View Full Version : Official Elder Scrolls V: Skyrim thread!
edit: it's out! feel free to talk about the game on this thread regular fourm rules apply
johnhughthom
11-08-2011, 04:27
Not overly impressed with Beth's last two games in Oblivion and Fallout 3, nowhere near enough quests. This will be a Steam sale buy for me.
It's V not IV.
Anyway I am pretty exited. And recent live action trailer gave me hope, that they'll probably make a movie or something...but haven't pre-ordered it. Want to look at the reviews. Since they're making this a console first game, I'm slightly apprehensive about the gameplay.
They did that for Halo too. I don't see a Halo movie anywhere. However if I'd know Encore Devastator, a local con I'm going to, and this were the same month. Well I'd still do what I'm doing and ask for this for X-mas. What's 30 days?
Veho Nex
11-08-2011, 07:05
Official
Im dying waiting for it, I'm probably not going to be able to buy it day one so I'm going to be ducking anyone who brings it up while I wait for financial aid to be sent to me
al Roumi
11-08-2011, 11:44
Well I caved and have pre-ordered. Been replaying New Vegas and I think I'll be happy if Skyrim is basicaly Oblivion with a sprinkling of Fallout-style character progression -i.e. the perks and skills and no longer that god-awful leveling system from Oblivion.
Vladimir
11-08-2011, 13:50
I'm glad I skipped Oblivion. They were trying to do some neat things in the game but I decided not to get it: The first attempt is always rubbish. However, it seems like they've improved upon those ideas and I will eventually get Skyrim.
I thought I was over the cliche Viking thing but I'm actually pretty excited about this.
Thanks for starting the thread! I've been waiting for someone to open one.
Thanks for starting the thread! I've been waiting for someone to open one.
Just for future reference, you have my allowance to do that yourself.
I can mail it to you in written form if needed. ~;)
As for the game, we'll see, I'm not excited but maybe I'll give it a try later on.
Vladimir
11-08-2011, 14:56
Yea but there is the shipping cost, interview, reinterview, then the language barrier. I swear, sometimes I go to work to get away from the org.
Thanks for starting the thread! I've been waiting for someone to open one. thank you vladmier:) well my brother has all ready pre ordered it! i'm thinking of installing it too when it comes out of course
easytarget
11-08-2011, 19:11
Protip: Save your money.
lol, not sure what's "pro" about calling out skipping a game no one has played yet
i don't think the word pro means what you think it means
johnhughthom
11-08-2011, 19:13
Maybe Vuk is a prostitute.
easytarget
11-08-2011, 19:17
Maybe Vuk is a prostitute.
Like where this is headed, I've got it, he's bedded the devs for skyrim month's ago, and based on that "pillow talk" already knows the game will suck.
Ok, if that's the case, I take back my Princess Bride reference, he knows of what he speaks. It's a pass gentleman.
It's a Day One buy for me, can't wait to pick it up on Friday; Western RPGs are one of the few genres I can really get my teeth into. :3
I know a friend of a friend who is playing it, and they are apparently deeply inlove with the game. I am looking forward to this. :2thumbsup:
I have be delving into Oblivion somewhat more as of late and am enjoying it. I have yet only scratched the surface, but it is quite fun. I haven't played anything else in the series though. I might look into this one even before finishing Oblivion. I only saw a TV comercial advertising the game that lacked any gameplay details, but at least the comercial was entertaining! :D
Togakure
11-08-2011, 22:14
I've played and enjoyed both Morrowind and Oblivion, and will hopefully get a chance to enjoy Skyrim too, though it won't likely be soon. That's ok though; I'm about three years behind in games, so I'm paying $10-$20 a pop for the big hits of yesteryear and enjoying them as much as I would imagine most enjoyed them right when they came out, at a fraction of the cost. Delaying gratification has significant benefits in today's world.
lol, not sure what's "pro" about calling out skipping a game no one has played yet
i don't think the word pro means what you think it means
lol, Protip is a humorous reference to the garbage that was DX3. :P
Drunk Clown
11-09-2011, 00:04
I hope the fighting system will be less tedious and boring.
I've pre-ordered Skyrrim, but more out of habit than expectation. Nothing about the advance notice has grabbed my attention (I am particularly non-plussed by the dragon theme, suffering from dragon fatigue with Dragon Age and WoW: Cataclysm. And I find the idea of taking defeated dragon's essences distinctly bleh.). However, these Elder Scroll games are always sumptuous meaty affairs, if not ultimately to my taste.
Not overly impressed with Beth's last two games in Oblivion and Fallout 3, nowhere near enough quests.
I don't want to be confrontational, but I find this comment a little mind-boggling. Oblivion seems to have a virtually endless number of quests. (I bought the official game guide which lists them all and it is not a short volume.) [EDIT: Google says something in the region of 180-200 quests in the game.] I think the root problem with Beth is that they go for quantity over quality. I burnt out long before I had worked all the way up even one of the guilds or finished the main quest.
Recently I have gone back to Fallout 3 and must say I was pleasantly surprised: it was a far better game than I remembered. I particularly liked the start and the main story involving your Dad (I admit, I am a bit in awe of Liam Neeson). I am wavering on giving up at level 16, but am pretty sure I have done only a fraction of the quests. The world seems very large and I have not explored most of it. I particularly like the feel of FO3 - it feels just like you would imagine a post-apocalyptic DC would - whereas I found Oblivion's generic fantasty setting did not grip me (unlike say Morrowind's more outlandish setting).
I've also gone back to FO: New Vegas, which may have more quests than FO3 but also seems more likely to induce exhaustion.
Small can be beautiful.
I've pre-ordered Skyrrim, but more out of habit than expectation. Nothing about the advance notice has grabbed my attention (I am particularly non-plussed by the dragon theme, suffering from dragon fatigue with Dragon Age and WoW: Cataclysm. And I find the idea of taking defeated dragon's essences distinctly bleh.). However, these Elder Scroll games are always sumptuous meaty affairs, if not ultimately to my taste.
I don't want to be confrontational, but I find this comment a little mind-boggling. Oblivion seems to have a virtually endless number of quests. (I bought the official game guide which lists them all and it is not a short volume.) [EDIT: Google says something in the region of 180-200 quests in the game.] I think the root problem with Beth is that they go for quantity over quality. I burnt out long before I had worked all the way up even one of the guilds or finished the main quest.
Recently I have gone back to Fallout 3 and must say I was pleasantly surprised: it was a far better game than I remembered. I particularly liked the start and the main story involving your Dad (I admit, I am a bit in awe of Liam Neeson). I am wavering on giving up at level 16, but am pretty sure I have done only a fraction of the quests. The world seems very large and I have not explored most of it. I particularly like the feel of FO3 - it feels just like you would imagine a post-apocalyptic DC would - whereas I found Oblivion's generic fantasty setting did not grip me (unlike say Morrowind's more outlandish setting).
I've also gone back to FO: New Vegas, which may have more quests than FO3 but also seems more likely to induce exhaustion.
Small can be beautiful.
It really seemed to me that Oblivion had a lot of quests too when I first started playing (a mind-boggling amount in fact), but after creating several characters, I tried to do different things with them and soon came disappointed with how small the game suddenly felt.
Can't say I'm too excited about this game, I'll probably get it at some point but can't say i'd like it that much. I mean the people who make the elder scrolls game have created a massive world with interesting history and stuff and all they do is pick little parts of it to play, IMO they should have made TES 5 more with the scope of Arena, where all of Tamriel is available and they should have set it during the aftermath of oblivion where you could either help the other kingdoms break away from the empire or try and keep the empire together as a republic(they have that high council or somethingso it wouldn't to too hard to make a republic), or even try to become a new emperor yourself. This would be awesome because one province games are just too small for the epic elder scrolls universe they've created.
johnhughthom
11-09-2011, 18:49
Disagreeing with somebody's opinion isn't necessarily confrontational econ. :smiley:
I do wonder what exactly they are counting in that 180-200 quests for Oblivion. We had the main quest, 3 guilds, I think 2 quests per town and that was pretty much it as I recall, Fallout 3 wasn't much better.
Scienter
11-09-2011, 20:14
I'm really looking forward to it! I'll be getting it the day it comes out. Lucky for me, I don't have work on 11/11! :2thumbsup:
My feelings:
https://www.youtube.com/watch?v=DVnhTO-A-2E
Can't say I'm too excited about this game, I'll probably get it at some point but can't say i'd like it that much. I mean the people who make the elder scrolls game have created a massive world with interesting history and stuff and all they do is pick little parts of it to play, IMO they should have made TES 5 more with the scope of Arena, where all of Tamriel is available and they should have set it during the aftermath of oblivion where you could either help the other kingdoms break away from the empire or try and keep the empire together as a republic(they have that high council or somethingso it wouldn't to too hard to make a republic), or even try to become a new emperor yourself. This would be awesome because one province games are just too small for the epic elder scrolls universe they've created.
If ES 6 comes out on the next iterations of the main consoles it might be able to pull that off. Making a game like that would require MASSIVE game resources. And Arena was massively generic in terms of the worlds look. I've seen pics of the towns and cities and they all look like Oblivions heartlands setting. Really making more than one provinces the focus would require more than current storage media would allow. And before you even breath digital distro, this game was created for the Xbox and Playsation Primarily. Meaning that is not really an option. So until a sotrage media of greater quantity is around 1 Province per game is all we're getting.
Disagreeing with somebody's opinion isn't necessarily confrontational econ. :smiley:
I do wonder what exactly they are counting in that 180-200 quests for Oblivion. We had the main quest, 3 guilds, I think 2 quests per town and that was pretty much it as I recall, Fallout 3 wasn't much better.
You need to count again. The main quest has like 40-50 quests. If you count the ones that have a dozen sub-quests (I'm looking at you allies for Bruma). The Fighters guild and Mages guild goes almost that high (~35). The Dark brotherhood and the Thieves guild clock in at about 30 each. The arena has 3 fights per rank until the Grand championship (I'm counting each one as a quest as your given the fight by an NPC and paid after you win). Seeing as there are 8 ranks under Grand Champion that's 24, so 25 with GC. Each city (minus Kvatch with 1) has and average of 6 side quests. There are 20 Daedric quests. Maybe a dozen settlement quests. And lastly Freeform quests (which are usually finding the quest item and tracking down the quest giver). So yeah 200 quests in Oblivion is not an exaggeration. With all the DLC is probably gets up to 250.
Really making more than one provinces the focus would require more than current storage media would allow. And before you even breath digital distro, this game was created for the Xbox and Playsation Primarily. Meaning that is not really an option. So until a sotrage media of greater quantity is around 1 Province per game is all we're getting.
This proves consoles have killed the days of truely epic gaming, I don't care if arena was generic it was still an epic game. The elder scrolls started on PC and should stay primary for PC and console second, what they are doing now, as in basically making a console game and then porting it to PC just does not do any justice to the series at all.
Vladimir
11-09-2011, 22:08
No. What it does is earn them enough money to make epic games.
They need to follow the money.
They are just greedy, making all these 'quick fix' console games, it's not cool at all.
Even the though that this is a "quick fix" is such male bovine excrement it boggles the mind. :dizzy2:
This proves consoles have killed the days of truely epic gaming, I don't care if arena was generic it was still an epic game. The elder scrolls started on PC and should stay primary for PC and console second, what they are doing now, as in basically making a console game and then porting it to PC just does not do any justice to the series at all.
:laugh4: These days not making an Xbox game and porting it to the PC and Playstation (which is the norm btw) is financial suicide for a game like the ES. That costs tens of millions and thousands of man hours over 5 years to develop. Console games out sell PC games 1000 to 1. The PC on it's own is not a cost effective platform anymore for anything beyond more-pigs.
Veho Nex
11-10-2011, 06:17
https://i42.tinypic.com/j5efeo.jpg
CountArach
11-10-2011, 13:30
30 minutes until I can activate it... Even though it broke street date in Australia, I can't play it because of Steam...
Vladimir
11-10-2011, 13:57
Greed works. Greed is good. :laugh4:
CountArach
11-10-2011, 14:29
:laugh4: These days not making an Xbox game and porting it to the PC and Playstation (which is the norm btw) is financial suicide for a game like the ES. That costs tens of millions and thousands of man hours over 5 years to develop. Console games out sell PC games 1000 to 1. The PC on it's own is not a cost effective platform anymore for anything beyond more-pigs.
Battlefield would beg to differ.
Battlefield would beg to differ.
It is as much a sell-out as the next.
I have this massive backlog of games I have yet to play, so I think I'll wait this one out.
al Roumi
11-10-2011, 15:33
30 minutes until I can activate it... Even though it broke street date in Australia, I can't play it because of Steam...
Argh, I just got my despatch notice from Amazon. Delivery is to work, it had better arrive tomorrow or I will be going spare all weekend!
Battlefield would beg to differ.
Which is an Xbox game ported to the PC, for the main series anyway. Yeah just checked. Battlefield Vietnam was the PC developed game in the series.
johnhughthom
11-10-2011, 20:39
You need to count again. The main quest has like 40-50 quests. If you count the ones that have a dozen sub-quests (I'm looking at you allies for Bruma). The Fighters guild and Mages guild goes almost that high (~35). The Dark brotherhood and the Thieves guild clock in at about 30 each. The arena has 3 fights per rank until the Grand championship (I'm counting each one as a quest as your given the fight by an NPC and paid after you win). Seeing as there are 8 ranks under Grand Champion that's 24, so 25 with GC. Each city (minus Kvatch with 1) has and average of 6 side quests. There are 20 Daedric quests. Maybe a dozen settlement quests. And lastly Freeform quests (which are usually finding the quest item and tracking down the quest giver). So yeah 200 quests in Oblivion is not an exaggeration. With all the DLC is probably gets up to 250.
Meh, each arena fight counts as a quest? Laughable.
Anyhoo, I weakened and bought it. My enmity toward Oblivion is probaby more to do with it not being Morrowind 2 than anything else. Though I still think it was sparse quest wise. My dislike of Fallout 3 is more to do with my dislike of Liam Neeson as an actor, though again it had too few real quests, though I did enjoy exploring the wasteland. I believe it has a different level up system, something more akin to Fallout than Elder Scrolls, which would be good. Hopefully it's more than just having perks. I find it difficult not to manage levelling my skills in Elder Scrolls games, hopefully it isn't an issue this time.
Drunk Clown
11-10-2011, 22:33
Good news,
- Fast travel system.
- Imperial Legion is less medieval as in Oblivion.
easytarget
11-10-2011, 22:43
Console games out sell PC games 1000 to 1. The PC on it's own is not a cost effective platform anymore for anything beyond more-pigs.
Both of these statements strike me as unsubstantiated. The first sentence is baseless hyperbole, and suggests you're not aware of digital distribution. And the second statement would be news to zynga, blizzard and valve.
Drunk Clown
11-10-2011, 23:13
"Console games out sell PC games 1000 to 1"
I don't believe it unless you come with proof. As I have heard the opposite.
(server based games)
Per Game basis, Consoles sell more.
Actually, per game basis, Mobile phone games do. Angry Birds has 500 million unique downloads.
Phone apps are what under $5 most of the time? REAL easy to justify that, especially if your provider puts it on your monthly bill.
Both of these statements strike me as unsubstantiated. The first sentence is baseless hyperbole, and suggests you're not aware of digital distribution. And the second statement would be news to zynga, blizzard and valve.
Oh it's hyperbole all right, but I'm not wrong. Digital distribution is not 100% of PC game sales (these days it could be safely assumed to be 1/4 or 1/3). And PC games sales are a small percentage of a multi-platform games over all sales. Most of it is console sales. Digital distribution is not the thing that's going to get people using a PC for games. Unless you have a very good connection and the ability to use it for extended periods, it's far from a practical option. Speaking from my own experience of an estimated 23 hours to download ETW over my cable connection.
"Console games out sell PC games 1000 to 1"
I don't believe it unless you come with proof. As I have heard the opposite.
(server based games)
And you hear wrong. Going by multi-player numbers to correlate to games sales is stupid. Especially since Xbox isn't plug and play for online multi-player. And that consoles games don't have enormous MP communities. Infact outside the Halo/Battlefeild/CoD triumvirate most will dry up fairly fast.
johnhughthom
11-11-2011, 00:28
Yawn.
Totally off topic. You should know better Mr Beskar. Why they ever made you a mod I'll never...
30 minutes to Skyrim. I'm actually quite excited now, virtually ignoring it until now will probably make it that much better, no expectations to be dashed.
easytarget
11-11-2011, 01:22
Phone apps are what under $5 most of the time? REAL easy to justify that, especially if your provider puts it on your monthly bill.
Oh it's hyperbole all right, but I'm not wrong. Digital distribution is not 100% of PC game sales (these days it could be safely assumed to be 1/4 or 1/3). And PC games sales are a small percentage of a multi-platform games over all sales. Most of it is console sales. Digital distribution is not the thing that's going to get people using a PC for games. Unless you have a very good connection and the ability to use it for extended periods, it's far from a practical option. Speaking from my own experience of an estimated 23 hours to download ETW over my cable connection.
And you hear wrong. Going by multi-player numbers to correlate to games sales is stupid. Especially since Xbox isn't plug and play for online multi-player. And that consoles games don't have enormous MP communities. Infact outside the Halo/Battlefeild/CoD triumvirate most will dry up fairly fast.
Lars,
that you care enough to even broach the topic is a laugh in and of itself, what, you carrying a torch for old console technology are you?
and w/o proof of a source backing up your 1000 to 1 claim, which everyone in this forum knows is nonsense, you're pretty much just stuck with me calling you out on it
tibilicus
11-11-2011, 02:02
Went to Tesco at midnight to buy it and the goons in the shop said they only received 10 copies of the game... I was 11th in the queue as I had used the opportunity to buy some groceries. Turns out when you're a supermarket giant you can afford to be complacent and have a total twink as your stock manager.
On an related note, does anyone think I should play Arena and Daggerfall before playing getting into the more modern Elder Scrolls games?
Ugh. Not more Bethesda crap! Why do they inflict the world with their constant stream of poop? [/grumpy]
On an related note, does anyone think I should play Arena and Daggerfall before playing getting into the more modern Elder Scrolls games?
I doubt it. The more modern games are big, so the three of them together would keep you more than occupied. The graphics of the older games doesn't hold up so well, as they were even more generic and lacking in story/character than the newer titles. Morrowind is still pretty impressive though, so starting with that rather than Oblivion would not be silly.
Ugh. Not more Bethesda crap! Why do they inflict the world with their constant stream of poop? [/grumpy]
QFT
First thoughts:
- One of the most graphically beautiful games I have ever played.
- Interesting leveling up system.
- PC controls are completely hideous. I had to plug in my xbox controller to make it playable.
- Alt+Tab crashes the game.
- Mobs don't seem scaled at all. Some mobs I can chop down without breaking a sweat, but go near a giant, wham, I am dead.
- Conversation doesn't have the Oblivion/Fallout zooming right up into their faces and is better presented.
- Random slash moments proc "vat style finishing moves"
Ugh. Not more Bethesda crap! Why do they inflict the world with their constant stream of poop? [/grumpy]
As for "Bethesda crap", huh? What games do you play?:inquisitive:
johnhughthom
11-11-2011, 15:17
I'll never understand why people moan about games they don't like, I dislike most games but don't waste my time worrying about them when I could be playing game I do enjoy.
Quite enjoying Skyrim, though the controls are rather clunky, and the UI is clearly geared toward the consoles. The early game reminds me more of Morrowind than Oblivion, just general feel and atmosphere rather than gameplay mechanics. If I had known there were no classes before buying I probably would have hated the idea, I actually like it, and the levelling system is so much better than the old method in my opinion. I generally use a mage, without weapons, and the ability to cast dual spells is pretty cool. You can even pick a perk which when you put the same spell in each hand casts an upgraded version of the spell.
I haven't come across any bugs yet, and the game has been smooth on medium settings on my PC, which is probably the lower end of mid range.
Greyblades
11-11-2011, 16:01
I am in love with the archery in this game, its been a while since I've played a game where arrows actally have some thwack to them, hunting alone is fun. I once snuck up on a guy in a tower, took aim, fired and watched as his body fell 20 feet to the ground with only one arrow in his back, it was one of the more satisfying moments I've had in a game.
As for "Bethesda crap", huh? What games do you play?:inquisitive:
I play LEGOS. It is fun.
I'll never understand why people moan about games they don't like, I dislike most games but don't waste my time worrying about them when I could be playing game I do enjoy.
Because it is UTTERLY hilarious how irate people get if you poke fun at their love children.
Gregoshi
11-11-2011, 17:34
I'm anxious to hear more about the game from those who have it. I'm definitely interested in it, but I'll have to put off getting it - it will probably be on my Christmas list.
Thanks for the first impressions so far.
Lars,
that you care enough to even broach the topic is a laugh in and of itself, what, you carrying a torch for old console technology are you?
and w/o proof of a source backing up your 1000 to 1 claim, which everyone in this forum knows is nonsense, you're pretty much just stuck with me calling you out on it
1000 to 1 is an exaggeration, which I admitted as much. Realistically it's more like 100:1, or at the outside 50:1. But since companies guard sales data like mother bear protecting her cubs we'll never know for sure how much consoles out sell PC. But if you believe that PC game sales can compete with console sales for a game like Skyrim, your fracking crazy.
I am in love with the archery in this game, its been a while since I've played a game where arrows actally have some thwack to them, hunting alone is fun. I once snuck up on a guy in a tower, took aim, fired and watched as his body fell 20 feet to the ground with only one arrow in his back, it was one of the more satisfying moments I've had in a game.
So is it better than Oblivion's ranged system? I could not stand ranged weapons in Morrowind or Oblivion (which I'm not a fan of at the best of times in these games). Still if they've gone solely with perks for skills or how you want to play. I'm not opposed to it. I rather liked how it was set up in Fallout 3.
My initial impressions are very like those posted above.
It's gorgeous. After feeling a little left out watching my son's Modern Warfare 3, I took some pride in now getting a game that looks about as good. (I thought the opening was a cut scene, until I turned my character to look around; the graphics were so cinematic in quality.)
It's just like Morrowind/Oblivion. Don't expect any fundamental change in the basic kind of game it is.
I like the combat, but then I preferred Oblivion's combat to Mount and Blade. Fighting with sword and shield just feels more solid, well paced and you can plausibly defeat superior numbers. Archery seems nice - my impression is that you shoot more or less where your cursor was pointing. You don't have to "aim high" like in Mount and Blade, or suffer from excessive wobbles like Fallout 3 manual aim with low skill.
There are no stats at character creation. Realising that nearly made me weep - doesn't RPG stand for min-max your stats game or something? But now I think it is a blessing. What killed Morrowind/Oblivion for me was trying to rig my stats so that I maximised them on level up (endless hours standing getting biten by mudcrabs, jumping off rocks etc). Maybe I have not figured out the optimal levelling approach, but now that you don't have endurance/strength etc, you can just level up as use your skills and pick a nice perk as a reward. The perk trees seem decent - a kind of hybrid of WoW's talent trees and Fallout's perks. There are lots of skills and perks (you can get to level 70 or so, but 50 is the norm, so that's a lot of perks), so the stat/levelling lover need not feel they are in an action game.
Oh and the interface is awful. I normally don't care about UIs, but this one makes me scream.
Oh and the interface is awful. I normally don't care about UIs, but this one makes me scream.
Works very well with a controller but it is hideous using keyboard and mouse. On controller it is a flick of the thumb to go through it all.
Everyone I've seen is complaining about the interface. Guess I'll have to wait to see until I get my copy.
Works very well with a controller but it is hideous using keyboard and mouse. On controller it is a flick of the thumb to go through it all.
Well it was designed to be used with one.
Gregoshi
11-11-2011, 20:39
Works very well with a controller but it is hideous using keyboard and mouse. On controller it is a flick of the thumb to go through it all.
This doesn't sound encouraging. One of my biggest complaints about console games is the controller - I suck with the controller and can't aim with them to save my lives.
thefluffyone93
11-11-2011, 22:41
Well, unless your sniping with arrows or spells, aiming should be much of a problem.
Just swing at the enemies general direction.
This doesn't sound encouraging. One of my biggest complaints about console games is the controller - I suck with the controller and can't aim with them to save my lives.
Neither can I. It's an aquired skill that I will never aquire myself. I was planning to get this game but if they can't make the keyboard and mouse work on a PC, it ain't happening. Fighting some spring loaded constantly-trying-to-autocenter joystick contraption as I try to keep my aiming reticle on target is not my idea of fun. I want to fight the enemies, not the control interface.
Neither can I. It's an aquired skill that I will never aquire myself. I was planning to get this game but if they can't make the keyboard and mouse work on a PC, it ain't happening. Fighting some spring loaded constantly-trying-to-autocenter joystick contraption as I try to keep my aiming reticle on target is not my idea of fun. I want to fight the enemies, not the control interface.
Oh, it isn't the combat I was referring to. It was the Menu's.
Keyboard/Mouse works fine enough for combat, it just a real pain when I comes through toggling through menus (which happens often).
For example, on the character creation part. the focus wasn't "sticking" to where it should be, so moving the sliders to change your character was a nightmare. Even when using the keyboard for the switching, you would use the mouse to turn your character at a different angle then the keyboard pressing seems to freeze, so you got to go from another menu option, then back again, so the keyboard part works right again.
It is those kind of difficulties I had, mostly.
a completely inoffensive name
11-12-2011, 00:39
This proves consoles have killed the days of truely epic gaming, I don't care if arena was generic it was still an epic game. The elder scrolls started on PC and should stay primary for PC and console second, what they are doing now, as in basically making a console game and then porting it to PC just does not do any justice to the series at all.
Larger land area != more epic.
Too busy playing to make a long post, but I've been going at it all day and have dedicated my entire weekend to this game. So far, it's very good. Good graphics, easily the best combat system in any of the ES games, and the usual superb exploration fun of Bethsoft open world games. For once, I'm not upset with the loss of even more skills. I don't miss the ones that have been removed, and the addition of the 'perk' system actually gives back more customization than I think the loss of the skills takes away. This game also has the best crafting/alchemy/enchantment system of any of the ES games, IMHO.
So, far the only negatives I've encountered are that the menus are not good, and keyboard customization is even worse. Half the commands can't even be rebound from within the game, and some display incorrect tooltips.
Only have three complaints.
The interface is god-awful. Absolutely terrible with a keyboard and mouse and I wish there was a way to change it. Others have commented more on it.
Dialogue options are very strict, you are given one or two paths and not much else. The Witcher series does something similiar, you often only have investigative avenues, and then when it comes time to choose what to do, only a few options. I've been ruined by games wherein there always seemed to be more than one way to do something. It's not bad, really, but you'll wish you had more options in dealing with people.
The Main Story has terrible pacing and is overall pretty lackluster in the first part.
Everything else though is pretty solid and I am enjoying myself quite a bit. The side-quests are particularly fun, especially the warrior's guild quest line that had some surprising twists and turns, and was a real treat to play through. Similiarly, other side-quests have proven to be pretty far reaching, sending you to the far corners of Skyrim for whatever it is you're doing. If i had to give you any advice in playing this game, it'd be two-fold. Buy a horse at your first opportunity first off, and never use fast travel again. Ever. You will miss so much by zooming around everywhere.
Getting held up by bandits, freeing prisoners from the Imperials, stumbling on side-quests hidden in the wilderness, or simply staying at an inn and talking to the locals while you wait for day break so you can continue your journey. Thats where the real fun is to be had in Skyrim. The world is so engaging and rewarding to traverse that fast travel feels like i'm cheating myself out of the best part of the game.
johnhughthom
11-12-2011, 00:58
A few tweaks to improve PC Skyrim. (http://www.gamefront.com/how-to-improve-skyrim-with-ini-file-tweaks/)
If i had to give you any advice in playing this game, it'd be two-fold. Buy a horse at your first opportunity first off, and never use fast travel again. Ever. You will miss so much by zooming around everywhere.
Does the game world load in the background or do you hit invisible borders where it reloads and then you can move on?
Does the game world load in the background or do you hit invisible borders where it reloads and then you can move on?
It loads in the background. It's pretty seamless really. When you do hit load screens (in and out of dungeons, ect) they are incredibly quick. My cpu is modest and honestly nothing special, and still they only last for 1-2 seconds for me. Technically Skyrim is pretty amazing.
Drunk Clown
11-12-2011, 02:18
It took me a while to figure out you can "favorite" your weapons. Having it under Q makes it better, but it's still a drag.
I also wonder how you can lift a body/object. In Oblivion and Fallout 3 this was done with Z, however Z is a shout in this game.
Anyone knows?
I also wonder how you can lift a body/object. In Oblivion and Fallout 3 this was done with Z, however Z is a shout in this game.
Anyone knows?
On the PC, hold down the E button, I think.
Technically Skyrim is pretty amazing.
Actually I just wanted to know whether it had picked up to what Gothic already did in 2001... ~;)
That includes day and night cycles, dynamic weather, the seamless world, fully spoken dialogues and probably some things I'm forgetting right now.
Another reason I skipped Oblivion was enemies that level with you, I hear that's out as well?
Actually I just wanted to know whether it had picked up to what Gothic already did in 2001... ~;)
I was more referring to how nice it works in comparison to how nice it looks, which i was building to in my last two sentences. But lets not get caught up in details, i guess.
Another reason I skipped Oblivion was enemies that level with you, I hear that's out as well?
It has been toned down. More like Fallout 3 now. Some places are for low level characters some for higher level. Enemies strength will depend on player but only to a certain limit. For instance you won't find easy dragons when you're level 1, and neither will you find killer rats at level 10.
I installed the game this morning but didn't have time to fire it up. Let's hope it runs smoothly. My rig is pretty dated.
I was more referring to how nice it works in comparison to how nice it looks, which i was building to in my last two sentences. But lets not get caught up in details, i guess.
I only find that amusing because they had a trailer where they praised these things like they were oh so innovative or something.
At the moment I can't get Skyrim anyway but I'm considering to get it once it's a little cheaper and complete (DLC).
Thanks for the answers, you may go on now. ~;)
This doesn't sound encouraging. One of my biggest complaints about console games is the controller - I suck with the controller and can't aim with them to save my lives.
Half an hour of trying should be enough to come to terms with it, try flipping the y-axis if it feels weird, that's usually the problem
One thing so far that is an improvement on earlier titles is the quality of the NPCs you meet in the world. The ceaseless "yes, dunmer?" comments from them in Morrowind became one of the most immersion breaking things in an otherwise very vivid alternative world. In Oblivion, the NPC dialogue and characterisation got better, but was undermined by the abysmal voice acting. In Skyrim, I am really liking the voice acting and the things that the NPCs say, while not of the depth of a Bioware game, are quite interesting. Lots of backstory, politics and varied personal motivations that so far is doing a very good job of immersing me in the world.
On the negative side, I am getting quite a lot of crashes in the game. My computer is good enough to have been picked for high quality settings, but the game hard crashes at quite unpredictable points (it's not like it is failing to cope with a large number of NPCs, spell effects or whatever - it just seemingly randomly fails).
My Xbox copy arrived. It is a big downsize in graphics quality compared to PC version I played which is unfortunate, but they are pretty good overall.
My brother kindly let me play for 2 hours.
It's very pretty, very polished, in fact I'd say gorgeous. The combat is decent, especially on the hardest settings, takes some getting used to though (keep over shooting and missing my enemies). The kill moves though, they kill the immersion, very, very tedious and annoying. The UI sucks - period. The dialogue isn't exactly bad, but it certainly isn't enjoyable, I could only describe it as Asperger-esque (http://en.wikipedia.org/wiki/Asperger_syndrome#Speech_and_language), random transitions, abrupt changes, etc. The quests so far are also abrupt: Walk into building, "Hi! Here's zero context, but do this for me!". Why am I doing these quests? Please give me some form of information to flesh out this world of yours. Which brings me to the game-world, love the setting, yet it feels so soulless and empty, I find it impossible to get immersed or enthralled by the game world, almost the exact opposite of Fallout, a game that sucked me in completely. This one, well it feels clinical and almost dull. In true Bethesda fashion an excellent amount of bugs and glitches, but that's to be expected these days.
So in summary, it's beautiful, but, um, I guess retarded is the most accurate adjective. Did I enjoy what I played so far? Kinda yes. Would I play more? No, and if I did want to it would only be at such time that there are mods to breath life into the game-world and fixes for the bugs. :book2:
The dialogue isn't exactly bad, but it certainly isn't enjoyable, I could only describe it as Asperger-esque (http://en.wikipedia.org/wiki/Asperger_syndrome#Speech_and_language), random transitions, abrupt changes, etc.
It isn't that bad. There are only a few cases where you can tell the voice actor read it from a card out of context and they were unsure of how to express the line, but generally, it is ok.
The quests so far are also abrupt: Walk into building, "Hi! Here's zero context, but do this for me!". Why am I doing these quests? Please give me some form of information to flesh out this world of yours.
I am unsure what you are talking about here. If anything, they don't seem to shut-up about giving me information to flesh out the world. As much as I enjoy finding out how two NPC families absolutely hate each others gut and how they used to be close-friends, before the whole civil war broke out and they chose separate sides, one for tradition, the other for honour and how Skyrim has always been part of the Empire and it was built on the blood of the Nords. This is just the tip of the iceberg from the masses of different stories, side-gossip and all you come across. If you go through the options as well, you can get information overkill. I have to admit, I love the information overkill, it ended up really changing my mind from some first impressions into the game, and those impressions keep changing as you hear different sides and different views. The immersion is there.
Which brings me to the game-world, love the setting, yet it feels so soulless and empty, I find it impossible to get immersed or enthralled by the game world, almost the exact opposite of Fallout, a game that sucked me in completely. This one, well it feels clinical and almost dull. In true Bethesda fashion an excellent amount of bugs and glitches, but that's to be expected these days.
So in summary, it's beautiful, but, um, I guess retarded is the most accurate adjective. Did I enjoy what I played so far? Kinda yes. Would I play more? No, and if I did want to it would only be at such time that there are mods to breath life into the game-world and fixes for the bugs. :book2: There is a couple of bugs but I am confident they will get ironed out. But I oppose your statement and say there is life in the game-world.
Are you noticing large loading times on the Xbox version?
I remember reading a blog post complaining about the loading times on Xbox.
Are you noticing large loading times on the Xbox version?
I remember reading a blog post complaining about the loading times on Xbox.
They are longer than the PC version, whereas on the PC version they were a couple of seconds, they are a few seconds on the Xbox. No where near Dragonage 2-esque though
Edit: Installing the game onto the harddrive sped up the loading times.
Drunk Clown
11-12-2011, 19:17
Finally, magic is done right.
It feels great.
In previous ES games the destruction skill was so petty.
Magic in this game.. it's epic. I even want to be a mage, unlike in Oblivion and Morrowind where I hated being a mage.
Anyone tried the spell blizzard? I was impressed.
Fus Ro Dah (http://instantbutton.me/buttons/fus_ro_dah_20110227001225.html)
You click on that button enough times and you'll actually start believing in it. I know. I've been doing it since over ten minutes.
Here is mobile phone picture of the pre-order map. It is printed on high quality paper.
https://img406.imageshack.us/img406/6710/img20111112185432.jpg
Edit: Another mobile phone picture of my Shield-Maiden
https://img834.imageshack.us/img834/6257/realisticwomen.png
The women in the game look pretty realistic. The warrior types look like they are warriors, the old hags look like old hags, the dairygirl looks like a dairygirl. None of them seem to suffer from "Porn Star" syndrome neither.
Maybe, but in Oblivion (and Morrowind?) you could make up your own spells which were almost always better than the stock ones.
Kekvit Irae
11-13-2011, 02:42
Short, collected thoughts:
Elves look uglier than in Oblivion. I never thought it would be possible for them to do that, but they did. If another Elder Scrolls game comes out, I'm betting all elves will look like Amy Winehouse.
RIP Stats, hotkeys, and the spell maker.
I do enjoy the wide variety of perks.
Slow motion critical melee kills return from Fallout 3 and NV. NO NO NO NO NO NO NO! Thankfully, there's a mod for that (http://www.skyrimnexus.com/downloads/file.php?id=33).
Alchemy, once again makes its return virtually untouched. This is good. This is very good.
You have no control over character creation except for sex, race, and name. LAME.
If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks.
Dual-wielding combat, one of the major focus points of the game's marketing, is nothing to write home about. It is neither good nor bad. Just mediocre.
Cyrodiil, being the seat of the Empire, was extremely cosmopolitan. The cities all looked wonderfully different. Skyrim cities look the same, no matter where you go.
Dragons are pathetically easy. I found more challenge in fighting a random giant than I did with the two dragons I have thus far encountered.
Drunk Clown
11-13-2011, 02:53
If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks..
LOL
You're doing it wrong :P
Elves look uglier than in Oblivion. I never thought it would be possible for them to do that, but they did. If another Elder Scrolls game comes out, I'm betting all elves will look like Amy Winehouse.
Actually, the Dunmer look better in my opiinion. But yes, the others are more resembling ET than to the Humans, which is good in the sense that are not simply LOTR Movie Elves and more of a different race, but they are pretty ugly (except for Dunmer where it was an improvement)
Slow motion critical melee kills return from Fallout 3 and NV. NO NO NO NO NO NO NO! Thankfully, there's a mod for that (http://www.skyrimnexus.com/downloads/file.php?id=33)
I have grown to like it, there are some nice critical effects and it does break combat abit.
[QUOTE]You have no control over character creation except for sex, race, and name. LAME.
Their hair, their eyes, the 'age', the way they look...
If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks.
Hasn't even happened once, even when fighting upon a side of a cliff against an undefeatable foe, who was luckily defeated as his fireballs smashed into the side of the cliff opposed to me.
Dual-wielding combat, one of the major focus points of the game's marketing, is nothing to write home about. It is neither good nor bad. Just mediocre.
Dual-wielding is far greater attack.. but you have absolutely no defence. This is why I built my second character into a shield-warrior/maiden, because they simply rock.
Dragons are pathetically easy. I found more challenge in fighting a random giant than I did with the two dragons I have thus far encountered.
They don't scale that well. So they get easier. Went from spamming health pots to kill a dragon to not even having to use one at all. But then evil undefeatable foe appeared out of no where... (which I ended up cliff jumping to defeat when one of my power attacked knocked him off)
As for Giants, only time I crossed one (other than one getting killed by companions), I was one-shotted. Though, I should be able to survive far better with my current shield-maiden opposed to my Dual-wielding Scrub Wannabe-Rogue.
Now I need to resolve my money issues.. leveling Blacksmithing is almost as expensive as the WoW version.
a completely inoffensive name
11-13-2011, 05:25
Short, collected thoughts:
Elves look uglier than in Oblivion. I never thought it would be possible for them to do that, but they did. If another Elder Scrolls game comes out, I'm betting all elves will look like Amy Winehouse.
RIP Stats, hotkeys, and the spell maker.
I do enjoy the wide variety of perks.
Slow motion critical melee kills return from Fallout 3 and NV. NO NO NO NO NO NO NO! Thankfully, there's a mod for that (http://www.skyrimnexus.com/downloads/file.php?id=33).
Alchemy, once again makes its return virtually untouched. This is good. This is very good.
You have no control over character creation except for sex, race, and name. LAME.
If you are a melee character, be prepared to fall off a LOT of cliffs due to your stupid power attacks.
Dual-wielding combat, one of the major focus points of the game's marketing, is nothing to write home about. It is neither good nor bad. Just mediocre.
Cyrodiil, being the seat of the Empire, was extremely cosmopolitan. The cities all looked wonderfully different. Skyrim cities look the same, no matter where you go.
Dragons are pathetically easy. I found more challenge in fighting a random giant than I did with the two dragons I have thus far encountered.
Now I remember why I don't like to lurk in here.
easytarget
11-13-2011, 05:27
Now I remember why I don't like to lurk in here.
Agreed.
Kekvit Irae
11-13-2011, 06:47
Their hair, their eyes, the 'age', the way they look...
Daggerfall (http://www.uesp.net/wiki/Daggerfall:ClassMaker).
Battlespire (http://www.uesp.net/wiki/Battlespire:Character_Creation).
Morrowind (http://www.neoseeker.com/resourcelink.html?rlid=79994&rid=74209).
Oblivion (http://www.uesp.net/wiki/Oblivion:Character_Creation).
Skyrim (http://www.uesp.net/wiki/Skyrim:Character_Creation).
Can you spot the odd one out? I'll give you a hint: The one without class customization.
Can you spot the odd one out? I'll give you a hint: The one without class customization.
It is a different style of "class" customization which is a big improvement over the old. Point being, you mould the character in whatever way you like, opposed to being forced up different trees with different sets and game limitations. Far greater choice and option.
Veho Nex
11-13-2011, 11:13
RIP Stats, hotkeys, and the spell maker.
F to favorite them at the menu, in game hit Q to open favorites menu, 1-9 to bind that favorite to a key.
johnhughthom
11-13-2011, 12:47
Why is a system with no classes so bad Kekvit? What does it actually do, except give you a "job"? You can just as easily roleplay that, and it has no effect whatsoever on how you progress through the game and level up. I came into the game with little knowledge of what was different, I admit had I known of some of the changes it may have swayed me toward the not buying it category. I can finally play an Elder Scrolls game and not worry about which skills I level up, no moments of "Ah bugger, athletics went up again, I'll not be able to max my strength increase this time..."
Magic does seem more op than usual, there isn't even that short stage of squishiness you normally have before you get some more powerful spells.
I do find pickpocketing having a skill tree of it's own a bit odd, how many people actually use it enough to level it up regularly?
frogbeastegg
11-13-2011, 13:04
Based on what people are saying across the net this looks suspiciously like a Bethesda game which I might enjoy rather than dutifully spend 100 hours plodding through. It looks like they have addressed most of my complaints about the earlier ES games and, to a lesser extent, Fallout 3. That makes me a very excited frog! I've been waiting and hoping for years - I like what they attempt to do with their RPGs but due to a few aspects I really hated I found them all disappointing and not much fun to play, however much I liked the freedom they gave the player. What were those problems, you might be wondering. The broken Elder Scrolls character system for one (like the concept, loathe the execution in both Morrowind and Oblivion), the terrible writing, the awful plots, the bland NPCs, the billion and one near-identical tunnel dungeons, the poor combat.
The best aspects of the prior Bethesda games are still clearly on display. A massive, open world. Lots of different directions to take your character in. A varied, detailed, toothsome magic system. Support skills like crafting which are genuinely helpful. A unique, different setting (excepting Oblivion's bland fantasyville) which offers a departure from the norm. Hundreds of hours of content. Useful little options like buying a house to store your stuff in. Morrowind was the kind of game where you could spend the opening hours of the game diving for pearls and running around the forests to gather plants, selling them to fund a nice set of starting equipment before heading out to follow a road into the great unknown to discover your own adventure. Plus: upside down longboat houses!
I can't afford to buy a copy so I shall have to live vicariously by other's reports. I suppose getting it sometime next year means that the bugs will be fixed. :froggy stands outside in the rain, face pressed against the window-glass, gazing in at all of the happy, warm people inside the thread. The people are drinking hot drinks, eating nice snacks, and animatedly boasting of their exploits in Skyrim's snowy wastes. Froggy shivers and wishes she had an umbrella:
I'd rate the Bethesda games as Morrowind -> Fallout 3 ------> Oblivion. I can't think of anything in Oblivion which I actually enjoyed ...
Here's my updated review:
The game has been out for 56 hours as of this moment. Steam says I have played it for 24 hours. I feel like I've barely even scratched it. Time to get stuck back in. Oh... if anyone needs to contact me for the next week or so, Steam is probably the best place to do it.
Drunk Clown
11-13-2011, 15:34
Anyone discovered how to make those killing moves? I heard that if you perform some sort of attacking sequence you'll activate them.
It could be random just as well.
Vladimir
11-13-2011, 16:19
I went searching for the "Org" steam group. Please say it's from Hungary.
johnhughthom
11-13-2011, 20:03
Here's my updated review:
The game has been out for 56 hours as of this moment. Steam says I have played it for 24 hours. I feel like I've barely even scratched it. Time to get stuck back in. Oh... if anyone needs to contact me for the next week or so, Steam is probably the best place to do it.
I like this post, makes me less embarrassed by my 16 hours. :tongue:
Veho Nex
11-13-2011, 20:33
I like this post, makes me less embarrassed by my 16 hours. :tongue:
Steam says ive been playing for 33 hours
LeftEyeNine
11-13-2011, 21:50
Anyone discovered how to make those killing moves? I heard that if you perform some sort of attacking sequence you'll activate them.
It could be random just as well.
My first kill happened with a John-Woo-esque touch to it, if that's what you call "killing move". I got no idea how I'd done it. :shrug:
Anyone discovered how to make those killing moves? I heard that if you perform some sort of attacking sequence you'll activate them.
It could be random just as well.
It is random AFAIK.
A bit too 'oftenly' random for my taste. More than 50 % of my kills have been cinematic. Be it sword or axe.
The only way to turn them off is to use a mod.
Vladimir
11-13-2011, 22:47
I'm checking out the Xbox videos on Youtube. The graphics look amazing. Maybe the PC could do better but it was made to run on the 360 and I'm impressed so far.
https://www.youtube.com/watch?v=PJx5MBHcD_I
What perks/skills are people going for?
I've been playing mainly one-armed/shield so far, although I am unsure whether to go for axes, maces or swords (or all 3). I've tended to use axes so far as the damage stat is higher but have no idea how well that's balanced with weapon speed (swords are fastest; maces slowest but with mid-level damage) and with the perks (bleed for axes, AP for maces and crit for swords).
Looking at the perk trees, the ones that grab me are the quality of life/utility ones from archery (zoom, slow time); heavy armour (weightless armour) and sneaking (muffle armor, running has less effect on stealth) as I use all those skills a lot. Having block stop arrows and reduce magic damage also sounds good for me.
Anyone got any tips on magic? I've tended to avoid it so far except for healing after combat.
Also how do you get started on enchanting? I used to know this for Morrowind/Oblivion, but now I find myself staring at these soul gems I keep looting and don't know where to begin.
Someone. Quick. Get me some humble pie. I soldiered through what Beskar called an "unpolished" intro, and found myself having fun. From Helgen to Bleak Barrows was poor IMHO, everything after that has been very nice. A big hoorah for persistence. All my gripes melted away at Whiterun, it pulled away my resistance (brought about by my abhorrence for hype) and sucked me in big time. Weekend = gone.
Graphical tweaks (http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/) I'd recommend.
johnhughthom
11-14-2011, 11:39
Also how do you get started on enchanting? I used to know this for Morrowind/Oblivion, but now I find myself staring at these soul gems I keep looting and don't know where to begin.
I only use soul gems to recharge my enchanted weapons. You don't need any ability in Enchanting to do this, though obviously they have to be filled, I flog the empty gems.
thefluffyone93
11-14-2011, 16:21
All right, felt like I've done nothing the whole weekend but hey, it was worth it.
Killed around six dragons, with an orc who I am trying to make into a powerful magic user
as well as Heavy Armor.
Now, I'm going to make hundreds of iron daggers to raise my smithy skill to make dragon armor.
johnhughthom
11-14-2011, 16:25
Now, I'm going to make hundreds of iron daggers to raise my smithy skill to make dragon armor.
Don't forget the game still has level scaling, raising your level solely through non combat means can imbalance it and make it more difficult. Sounds like you are probably quite a high level already though, so it may not be an issue.
What perks/skills are people going for?
I've been playing mainly one-armed/shield so far, although I am unsure whether to go for axes, maces or swords (or all 3). I've tended to use axes so far as the damage stat is higher but have no idea how well that's balanced with weapon speed (swords are fastest; maces slowest but with mid-level damage) and with the perks (bleed for axes, AP for maces and crit for swords).
Looking at the perk trees, the ones that grab me are the quality of life/utility ones from archery (zoom, slow time); heavy armour (weightless armour) and sneaking (muffle armor, running has less effect on stealth) as I use all those skills a lot. Having block stop arrows and reduce magic damage also sounds good for me.
Anyone got any tips on magic? I've tended to avoid it so far except for healing after combat.
Also how do you get started on enchanting? I used to know this for Morrowind/Oblivion, but now I find myself staring at these soul gems I keep looting and don't know where to begin.
I've always avoided magic in ES games, so I chose to go as a mage in this one just for a change of pace. I'm a Breton mage, and have dumped almost all my level up points into magicka. I've found it to be very viable, when played properly. My main issue at the moment is deciding whether to be a robe-mage or a light armor mage. The robes provide massive bonuses to mana regeneration and decreased spell cost, and I can sling spells almost constantly while wearing a robe, with potions only required for large groups. However, robes also make me very fragile. As such, I'm trying to work my way towards being a light armor mage. I'm currently sporting full Dark Brotherhood gear, which is very nice for protection and combat. I use a bow as a secondary weapon, since I'm squishy due to low HPs, so even when out of mana I like to remain at a distance.
The main difference I find with being a light armor mage versus a robe mage is in prolonged magical combat. In light armor, mana regeneration is sufficiently slow to make it difficult to use magic after my initial pool is depleted. So, I tend to wade in with the big damage spells, then switch to bow to finish the battle. If it goes long enough to regenerate, I switch back to magic. However, I continue to carry around my robes and I put them on if I encounter a situation where I feel like I need to have a lot more magic at my disposal. What I am working towards, though, is a custom set of enchanted light armor with mana regeneration buffs. A set like that will serve both purposes without needing to swap back and forth.
As far as damage goes, magic is superb. I haven't bothered much with conjuration, alteration, or illusion. I'm generally just destruction and restoration. For a destruction mage, the perk tree is really very important. The 1/2 cost perks, the double casting perk, the staggering perk, and the increased damage perks are all essential IMHO. In fact, the only perk on the tree I'm not interested in is the increased range on rune spells. Double casting with staggering is itself very powerful. Everything you hit is staggered, and that gives you enough time to get off another spell. Provided I can maintain my mana, I can essentially disable and kill any single target with repetitive double casts. They simply don't recover long enough from the stagger to start moving again before I hit them with the next blast, which staggers them again. Dealing with crowds can be a bit more difficult, but that's only because I'm just barely getting to a high enough level for the crowd control spells to become affordable, mana-wise, in combat.
The damage spells themselves are also convenient for tactical decisions. I do not specialize in any single one and instead use all three, and have spent points in perks for all three. Fire is pure damage and I use it as my standard. Lightning is essentially the anti-mage spell tree, as it hurts mana as well as health. Hurl several double blast lightning bolts at an enemy mage and they won't be tossing much back at you. Cold is for crowd control situations, as the slow effect allows you to better handle multiple enemies coming from multiple directions.
I do drink a fair number of potions, but alchemy is always a no-brainer skill for me in ES games. I harvest everything I come across anyway and restore health and restore mana potions are extremely easy to make and common to find in Skyrim. I've never had much of an issue with running short on them, particularly restore health.
I will say that unless you're going to really fill out the destruction perk tree, I would not bother trying to use much in the way of magic for damage purposes. Without those perks, destruction does not seem to be very cost effective on the damage scale. If you're a warrior looking for some magic on the side, I would instead recommend using conjuration, alteration, or illusion to assist you. Something that you can cast at the beginning of a battle as a buff and then forget about. Destruction is really reserved just for dedicated mages with large mana pools.
Vladimir
11-14-2011, 18:15
That's a good magic breakdown. Thank you. :bow:
I plan on starting off with my standard light fighter/heavy thief and planned on using cold as my primary combat magic. I hope this will give me the maneuverability advantage much like my stun/slow dual weapon main in DAO.
So how do you guys stay alive when faced with magic casting opponents? I'm playing as a heavy armor axe and shield orc and whenever I try to fight enemies that deal frost damage I die in just a couple of hits. I ended up having to run away from a dragon I couldn't beat, and when I was exploring an old Nord ruin I had to turn the difficulty down when faced with higher level magic casting drougrs.
johnhughthom
11-14-2011, 19:28
Weapons that drain magicka and magicka poisons could be effective. I haven't had much trouble with casters, but then I'm a rogue type and usually get some sneak attacks in before they even know I'm there.
So how do you guys stay alive when faced with magic casting opponents? I'm playing as a heavy armor axe and shield orc and whenever I try to fight enemies that deal frost damage I die in just a couple of hits. I ended up having to run away from a dragon I couldn't beat, and when I was exploring an old Nord ruin I had to turn the difficulty down when faced with higher level magic casting drougrs.
The Achilles heel for non-player spellcasters is mana. For player spellcasters, it tends to be health, but enemy spellcasters can often be really strong, particularly dungeon bosses. However, they still have stats like the player, and that includes a mana stat. They start a battle with full mana and drain it as they fight. They will not regenerate mana at anywhere near the rate they spend it, so if you can get past that initial period of heavy spell-slinging, things get a bit easier. As jht said, if you can do things to reduce their mana, that's a really good idea. Another thing you can do, and one I often use, is to just let them use it up. Their spells have to hit you just like archers' arrows do. Keep enough distance from them and you can dodge the spells. After a bit of dodging, the spellcaster will get to the bottom of their mana pool and their spells will come less frequently. Then charge in and whack away at them. Having a bow and arrow to do some damage while you're waiting for them to run dry will help as well.
Drunk Clown
11-14-2011, 19:48
It is random AFAIK.
A bit too 'oftenly' random for my taste. More than 50 % of my kills have been cinematic. Be it sword or axe.
The only way to turn them off is to use a mod.
Hmmm I think so too, however (luckily) it's not 50% here more 25%. Kinda boring if you do one every 2 kills.
My character is a Dunmer Rogue. I plan to get the light armor, archery, 1 handed weapons (swords and dual wielding) and sneak perks. However I still do not know what's best to upgrade: Health, Magicka or Stamina.
And TinCow, can't you use a spell which gives you an armor buff(-something-flesh)? So you can keep the robes with the mana regeneration?
Also what difficulty do you guys play? I'm going to give master a try, just to make things interesting. Don't know how balanced dual wielding is compared to shield or magic, but it seems somewhat inferior.
I have to admit, I didn't expect what just happened...
Since I only did the beginning of the companion quests, this allowed me enough to get the Skyforged Steel Sword. Which is a very good blade. In my early Blacksmithing days, I improved it and thus it became "Superior" in quality, giving a nice boost to damage. Pretty much been using it the entire game.
I am currently level 20, and I still haven't come across better, but I decided my companion should have one and since then I picked up 2x +15% smithing improvement items and I had a +30% potion, so I thought "Let's give it a try".
Basically I now have two Legendary Skyforged Blade which is double their base stats (thus, 48 damage on them) which I am keeping one and giving the second to my companion. Just about to do my first dungeon with my new blade, but it looks like I made things simpler for me now.
And TinCow, can't you use a spell which gives you an armor buff(-something-flesh)? So you can keep the robes with the mana regeneration?
Yeah, but I have the same problems with that that I do with a lot of the buff spells: I simply want to use that mana for damage instead. I feel like I survive better when I can put my enemies down as fast as possible, and I get into trouble (due to low-hp squishiness) the longer the battle lasts. Those buffs don't seem to give enough protection to justify the mana expenditure to me. So far I've got protection spells that are the equivalent of 40 armor and 60 armor, depending on level. Compare that to my Dark Brotherhood armor (with a couple Light Armor perk points), which gives me about 150 armor. The spells just don't seem to do much to help me survive for much longer, and they eat up the equivalent of a couple double blasts, which is often the difference between putting down an extra enemy before they can close to melee. So, I prefer to go in guns blazing and wipe everything out in a flurry of destruction, chugging some potions along the way when necessary.
Again, this is only an issue because I spend so much mana dealing damage and I want to use it for those purposes. For people who use melee or archery as a primary damage dealer, the mana costs of the buffs are probably less significant as you don't need to throw fireballs everywhere.
[edit] As a postscript, it occurs to me that some of my difficulty with buff spells from other schools may be because I haven't put perk points into them, thus making them cost a lot more mana. I suppose I could have done this, but if I did that I would have to totally neglect non-magic areas such as light armor, archery, and stealth, which have gotten pretty much all of my non-destruction/restoration perk points. So, perhaps those spells are more viable if someone is playing a 'purer' mage than I am.
Also what difficulty do you guys play? I'm going to give master a try, just to make things interesting. Don't know how balanced dual wielding is compared to shield or magic, but it seems somewhat inferior.
Middle difficulty (Adept?) for the the first playthrough. Will go to max (Master?) on my second.
Scienter
11-14-2011, 20:03
So how do you guys stay alive when faced with magic casting opponents? I'm playing as a heavy armor axe and shield orc and whenever I try to fight enemies that deal frost damage I die in just a couple of hits. I ended up having to run away from a dragon I couldn't beat, and when I was exploring an old Nord ruin I had to turn the difficulty down when faced with higher level magic casting drougrs.
I'm specializing in archery/stealth/light armor and sneak attacking with bow and arrow seems to work pretty well.
Vladimir
11-14-2011, 20:19
I'm specializing in archery/stealth/light armor and sneak attacking with bow and arrow seems to work pretty well.
Sounds about right. When I grew out of tanking taking down mages became a lot easier in several different games. The squishiness TC suffers from affects the NPCs as well. Get close and if possible, stun them and they don't have a chance.
johnhughthom
11-14-2011, 20:52
The happiest day in a Wood Elf's life:
https://i405.photobucket.com/albums/pp139/johnhughthom/2011-11-14_00001.jpg
Vladimir
11-14-2011, 21:56
Where's that dead naked person I keep reading about?
johnhughthom
11-14-2011, 23:16
Where's that dead naked person I keep reading about?
I've told you before, the Necrophiliac's Daily review of Skyrim contains some false reporting.
I have to admit, I didn't expect what just happened...
Since I only did the beginning of the companion quests, this allowed me enough to get the Skyforged Steel Sword. Which is a very good blade. In my early Blacksmithing days, I improved it and thus it became "Superior" in quality, giving a nice boost to damage. Pretty much been using it the entire game.
I am currently level 20, and I still haven't come across better, but I decided my companion should have one and since then I picked up 2x +15% smithing improvement items and I had a +30% potion, so I thought "Let's give it a try".
Basically I now have two Legendary Skyforged Blade which is double their base stats (thus, 48 damage on them) which I am keeping one and giving the second to my companion. Just about to do my first dungeon with my new blade, but it looks like I made things simpler for me now.
This: +1.
The skyforged weapons are ridiculous, I have the battleaxe, op as hell. Dropping giants with a little bit of effort now, boosted the difficulty as a result. Playing as Redguard (adrenaline rush ftw!) Based on comments above I should try out magic, although I am loath too. Never enjoyed it, don't like the concept. Usually play a sneak-based archer. So all out attack redguard is a nice change of pace for me IMO.
thefluffyone93
11-15-2011, 00:49
https://www.youtube.com/watch?v=1j-EyBNZozE
Just grinded Blacksmithing to 100. I would highly recommend if you want to do the same, invest in Speech is a must. I recommend 2 points in normal speech and 1 point in Allure. This now allows you to buy mats and sell at par / profit (if they are opposite gender). I never did this and I poured like 20k in powerleveling it. leveling it is also based on quantity, not quality. Best way I found is doing Iron Daggers and Leather Binds.
My Shield maiden is now fully equipped in Legendary Dragonplate armour. Unfortunately, didn't have enough scales (but plenty of bone..) to do a complete second set for my companion. Currently 403 armour rating, but haven't got too many points in Jugganaut yet.
Currently level 31.
I like what you are saying here guys keep it UP XD well i'm playing a copy - ... - here are some of my thoughts: one of the most buetiful games evermade the combat animations are excelent the UI could use some work though.
also check out my new user title like it?
question to moderators: is it ok that i mention this? :)
-No, it is not,
Crazed Rabbit
Drunk Clown
11-15-2011, 16:17
Just grinded Blacksmithing to 100. I would highly recommend if you want to do the same, invest in Speech is a must. I recommend 2 points in normal speech and 1 point in Allure. This now allows you to buy mats and sell at par / profit (if they are opposite gender). I never did this and I poured like 20k in powerleveling it. leveling it is also based on quantity, not quality. Best way I found is doing Iron Daggers and Leather Binds.
My Shield maiden is now fully equipped in Legendary Dragonplate armour. Unfortunately, didn't have enough scales (but plenty of bone..) to do a complete second set for my companion. Currently 403 armour rating, but haven't got too many points in Jugganaut yet.
Currently level 31.
31? Still 9 here, however I'm not planning to finish it quickly. Gonna enjoy it, over a long period of time :)
I find it a pity that you can (almost) exploit the game to be OP in a short period of time.
Vladimir
11-15-2011, 17:09
You can exploit any game. One "exploit" could be the internet as well. Again DOYPS.
johnhughthom
11-15-2011, 17:42
Just grinded Blacksmithing to 100. I would highly recommend if you want to do the same, invest in Speech is a must. I recommend 2 points in normal speech and 1 point in Allure. This now allows you to buy mats and sell at par / profit (if they are opposite gender). I never did this and I poured like 20k in powerleveling it. leveling it is also based on quantity, not quality. Best way I found is doing Iron Daggers and Leather Binds.
Just think, you could have had that house in Solitude by now if you hadn't sunk all that money into levelling a skill that should be simple to max out over time with the items you harvest yourself, Impatient Beskie.
Skyrim story, (spoilers):
After the wedding you see above I met a guy in an inn. We had a drinking contest and, after adventures that included molesting a priestess and stealing a goat (no molestation of the goat, I hope....), I ended up in a temple in a completely different city, with no memory of the aforementioned events (unfortunately, I would love to play a grope the priestess mini game). After being told off and made to tidy up the temple I went in search of my drinking buddy, and my prize for winning the competition. In the village I stole the goat from I found out my wife was involved somehow, and now I'm off to find her. I haven't even spoken to her since the ceremony, I'm wondering is this some wierd Skyrim stag party thing, or did my "drinking buddy" concoct a cunning scheme to steal my wife?
Vladimir
11-15-2011, 18:01
Any altered POV for being drunk or just an annoying icon letting you know you have a stat decrease?
johnhughthom
11-15-2011, 18:19
Any altered POV for being drunk or just an annoying icon letting you know you have a stat decrease?
Unfortunately it didn't quite work like that:
We had a drinking contest, the screen went black and I woke up in a different city, after the fun, with a priestess telling me what a naughty Bosmer I am.
Purty:
https://i405.photobucket.com/albums/pp139/johnhughthom/2011-11-15_00001.jpg
thefluffyone93
11-15-2011, 18:38
Skyrim story, (spoilers):
After the wedding you see above I met a guy in an inn. We had a drinking contest and, after adventures that included molesting a priestess and stealing a goat (no molestation of the goat, I hope....), I ended up in a temple in a completely different city, with no memory of the aforementioned events (unfortunately, I would love to play a grope the priestess mini game). After being told off and made to tidy up the temple I went in search of my drinking buddy, and my prize for winning the competition. In the village I stole the goat from I found out my wife was involved somehow, and now I'm off to find her. I haven't even spoken to her since the ceremony, I'm wondering is this some wierd Skyrim stag party thing, or did my "drinking buddy" concoct a cunning scheme to steal my wife?
Oh....
SPOILERS!
I think that was Sanguine, one of the Daedric Princes.
Also, Sheogorath is still the Champion of Cyrodil from Oblivion.
Veho Nex
11-15-2011, 20:28
I found my absolute favorite dungeon in the whole game, the only thing that rivals it is the north sea.
Here is a view over the north sea and then back towards winterhold
http://cloud.steampowered.com/ugc/594702185002116631/F39CB45294EF043586E3825B2AB9D1FCAADF7725/
http://cloud.steampowered.com/ugc/594702185002115694/6F147CA8B1500345BC79249ADB2A3310FE451D86/
Im putting it in spoilers because it may or may not have something to do with the main story, depending on how soon you get to it.
A view you can only get to if you tfc in console
http://cloud.steampowered.com/ugc/594702185004599913/BD3052BD7311953FD8050AD54103FC21AEDBC72C/
Im about to end something big, can you tell what it is.
http://cloud.steampowered.com/ugc/594702185004602801/B0FB3DE33355B16D5D5FD47930168EBF2604E2E7/
I love the guy who made this dungeon
http://cloud.steampowered.com/ugc/594702185004602280/83C66B9398C08C7435A6CACCFE447AA98833D32F/
Drunk Clown
11-16-2011, 09:11
Did anyone get nauseous playing the game?
I did, due to that damn 75 angle field of view. Same story with Half-Life 2.
But bringing down console and type: fov 90
Made it all better.
There was something about changing it in an ini file. However that didn't seem to work for me.
I really love the different and unique dungeons in Skyrim. I think these are even better than the ones in Morrowind. They're better designed, have some really fantastic traps, and have just the right smattering of unique loot as well. There are also some interesting 'stories' that are told about the dungeons with the placement of bodies, loot, random books, etc. Last night I was exploring a random barrow in the northwest, digging for extra Shout words and ended up on top of a mountain fighting one of the toughest monsters I've seen yet. After killing him, his loot included what I assume to be a unique light armor helmet that is actually a really freaky looking mask with 3 really strong enchantments on it. Finding something like that has just supercharged my desire to continue with the random explorations. My quest log is growing totally out of control because I always seem to be starting more quests than I am finishing. I'm at the point now where I'm just exploring random areas and doing whatever quests happen to be located in that area. It can often be days before I even turn a quest in, simply because I don't get back to the starting point very often. So much to do....
Last night I was exploring a random barrow in the northwest, digging for extra Shout words and ended up on top of a mountain fighting one of the toughest monsters I've seen yet. After killing him, his loot included what I assume to be a unique light armor helmet that is actually a really freaky looking mask with 3 really strong enchantments on it.
I was actually mentioning him earlier on.
Hasn't even happened once, even when fighting upon a side of a cliff against an undefeatable foe, who was luckily defeated as his fireballs smashed into the side of the cliff opposed to me.
So they get easier. Went from spamming health pots to kill a dragon to not even having to use one at all. But then evil undefeatable foe appeared out of no where... (which I ended up cliff jumping to defeat when one of my power attacks knocked him off)
Originally died like 5-7 times, simply because he is magic based and magic is my weakness. Cursing OP magic..
On the plus side, I managed to get hold of something to bring down Dragons. At the moment, everytime I see a dragon, they run away from me, so this is very helpful.
Riedquat
11-16-2011, 15:25
Did anyone get nauseous playing the game?
I did, due to that damn 75 angle field of view. Same story with Half-Life 2.
But bringing down console and type: fov 90
Made it all better.
There was something about changing it in an ini file. However that didn't seem to work for me.
Motion sickness style? Only if using first person view for too long in open spaces... but I usually get sick with almost everything :shrug:
The weird angle view just annoys me in small places when I need to interact with objects and stuff... will try this fov command, thanks! :book2:
I was actually mentioning him earlier on.
Originally died like 5-7 times, simply because he is magic based and magic is my weakness. Cursing OP magic..
Have you found any quests or books that mention him? I'm curious as to whether there's some story behind his presence there, or whether he's really just a random unique dungeon boss.
Even with my own OP magic, he was a major pain. I died about 3-4 times as well. His health pool is just unbelievably large. I ended up beating him by summoning a Frost Atronach, which he seemed to have difficulty killing. I just kept hammering away at him and chugging mana potions until he finally died.
Have you found any quests or books that mention him? I'm curious as to whether there's some story behind his presence there, or whether he's really just a random unique dungeon boss.
I have, but a more tedious link. You know his name and the name of the item, but a bunch of certain NPC's keep mentioning it, somewhat out of context... Going to check the Wiki.
After checking Wiki:
Alright, those NPC's were mentioning him with good reason, however, there is more than one Undefeatable Foe it seems, there are 8. So you might not have fought the one I did.
I fought the one North-East of Whiterun, in the Mountain.
Even with my own OP magic, he was a major pain. I died about 3-4 times as well. His health pool is just unbelievably large. I ended up beating him by summoning a Frost Atronach, which he seemed to have difficulty killing. I just kept hammering away at him and chugging mana potions until he finally died.
Yeah, I was a lot lower level at the time, but his fire/frost blasts used to hit me for 33% of my HP. Then he always put up a barrier to block my melee attacks and zoomed across the area. So it was effectively impossible for me to defeat him. I only ended up defeating him when one of my powerattacks on my 8th try knock him off a cliff, and then his spells simply hit the side of the cliff, and he was unable to zoom away, and it still took like 5 minutes of whacking away none-stop to kill him.
After checking Wiki:
Alright, those NPC's were mentioning him with good reason, however, there is more than one Undefeatable Foe it seems, there are 8. So you might not have fought the one I did.
I fought the one North-East of Whiterun, in the Mountain.
Yep, different ones then. Mine was west of Solitude. 8 sounds like the proper number to drop complete sets of both light and heavy armor, with each one holding one piece.
Yep, different ones then. Mine was west of Solitude. 8 sounds like the proper number to drop complete sets of both light and heavy armor, with each one holding one piece.
They are simply 8 different masks with different stats. Mine had Lockpick, Archery, and Alchemy 20%. Another one apparently at end of Winter College has +100 Magicka. There is even one in *spoiler* which surprised me... as you need the main questline to get there.
Does anyone know what the red Xs on the game map are? One of them looks to be at bout the right spot for the guy I killed, but I can see at least 16 of them which is too many for just these dungeons.
thefluffyone93
11-16-2011, 16:52
To all who have killed the enemies with the masks, they are the Dragon Priests, and they are very tough.
I only beat two so far, Krosis at Shearpoint (after killing the dragon there) and Vokun in High Gate ruins.
Vokun was easy because you find a very powerful mage within the ruins to help you.
Note: At the word wall at shearpoint, you learn a full set of words!\
EDIT: DO NOT SELL THE MASKS!
Drunk Clown
11-16-2011, 17:00
Please, put it in spoilers :D
I know it's not much that has been revealed, but then again.
*Spoilers*
Thanks for revealing what I purposefully didn't reveal.
johnhughthom
11-16-2011, 17:34
Op magic? You guys do realise the Bethesda forums are filled with threads whining about how weak magic is? :laugh4:
Right one little question, about Sheogorath in Skyrim and Oblivion
At the end of Shivering Isle Expansion pack, the player becomes the Madgod. So, now in Skyrim, when we see Sheogorath, is it the player character from Oblivion? Because he makes certain references about Martin Septim, and the buttflies to Shivering Isle gate, and the Grey Fox
thefluffyone93
11-16-2011, 18:25
Thanks for revealing what I purposefully didn't reveal.
Oh please, there is so much more to reveal about them.
I consider what I said as a warning, is all.
and rajpoot, yes.
Op magic? You guys do realise the Bethesda forums are filled with threads whining about how weak magic is? :laugh4:
They should try playing as melee then.
Seriously, I rolled as a caster and I was jumping around going "Lulz" just slaughtering everything where as a melee it actually took some time for me to kill things.
Just got to Markath by an unexpected route that most first time players will probably also take: wow! I'd read complaints about the towns being too similar but Markath looked very different from Whiterun. I stumbled on two very interesting quests - Haunted House and some conspiracy thing - that are very well done.
I am finding I am drowning in quests and never seeming to have the time to do them, imbetween constant pack rat runs to shops and levelling smithing (I blame Beskar). But for quest quality, the standouts so far are three around Markath (how I got there plus the other two I mentioned).
I stumbled on two very interesting quests - Haunted House and some conspiracy thing - that are very well done.
I know the ones you are referring to, and was also impressed with the haunted house one. It just seemed like some quick, random side quest and turned out to be far more interesting than I expected when it was introduced. I find that a lot of the best content seems to be 'local flavor' type stuff.
I picked up one quest in Riften that really made the world feel alive to me, due to both scripted and non-scripted events. It's just a minor side quest related to a horse theft, but I'll spoiler it just in case:
Some random guy in Riften asked me to get a horse from a guy who was locked up in the local prison. Nothing really unusual, I went to the prison, talked to the guy, then went to get the horse. Got the horse, and went to meet the fellow who wanted it. When I gave him the horse, he got on it and road off down the road. That was the direction I needed to go anyway, so I also walked off that way. A crested a hill and looked down on the road before me, and there was the fellow I had just left. He had been attacked by a bear and had dismounted to fight, and the horse was fighting with him. I ran down to help, but the horse died a few seconds before I could reach them. I helped him kill the bear, and he just ran off down the road, now minus the horse that he had paid me so much to go get for him. It seem sadly ironic to me, a fun little incident of the non-scripted world impacting a quest.
A couple game days later, I'm way up north walking the snowy road from Winterhold to Dawnstar, and I see two figures way off in the distance. I prepare to sling a few spells at what I expect to be some bandits or highwaymen of some kind, but when I get closer the two start fighting each other. One of the two is the same guy I stole the horse from (on foot, of course), and the other is a giant Orc. The Orc says something to the guy about paying for crossing (insert name of person the horse was stolen from), and kills the guy. He then tells me to mind my own business and walks off. I just sat there looking at the dead guy thinking how he had the worst luck in the world. A nice little scripted event about an otherwise insignificant side-quest, but it gave a 'living breathing world' feel to the game. I did not expect to see consequences and repercussions from such a minor quest.
It really is little stuff like that that makes the game so much fun. Give me 10 of those over a main quest line any day.
Kekvit Irae
11-16-2011, 22:06
After playing Skyrim some more (I'm about level 21-ish right now), I can safely say that without mods, I neither like nor dislike the game. I DO, however, absolutely HATE the stupid console-port UI. That's not how you make a user interface for PC, Bethesda. (https://img3.imageshack.us/img3/5679/skyriminterface.jpg)
I do like the Thieves Guild quests, but the Dark Brotherhood questline is only interesting solely for the lore. Oblivion's Brotherhood quests were FAR more interesting.
Unless some decent mods come out on the Nexus, I'm going to spend my time playing around in in Steelport rather than Tamriel.
Veho Nex
11-16-2011, 22:40
After playing Skyrim some more (I'm about level 21-ish right now), I can safely say that without mods, I neither like nor dislike the game. I DO, however, absolutely HATE the stupid console-port UI. That's not how you make a user interface for PC, Bethesda. (https://img3.imageshack.us/img3/5679/skyriminterface.jpg)
+1
With just over 50 hours under my belt since its release I have to say the game is good. The UI is a pain in the butt and it was only yesterday that I figured out how to recharge enchanted items. Many people I talk to ask me questions about how they cant figure such and such out and we spend upwards of an hour searching to find out how to do something that isn't out in the open.
I really love the different and unique dungeons in Skyrim.
Likewise. Geirmund's Hall. Lost Echo Cave. Etc all spring to mind.
Other thoughts. I'd have to agree that magic is OP. I'm probably going to re-roll as a Mage for my second play through. Although that may be a very long time, I've just got dragonbone armour for my melee char and I'm enjoying slaughtering things with him. =)
Can't wait for some UI mods!
Drunk Clown
11-17-2011, 00:03
Haha, Geirmund's Hall... good times.
Enjoyed that one. Although I did expect something else :)
thefluffyone93
11-17-2011, 02:07
People, your days of sneaky stealing are over.
https://www.youtube.com/watch?v=bmI799kEOSk
Bethesda said they won't fix this as well as the rocket death you get from giants
because of the entertainment value.
People, your days of sneaky stealing are over.
OMG... that is the funniest bug/feature that I have ever seen.
Kekvit Irae
11-17-2011, 08:39
Since it's a single-player game, that kind of exploit is pretty harmless.
Not to mention that there isn't a whole lot in a shop just laying around that's worth stealing, unless you're an alchemist and you absolutely need those void salts or whatever. I used that exploit only once to see if it worked; on a bandit that was sitting down in a dungeon (http://cloud.steampowered.com/ugc/632982837647088318/E81B004F7C0A458B6708BDFFE4B3B6A2514874EB/); and it does work.
Since I have 70+ Sneak, there isn't really any need for the Holy Bucket exploit for me. If I do get caught, I just bribe my way out thanks to my allegiance to the Thieves Guild. There isn't any need to do it on enemies either, since I have x30 Sneak Attack damage with my daggers.
Drunk Clown
11-17-2011, 15:11
Jeez, I'm gonna have to buy this. Not on the PC though.. sounds like a nightmare with the controls.
You'll get used to it.
OMG I have to try that! :laugh4:
on a simmilar note
Why post an identical video from a different author?
realy? that was the same video? but by a diffrent author. man i realy need to watch them both next time XD
Riedquat
11-17-2011, 18:25
Does anyone know what the red Xs on the game map are? One of them looks to be at bout the right spot for the guy I killed, but I can see at least 16 of them which is too many for just these dungeons.
Those red Xs are for the guardian stones you've found.
frogbeastegg
11-17-2011, 19:03
Turns out that Skyrim was intended to be my Christmas present. Now an early Christmas present due to sad froggy eyes :balloon:
I hate the in-game map. It's useless. When I reference a map I expect to be able to work out how to get to my destination. This one? It had me walking around the foot of a mountain for 2 hours because it doesn't show roads or give any indication whatsoever of where I might be able to start scaling the heights. It's similarly useless for general getting around on flatter terrain.
The interface is not great. Some parts are ok, a very few work well. Others are clumsy, or slow, or put information I consider important in a lesser position than stuff I don't care about. It swaps buttons around too and that's led to some irritating accidents, particularly with equip/eat/store all swapping around between A and X depending on whether you are in the inventory screen, a shop screen, or a looting screen.
That perk screen is awful. Very hard to navigate: it keeps warping me to random stars. It's a terrible way to present information too.
It seems the same woman voiced all of the female Dark Elves. Every single one I meet sounds the same as the 'important' one in the storyline. Horribly distracting.
That's it for stuff I don't like. Everything else, woo! I am absolutely loving this game. I've done around 13 hours in 2 days, including a 2AM finish on the first day. My eyes were dying and I still didn't want to stop. It has been ages since I have enjoyed a game so much.
I'm rolling with an archer plus sword/shield Nord. He's intended to be more cunning warrior than sneaky sniper, and it's working decently. It took a few levels and perks before the archery became useful. Now it's a good way to put down a couple of enemies before I draw my sword, or to plink away at dragons. I'm doing a lot of smithing, and have sneaking (for hunting animals and scouting, not thievery), block, and light armour as secondary skills. The new character system works really, really well. I use the skills I want and as they rank up I get passive bonuses at the task, I eventually level up, I spend a perk on stuff I want to buff heavily, I increase my health/stamina/magiacka as I want, and all without needing a massive spreadsheet plan and/or staying at level 1 forever. It's natural, it's sane, and it works. Glory be!
Some of the incidental stuff is neat. I came back from a gruelling trip into the wilderness and decided to chat to some of the children (there's children! Amazing how that one little change makes the world feel more natural), see what they had to say. I found myself playing hide and seek around the village. Very amusing; I could practically see my battered warrior doing an indulgent, wry smile as a pig-tailed girl ordered him around. NPCs make quite a range of comments on my status, appearance and skills. Skulking in bandit areas has led to a lot of overheard tidbits. That's another thing - there are loads of little quests to discover simply by talking to people, or overhearing them. I know the previous Bethesda games did this, but it always felt kind of stilted and the quests weren't that interesting. This time, much better and there's a far wider range of them.
The world is glorious. Combat isn't rubbish. The music is fantastic; normally I don't like this particular composer's work so this was a real surprise. The writing is better, more natural and less stilted. The graphics are excellent, even on the xbox 360. The voice acting is far better and I enjoy the range of accents on display, they add so much in terms of atmosphere and differentiation from the rest of the market. The quest design is much less tedious and dreary, and the ones I've done so far have been quite fun. The dungeons aren't boring, they have more personality and more going on than the old tunnel clearance slogs. Smithing is more satisfying than it has any right to be.
This game produces some proper Norse saga boasting material. Yup. When Leif the Dragonborn introduces himself in the mead hall he can boast, "I have fought a dragon with the aid of 4 burning horses! I have been thrown from a mountain top by a frost troll and lived to tell the tale! I have been launched into space by a giant! I have caught salmon with my bare hands in a waterfall at the spine of the world! I have stood at the highest point in the world and shouted with such force all nearby were thrown back! I have stood alone at the gateway of a castle town, bow in hand, and defied a dragon's attempts to burn it! I have forged armour which makes steel look weak! I have out-run a hare, out-wrestled a bear, out-smarted a wolf, and out-clawed a sabre cat!"
I feel your pain with the map, it looks cool, but I hate the fact that it doesn't show where the roads are. In the beginning of the game I spent like an hour trying to find Whiterun, it turns out it's just a few minutes walk from Riverwood by the road, which I didn't take because I couldn't tell if it was going the right way or not.
johnhughthom
11-17-2011, 19:31
It's a real hassle in the north, around Solitude. I spent ages running about, looking for a pass through the mountains.
Drunk Clown
11-17-2011, 20:00
It's a real hassle in the north, around Solitude. I spent ages running about, looking for a pass through the mountains.
There's a road around the mountain :)
Gregoshi
11-17-2011, 23:16
This sounds so good. It is gonna be a long wait for Christmas.
has anyone had the guards come up to you in the game and say "psst i know who you are hail sithis" i'm a dark brotherhood charector. and i've goten that
Jeez, I'm gonna have to buy this. Not on the PC though.. sounds like a nightmare with the controls.
Only get on the PC. Graphics = better. Mods can be made and applied. Plus if you want Xbox controls, get an Xbox attachment for your PC.
frogbeastegg
11-18-2011, 11:53
I've got a GT520 in my rig (also 8gigs RAm, and an i5 3.3 Quad), which is good but not top of the line as I understand it. Surely the difference in graphics quality doesn't make up for the bad controls?
As Psychonaut said, get one of those PC compatible xbox 360 controllers. They're easy to set up and use. Most games where you're likely to use one have control pre-sets built in and will default to the controller provided it's turned on when you launch the game, and default back to keyboard and mouse as soon as you turn the controller off. The game will control identically to the xbox version.
johnhughthom
11-18-2011, 13:51
50 hours in I'm finding the PC controls and UI aren't such a hassle any more, I've turned off mouse acceleration and gotten used to using the keyboard only in the menus. Sure, it could be better, but I barely notice the problems any more.
So how do you guys stay alive when faced with magic casting opponents? I'm playing as a heavy armor axe and shield orc and whenever I try to fight enemies that deal frost damage I die in just a couple of hits.
I encountered that problem at the end of a memorable, if memory loss involving, quest. The electromancer caused me fits, requiring many saves and reloads. I ended up spending three unused perks in archery and stealth to increase the initial sneak bow attack on him but it was very hard. Only afterwards, did I read about heavy armour slowing you down: I guess that explains how he kept kiting me,but his damage output was incredible. Maybe I need to invest more in archery; the block resistance perk would be nice too. People mentioned stunning mages - how do you do that as melee? Does it require an enchantment or perk?
Drunk Clown
11-18-2011, 16:56
I encountered that problem at the end of a memorable, if memory loss involving, quest. The electromancer caused me fits, requiring many saves and reloads. I ended up spending three unused perks in archery and stealth to increase the initial sneak bow attack on him but it was very hard. Only afterwards, did I read about heavy armour slowing you down: I guess that explains how he kept kiting me,but his damage output was incredible. Maybe I need to invest more in archery; the block resistance perk would be nice too. People mentioned stunning mages - how do you do that as melee? Does it require an enchantment or perk?
There are perks which give you stuns.
Power attacks (makes them stagger) combined with my shout most of the time does the trick.
There are perks which give you stuns.
Power attacks (makes them stagger) combined with my shout most of the time does the trick.
Thanks - I am pretty rubbish at the game, tending to flail around at the keyboard wildly so should investigate power attacks more. You hold down the attack button: for how long? I don't notice an in-game cue for when it's ready despite vaguely recalling one from MW/Oblivion.
I had just dismissed that shout after reading it does 5 damage, but the stagger does sound more interesting. I just need the mage to stand still for a little while. I was using the fast charge one to close the distance, but seemed to just bump into them and then whizz past them, leaving me still out of melee range and no better off.
Riedquat
11-18-2011, 18:37
I don't know what shout does only 5 damage but there are some that are insta-kill for most mobs out there. For the power attacks just hold the attack button a little longer than you normally do, there you should be able to see what it does. Also while sniping with your bow try to use some poisons and an enchanted bow ;) that should be enough to take any normal mage at safe distance, I haven't invested any perk in archery and just one or two in sneak and it works for me.
The other option is take some restore health over time potion and rush towards him trying to avoid getting hit by the bolts (good luck with that) and break his skull in a single powerful blow of a war-hammer or the powerful weapon of your choice...
He is probably meaning the "pushback" shout, the first one you get. I doubt he means raging inferno.
johnhughthom
11-19-2011, 02:33
I keep forgetting about the shouts, the only time I've ever used one, apart from when prompted, was to solve a main quest puzzle. My play style doesn't really suit them, as most things are dead before they are aware of my presence.
I keep forgetting about the shouts, the only time I've ever used one, apart from when prompted, was to solve a main quest puzzle. My play style doesn't really suit them, as most things are dead before they are aware of my presence.
There are still a few useful ones. There is one which detects all living and unliving mobs in the area making them look like they have a purple fire in their guts. There is the speed one too. And I think there are a couple of other ones..
My favourite is Rend though.
But in short, I solve all of my problems with shouting:
https://www.youtube.com/watch?v=i-vC6pKkl1k
easytarget
11-19-2011, 04:46
Man that video made me laugh.
Thx
a completely inoffensive name
11-19-2011, 07:11
So basically, Skyrim is better in every way than Oblivion and Morrowind except for the x,y and z which will all be fixed by mods on the PC in the next 4 months.
Easter gift, got it.
My horse is shufflin'
https://www.youtube.com/watch?v=idqelTGpb6s
Was that video from the PC version? That looks much better than Oblivion.
Not sure, but yes, it is a big improvement over Oblivion for both the PC and Xbox.
So I'm going to relate something that could only happen in an Elder Scrolls game.
I was walking back to my base city after clearing out a cavern full of bandits, when I happen to see a two mammoths close to my path. I cursed my luck for having finished off all my health potions in the cavern, and was about to keep moving when the epic music starts playing and a dragon descends from the sky. I prepare to fight to death since I have little hope of defeating him, when all of a sudden the mammoths (who must've been hit by the flame-jets) come charging and start attacking the dragon. :laugh4:
A minute later I'm absorbing the dragon's soul while the mammoths are walking around cool as cucumbers.
I swear I won't be attacking another mammoth, ever. :elephant::elephant:
johnhughthom
11-21-2011, 14:21
Came across a CTD in a dungeon today, kept crashing at a certain point. I was able to get past it by setting the game to windowed mode in the options screen from the launcher, just a heads up in case somebody comes across something similar, it was Brittleshin Pass.
For me, I think this is the most bug-free Bethsoft game I've ever played. I've had a few CTDs, but very few. Perhaps half a dozen after 73 hours of gameplay, which seems pretty low. The good autosave feature has always prevented me from losing much progress when those happened as well. For other bugs, I've had a couple. I recounted a story earlier about an NPC who got killed as part of a scripted event related to a horse theft quest. Well, despite being dead, that NPC now stands perfectly still outside the Whiterun stables. He's been there for about 40+ gameplay hours and never moves. Not only that, there are two of him. Identical twins, standing right next to each other, doing nothing and saying nothing. I also encountered what seemed like a bug with a dragon as well. I was walking along and got attacked by two dragons at the same time. I was able to kill one of them, but the other was totally invincible and nothing I did to him even removed a pixel from his health bar. I eventually just ran away. The next time I was attacked by a dragon there were, once again, two of them. However, one died in a single hit and the other flew off. That, combined with the zombie twins outside Whiterun makes me think there's some kind of rare doppleganger spawn bug in the game.
frogbeastegg
11-21-2011, 18:57
About 30 hours now and I'm still loving it. There's always something which rewards playing, whether it's something small like a nice view or neat discovery or something large like a tough battle. In a way it has a Nintendo-esque design principle.
For me, I think this is the most bug-free Bethsoft game I've ever played.
I have to agree. I'm somewhere around 30 hours now and I have seen a single bug. Part of a river texture failed to load in the first village I came to; the water was still there and I could step in to swim, but I saw an empty riverbed when I stood on land. That's it. I'm not even experiencing the low res texture problems which many are reporting on the xbox, and I'm not using the workarounds which are supposed to reduce them. It's shocking - normally I find Bethesda games to be very buggy at launch, whether on console or on PC. By now I'd normally have at least 1 corrupted save, multiple crashes, several broken quests, various encounters with enemies falling through the world, and a bunch of other random bugs. They have even got rid of the overly excited item physics which used to cause nearby objects to jump around if you picked something up.
I hope I haven't jinxed myself now. :sweatdrop:
Drunk Clown
11-22-2011, 16:23
One thing I notice a lot is that items aren't on the tables/desks but beneath it. Plates on the floor and the food still on the table.
That riverbed bug and strange physics is what I encountered most.
No characters are disappearing so I'm happy.
So has anyone picked a side in the civil war yet? I want to start doing the civil war quests, but I'm not sure which side to choose, both the imperials and stormcloaks seem pretty corrupt.
So has anyone picked a side in the civil war yet? I want to start doing the civil war quests, but I'm not sure which side to choose, both the imperials and stormcloaks seem pretty corrupt.
I sided with the Stormcloaks for my first play though, and will side with the Imperials in my second. I don't think there's any 'right' side to be on, both have some legitimate reasons to fight for them and both have some major flaws that make them unlikable. I can't vouch for the Imperial quest line, but I found the Stormcloak quest line to be uninspiring. It's generally just a whole lot of large 'battles' where you kill wave after wave of enemy soldiers. I guess it was Bethsoft's attempt to display real warfare in the game, but it's still kind of laughable as even major battles never seem to have more than about 10 people active at any one time on either side. Total War this is not...
I sided with the Stormcloaks for my first play though, and will side with the Imperials in my second. I don't think there's any 'right' side to be on, both have some legitimate reasons to fight for them and both have some major flaws that make them unlikable. I can't vouch for the Imperial quest line, but I found the Stormcloak quest line to be uninspiring. It's generally just a whole lot of large 'battles' where you kill wave after wave of enemy soldiers. I guess it was Bethsoft's attempt to display real warfare in the game, but it's still kind of laughable as even major battles never seem to have more than about 10 people active at any one time on either side. Total War this is not...
When I first started the game I was planning on joining the Stormcloaks, but then I did a quest in Markarth where I found out about some of the stuff Ulfric had been up to there and I decided I didn't like them so much. If the Stormcloak questline isn't any good maybe I'll just skip the civil war quests altogether, I don't really feel like I can join the Imperials after they tried to execute me and one of the Stormcloak prisoners helped me escape.
Something only Bioware has been able to master, so far. And even some of the battles in the Dragon Age games felt lacklustre.
Mount and Blade. Scale's not as epic as Total War obviously, but more realistic battles than any other RPG ever had.
I must confess, I did not like the concept of fighting random dragons and taking their souls, but in practice, it's quite satisfying. One attacked me near a Stormcloak camp and after it was despatched, the whole camp gathered round the fallen creature, muttering in a amazement. Given how freeform the encounter was, it was surprising and impressive to see that cohesive reaction.
johnhughthom
11-23-2011, 07:49
I only really meant the big name productions, honestly. Mount and Blade goes far beyond the call of duty in almost every aspect that counts. :bow:
I agree, though don't really think Mount & Blade should be referred to as an RPG, since the RPG aspects are probably the game's weakest. It's genre is simply Mount & Blade as far as I'm concerned, as there is nothing else like it. Except maybe Pirates, but the combat is nowhere near as good in that.
I must confess, I did not like the concept of fighting random dragons and taking their souls, but in practice, it's quite satisfying. One attacked me near a Stormcloak camp and after it was despatched, the whole camp gathered round the fallen creature, muttering in a amazement. Given how freeform the encounter was, it was surprising and impressive to see that cohesive reaction.
I've been very impressed with the aftermath of a dragon battle too, pity the fights themselves aren't very difficult.
I agree, though don't really think Mount & Blade should be referred to as an RPG, since the RPG aspects are probably the game's weakest. It's genre is simply Mount & Blade as far as I'm concerned, as there is nothing else like it. Except maybe Pirates, but the combat is nowhere near as good in that.
Why would Mount & blade not be a Role Playing Game??? It's much more about playing a role than a story-heavy game where your role is chosen more by the developers rather than yourself.
Isn't Skyrim rather open in how your progress through the game as well?
Why would Mount & blade not be a Role Playing Game??? It's much more about playing a role than a story-heavy game where your role is chosen more by the developers rather than yourself.
Well, I can see John's point: Mount and Blade is pretty unique. It's all about hack and slash fighting in skirmish style battles; that's it's thing - just as total war's thing is real time battles on a larger scale. To say it's an RPG that is good at putting your character in battles is rather like saying an M1 Abrams is a motor vehicle that is good in combat.
The RPG side of Mount and Blade is pretty dismal. Yes, it has the stats, levelling and loot but I don't see that spreadsheet stuff as defining the genre. The quests are poor, dialogue and characterisation poor to non-existent and there is an absence of story.
I mainly play The Last Days mod of Mount and Blade, and have gotten used to mainly playing a "general" type: focusing on leadership/healing to get the biggest warband possible, as that's the only way to cope with the war aspect of that mod. However, going back to it with the new TLD release, I realised I was basically playing a strategy game: moving my "army" around a campaign map, giving orders to my men in battle and decided I'd be better off playing the Third Age mod for M2TW if I wanted that kind of thing.
If you play M&B in a "strategic" kind of way and play TW in a "tactical" kind of way, there is remarkably little separating the two. I can't help thinking some company is going to recognise the niche and bring the two genres even closer together.
I can't help thinking some company is going to recognise the niche and bring the two genres even closer together.
Cannot wait for the day that happens, as IMO that'll be the perfect game. Just hope my rig can handle something like that. But there's probably time. Maybe when everyone's living in floating houses and driving sky-cars.
thefluffyone93
11-25-2011, 06:06
In other news, Daedric Armor= Awesomesauce
It's technically better than Dragonbone, just a bit heavier.
Also, I can't help but laugh at the paradox me and some of my friends characters are.
I'm an Orc with a high Heavy Armor, Single Hand....and Conjuration.
And my friend is a sneaky Kahjiit...who is a werewolf.
So we laugh whenever an NPC asks if that is fur coming out of his ears.
When I first started the game I was planning on joining the Stormcloaks, but then I did a quest in Markarth where I found out about some of the stuff Ulfric had been up to there and I decided I didn't like them so much. If the Stormcloak questline isn't any good maybe I'll just skip the civil war quests altogether, I don't really feel like I can join the Imperials after they tried to execute me and one of the Stormcloak prisoners helped me escape.
An Imperial helped you too. But you choose between the Imperial and Stormcloak for the final leg of the journey.
An Imperial helped you too. But you choose between the Imperial and Stormcloak for the final leg of the journey.
Oh I didn't notice that, I spent the first few minutes running around not knowing what I was doing because the settings on my tv weren't right and it was hurting my eyes.
In other news, I got married last night and it was kind of a let down :laugh4: I thought there would be interesting dialogue options or something, but all she does is move into your house and sell you stuff. You can also ask her to make you a meal, but she gets all grumpy about it and you can only do it once per day. On second thought, maybe it's more realistic than I realized.
In other news, I got married last night and it was kind of a let down :laugh4: I thought there would be interesting dialogue options or something, but all she does is move into your house and sell you stuff. You can also ask her to make you a meal, but she gets all grumpy about it and you can only do it once per day. On second thought, maybe it's more realistic than I realized.
A quick search on teh interwebz indicated that you and I aren't the only ones waiting for hot coffee ala Skyrim :laugh:
Drunk Clown
11-26-2011, 21:44
I was wondering..
Do you guys read the in game books?
Cos they are pretty interesting.
A quick search on teh interwebz indicated that you and I aren't the only ones waiting for hot coffee ala Skyrim :laugh:
There is a fallout one, it most likely will be transferred and adapted across.
Vladimir
11-27-2011, 04:29
I was wondering..
Do you guys read the in game books?
Cos they are pretty interesting.
I never have but there is a big lore loving community in TES. I use them for stat boosters and collections.
johnhughthom
11-27-2011, 04:31
The majority of the books seem to have been around since Morrowind, at least. I do read them if I don't recognise the title.
a completely inoffensive name
11-27-2011, 09:12
I will never read The Lusty Argonian.
frogbeastegg
11-27-2011, 22:20
I was wondering..
Do you guys read the in game books?
Cos they are pretty interesting.
I do, except for the ones I remember reading back in Morrowind or Oblivion. I like the way you can find mini quests in books now, as well as the traditional skill points.
I will never read The Lusty Argonian.
You're missing out on the finer things in life.
-edit-
Also, some lovely person has assembled all of Skyrim's books into e-reader-friendly format, and is offering them here (http://capane.us/2011/11/24/dovahkiin-gutenberg/). A nice way to while away some bathroom or commute hours when you're away from your beloved RPG.
As the blog notes, if you do not own a copy of Skyrim you should not download the books. But I can't imagine why you would want to read the books if you don't own the game, so it's a bit of a non-issue.
johnhughthom
11-28-2011, 21:41
You're missing out on the finer things in life.
Yes, the double entendres are brilliantly terrible.
I'm off to polish my spear.
Patch 1.2? Yes please (http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/).
Our current ETA for [...] PC players is this Wednesday, November 30th.
So what does the new update cover? Details below…
UPDATE 1.2 NOTES (all platforms unless specified)
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
Alexander the Pretty Good
11-29-2011, 06:08
Fixed occasional issue where a guest would arrive to the player’s wedding dead
I love patchnotes
SwordsMaster
11-29-2011, 10:16
Patch 1.2? Yes please (http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/).
Our current ETA for [...] PC players is this Wednesday, November 30th.
So what does the new update cover? Details below…
UPDATE 1.2 NOTES (all platforms unless specified)
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
Sounds very nice, but any news on the frequent crashes? That's the major breaker for me.
UPDATE 1.2 NOTES (all platforms unless specified)
Fixed rare issue where dragons would not attack
Yey! I've been experiencing this one recently. Dragons infinitely circling, causing fight music, but without the fight.
Drunk Clown
11-29-2011, 16:02
I do, except for the ones I remember reading back in Morrowind or Oblivion. I like the way you can find mini quests in books now, as well as the traditional skill points.
It's a shame you only need the book for initiating the quest, instead of also offering necessary information to complete the quest.
thefluffyone93
11-29-2011, 17:27
Sounds very nice, but any news on the frequent crashes? That's the major breaker for me.
Come now, that's an integral part of a Bethesda game!
LeftEyeNine
11-29-2011, 19:59
Quickie:
Is there any use in keeping books ?
frogbeastegg
11-29-2011, 20:24
Quickie:
Is there any use in keeping books ?
As long as it is not part of an active quest, and as long as you are certain it does not contain hints for the various mini quests, no. I do like to collect the volumes about the tougher enemy types as they contain some nice info for fighting them; I tend to find the books long before I encounter the enemies.
Veho Nex
11-29-2011, 20:30
Quickie:
Is there any use in keeping books ?
WHY YES DEAR LEN! Where else can you make your own library. I currently have my entire whiterun house filled with books. I cant even go into the second bedroom because of them.
Vladimir
11-29-2011, 23:45
WHY YES DEAR LEN! Where else can you make your own library. I currently have my entire whiterun house filled with books. I cant even go into the second bedroom because of them.
So true. They're invaluable collector's pieces.
LeftEyeNine
11-29-2011, 23:50
WHY YES DEAR LEN! Where else can you make your own library. I currently have my entire whiterun house filled with books. I cant even go into the second bedroom because of them.
This is madness !!111
Veho Nex
11-30-2011, 02:07
This is madness !!111
https://www.youtube.com/watch?v=5kIOfeAn9r4
https://www.youtube.com/watch?v=5kIOfeAn9r4 I knew somebody was going to post something like that one day lol
Veho Nex
11-30-2011, 06:22
I knew somebody was going to post something like that one day lol
https://www.youtube.com/watch?feature=player_embedded&v=FIxlF86usAE
frogbeastegg
11-30-2011, 12:24
Where else can you make your own library. I currently have my entire whiterun house filled with books. I cant even go into the second bedroom because of them.
I wish you could fit more books onto the bookshelves you get with house upgrades. 15 books is not enough!
Veho Nex
11-30-2011, 20:19
I wish you could fit more books onto the bookshelves you get with house upgrades. 15 books is not enough!
No kidding! Lydia is a great librarian. She is holding upwards of 150 books for me.
I wish you could fit more books onto the bookshelves you get with house upgrades. 15 books is not enough!
I completely agree. Even the fully upgraded Solitude house is woefully inadequate for storage. The alchemy and enchanting rooms don't even have any containers for storage of their respective ingredients/items! Ugh. No display cases, too few mannequins and weapon displays, and they don't even have any smithing areas! Oh well, I never use the OOB Bethsoft housing after my first play through anyway. Modded housing is always far superior in all Bethsoft games. At least in Skyrim they actually added built-in mannequins, automated bookshelves, and the various weapon/shield displays. It'll be nice to not have to download mods for that stuff again.
Greyblades
12-01-2011, 03:09
"I met my past self in Sollitude the other day, handsome fella, nice hair, no sense of fasion though! Thistle purple!? Doesn't he know it's royal purple with gold?! Bah, I distinctly remember my past self being a lot snappier dresser than that barbarian! Or was it my future self? Can never keep track of that one, allways zipping about, not a moment spent looking around or sniffing the roses. Not that you'd want to sniff the roses, mind, most are frozen."
thefluffyone93
12-01-2011, 04:16
I knew somebody was going to post something like that one day lol
https://www.youtube.com/watch?v=DMiv5ceGx8k
easytarget
12-01-2011, 04:32
How did the patch turn out? Didn't one release today?
Oblivion added the wonderful Battlehorn castle with all the nifty things like personal trainers and taxidermists in a free DLC. Here's hoping Skyrim does something like that.
Also I got a question about a certain blade. Minor side-quest spoilers.
The Ghostblade found in the barrow of Ansilvund. Is that weapon leveled? Because it looks cool, and has decent damage right now,(after improving it a bit), but if it's a leveled item, I'd rather leave picking it up till later.
SwordsMaster
12-01-2011, 13:04
Ok, so, what is the ultimate light armour and heavy armour? Not in terms of protection, but overall usability?
I dont' want the Daedric vs Dragonbone discussion, I'm more questioning which one do you spend most of your game wearing?
I'm a big fan of the thieves' guild one, combined with nightindale gloves, and Dark brotherhood hood/thieves hood as required. (Does anyone else think the nightindale chestpiece is disappointing?)
In terms of heavy armour - I have a fully upgraded (flawless?) Steel plate with +50 health. Usually I carry a light set + heavy set so I don't need to choose between combat/noncombat situations.
Dragoneplate. Hehe. Dragonbone is in Dragon Age Origins.
IMO Steel plate works well until you can reach Dragonplate/Daedric. Orcish and Ebony armour are better than it in terms of protection, but I don't much like the look of Orcish and the total addition to armour value isn't that much anyway. Ebony armour looks good but then Ebony ore is so rare as it is that I'd much rather save it for crafting Daedric stuff later.
So despite having found bits of other higher tier armour, I'm still sticking with my steel plate at level 23.
I haven't looked into Light armour as much but Elven Armour is quite good. I use it to array my followers so that they can be better protected and still have a lot of surplus carrying space. And one can easily find tons of Elven armour by killing
the Thalmor so there isn't even any need to look for too much moonstone.
BTW Daedric armour models looks pretty awesome in Skyrim. It actually looks demonic, like it's supposed to look. The Daedric weapons look rather overdone though.
Ok, so, what is the ultimate light armour and heavy armour? Not in terms of protection, but overall usability?
I think this depends a lot on whether you are also working on smithing and enchanting. I have 100 smithing and about 90 enchanting, and it's incredibly rare for me to find pieces of armor that are better than what I can make myself. I'm a light armor mage and I wear a full suit of custom-enchanted glass armor. I also have a full set of legendary dragonscale, but it's not enchanted yet because I'm waiting to hit 100 before I do so. I used to wear Dark Brotherhood stuff, but it just couldn't keep up with the vastly superior protection that my legendary glass armor has. With high enchanting, you can also make sure you get exactly the enchantments you want, instead of having to decide between less optimal protection for more preferable enchantments.
The only exception I've found to this are a certain set of masks that I won't discuss further due to spoilers. Those things, with smithing improvements, are absolutely superb.
SwordsMaster
12-01-2011, 16:21
Well, I'm lvl 30 now, my smithing is at around 65, and enchanting at a pathetic 35, but I use some gloves I found me that raise smithing an extra 17%, so I don't do too badly. Besides, I skipped Orcish and Dwarven on the development cycle. Still not sure if that will allow me to unlock further levels...
thefluffyone93
12-01-2011, 16:48
DEbony armour looks good but then Ebony ore is so rare as it is that I'd much rather save it for crafting Daedric stuff later.
So despite having found bits of other higher tier armour, I'm still sticking with my steel plate at level 23.
http://elderscrolls.wikia.com/wiki/Gloombound_Mine
Problem solved.
Chances are you need to do a quest to get to it though.
But not me, no siree.
It's good being an orc.
ALSO.
I used to do well in school......BUT THEN I TOOK AN ARROW TO THE KNEE.
Had to be done, sorry.
tibilicus
12-02-2011, 01:50
Any opinion on which shouts are best? "Force" shout versus i'm breathing flames shout?
Greyblades
12-02-2011, 02:40
OHHH DA-VING!!! Gets my vote.
OHHH DA-VING!!! Gets my vote.yeah yeah summoning a dragon is cool but unrelenting force is my favorite You get to send people flying
easytarget
12-02-2011, 04:19
Just got this for my b-day yesterday, so, installed over night, and now I've just finished running through the intro. Looking forward to some fun this weekend!
Greyblades
12-02-2011, 10:32
yeah yeah summoning a dragon is cool but unrelenting force is my favorite You get to send people flying
Yeah but with a flying dragon around its alot easier to maintain stealth and backstab people who are all looking up at the big dragon and anyone that is too weak to be worth killing usually gets killed in the first pass. Unrelenting force has its ups but I find when fighting outdoors all it does is make it harder for me to find lootable bodies as anyone killed by unrelenting force has an annoying habit of getting chucked into a really hard to get area.
Loaded an old messed-up game, patch was no help. Bah. I guess I'll just re-roll.
https://www.youtube.com/watch?v=fCrhDamN82k
hmm...
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