battle with the Epirote fleet defending the Macedonian coast. The Epirote fleet was seriously dwarfed by the combined Macedonian and Seleucid numbers, so those Seleucid ships which safely arrived in Macedonia, managed to disembark their troops without problem.
The Seleucid disembark was supposed to be reinforced by the Macedonian army, which was unfortunately stopped by the invading Epirote army. In the Thessalian coast, Ptolemaios's superior army won the day, and once again utterly broke the Macedonian army, both sides taking heavy casualties from the battle, this time around. An extremely notable casualty was the Macedonian King himself, who perished in the battle. Due to that, Ptolemaios quickly noted that unlike the previous occasion, he did not have sufficient troops to try and proceed with the invasion, and decided to pull back.
Little did he know that a combined Hellenic-Aetolian armies and navies also attacked Epirus itself, and with the navy and defending garissons so spread out in fighting the Seleucid invasion, plus the allied Greek invasion, the Epirote navy was swept aside and the defending army overwhelmed.
Truly a twist of fate. When Ptolemaios recieved the news that the Epirote Navy had been wiped out and both Macedonia and Epirus had submitted before a concerted attack by four different nations, his army, now landless, soon deserted his Lord. Ptolemaios himself couldn't help but notice that only a few years ago, Epirus looked poised to dominate Greece, and now all was lost. Grabbing his personal savings, he left Greece for somewhere. Phreaps he will still make an appearance?
The Seleucids returned the conquered Macedonia back to the Macedonian nobles, and when there was a convened council between the Generals to decide the fate of Macedonia, a companion by the name of Artemios, from the city of Erymna in Pamphylia, married to the granddaughter of a brother of late-king Antiochos, rallied his men, which were mostly cavalry, and demanded to be declared successor, by Royal parentage and military feats. Other generals were not so convinced, so there was a violent struggle for succession, in which much of the army which survived the Epirote war, perished in the struggle. In the end however, Companion General Artemios was declared King, and his son put as heir. Thus the Antigonid Macedonian dynasty came to an end, and the Artemid began.

- King Arzabanes of Pontus was already old, and soon enough had passed away. The lack of a successor generated a tension as the nobles decided who would succeed. One of the most important nobles in Cappadocia, Oxarthes, who was from a family originally from Colchis, not only gathered his men but payed for Galatian mercenaries and intervention. Taking advantage of the interregnum, he declared war on Pontus. Although with a smaller army, he achieved some victories until he was utterly defeated near the capital and forced to retreat back to Cappadocia. However, his son soon gathered back the remains of his army and even though he was a minor, he managed to rout the Pontic nobles and outmanuever the Pontic armies, forcing them to surrender. All were in awe of Oxarthes son, who ironicly, had the same name as the last Pontic King. Many considered Oxarthes son a military prodigy, and one which might turn Cappadocia into a regional power. Pontus territory was soon subjected to Cappadocian authorities, and a shift in the gravity of power changed from Pontus to Cappadocia.

- The Colchis-Caucasus region itself was invaded by the Armenian forces, led once again by King Samus I. This time around, Samus I couldn't subdue the mountain peoples, and was expelled back into Armenia with moderate casualties.

- With the death of King Antiochos, his son Lasthenes was to be put in the throne. This was met with some minor opposition by eager satraps who declared their revolt, though the rebellion was quickly put down by Royal forces.

- The Seleucid authorities spend a lot of effort improving the Empire's roads, improving their defence network.

- The Ptolemaic King's response to the previous Seleucid invasion of Pamphylia couldn't come sooner. He ordered his entire navy to destroy the Seleucid navy to prevent it from operating in the Mediterranean. Little did he know that the entire Seleucid navy had already departed to Macedonia. With the whole Ptolemaic coast arriving on the Seleucid Syrian coast, where prosperous cities had been built, and with no opposition, the Ptolemaic marines raided the coast deeply, and pillaged it thouroughly, wreaking havoc in the countryside and bringing home sizable treasuries that belonged to the Seleucids.

- Ptolemies also improved their defence network, by building a network of signals along the Nile to ensure quick communication could be done through the river's length.

- From Meroe, an invasion came up-river, under the command of Prince Amanislo Apedemak. Although initially successful, his plan required a large mobility by his army within both margins of the river. Soon enough, Ptolemaic river-navy came along, and that conjoined with an unusual rising of the Nile river, upset the Meroe invasion. Still Amanislo did proceed, but soon enough the Egyptian forces arrived and quickly outmanuevered the Meroe army. Still Amanislo tried to probe and lightly engaged the Ptolemaic forces, only to be duly repelled. Seeing no chance of success, Amanislo pulled back to Meroe with only minor casualties.

- Rebellions broke out once again in Bactria, and once again the source was quickly traced to Mauryan Indian agitators and bribers. This time, the rebellion spun out of control way faster than anyone anticipated, and the new loyal satrap was murdered in the first week of the rebellion by a bribed cup-bearer. Before long, a respected Macedonian, who had been a friend of Seleukos himself, and had settled and married with local nobility, was declared as independent King, with his grandson, of clear Indo-Hellenic mixed culture, declared as heir.

- As proof that far-eastern affairs were spinning way out of Seleucid control, Princely Vice-Roy Ashoka himself, at the head of a very large host of Indian infantry, cavalry and elephants, finally invaded Seleucid Carmania and overran the province, taking little casualties from the invasion.

- Not only that, but the Mauryan navy also raided along the Persian coast, looting and pillaging at will, and bringing home quite a lot of Seleucid treasure.

- In Iberia, the Celtiberians finally decided to attempt to begin unifying the peninsular tribes under the same banners, and so Warchiefs Tolokunos Arevacum and Melman Vaccaekum each invaded the mountainous Cantabria and Asturia provinces, respectively. While General Tolokunos, leader of the Celtiberians was successful in defeating the Cantabrian cavalry and its tribes, he perished in battle. Meanwhile General Melman failed at defeating the Asturi, nevertheless surviving the campaign. In both invasions, the Celtiberians took quite some losses as they were fighting highly irregular forces used to the terrain. Nevertheless, the Celtiberians own experience made sure that casualties were not higher.

- The Celtiberians also improved much of their economy's strength and efficiency.

- Likewise, the Arveni too used substantial resources to improve their economy.

- The Cassi leader Gwennyw, gathered all his army and without even resting, attacked once again the Western lands of the Briton island. Little did he know that the Belgae were already preparing their own invasion of the Cassi territory. General Caderyn embarked his troops along the Belgae Canal and swiftly disembarked on the other side. The Cassi navy was caught unprepared and did not even resist. Likewise, with no forces defending the Cassian homeland, the Belgae quickly occupied and pacified the Cassi. Promising equal place in the Belgae Confederation, including to the Belgae tribes already in Brittannia, the Cassi were convinced. When news reached the official Cassi army, its soldiers quickly deserted his leader to return to their homelands. Thus the Cassi Confederacy disapeared, its tribes readily joining the Belgae Confederacy instead.

- In the Balkans, the Getae struck down on the Cimmerian Bosphorus' Scythian Coast. All the army, led by General Diegis, swooped down on the coast. In a twist of fate, he treated badly some of the soldiers, who murdered him and then deserted. A part of the army, afraid to return and report what happened, deserted to the Cimmerians. The other part of the army decided to try and see what they could do, but after a few minor defeats they retreated back to Getai homelands.

Family matters:
- Pleuratos II Pleuratos has a son named Laiskos Pleuratos [age 0, Mil 7]
- Chremonides Athenaios dies of old age
- Pairisades Spartiates has a son named Dymas Spartiates [age 0, Mil 6]
- Ptolemios Euergetes has a son named Ptolemaios Neosdionysos [age 0, Mil 2]
- King Arkamani-qo Apedemak died of old age. The new king is Amanislo Apedemak
- Yada ibn Murthid has a son named Hutar ibn Yada [age 0, Mil 7]
- Epasnactos dArvern dies and Archadas Massaliotes becomes the new Arveni leader.
- Brasos dies and there is a peaceful succession to the Getai leadership. A new general named Zyraxes [age 20, Mil 6], becomes the leader of the Getai.

https://i642.photobucket.com/albums/uu150/Joltie/Rome250.png


=Roman Republic=
Player: Double A
Republic
Leader: Roman Senate
Consuls: Kaeso Gnaeus Appius [age 40, Mil 4], Lucius Decimus Manius [age 50, Mil 2]
Capital: Roma
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +40
Cavalry Income: +20
Naval Income: +20

=Carthage=
Player: beefy187
Military Chiefdom
Leader: Hamalcar [age 50, Mil 4]
Generals: Hanno [age 40, Mil 4]
Capital: Qart Hadasht
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +50
Infantry Income: +20
Cavalry Income: +10
Naval Income: +30

=Macedonia=
Player: LocalGod
Monarchy
Ruler: Artemios I Erymnaios [age 40, Mil 5]
Heir: Philokalos I Erymnaios [age 10, Mil 4]
Other Family: None
Capital: Pella
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +10
Cavalry Income: +30
Naval Income: +10

=Illyria=
Player:
Monarchy
Ruler: Pleuratos II Pleuratos [age 30, Mil 3]
Heir: Aplis I Pleuratos [age 10, Mil 4]
Other Family: Laiskos Pleuratos [age 0, Mil 7]
Capjital: Dalminion
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Hellenic League=
Player: jirisys
Military Chiefdom
Leader: Areus I Agiados [age 60, Mil 3]
Generals: Akrotatos II Agiados [age 40, Mil 8]
Capital: Sparte
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +40
Infantry Income: +40
Cavalry Income: +10
Naval Income: +10

=Pergamum=
Player: Sonic
Monarchy
Ruler: Eumenes I Attalos [age 20, Mil 4]
Heir: None
Other Family: None
Capital: Pergamon
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cimmerian Bosphorus=
Player: A_Dane
Monarchy
Ruler: Pairisades Spartiates [age 50, Mil 9]
Heir: Alkamenos Spartiates [age 20, Mil 2]
Other Family: Dymas Spartiates [age 0, Mil 6]
Capital: Chersonesos
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Cappadocia=
Player: Cute Wolf
Monarchy
Ruler: Oxathres I Kolchikos [age 30, Mil 7]
Heir: Ariobarzanes I Kolchikos [age 10, Mil 11]
Other Family: None
Capital: Mazaka
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Armenia=
Player: vartan
Monarchy
Ruler: Samus I Yervanduni [age 50, Mil 5]
Heir: Aram I Yervanduni [age 20, Mil 3]
Other Family: None
Capital: Armavir
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Seleucids=
Player: johnhughthom
Monarchy
Ruler: Lasthenes I Syriakos [age 10, Mil 3]
Heir:
Other Family: None
Capital: Seleukeia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +50
Wood Income: +10
Infantry Income: +30
Cavalry Income: +20
Naval Income: +10

=Ptolemaics=
Player: Zim
Monarchy
Ruler: Ptolemios Euergetes [age 30, Mil 4]
Heir: Ptolemaios Neosdionysos [age 0, Mil 2]
Other Family: None
Capital: Alexandreia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +20

=Meroe=
Player: ChuChip
Monarchy
Ruler: Amanislo Apedemak [age 40, Mil 7]
Heir:
Other Family: Nastasen Apedemak [age 10, Mil 9]
Capital: Meroƫ
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Nabataea=
Player:
Monarchy
Ruler: Yada ibn Murthid [age 30, Mil 3]
Heir: Hutar ibn Yada [age 0, Mil 7]
Other Family: None
Capital: Petra
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +10
Cavalry Income: +10
Naval Income: +10

=Mauryan Taxila=
Player: B_Ray
Monarchy
Ruler: Ashoka Maurya [age 50, Mil 9]
Heir: Mahinda Maurya [age 20, Mil 7]
Other Family: None
Capital: Taksashila
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +30
Wood Income: +30
Infantry Income: +30
Cavalry Income: +30
Naval Income: +10

=Celtiberi Confederation=
Player: Sanftleben
Military Chiefdom
Leader: Melman Vaccaekum [age 40, Mil 6]
Generals:
Capital: Numantia
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +20
Wood Income: +10
Infantry Income: +20
Cavalry Income: +20
Naval Income: +10

=Arveni Confederation=
Player: The Celtic Viking
Military Chiefdom
Leader: Archadas Massaliotes [age 50, Mil 5]
Generals:
Capital: Gergovia
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +20
Infantry Income: +10
Cavalry Income: +20
Naval Income: +10

=Belgae Confederation=
Player:
Military Chiefdom
Leader: Cadeyrn mocPiso [age 60, Mil 7]
Generals: Boduognatos mocCaratawc [age 40, Mil 5]
Capital: Bagacos
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +20
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Suebi Confederation=
Player: Beskar
Military Chiefdom
Leader: Erilaz [age 60, Mil 7]
Generals: Balthaz [age 40, Mil 5]
Capital: Swebotraustastamnoz
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Getae Confederacy=
Player:
Military Chiefdom
Leader: Zyraxes [age 20, Mil 6]
Generals:
Capital: Buridava
Defense: 2/5 [upgrade requires 100 wood]
Gold Income: +10
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

=Aetolian League=
Player: crysis7
Military Chiefdom
Leader: Alexarchos Lamia [age 30, Mil 8]
Generals: Herakleios Thebaios [age 40, Mil 7], Paramonos Thermaios [age 50, Mil 4]
Capital: Delphi
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +10
Wood Income: +10
Infantry Income: +20
Cavalry Income: +10
Naval Income: +10

=Arachrosia=
Player:
Monarchy
Leader: Timarchos I Edessaikos [age 50, Mil 8]
Generals: Phillipos I Edessaikos [age 40, Mil 7]
Capital: Alexandropolis
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +10
Cavalry Income: +10
Naval Income: 0

=Bactria=
Player:
Monarchy
Leader: Herakon I Baktrios [age 80, Mil 8]
Generals: Andragoras I Baktrios [age 30, Mil 2]
Capital: Baktria
Defense: 1/5 [upgrade requires 50 wood]
Gold Income: +20
Wood Income: +30
Infantry Income: +20
Cavalry Income: +10
Naval Income: 0

Jolt
04-07-2011, 22:36
I would like for Centurion1 to take over the Belgae. :)

jirisys
04-07-2011, 22:39
Isn't crysis the guy controlling the aetolians?

Also, good job for the hellenic league and it's allies!

~Jirisys ()

Jolt
04-07-2011, 22:44
Isn't crysis the guy controlling the aetolians?

Also, good job for the hellenic league and it's allies!

~Jirisys ()

Yes he is. PMs are only going out tomorrow, as I have a birthday party now.

Centurion1
04-07-2011, 23:03
i got conquered by the npc?

i tohught they just sat there?

and my navy didnt even try to fight?

Jolt
04-07-2011, 23:13
i got conquered by the npc?

i tohught they just sat there?

and my navy didnt even try to fight?

Nope, the NPCs do not sit in place. They attack. They specifically attack whoever looks weak or vulnerable. Look at Nabataea (Conquered Arabian coast), Epirus (Had kicked Macedonian ass and invaded last Macedonian province this turn, but ended up being attacked by Macedonia, Hellenic League, Aetolian League and the Seleucids at the same time), Maurya (Provoked Arachrosia revolt).

Yes, Cassi was conquered by the Belgae.

Since Belgae invaded from the province closest to Britain, and there was noone defending your territory, having a successful role in disembarking roll meant conquest.

A_Dane
04-07-2011, 23:17
the brutal and uncivilized Getae defeated by their own brutalities! Think i made the right call last round :p

Centurion1
04-08-2011, 00:01
dammit........... looks like i have to take over as my now oppressors.

Beefy187
04-08-2011, 00:40
At seems me and Numidia is at never ending stale mate :p

B-Wing
04-08-2011, 00:48
Ouch, tough break, Centurion. You should definitely take over the Belgae now, and continue your plans of British domination. :smiley2: Look at it this way: your domain and military are now bigger and better than before!

I'm pretty shocked at the turn of events in Macedonia and Epirus. Amazing how much things can change in 10 years. Of course, Epirus did have to face the armies of four nations. I guess they really didn't stand a chance.

Apart from the Cassi's untimely end, it looks like the Seleucids had the worst luck of all the player-driven factions this turn. Lost about half their army and navy to the sea, their king drowned, their coasts got raided from two directions, Bactria revolted (with my financial support), and I took a province from them. :stars: I guess that's what loyalty to your western Greek allies earns you.

Great write-up Chaotix! :heart: Love all the detail!

Double A
04-08-2011, 00:55
Beefy, I'm super cereal right now. Stop double posting.

Beefy187
04-08-2011, 03:49
Beefy, I'm super cereal right now. Stop double posting.

Thats like telling a ninja to stop ninjaring :curtain:
You can't stop the ninja to ninjar

Zim
04-08-2011, 05:36
Definately a better turn to be Egypt than the last.

jirisys
04-08-2011, 05:38
Jolt, can there be client states? Say, they have thier independence and identity (reducing unrest) but you command their armies, though not their income.

Is that do-able?

~Jirisys ()

Sanftleben
04-08-2011, 11:26
Heir: Ariobarzanes I Kolchikos [age 10, Mil 11]

Alexandros reborn?:shocked2:

I guess that was worth all the unrest.

Rahwana
04-08-2011, 12:13
nice, and what should I do? here, in Pergamon there is some things run wild.

Jolt
04-08-2011, 22:24
Jolt, can there be client states? Say, they have thier independence and identity (reducing unrest) but you command their armies, though not their income.

Is that do-able?

~Jirisys ()

Nah, that would be gamey as new states get extra resources plus Generals.

Anyways, sorry peoples for the delay, social life + weather is awesome. PM sent. One/Two days to send me your orders

vartan
04-09-2011, 00:28
Just wanted to share since I don't see this in the thread, that, for instance, the purchase of 20 inf counts as two actions (out of the five possible each turn). Cutting 20 wood? That's two. Purchasing 30 navy? That's three.

Double A
04-09-2011, 00:50
I think each is an individual action. 50 inf would mean you can't do anything else.

Jolt
04-09-2011, 01:53
I think each is an individual action. 50 inf would mean you can't do anything else.

Yeap, that is correct. One nation did already try to buy more than 5 units in a single turn, so yeah.

Double A
04-09-2011, 01:57
How do you do NPC actions? Do you determine them at the beginning of the turn?

Jolt
04-09-2011, 02:03
How do you do NPC actions? Do you determine them at the beginning of the turn?

As I have already said quite a few times, yes. I have already elaborated the turns even before I send your PMs. True, they aren't very well thought out, but the alternative would be to do the turns after I know what you are going to do.

As a result, I ordered Epirus to finish Macedonia, since I didn't expect Hellenic League and the Aetolian League to attack Epirus, much less the Seleucids. That meant that there were only a few dozen troops defending Epirus from attacks. Thus why Epirus vanished. Were I to edit the Epirote turn, then most probably Epirus would have still survived.

vartan
04-09-2011, 04:39
I think each is an individual action. 50 inf would mean you can't do anything else.
As I said. Say you buy 30 inf, cut 10 wood, and buy 10 navy. You can't do anything else that turn. I learned this via PM with the host Jolt, not by the OP.

Double A
04-09-2011, 04:43
I thought you were making them cumulative. If you had used 40 for wood I wouldn't have been confused.

B-Wing
04-09-2011, 05:48
https://upload.wikimedia.org/wikipedia/en/2/2c/Sarnath_Lion_Capital_of_Ashoka.jpg
Ashoka, Prince Viceroy of Mauryan Taxila, representative of the glorious Mauryan Empire, issues a proclamation to all the civilized world!

The Mauryan Empire shall, from this day forth, no longer permit the existance of any other empire at our borders! None can rival us, the greatest of nations, and to attempt to do so shall be regarded as the greatest show of disrespect! As this immediately concerns the Seleucid domains, I issue to you, Lasthenes I Syriakos, who is too young to fill his own throne, that your royal banners shall no longer fill the lands east of the Tigris River! The lands west shall remain with the Greeks, but the lands east are no longer yours to occupy.

Now that you understand where your boundaries lie, I propose the creation of two buffer states between us: Bactria and Arachrosia. Of course, these two nations have already withdrawn from your decrepit grasp, but they shall be made more respectable by the annexation of your eastern provinces. To this end, I demand that you cede the provinces of Parthia and Hyrkania to the Kingdom of Bactria. Media and Khoarene will go to the Archrosian Kingdom. And lastly, Persis must belong to me.

If you will not agree to my terms, I will wage war on you and take your lands for my own! Even now, I am prepared to invade your lands with a vast army that will bring your trembling kingdom to lament the day that you chose not to heed my words! I have thousands of fearless men, armed with spear, sword, javelin, and bow; an equal number of horses, bred and trained for war, with riders as disciplined as their mounts; and elephants, armored like kings, carrying fortresses on their backs, each as accustomed to trampling the bodies of men as they are to drinking the waters of the Indus.

Choose your fate, Lasthenes, and give me your decision before the next year begins. If you should wish to doom yourself, your kingdom, and your legacy by refusing my decree, or should your faltering voice issue no response, then band together whatever few men you have left and prepare to meet me on the battlefield! For I will surely come for your blood this very next year.

Beefy187
04-09-2011, 06:14
I'm a pacifist unlike the fellow above you.
Carthage assures you that all player playing countries will not be harmed unless they threats my territory.
Who ever sets my country under fire, I will assure you.. I will destroy you with everything I've got.

Double A
04-09-2011, 06:42
And I'll help, just to kick history in the nuts.

A_Dane
04-09-2011, 11:23
The cimmerians wish to make it known that the steepes are rightfully our sphere of interest, if you stay away we most likely won't have a problem :)

johnhughthom
04-09-2011, 11:59
https://upload.wikimedia.org/wikipedia/en/2/2c/Sarnath_Lion_Capital_of_Ashoka.jpg
Ashoka, Prince Viceroy of Mauryan Taxila, representative of the glorious Mauryan Empire, issues a proclamation to all the civilized world!

The Mauryan Empire shall, from this day forth, no longer permit the existance of any other empire at our borders! None can rival us, the greatest of nations, and to attempt to do so shall be regarded as the greatest show of disrespect! As this immediately concerns the Seleucid domains, I issue to you, Lasthenes I Syriakos, who is too young to fill his own throne, that your royal banners shall no longer fill the lands east of the Tigris River! The lands west shall remain with the Greeks, but the lands east are no longer yours to occupy.

Now that you understand where your boundaries lie, I propose the creation of two buffer states between us: Bactria and Arachrosia. Of course, these two nations have already withdrawn from your decrepit grasp, but they shall be made more respectable by the annexation of your eastern provinces. To this end, I demand that you cede the provinces of Parthia and Hyrkania to the Kingdom of Bactria. Media and Khoarene will go to the Archrosian Kingdom. And lastly, Persis must belong to me.

If you will not agree to my terms, I will wage war on you and take your lands for my own! Even now, I am prepared to invade your lands with a vast army that will bring your trembling kingdom to lament the day that you chose not to heed my words! I have thousands of fearless men, armed with spear, sword, javelin, and bow; an equal number of horses, bred and trained for war, with riders as disciplined as their mounts; and elephants, armored like kings, carrying fortresses on their backs, each as accustomed to trampling the bodies of men as they are to drinking the waters of the Indus.

Choose your fate, Lasthenes, and give me your decision before the next year begins. If you should wish to doom yourself, your kingdom, and your legacy by refusing my decree, or should your faltering voice issue no response, then band together whatever few men you have left and prepare to meet me on the battlefield! For I will surely come for your blood this very next year.

:deal2:

:inquisitive:

:thinking:

:undecided:

:laugh4:

:no:

:beadyeyes:

B-Wing
04-09-2011, 19:42
Clearly you are confused by the terms I have presented. So I have commissioned my cartographers to create this map which will show the boundaries I have decreed:

https://img847.imageshack.us/img847/3619/rome250.png

Is that plain enough for you? Or am I to infer from your silent gesturing that you have chosen death over diplomacy?

Double A
04-09-2011, 19:46
I'd kill the weakest one off and then run like Pluto.

A_Dane
04-10-2011, 01:30
I was working under the assumption, that diplomacy required you to talk things over?

Double A
04-10-2011, 03:48
He's going the Civ route where you can demand things and immediately get pissed if anything to the contrary is said.

The Celtic Viking
04-10-2011, 10:12
Also known as "The Gentleman's Way". I can respect that.

A_Dane
04-10-2011, 10:53
Well, I did only say i was under the assumption of something different :p

johnhughthom
04-10-2011, 14:34
Clearly you are confused by the terms I have presented. So I have commissioned my cartographers to create this map which will show the boundaries I have decreed:

https://img847.imageshack.us/img847/3619/rome250.png

Is that plain enough for you? Or am I to infer from your silent gesturing that you have chosen death over diplomacy?

You know, I would have been willing to discuss some sort of compromise with you, had you come to me with dignity and respect. Instead you chose to approach me like a playground bully, so I will treat you as such.

Double A
04-11-2011, 03:09
Wheeeeeeee

jirisys
04-11-2011, 03:13
I wish to express my lack of willingness for conflict from the Arche Seleukeia and the Ptolemaioi.

~Jirisys ()

B-Wing
04-11-2011, 03:53
Wait a minute, are you discouraging them from fighting each other, or discouraging either of them from attacking YOU?

I don't guess it matters; I disapprove of both suggestions. :laugh4:

jirisys
04-11-2011, 04:09
Wait a minute, are you discouraging them from fighting each other, or discouraging either of them from attacking YOU?

I don't guess it matters; I disapprove of both suggestions. :laugh4:

From attacking me.

It's not your approval that I care about barbaroi. That is... Until a few.

~Jirisys ()

B-Wing
04-11-2011, 04:12
Hey, I'm working on slimming the Seleucids down to a more manageable size. You should be thanking me. :) Well, actually, I guess you're probably more concerned about the Romans in your near future.

jirisys
04-11-2011, 04:17
Hey, I'm working on slimming the Seleucids down to a more manageable size. You should be thanking me. :) Well, actually, I guess you're probably more concerned about the Romans in your near future.

Or getae. I didn't like the fact that you "disagreed" over me having not to waste men in a pointless war.

~Jirisys ()

B-Wing
04-11-2011, 04:22
Well, if it makes you feel any better, I was mainly interested in the Seleucids wasting resources in a pointless war with you. :smile:

johnhughthom
04-11-2011, 04:24
Well, if it makes you feel any better, I was mainly interested in the Seleucids wasting resources in a pointless war with you. :smile:

Yes indeed, because the country that took Macedon back for Macedonia and asked nothing in return is such a threat to Greece. :rolleyes:

B-Wing
04-11-2011, 04:43
You can never trust Hellenics. Say, how did that invasion go?

johnhughthom
04-11-2011, 04:50
You can never trust Hellenics. Say, how did that invasion go?

Which one?

B-Wing
04-11-2011, 05:39
'Twas a jab about assisting the Macedonians last turn.

Double A
04-11-2011, 12:28
Hey, I'm working on slimming the Seleucids down to a more manageable size. You should be thanking me. :) Well, actually, I guess you're probably more concerned about the Romans in your near future.

I'm insulted. All Rome has done is fight against some smelly pirates, and you call me an expansionist warmongerer. What do I look like, and Etruscan?

B-Wing
04-12-2011, 01:36
Let's just say that I've had a prophetic vision. :rolleyes5: Say, is this turn over yet, Jolt?

vartan
04-12-2011, 06:12
Let's just say that I've had a prophetic vision. :rolleyes5: Say, is this turn over yet, Jolt?
Aww yeah?!?!

Jolt
04-12-2011, 10:51
Let's just say that I've had a prophetic vision. :rolleyes5: Say, is this turn over yet, Jolt?

Yeap. Gonna do the turn today, after classes.

Tuuvi
04-12-2011, 22:43
I'm nervous about this one, more than I was about the last one.

Zim
04-12-2011, 23:33
Another invasion, or concerned about a counterinvasion? :clown:


I'm nervous about this one, more than I was about the last one.