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View Full Version : Any of the removed building seem interesting?



PatrickNeil
12-22-2002, 00:18
These and many more got summerized into the Trading Post. I dunno, but I'd sure like a vinery or something that was special.

Patrick

MizuKokami
12-22-2002, 01:49
i couldn't vote for this as they all would have been cool to have in game. build times would suffer greatly if we tried to build all of them tho.

chilliwilli
12-22-2002, 02:16
Yeah I agree. Can't pick just one.

TheViking
12-22-2002, 02:26
im happy they put all, or most of all of them into trading post

FesterShinetop
12-22-2002, 04:05
I voted for the leatherworker as this opens up some other interesting possibilities http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif and maybe a few new vices and virtues... http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

PatrickNeil
12-22-2002, 22:55
Well, you'd only have one or two of these buildings avaliable per province, depending on what resources were in that province.

Patrick

MizuKokami
12-23-2002, 04:04
i guess we could assume that a tradeing post is a winery, a leather worker, or whatever it happens to be according to the available commodities. but it's probably a good idea that they were left out, since the build times for all these things would slow down your growth.

YunDog
12-23-2002, 10:18
Nah I rekon they wouldve been great - you mustve checked what that province produced and then build the specific things - with better tabs and menus for the micromanagement it would been more depth - but they goto build the diplomacy first - with top notch diplomacy this game would rule http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

rasoforos
12-23-2002, 12:42
i agree it could eventually be better. maybe a more complex commerce in the next TW game ,with individual buildings for each good , and provinces try to stay competitive as resting point for commercial routes ( like airplanes try to be competitive to host transit airplanes today)

Kraxis
12-23-2002, 13:29
Each of these could take just two years to complete as they only trade in one commodity...

I say try it.

Maelstrom
12-23-2002, 15:54
You missed the "No" option....

pyhhricvictory
12-23-2002, 20:27
I think all of them, especially depending on province, would be nice. It would give regional character instead of the generic trading post.