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VersusAllOdds
04-05-2011, 17:52
I almost always play MTW campaign on Normal/Hard, and fight only auto-caluclated battles, cuz my battle mode doesn't work.

So, first of all, I want to know what exactly is Morale, and how does it effect troops. I suppose it makes them more immune to routing and wavering? The problem is, I'm not able to see the morale count of a particular unit, so I want to know if it's memorized correctly for every single unit I train.
I also want to know, does it affect auto-calculated battle results in any way.

Secondly, Valour is, as far as I know equivalent to Experience from RTW. However some of the Valour-adding building seem to malfunct (like Master Spearmaker, Master Swrd, Master Stables...). I suppose those buildings only add valour to units that are produced in them (for example, Master Stables adds +1 valour to cavalry), but that is not the case. Anyone knows why I don't receive correct morale improvements?

And finally, how are naval combat results calculated? I think that when you attack with a fleet, your Attack is the relative attribute, while the enemy's defense is relative on his part, but I'm not sure. Also, are there any ships efficient in coastal combat and are there ones that are efficient in deep sea ones?

Thanks!

drone
04-05-2011, 19:31
So, first of all, I want to know what exactly is Morale, and how does it effect troops. I suppose it makes them more immune to routing and wavering? The problem is, I'm not able to see the morale count of a particular unit, so I want to know if it's memorized correctly for every single unit I train.
I also want to know, does it affect auto-calculated battle results in any way.
Each unit has a morale value, based on their unit base stats, their valour, any recruitment bonuses, and battlefield situation modifiers. The value puts the unit into 5 different categories: 10+ (Impetuous), 2 to 14 (Steady), -5 to 5 (Unsteady), -14 to -5 (Wavering), and -6 or lower (Routing). The categories overlap to cover transition states when morale values rise or fall during battle. I've never been clear about how morale is stored, valour is maintained for each individual trooper, this may be the same with armour/weapon/morale upgrades.

That aside, I'm not sure if individual unit morale has any effect in auto-calc battles.


Secondly, Valour is, as far as I know equivalent to Experience from RTW. However some of the Valour-adding building seem to malfunct (like Master Spearmaker, Master Swrd, Master Stables...). I suppose those buildings only add valour to units that are produced in them (for example, Master Stables adds +1 valour to cavalry), but that is not the case. Anyone knows why I don't receive correct morale improvements?
I believe the valour bonus only applies if the building line is the first one stated in the build requirements column in the unit_prod file. So for example, Mounted Sergeants. Their building requirements entry is "{SPEARMAKER2, HORSE_BREEDER2}", which is Spearmaker's Workshop and Horse Breeder. They will only get the valour bonus from a Master Spearmaker, not from a Master Horse Breeder.


And finally, how are naval combat results calculated? I think that when you attack with a fleet, your Attack is the relative attribute, while the enemy's defense is relative on his part, but I'm not sure. Also, are there any ships efficient in coastal combat and are there ones that are efficient in deep sea ones?
The last great mystery of MTW, naval combat.

caravel
04-05-2011, 19:42
I almost always play MTW campaign on Normal/Hard, and fight only auto-caluclated battles, cuz my battle mode doesn't work.
If you have an Nvidia 8xxx/9xxx series then there is nothing to be done, if you have something else - get thee to the apothecary...

In addition to what drone said refer to the numerology thread at the .com

http://shoguntotalwar.yuku.com/topic/1701/Medieval-TotalWar-Numerology