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Ailfertes
05-15-2014, 14:00
https://i941.photobucket.com/albums/ad252/Commios/EB2_zpsbaa9aee6.png

Greetings, EB II fans! In honour of the Re-release Party of Medieval 2: Total War organised by totalwar.org, the Europa Barbarorum II team asked to share some stories about the upcoming mod. I hope you enjoy this AAR, it is my first. All footage is in-game, and I am playing Roma on Hard/Medium difficulties.

The AAR can be found on the following page: https://forums.totalwar.org/vb/showthread.php?147288-Re-Release-Subject-An-Europa-Barbarorum-II-AAR-Roma

More updates will follow in the future, and be free to discuss the AAR here!

clone
05-15-2014, 14:37
first. this is great

Christianus
05-15-2014, 20:07
Thank you so much. Amazing:)

Shadowwalker
05-15-2014, 20:20
Well, Brennus didn't promise too much in his Twitter post, it seems: this is a lot of eye candy. And well written, too. Thanks a lot for the effort, Ailfertes. :bow:

I do have a question though: where are the Populace buildings? Are they "just" not finished yet or have they been removed/replaced, like the Central/Outlying Authority buildings?

(By the way: Seeing phalangitai in good order on the walls caused yet another jawdrop on my side. And now I wonder if Oxybeles etc could be placed there, too. 1648 tried to achieve something like this - with cannons - but didn't succeed as far as I'm aware. . . )

clone
05-15-2014, 21:14
i liked every little detail even if it is wp
i didnt like one detail,some unit pics.
see this https://i.imgur.com/g07szh9.png
i like the pic of the fourth unit but not the fifth.in the fifth unit pic you dont see the shield which is an importand element of all units in order to understand if it is heavy unit or light(pluss it looks better

Brennus
05-15-2014, 21:28
Populace buildings have in fact been removed both for gameplay reasons and historical ones also.

Shadowwalker
05-15-2014, 21:44
That's surprising, to say the least. I considered them one of the most interesting ideas of the EBII team. Looking forward to see how the informations and descriptions gathered in this (http://www.twcenter.net/forums/showthread.php?624590-want-to-see-this-released-great!-here-is-how-you-can-help-%28no-specific-skills-required%29) thread will be used ingame. ~;)

Tux
05-15-2014, 22:15
i like the pic of the fourth unit but not the fifth.in the fifth unit pic you dont see the shield which is an importand element of all units in order to understand if it is heavy unit or light(pluss it looks better
The unit descriptions will tell any equipment and other details.
Making assumptions based only on the unit cards during battles will be your downfall, there are plenty units in EB2 which may appear to be levy units when in fact they are elite units.

clone
05-15-2014, 22:20
The unit descriptions will tell any equipment and other details.
Making assumptions on only the unit cards during battles will be your downfall, there are plenty units in EB2 which may appear to be levy units when in fact they are elite.

i know but with shield it looks better. nevermind the work is outstanding
why populace building idea war abandoned .one reason that i was awaiting eb 2 is the populace buildings. in eb1 even with the outstanding work you have done when you conquere a new town you just conqure a new different town with some different buildings and most of them either are going to be demolished or upgraded into your culture so forget even this.only the great aor system made the cities more diverce but this was not enought.populace building would breath life into every city

Kull
05-16-2014, 06:23
why populace building idea war abandoned .one reason that i was awaiting eb 2 is the populace buildings. in eb1 even with the outstanding work you have done when you conquere a new town you just conqure a new different town with some different buildings and most of them either are going to be demolished or upgraded into your culture so forget even this.only the great aor system made the cities more diverce but this was not enought.populace building would breath life into every city

There was a lot of discussion on that. Suffice it to say there will be plenty of life in each city - and populace buildings would have made things less interesting, not more. V.T. Marvin addressed the issue far better than I could:


From gameplay perspective there is a question how much recruitment populaces should provide. Problem is that there are perils on both ends of the spectrum. If populaces provide very little recruitment (either low replenishment or small pool or both) they are just insignificant to the point of redundancy. If populaces contribute substantially (by either moderate/high replenishment or sizable pool or both) it is even worse. Unless more conditions based on other buildings present are added (which obviates their only merit - code efficiency) the recruitment from populaces is static: the units are available no matter which faction controls the region by which government type. Apparently the original thinking was something akin to "well I should be able to recruit hoplites from Athens no matter what!" Well - NO! If Athens are allied semi-independent state to any faction, then yes of course. But that is what we have Allied State government option (in two flavours of two levels each!) for. But if Athens are freshly conquered and under Roman military occupation or a Roman province or Roman Civitas Libera or Celtic protectorate it only makes sense that the availability/nonavailability, replenishment rate and overall unit pool should be different in each case. And that is what we have faction-specific governments for. They allow us to design recruitment options (together with other boni and capabilities) custom-tailored to each specific way of governance we are representing in the game. Putting a "one-size-fits-all" hat on top of it dilutes and blurs the otherwise meticulous research and coding work put into these governments.

From historical as well as gameplay perspective the independent and static recruitment options provided by populaces make problematic another (often overlooked) in-game concept that played especially important role in Hellenistic period - that is mercenaries. Mercenaries are extremely well suited to represent local auxiliary units that could be recruited by anybody and have the huge advantage that their recruitment pools are not based on individual provinces, but on wider regional groupings which may be shared by several factions with very different governments instituted in their respective domains and thus - unlike populaces - this "default" and "static" source of recruitment is much more understandable in the context of the governmental arrangement of a particular province. Moreover, why bother recruiting mercenaries while I have the same units available as regionals from populace building? And vice versa!

So to sum up my argument - I don't see any recruitment option provided by populaces that cannot be handled equally well, if not better, by other ways. I consider populaces serious complication in setting recruitment pools and replenishment rates from various resources of recruitment: governments, colonies, poleis, populaces and mercenaries.

And to finish off his comments - recruitment was the ONLY actual benefit to populace buildings (aside from eye candy & cool text). You won't miss them, believe me.

clone
05-16-2014, 08:47
There was a lot of discussion on that. Suffice it to say there will be plenty of life in each city - and populace buildings would have made things less interesting, not more. V.T. Marvin addressed the issue far better than I could:



And to finish off his comments - recruitment was the ONLY actual benefit to populace buildings (aside from eye candy & cool text). You won't miss them, believe me.
i think there was some misanderstanding. arent populace buildings those buildings where every city has that describes its people.
if yes then how are you going to solve the problem i pointed out

Brennus
05-16-2014, 09:30
i think there was some misanderstanding. arent populace buildings those buildings where every city has that describes its people.
if yes then how are you going to solve the problem i pointed out

Well we have province descriptions (WIP) which serve to help describe how each province in EBII differed from its neighbours.

clone
05-16-2014, 12:37
Well we have province descriptions (WIP) which serve to help describe how each province in EBII differed from its neighbours.

you mean as a trait right?

Mithridates VI Eupator
05-16-2014, 12:41
There are province buildings in each province, which sometimes give special effects, and which have a through description of the province. Not all provinces have their descriptions written yet, but a lot of them will.
In fact, there is this thread (https://forums.totalwar.org/vb/showthread.php?144054-Regional-Descriptions-Help-the-EBII-Team-10) where fans can help fill in the missing province descriptions.

There will be ethnicity traits describing the origin of a character just as in EBI, though.

Cybvep
05-16-2014, 14:23
Shouldn't "Population" be changed to "Available Recruits" or "Available Manpower"? Or did Roma really had fewer than 10k people in 272 BC? O_o

clone
05-16-2014, 14:55
There are province buildings in each province, which sometimes give special effects, and which have a through description of the province. Not all provinces have their descriptions written yet, but a lot of them will.
In fact, there is this thread (https://forums.totalwar.org/vb/showthread.php?144054-Regional-Descriptions-Help-the-EBII-Team-10) where fans can help fill in the missing province descriptions.

There will be ethnicity traits describing the origin of a character just as in EBI, though. at first i thought that team discarted those province buildings https://forums.totalwar.org/vb/showthread.php?115627-Preview-Provinces

V.T. Marvin
05-16-2014, 21:51
Province buildings are of course maintained in the game - you will find a lot of information on geography, population and history of each in-game region there plus the cool graphics thank to Tsar's heroic work. BTW the province buildings are always listed as the first one on the settlement scroll, you can see their icons in Alifertes's AAR quite well - it is the icon that looks like an oval "window" into the province and you will notice that the tiny piece of landscape through it is different for each province (as it should be).

clone
05-16-2014, 22:43
The unit descriptions will tell any equipment and other details.
Making assumptions based only on the unit cards during battles will be your downfall, there are plenty units in EB2 which may appear to be levy units when in fact they are elite units.

that what i meant about the shield units http://cloud.steampowered.com/ugc/864955366397231670/98B8B8B84988F75899EFDF4FAA87567FD3D2DBCB/
of course this is something minor

Vermin
05-25-2014, 06:03
Bearing in mind the limitations of the M2TW engine - the Rome AAR seems to indicate a fairly passive AI. Will this be selectable according to Campaign difficulty? And will all the factions be roughly of equal difficulty or will this depend on their historical starting position?
Regards
Vermin

Maeran
05-26-2014, 02:19
Vermin, it actually sounds like my usual start for Rome. You park a legion on the Apulian border, the Epirotes refuse peace, an Epirote force appears in the field, which is easily beatable. Finally a siege of Tarentum and Epirus accepts peace.

Ailfertes
05-30-2014, 17:45
Bearing in mind the limitations of the M2TW engine - the Rome AAR seems to indicate a fairly passive AI. Will this be selectable according to Campaign difficulty? And will all the factions be roughly of equal difficulty or will this depend on their historical starting position?
Regards
Vermin

Do not forget that this first post only comprised 7 turns. The AI can be fairly aggressive - it depends. I noticed that in my game, Epeiros was actually moving huge stacks towards the sea, but they of course were threatened by the Macedonians and Koinon Hellenon too.

Vermin
05-31-2014, 03:21
Thank you - good points.
Regards
Vermin

- - - Updated - - -

Thank you - good points.
Regards
Vermin

Ailfertes
06-02-2014, 18:08
I should note that everything is changing rapidly, and some stuff (traits, attributes) are being reworked. An example is the foreign tastes trait, which I have maintained as a picture anyway. You shall see some things which are already outdated in this AAR, because I don't want to change builds in order to maintain savegame stability (for now).

Enjoy!



Winter. The year of Gaius Quinctius Claudus and Lucius Genucius Clepsina is near its end.

In Magna Graecia, the praetor Marcus Atilius Regulus prepares the Roman troops to march into the region of Brettia. Manius Valerius Maximus, propraetor, remains in Cantabria to pacify the region, which until recently was loyal to the Epirotes.

To maintain the stranglehold on King Pyrrhus, the Roman envoy Caius Fabius Licinus journeys east in search of allies. The Athenians, considered by some to be the most civilized citizens on earth, eagerly open the Piraeus to Roman traders. If our people remain friends, both King Pyrrhus and King Antigonos should be wary of testing our leniency.

https://i.imgur.com/iKUzUAw.png

It is the year of the second consulship of Caius Genucius Clepsina and the first of Cnaeus Cornelius Blasio.
Lucius Cornelius Scipio is elected quaestor, as his brother before him. He is sent out to oversee the Capuan territories instead of receiving a task in Rome. As the city of Capua rebelled against Rome half a century ago, they forfeited much of the surrounding countryside and the right of self-management. Lucius Scipio methodically begins his duty, but under the influence of the Greek colonies in Campania, starts to dress in an un-Roman fashion.

Caius Aurelius Cotta desires more experience and sends a plea to Regulus. With the latter's imperium lengthened beyond his year of office, he happily accepts Cotta back into his service. The young knight ambitiously sets forth from his Campanian estate, journeying towards Rhegium.

Valerius has successfully pacified Tarentum, but discontent still threatens the stability offered by Rome in the region of Calabria. The imperium of Valerius has been prorogated once more, but he desires to make the next step on the cursus honorum. With the great victories in the south, the Quirites must surely recognize his worth for the consulship? But Manius Valerius Maximus is a patient man, and a loyal one. His duties lie in the south for now.

In the region of Brettia, Regulus finally besieges Rhegium at the end of spring. Regulus is determined to quickly eradicate the traitorous Vibellius. Only one punishment is fit for those who have turned their back to Roman might: eradication.

https://i.imgur.com/vkE0NJy.png

https://i.imgur.com/NfBsVLv.png

In summer, Caius Aurelius Cotta arrives at the camp of the propraetor, only just in time to participate in the planning of storming the city.

https://i.imgur.com/8qJBdfQ.png

Regulus has constructed a ram, but has no need of it, as an inside man has agreed to open the gates at the arrival of his legions.

Under the cover of heavy fog, the infantry marches on the gates. The hastati go first, followed by the principes and triarii, while the cavalry covers their flanks in the unlikely event of trickery by the degenerate traitors.

https://i.imgur.com/VznJFjV.png

Startled by the opening of the gates, the cowardly foe runs to the center of the town, hoping to there stand firm against the might of Rome.

https://i.imgur.com/srte52x.png

https://i.imgur.com/BVjFUR6.png

Despite Roman courage, the battle turns into a mutual slaughter.

https://i.imgur.com/AB9ghqC.png

At the height of battle, a shudder goes through the ranks. The propraetor falls from his horse, mortally wounded. Marcus Atilius Regulus, zealous to punish the traitors to his city, falls in combat, locked in an engagement with the bodyguard of Vibellius himself.

https://i.imgur.com/DEG4M7A.png

Caius Aurelius Cotta sees command fall into his hands, and grabs it immediately. He boldly takes charge of the legion and prevents the troops from taking flight, but for hours the slaughter continues.

https://i.imgur.com/NKuiIMs.png

Finally, Decius is slain by the swords of Roman valour, and his brethren run for their lives. No escape is permitted them. They are cut down to the last man.

https://i.imgur.com/pwwmxEW.png

Furious at the death of Regulus, Cotta orders the town to be sacked. Rome's good name has been restored, and the sacrifice of the noble propraetor shall not be forgotten.

https://i.imgur.com/jP1hGIN.png

Following the plans laid out by Regulus, Cotta orders the pacification of the region. He has no formal command, but is considered by some to be the true sole victor of the taking of Rhegium.
Manius Valerius Maximus sends a dispatch to the young knight, commending him for his bravery and quick action. He takes Cotta into his own command, and authorizes his further actions. Furthermore, he sends another letter-carrier to Lucius Cornelius Scipio. He asks the quaestor to oversee the garrison of Tarentum when his duties in Campania come to an end, so he himself can return to Rome.

However, eager to prove his superior worth, Scipio sets out immediately, arriving in autumn. Despite his Greek attire, the Tarentines dislike their new arrogant overseer, who is far less influential than Valerius. They become suspicious of Roman power. Despite the growing discontent, Scipio stays confident he can assure the city’s loyalty.

https://i.imgur.com/k3qzFoC.png

By wintertime, his methodical approach actually succeeds in attaining deference from the Tarentines and eroding their mistrust. Meanwhile, Brettia has been subdued by the Roman troops, and control is firmly re-established. However, with only two depleted legions holding Magna Graecia with much effort, Rome cannot be deemed truly safe.

https://i.imgur.com/rseq9Xw.png

As Valerius approaches Rome, he gathers support in the countryside for his upcoming electoral campaign for the consulship.

It is the year of the consulship of Quintus Ogulnius Gallus and Gaius Fabius Pictor, the son of the painter.
Cnaeus Cornelius Scipio enters the office of curule aedile.

https://i.imgur.com/PN679oA.png

His brother Lucius is enrolled in the lists of the senate, as his quaestorship has now come to an end. His appetite for luxurity begins to take an ever more distinct form, however. After the elections, Valerius enters Rome and starts his two year long campaign for the consulship.
Under the new tribunes, the plebs graciously votes to accept the cities of Umbria as allies rather than conquered territories. It will take one year, however, before the new allies of the Roman Republic will be able to contribute to the war effort by troops and kind offerings.

https://i.imgur.com/f5LEGfI.png

Confident in his personal abilities at pacifying the cities of the region, Lucius Scipio sends the majority of the garrisons in Kalabria back home, allowing them to tilt the field in the coming year. Reluctantly, Caius Aurelius Cotta is obliged to do the same.

https://i.imgur.com/LH3i7if.png

Cnaeus and Lucius Cornelius Scipio are both granted second sons in autumn and summer, respectively named and Manius and Publius. If their fathers both continue on their path towards excelling all others, the family of the Scipiones is guaranteed a fine future.
However, as the family rejoices, the Senate is concerned. News has reached the Patres (et)* Conscripti from Sicilia, bearing ill tidings.
The city of Carthago has dispatched an army to the island to conquer cities laying beyond their current territories. Under the leadership of the general Anno, Phoenician troops are marching along the southern coast. In summer, heated discussion arise over the importance of this campaign, but some senators, supported by the aedile Cnaeus Scipio, warn that the target may very well be the great city of Syracusa. In autumn, the news is unfortunately confirmed.

https://i.imgur.com/0ZaLxmI.png

The King of Siracusa, Hiero the Second, is no ally of the people of Rome. However, with the Mamertines in Messana having equally doubtful loyalty, his enmity with them has proven to be a good distraction towards relieving pressure on the straits of Messana. The capture of these rich lands, let alone the mighty city itself, would forever disturb the balance in the region, with Carthaginian supremacy nearly guaranteed. Once more, fierce debates fill the meeting places of the Senate. When a formal request for help from the Roman people by Hiero is finally received, two camps form. Cnaeus Cornelius Scipio leads one, which professes immediate war with the Phoenicians. The freedom of these cities against foreign subjugation, his argument goes, is the paramount duty of the People of Rome. Even if his faction is a minority, Scipio stubbornly refers to his being right previously: the insight of the few is a greater weapon than the idleness of many. Against him, Manius Valerius Maximus professes caution. It would be foolish to incur the enmity of so great an empire, he claims, while the cities in the south remain rebellious. Valerius asks the senate to send Caius Fabius Licinius, who was an envoy to King Pyrrhus, to Africa, to deal with the Carthaginians themselves and seek friendship or at least acquiescence. Influenced by Scipio, the senate adds one caveat: if they refuse to abandon the siege, their friendship with the Senate and People of Rome shall be terminated.

However, before the Roman envoy reaches the mighty colony of Tyrus, King Hiero decides to act himself.

https://i.imgur.com/tUsuzws.png

Bravely, the Greek repels the Phoenician soldiers from his walls. Elated, the senate congratulates Valerius on his prudence. Scipio, however, continues to advise war. In a speech, he proclaims that the Carthaginians have shown their true designs: rule over all of the known world. It is Rome's duty, he reiterates, to protect our allies and the free peoples of these regions from such imperialistic ambitions. Valerius assures Scipio that attacks should not be allowed, but questions his own ambitions at expansion. The Senate agrees to warn the Carthaginians against further aggressions.

It is the year of the consulship of Appius Claudius Russus and Publius Sempronius Sophus.
Caius Fabius Licinius has reached the city of Carthago, and communicates the Roman demand for reparations for the attack on Siracusa. Furthermore, he requests insight in all of Carthago's plans in the region.

https://i.imgur.com/R6EZklI.png

Unfortunately, the Phoenicians reject this fair proposal, and even dare to demand from the Romans a compensation for the use of their ports. Licinius circumvents this insult, but warns the Carthaginians that, should they once again attack any city in Sicilia, Rome shall be obliged to defend their interests.
Taken aback by recent events, the Senate votes funds towards constructing new fleets in Brundisium and Paestum. Valerius agrees fully: it is prudent to prepare for war, even if one does not desire it. Furthermore, two Roman legions are raised and stationed at Cumae.

https://i.imgur.com/TZc2xJM.png
https://i.imgur.com/0MGoD4h.png

However, it seems that preparations for war are already late. Word reaches Rome that Anno has raised yet another army and marches forth in Sicilia.

https://i.imgur.com/W33MZf5.png

This is one step too far, everyone now agrees. It is only a matter of time before the Punic general tries to conquer new cities. Unanimously, the senate votes that the cities in Sicilia which are now free from foreign rule should be defended, and the Plebs later affirm this sentiment. The legions are sent further south, to the fleet at Paestum. Although Valerius now agrees to war, Cnaeus Scipio still blames him for his former opinion.

In the late Summer months, Anno has neared Siracusa once more. As the consular year is nearing its end, the Roman troops must await a new general. They are shipped to Rhegium, and placed under the provisional command of Caius Aurelius Cotta. The young knight, even if he has not yet been elected to a magistracy, has proven to be able to command troops in the service of other commanders. In Rhegium, the troops will await a new general.

https://i.imgur.com/PkaOOwt.png

In winter, Anno starts the second siege of Siracusa. In Rome, the order is given to recruit two additional legions. We shall need every able-bodied man when war is declared!

https://i.imgur.com/xqCA2d2.png

It is the year of the consulship of Manius Valerius Maximus and Lucius Iulius Libo.
With Valerius elected consul, he is chosen to command the legions agains the Phoenician foes. With him, he takes a strong young man of noble birth, a scion of a lesser branch of the gens Claudia, Titus Claudius Marcellus.

https://i.imgur.com/cLzq5fd.png

Together with the two fresh legions of Roman citizens, they board the ships requisitioned at Ostia. They set sail for the coast of Sicilia, and the allied regiments are ordered to advance along the coast.

https://i.imgur.com/ZFcyoPD.png

The consul sends a dispatch to Caius Aurelius Cotta, who is enrolled among his officers, to ship the legions in Rhegium across the straits of Messana and besiege the town. After all, the Mamertines could very well support the Carthaginians if that would serve their interests. They previously took over an independent city, and are to be considered renegades who could very well threaten the back of the Roman forces.

Meanwhile, grave news reaches Valerius from Siracusa. Anno has taken the city and has displayed the head of King Hiero above the city gates. This crime cannot go unpunished. This means war between our people!

https://i.imgur.com/4cMhVgt.png


*Subject of discussion.

Horatius Flaccus
06-03-2014, 12:14
This is just amazing! Love the 2D-art (event pics, UI etc.)!

clone
06-03-2014, 14:20
can i ask something . i remember reading somewhere that you created new pics for family members why you you rtw ones (just asking)

Tux
06-03-2014, 19:45
can i ask something . i remember reading somewhere that you created new pics for family members why you you rtw ones (just asking)
Only some cultures have new pictures rendered using Eb2 units.

V.T. Marvin
06-04-2014, 06:27
Have one more look at the last picture, namely the Carthaginian governor of Syracusae, and tell me if his portraits feels familiar from RTW... ~;)

Alcibiade
06-12-2014, 08:37
This is just amazing! Love the 2D-art (event pics, UI etc.)!

Yeah, I love it too. And the "Soccii Italicii" reforms.

Argonaught
06-12-2014, 09:36
This is a fun AAR to read so far. I'm really looking forward to EBII. :)

Gneisenau
06-12-2014, 09:54
i'm craving for the release!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Lysimachos
06-12-2014, 12:58
Did you post that in the wrong thread, Ailfertes? Because the first part is only in the other thread and the second part only in this. :)

Ailfertes
06-13-2014, 12:24
That was the intention, but I'll copy the first AAR in this thread as well.

clone
06-17-2014, 22:12
can i ask something. what about the rorrari unit

V.T. Marvin
06-18-2014, 15:46
Not done. Yet. :no:

clone
06-18-2014, 18:56
Not done. Yet. :no:

if you are going to do it eventually it doesnt matter. will it is going to have the shield that the eb1 version had http://europabarbarorum.heimstatt.net/pics/Info/roman_infantry_camillan_rorarii_INFO.jpg
i loved that shield=) and helmet

Tux
06-18-2014, 20:06
if you are going to do it eventually it doesnt matter. will it is going to have the shield that the eb1 version had http://europabarbarorum.heimstatt.net/pics/Info/roman_infantry_camillan_rorarii_INFO.jpg
i loved that shield=) and helmet
Making units is very time expensive, it's one of the main reasons it has taken us so long to reach a release phase.
This means EB2 will never reach the amount of units EB1 had if we won't get enough volunteers after the first release.

With only one active, nazgool, and the ocasional(me) 3d artist you cannot make 200 new units.
We had more in the past and look how long it took...

Lizardo
06-18-2014, 21:21
What 3D Modelling software do you tend to use?

Tux
06-19-2014, 10:03
What 3D Modelling software do you tend to use?
We mainly use 3ds max since the johnwhile's exporter is for it.
However you can use any tool but for the exporting process you'll have to use 3ds max.