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View Full Version : Fatigue and efficiency of ranged attack



Louis de la Ferte Ste Colombe
04-28-2003, 18:28
Melee attacks are affected by fatigue in a very obvious and plain way (not to speak about morale).

I don't think that range attack are affected by fatigue, but do think that is somehow strange...

Does anybody know about this?

Louis,

Nelson
04-28-2003, 20:01
Shooting certainly does tire the men after which fatigued troops shoot more slowly. When fresh the whole unit is firing but when tired the volume of fire drops a lot because only a fraction of the men shoot per volley. The effect of each shot remains unchanged so far as I can tell.

Puzz3D
04-28-2003, 20:09
I notice that arbalesters get almost no kills once they are exhausted. Reload time may also increase, but I haven't tried to measure either these effects in MTW. I did measure these effects in WE/MI, and both of them existed.

Louis de la Ferte Ste Colombe
04-28-2003, 20:12
OK

Thanks,

Louis,

Kongamato
04-28-2003, 20:35
It may just be the fact that less men fire when the unit is low on energy, but the idea that somehow the power of the bolt is decreased with fatigue keeps nagging me. Is there any way to test this?

dunno
04-28-2003, 20:58
The only thing I know for sure about this issue is that a ranged unit cannot fire at all if completely fatigued.