Longshanks
03-28-2003, 14:37
Probably as true as they ever were...
Murphy's Laws of Combat
If you are short of everything except enemy, you're in combat.
The problem with taking the easy way out, is that the enemy has already mined it.
When you have secured an area, don't forget to tell the enemy.
The buddy system is essential to your survival. It gives the enemy somebody else to shoot at.
Don't look conspicuous. It draws fire.
Never draw fire, it irritates everyone else around you.
A sucking chest wound is Nature's way of telling you to slow down.
Fortify your front and you'll get your rear shot up.
Cavalry doesn't always come to the rescue.
There's always a way.
It's not the one with your name on it, it's the round addressed to whom it may concern ya gotta think about.
If you can keep your head while those around you are losing theirs, you may have misjudged the situation.
If two things are required to make something work, they will never be shipped together.
Anything you do can get you shot, including nothing.
Whenever you lose contact with the enemy, look behind you.
The most dangerous thing in the combat zone is a 2nd LT. with a map.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
If your sergeant can see you, so can the enemy.
When you have secured an area, don't forget to tell the enemy.
You are not Superman.
Recoilless rifles aren't.
Final protective fire doesn't.
Suppressive fire won't.
Friendly fire isn't.
Interchangeable parts aren't.
If it's stupid, but works, it's not stupid.
When in doubt, empty the magazine.
Never share a foxhole with anyone braver than you.
Always keep in mind that your weapon was made by the lowest bidder.
If your attack is going well, it's an ambush.
Try to look unimportant. The enemy may be low on ammo.
If you are forward of your position the artillery will be short.
The enemy diversion you're ignoring is the main attack.
The important things are always simple.
The simple things are always hard.
Incoming fire has the right of way.
If the enemy is in range, so are you.
Tracers work both ways.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Radios will fail as soon as you need something desperately.
When both sides are convinced they are about to lose . . . they are both right.
Professionals are predictable, but the world is full of amateurs.
The only terrain that is truly controlled is the terrain upon which you're standing.
The law of the bayonet says the man with the bullet wins.
The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.
Perfect plans aren't.
The easy way generally gets you killed.
Ammo is cheap; your life isn't.
No plan survives the first few seconds of combat.
It's easier to expend material in combat than to fill out the forms for Graves Registration.
The enemy invariably attacks on two occasions:
-when you're ready for them.
-when you're not ready for them.
Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep
There is no such thing as an atheist in a foxhole.
Remember, a retreating enemy is probably just falling back and regrouping.
No matter which way you have to march, its always uphill.
The one item you need is always in short supply.
The worse the weather, the more you are required to be out in it.
Field experience is something you don't get until just after you need it.
A Purple Heart proves you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Murphy's Law: anything that can go wrong will
Murphy was a Grunt.
Murphy's Laws of Combat
If you are short of everything except enemy, you're in combat.
The problem with taking the easy way out, is that the enemy has already mined it.
When you have secured an area, don't forget to tell the enemy.
The buddy system is essential to your survival. It gives the enemy somebody else to shoot at.
Don't look conspicuous. It draws fire.
Never draw fire, it irritates everyone else around you.
A sucking chest wound is Nature's way of telling you to slow down.
Fortify your front and you'll get your rear shot up.
Cavalry doesn't always come to the rescue.
There's always a way.
It's not the one with your name on it, it's the round addressed to whom it may concern ya gotta think about.
If you can keep your head while those around you are losing theirs, you may have misjudged the situation.
If two things are required to make something work, they will never be shipped together.
Anything you do can get you shot, including nothing.
Whenever you lose contact with the enemy, look behind you.
The most dangerous thing in the combat zone is a 2nd LT. with a map.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
If your sergeant can see you, so can the enemy.
When you have secured an area, don't forget to tell the enemy.
You are not Superman.
Recoilless rifles aren't.
Final protective fire doesn't.
Suppressive fire won't.
Friendly fire isn't.
Interchangeable parts aren't.
If it's stupid, but works, it's not stupid.
When in doubt, empty the magazine.
Never share a foxhole with anyone braver than you.
Always keep in mind that your weapon was made by the lowest bidder.
If your attack is going well, it's an ambush.
Try to look unimportant. The enemy may be low on ammo.
If you are forward of your position the artillery will be short.
The enemy diversion you're ignoring is the main attack.
The important things are always simple.
The simple things are always hard.
Incoming fire has the right of way.
If the enemy is in range, so are you.
Tracers work both ways.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Radios will fail as soon as you need something desperately.
When both sides are convinced they are about to lose . . . they are both right.
Professionals are predictable, but the world is full of amateurs.
The only terrain that is truly controlled is the terrain upon which you're standing.
The law of the bayonet says the man with the bullet wins.
The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.
Perfect plans aren't.
The easy way generally gets you killed.
Ammo is cheap; your life isn't.
No plan survives the first few seconds of combat.
It's easier to expend material in combat than to fill out the forms for Graves Registration.
The enemy invariably attacks on two occasions:
-when you're ready for them.
-when you're not ready for them.
Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep
There is no such thing as an atheist in a foxhole.
Remember, a retreating enemy is probably just falling back and regrouping.
No matter which way you have to march, its always uphill.
The one item you need is always in short supply.
The worse the weather, the more you are required to be out in it.
Field experience is something you don't get until just after you need it.
A Purple Heart proves you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Murphy's Law: anything that can go wrong will
Murphy was a Grunt.