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MoKus
10-04-2018, 15:25
Hi Everybody,

So I built Swordsmith Workshop to get Chivalric Man at Arms but I don't have the unite in my construction list.

Thanks,
MoKuS.

Gilrandir
10-04-2018, 15:31
Hi Everybody,

So I built Swordsmith Workshop to get Chivalric Man at Arms but I don't have the unite in my construction list.

Thanks,
MoKuS.
Perhaps you are in the wrong age. Chivalric units are available starting from the High.

drone
10-04-2018, 15:52
Perhaps you are in the wrong age. Chivalric units are available starting from the High.

Or faction, CMAA are only available to Catholics.

MoKus
10-04-2018, 16:10
Perhaps you are in the wrong age.

What do you mean with the wrong age? Do you mean that they become available at specific year?


Chivalric units are available starting from the High.

What do you mean with "starting from the high"?

MoKus
10-04-2018, 16:11
Or faction, CMAA are only available to Catholics.

I am playing German.

MoKus
10-04-2018, 16:28
Thanks. I got it. I am playing in early campaign.

drone
10-04-2018, 16:49
Thanks. I got it. I am playing in early campaign.

Once you reach the year 1205, they will become available.

MoKus
10-04-2018, 18:08
Once you reach the year 1205, they will become available.

Thanks for clarification.

Gilrandir
10-05-2018, 12:57
MoKus, I would advise you to read some hoarded knowledge of this forum. This would spare you asking so many questions (not that I don't like to share - on the contrary I enjoy it - but it would spare you so much unneccessary distractions from the game). I believe drone can provide you with links that will brief you on the units' quality (aka A Beginners Guide to Medieval Total War ), characteristics of provinces and tech trees for three faction types (Orthodox, Catholic and Muslim). If it is too much trouble for drone I have all these saved on my computer (and Medieval Total War Manual in case you didn't read it), so I can send them to you. But I think one can't attach files to posts here, can he (this is again a call to drone for help)?

Gilrandir
10-05-2018, 13:00
And starting from 1320 you will get access to Gothic units (as Germans).

MoKus
10-05-2018, 20:55
And starting from 1320 you will get access to Gothic units (as Germans).


Thanks. I read the thread for the new gamer and that helped me a lot. The tech tree which a friend gave me has problems. For example it is not mentioned that Gothic units become available from 1321.

DEB8
10-05-2018, 22:07
MoKus, I would advise you to read some hoarded knowledge of this forum. This would spare you asking so many questions...

I nearly added something re that myself after my last reply ( on reinforcements )...

[ MoKus - see under : M:TW Guides : Useful links, tools, files and downloads : MTW Info Pack. There's some useful stuff here. ]

DEB8
10-05-2018, 22:38
Thanks. I read the thread for the new gamer and that helped me a lot. The tech tree which a friend gave me has problems. For example it is not mentioned that Gothic units become available from 1321.
I don't think the MTW Tech Tree covers the ERA availabilities for any unit... Check out the Unit Availability PDF file in the MTW Info Pack.
Also get a copy of the "The Complete Total War Unit Guide" ( see under : M:TW Guides ).

drone
10-05-2018, 23:20
Thanks. I read the thread for the new gamer and that helped me a lot. The tech tree which a friend gave me has problems. For example it is not mentioned that Gothic units become available from 1321.

The official tech trees aren't complete, the added units from the VI expansion are missing and they don't always have all the build reqs right. The MTW Info pack is better in that regard. Frogbeastegg's Unit Guide and Beginner's Guide are probably the best ones to look at for new players, they are comprehensive and well written. The wiki has incomplete sections and is poorly written, but the stats and build requirements for units and buildings come straight from the v2.01 game files (literally, I wrote a parser to generate the base wiki-code for each unit/building page) so it works as an easy one-stop lookup for questions along these lines. Once you have the stats, if you want the hardcore number crunching we can dig up the numerology threads from deep in the bowels of the site.

Of course you started with ze Germans, which is not the easiest faction to play by any means...

MoKus
10-05-2018, 23:45
The official tech trees aren't complete, the added units from the VI expansion are missing and they don't always have all the build reqs right. The MTW Info pack is better in that regard. Frogbeastegg's Unit Guide and Beginner's Guide are probably the best ones to look at for new players, they are comprehensive and well written. The wiki has incomplete sections and is poorly written, but the stats and build requirements for units and buildings come straight from the v2.01 game files (literally, I wrote a parser to generate the base wiki-code for each unit/building page) so it works as an easy one-stop lookup for questions along these lines. Once you have the stats, if you want the hardcore number crunching we can dig up the numerology threads from deep in the bowels of the site.

Of course you started with ze Germans, which is not the easiest faction to play by any means...

Thanks. I already read those threads. I also ask for MTW info pack.

MoKus
10-05-2018, 23:46
I don't think the MTW Tech Tree covers the ERA availabilities for any unit... Check out the Unit Availability PDF file in the MTW Info Pack.
Also get a copy of the "The Complete Total War Unit Guide" ( see under : M:TW Guides ).

Thanks. I already read the thread.

drone
10-05-2018, 23:53
Thanks. I already read those threads. I also ask for MTW info pack.

Sorry, meant to add that one in: https://forums.totalwar.org/vb/local_links.php?action=jump&catid=166&id=748

MoKus
10-06-2018, 00:04
Sorry, meant to add that one in: https://forums.totalwar.org/vb/local_links.php?action=jump&catid=166&id=748

Thanks.

Gilrandir
10-06-2018, 11:56
I am playing German.

I'll venture to offer you some tips since (as it has been remarked) Germans are not a simple faction for a newbie to handle.

1. When I play HRE I fool around with men-at-arms only before Swiss units come into play. When the clock strikes 1205 Swiss halberdiers become available and in 1320 - Swiss pikemen and armored pikemen. I tend to rely heavily on the former. They are good against both spears and cavalry. The latter are also superb but I somehow get access to them when my armies are strong enough to do without them. So try to tech up Switzerland. It should be your core troop-producing province.

2. You start with lots of provinces and scanty troops to defend all of them. Since I can't have a strong army in all border provinces, I leave there a token garrisson and billet my main army in a hinter province that borders on several border provinces (forgive my tautology). For instance, instead of trying to provide Tyrolia, Austria and Bohemia with a strong army each, I rather keep one big army in Bavaria. This strategy has two advantages. First, your enemies can't see this army unless they send an agent there (and usually they don't). Second, when they do attack some border province they will do it with small forces just enough to outnumber your slim garrison. Then you either try to beat them off (who knows you may succeed) or retreat to your stronghold and come with a vengeance the next year from the hinter province.

3. Learn the type of your borders and discover which of them are river borders. You can do that by opening a province info panel and then mousing over a neighboring province. The bottom line on the panel will tell you what kind of terrain you will have to cross to get to this neigboring province. If it is a river you will fight a bridge battle. It is a fantastic boon if you defend and a nuisance when you attack. In your case, Burgundy and Provence have river borders with anything to the West. But beware: river borders are tricky, they may not work both ways. For example, if you attack Hungary from Austria you will have to cross a river, but when someone attacks your Austria from Hungary, he will have to cross none. The same is with Denmark/Saxony border, but it is in the Germans' favor, IIRC.

If you need more tips, don't be shy to ask.

MoKus
10-06-2018, 19:19
I'll venture to offer you some tips since (as it has been remarked) Germans are not a simple faction for a newbie to handle.

1. When I play HRE I fool around with men-at-arms only before Swiss units come into play. When the clock strikes 1205 Swiss halberdiers become available and in 1320 - Swiss pikemen and armored pikemen. I tend to rely heavily on the former. They are good against both spears and cavalry. The latter are also superb but I somehow get access to them when my armies are strong enough to do without them. So try to tech up Switzerland. It should be your core troop-producing province.

Thanks for the tip.


2. You start with lots of provinces and scanty troops to defend all of them. Since I can't have a strong army in all border provinces, I leave there a token garrisson and billet my main army in a hinter province that borders on several border provinces (forgive my tautology). For instance, instead of trying to provide Tyrolia, Austria and Bohemia with a strong army each, I rather keep one big army in Bavaria. This strategy has two advantages. First, your enemies can't see this army unless they send an agent there (and usually they don't). Second, when they do attack some border province they will do it with small forces just enough to outnumber your slim garrison. Then you either try to beat them off (who knows you may succeed) or retreat to your stronghold and come with a vengeance the next year from the hinter province.

I already used this strategy.


3. Learn the type of your borders and discover which of them are river borders. You can do that by opening a province info panel and then mousing over a neighboring province. The bottom line on the panel will tell you what kind of terrain you will have to cross to get to this neigboring province. If it is a river you will fight a bridge battle. It is a fantastic boon if you defend and a nuisance when you attack. In your case, Burgundy and Provence have river borders with anything to the West. But beware: river borders are tricky, they may not work both ways. For example, if you attack Hungary from Austria you will have to cross a river, but when someone attacks your Austria from Hungary, he will have to cross none. The same is with Denmark/Saxony border, but it is in the Germans' favor, IIRC.

If you need more tips, don't be shy to ask.

Thanks for the tip. This way I can leave small force, mainly archer to defend the province.

I am however very bad in tactics. Is there any guide for this?

Gilrandir
10-07-2018, 04:25
Thanks for the tip. This way I can leave small force, mainly archer to defend the province.



Make sure that after 1205 you produce arbalesters. Archers run out of ammo too fast (for a bridge battle which may take quite alongish time to finish). And don't forget spears. A couple of spear units (pikes work even better), a couple of swords, one or two cavalry (to chase routers) and tons of range units - that's your Burgundy army for years to come. Unless you crush the French and expand westwards.



I am however very bad in tactics. Is there any guide for this?


If you mean battle tactics, there is A Beginners Guide to Medieval Total War which I mentioned. It contains (among others) tips on how to fight with different factions types (classified by religion). But those are only tips. Mastery is attained by practice. When I acquired the game I spent some years just fighting battles (custom ones, quick ones - you can choose any of them from the menu). But you may do this en route - in your campaigns.

Gilrandir
10-07-2018, 08:22
One more thing I forgot to mention. As Germans you will have access to a unique unit - Swabian swordsmen which are trained ONLY in Sawbia and ONLY in Early. People say they are very good, myself never had a chance to try them. But now you do.

MoKus
10-07-2018, 09:47
One more thing I forgot to mention. As Germans you will have access to a unique unit - Swabian swordsmen which are trained ONLY in Sawbia and ONLY in Early. People say they are very good, myself never had a chance to try them. But now you do.

Thanks

macsen rufus
10-08-2018, 02:21
All good tips from Gilrandir - especially keeping a big army in a second-line province. If you keep your border provinces lightly garrisoned, the AI seems less inclined to attack, and when it does, it uses a smaller army so you can either fight or retreat and then counter-attack next turn.
I also find the Germans/HRE one of the more annoying early-game factions. I seem to spend far too long with just spear/archer armies, with way too many urban militia, and never enough money :yes: But Swabian swords are worth getting if you can afford them :2thumbsup:
As for battlefield tactics - practice, practice, practice.... and don't forget the pause key, too....

DEB8
10-08-2018, 17:02
As for battlefield tactics - practice, practice, practice.... and don't forget the pause key, too....

Practice makes perfect ( eventually ) ; but use of that pause is the key ( no pun intended ) !

Gilrandir
10-09-2018, 10:14
use of that pause is the key ( no pun intended ) !

I don't agree on that. I use it very seldom (mostly when I have to leave the game for a brief time) and almost never with the purpose of doing something while the armies are at a standstill. Neither did I use it when I was starting my MTW gaming career. All I have learned was through practice and guide reading.

DEB8
10-09-2018, 16:38
I don't agree on that. I use it very seldom (mostly when I have to leave the game for a brief time) and almost never with the purpose of doing something while the armies are at a standstill. Neither did I use it when I was starting my MTW gaming career.
Then you can think and act ( in battles ) very, very fast. Bravo. :bow:


All I have learned was through practice and guide reading.
I learnt the game, plus Strategy and Tactics this way too...

[ The use of the pause button just helps me keep up with the AI's ( in battle ) decisions. ]

DEB8
10-09-2018, 16:42
and don't forget the pause key, too....

See. Others use it too Gilrandir... :2thumbsup:

Stazi
10-09-2018, 21:10
I can't imagine playing without active pause, especially when I use horse archers in nearly every army (I even buy them as mercenaries if I can't train them). Coordinating all that hit and run (luring) actions in many distant places on the battlefield is simply impossible without pause when 2-3 seconds delay makes huge difference. Micromanaging is also essential for reducing losses to the minimum. Active pause is just too good to not use it.

Gilrandir
10-10-2018, 09:36
Then you can think and act ( in battles ) very, very fast. Bravo. :bow:



See. Others use it too Gilrandir... :2thumbsup:

Perhaps you are overestimating my merits. The chief reason why I shy away from key usage is that I have been practicing with battles for five years or so without any awareness of the functions that keys can perform. For instance, I never knew one could press ALT and make the (horse) archers charge, so I used them in a melee only after they ran out of the ammo. Thus one may say that I have never developed a habit of using keys rather than learnt to win deliberately avoiding them.

DEB8
10-14-2018, 18:29
I can't imagine playing without active pause, especially when I use horse archers in nearly every army (I even buy them as mercenaries if I can't train them). Coordinating all that hit and run (luring) actions in many distant places on the battlefield is simply impossible without pause when 2-3 seconds delay makes huge difference.
This is perhaps the best reason in a game for using the pause button. Personally I would find it impossible to use Horse Archers correctly without it, because the rest of the army would get trashed whilst I micromanaged them. This applies to Cavalry outflanking maneuvers too.

DEB8
10-14-2018, 18:39
Perhaps you are overestimating my merits.
I think not, especially if you play on any level above normal !


The chief reason why I shy away from key usage is that I have been practicing with battles for five years or so without any awareness of the functions that keys can perform.
I can't honestly say I use many of the keyboard keys either, but I am aware of what they do...


For instance, I never knew one could press ALT and make the (horse) archers charge, so I used them in a melee only after they ran out of the ammo.
That is their best function at that point anyway, unless you withdraw them to allow reserves on. I am surprised you were completely unaware of that function though.
It applies to Foot Archers too and they can be passable foot soldiers when they have good Armour and Weapon bonuses.

Gilrandir
10-15-2018, 11:43
This is perhaps the best reason in a game for using the pause button. Personally I would find it impossible to use Horse Archers correctly without it, because the rest of the army would get trashed whilst I micromanaged them. This applies to Cavalry outflanking maneuvers too.

Yet I don't use it. I can't say I'm perfect with horse archers yet I use two or three units of them without the pause button.21298

ReluctantSamurai
10-15-2018, 14:02
I can't say I'm perfect with horse archers yet I use two or three units of them without the pause button

Using/not-using the pause button is a matter of personal preference. That you choose to not use it is certainly commendable....but the above statement has a caveat IMHO:

Since Shogun, my favorite unit has been the Horse Archer, and in RTW, they reached the height of their power (or over-power). In Shogun, I typically had at least 4 Cavalry Archers (sometimes more), and in RTW, when playing a HA faction, never less than 6. With that many spread all over the battlefield, sometimes on opposite ends, micro-managing is crucial to keeping them alive (unless you have the luxury of Armenian Cataphract Archers). For me, it's nearly impossible to keep track of them all without use of the pause button.

Having said that, the only other times I use pause is to click on individual units to switch weapons, and to pause the game for an away from the computer break:shrug:

Gilrandir
10-15-2018, 14:50
Using/not-using the pause button is a matter of personal preference. That you choose to not use it is certainly commendable....but the above statement has a caveat IMHO:

Since Shogun, my favorite unit has been the Horse Archer, and in RTW, they reached the height of their power (or over-power). In Shogun, I typically had at least 4 Cavalry Archers (sometimes more), and in RTW, when playing a HA faction, never less than 6. With that many spread all over the battlefield, sometimes on opposite ends, micro-managing is crucial to keeping them alive (unless you have the luxury of Armenian Cataphract Archers). For me, it's nearly impossible to keep track of them all without use of the pause button.

Having said that, the only other times I use pause is to click on individual units to switch weapons, and to pause the game for an away from the computer break:shrug:

I believe there's no caveat in it. I didn't say I had 2 or 3 units of HA in my army. I said I used 2 or 3 out of those I had (which could be more - up to 6, as you did). Of course it is much easier and doesn't neccessitate the pause button usage. In the attached battle there is an example of how I used them.

drone
10-15-2018, 21:58
OrdaKhan posted a MP game on Youtube ages ago, I have no idea how he managed to control so many horse archers without screwing things up. In my mind I see a 300APM Starcraft player...

I use the pause alot, but I've made an effort not to use it as much as I did. Don't have real-life time to anally micro-manage the placement of every soldier any more. :shrug:

MoKus
10-16-2018, 12:21
OrdaKhan posted a MP game on Youtube ages ago, I have no idea how he managed to control so many horse archers without screwing things up. In my mind I see a 300APM Starcraft player...

I use the pause alot, but I've made an effort not to use it as much as I did. Don't have real-life time to anally micro-manage the placement of every soldier any more. :shrug:

Do you have the link to his game?

drone
10-16-2018, 15:56
Do you have the like to his game?

I couldn't find it, it might have been someone else that posted the battle vid. But it was Orda playing as the golden horde, mostly Horse Archer units.

DEB8
10-16-2018, 20:27
Yet I don't use it. I can't say I'm perfect with horse archers yet I use two or three units of them without the pause button.
Good for you ! :bow:

DEB8
10-16-2018, 20:39
Using/not-using the pause button is a matter of personal preference. That you choose to not use it is certainly commendable.
Agreed. :2thumbsup:


With that many spread all over the battlefield, sometimes on opposite ends, micro-managing is crucial to keeping them alive (unless you have the luxury of Armenian Cataphract Archers). For me, it's nearly impossible to keep track of them all without use of the pause button.
That's always been my experience too, along with keeping the rest of my Army from losing because you had left them "alone" for too long...

DEB8
10-16-2018, 20:42
OrdaKhan posted a MP game on Youtube ages ago, I have no idea how he managed to control so many horse archers without screwing things up. In my mind I see a 300APM Starcraft player...
Exactly ! :dizzy2: