View Full Version : CA and the mystery of the Rider and the Spanner (now solved!)
Hooahguy
01-15-2014, 01:03
So CA posted this to the TW facebook, seemingly as a hint to what is to come:
https://i.imgur.com/unWDJhW.jpg
Been a little while since we’ve seen this guy, wielding his spanner of Assembly. What could it mean?
Any ideas? I think its mod tools for Rome 2, which would be absolutely amazing.
Rhyfelwyr
01-15-2014, 02:38
A spanner is the classic symbol for the repair function in PC games... maybe CA are saying they will fix this broken franchise.
fallen851
01-15-2014, 06:02
A spanner is the classic symbol for the repair function in PC games... maybe CA are saying they will fix this broken franchise.
You know the old saying, you can't fix what isn't broken?
Well, you also can't fix what was never whole. R2TW doesn't need fixing, it needs building and finishing. The game just isn't done.
I'm hoping for mod tools or a way to make our own campaign map (like a map editor or something) in a straightforward way. It could also mean a major technical update to the game.
Fisherking
01-15-2014, 11:39
So CA posted this to the TW facebook, seemingly as a hint to what is to come:
https://i.imgur.com/unWDJhW.jpg
Any ideas? I think its mod tools for Rome 2, which would be absolutely amazing.
Or a way of announcing they are starting work on Medieval 3.
My first thought was another patch, but modding tools seems more likely.
Hooahguy
01-15-2014, 14:52
Or a way of announcing they are starting work on Medieval 3.
Hmm I dont think so, if it was, why would there be a wrench?
Fisherking
01-15-2014, 20:50
For the sake of the franchise I would hope it was mod tools but a wrench also points to mechanical work. Be it development or what ever.
They already did a major expansion with Caser in Gaul. That is usually the point when they start moving people over to the next new project.
The Outsider
01-16-2014, 09:46
Well I really think that it will be the mod tools, they have been quite for a while so they must have been on to something big. But I think we will see a big dlc after this, that's what CA has been doing some free content than dlc.....
http://forums.totalwar.com/showthread.php/118741-Assembly-Kit-LIVE turn out you were right mod sir you :)
edyzmedieval
01-16-2014, 15:46
And there we have it, mod tools :yes:
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t1/q71/s720x720/1544402_577120912363113_1399724345_n.jpg
Remember our teaser the other day? Well you guessed it, we’re releasing the Assembly Kit for Total War: ROME II! The Assembly Kit is a suite of mod-tools we've specifically designed to help modders get creative with ROME II and is free to download now in the Tools section of Steam.
For more info check out this link on the official Wiki and get modding!
http://wiki.totalwar.com/w/Rome_2_Assembly_kit
Mongol Invasion DLC will solve Rome 2 core issues
An interview with Mike Simpson, Creative Director (CA)
PC Gamer 01/2014
https://img534.imageshack.us/img534/2589/kotr.png
"Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.
Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]
We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
[...]
We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."
BroskiDerpman
01-16-2014, 18:16
Mongol Invasion DLC will solve Rome 2 core issues
An interview with Mike Simpson, Creative Director (CA)
PC Gamer 01/2014
https://img534.imageshack.us/img534/2589/kotr.png
"Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.
Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]
We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
[...]
We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."
:laugh4: Actually sounds pretty close to what CA would say.
Mongol Invasion DLC will solve Rome 2 core issues
An interview with Mike Simpson, Creative Director (CA)
PC Gamer 01/2014
https://img534.imageshack.us/img534/2589/kotr.png
"Mongol invasion was the first addon in history of the Total War franchise. [...] We are aware some people have issues with the siege AI capabilities in Rome 2 despite our extensive support.
Thus we came to the conclusion that a Mongol invasion DLC will be able to satisfy our fanbase.
Instead of facing tedious siege battles with uncertain outcomes we replaced them with a complete new design decision where pillaging will become far more important, while walled settlements and cities will be much more easier to conquer. [...]
We are sure this new set of features will fairly legitimate the often debated coexistence of torches and sieges within Total War: Rome 2.
[...]
We've always listened to our community and are very confident that this approach will outmatch the current system by far, plus solving some few recurring known issues the siege AI had.
The new Mongol invasion DLC will offer our customers a more intense and challenging experience and additionally introduce complete new perspectives about siege warfare."
Mongols in 270 B.C.?
The Stranger
01-16-2014, 19:14
For the sake of the franchise I would hope it was mod tools but a wrench also points to mechanical work. Be it development or what ever.
They already did a major expansion with Caser in Gaul. That is usually the point when they start moving people over to the next new project.
lol... that was not a major expansion -_-
Mongols in 270 B.C.?
smart guy :)
As CA never cared lot about historical accuracy, at least I tried it :)
Veho Nex
01-16-2014, 20:01
Im hoping its the announcement of a large dev kit allowing modders to pretty much remake the game on the same engine.
The current mods seem a little lack luster and just as stat changing without too much actually changing
Maybe it is them reworking the entire total war department and firing anyone who's had anything to do with Rome 2 and finding and torturing whoever was responsible for Jeff van Dyck not making the music.
Maybe it is them reworking the entire total war department and firing anyone who's had anything to do with Rome 2 and finding and torturing whoever was responsible for Jeff van Dyck not making the music.
Can't say I agree with #1. I do agree with #2.
They should start by firing the lead designer. He is afterall the guy in charge. He had to okay the release of the buggiest game CA ever made. Doesn't matter whether the publisher pressured them to release it or not. Not IMO anyway. Go to the top guy and sack his incompetent ass.
They should start by firing the lead designer. He is afterall the guy in charge. He had to okay the release of the buggiest game CA ever made. Doesn't matter whether the publisher pressured them to release it or not. Not IMO anyway. Go to the top guy and sack his incompetent ass.
Hey, it worked for Diablo 3 and Civilization 5!
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