View Full Version : Request to Community
Lord Krazy
10-16-2002, 23:50
I have nearly 90 free unit slots
waiting to be filled in with new units.
I would like you guys to submit
the name and weapon of a unit or
units of choice so I can release a mod
with 90 new units that you picked
I would prefer to do this then
choose them all myself.
It would be better to let you guys pick anyway so if you have a unit you
want to see in the game or at least
in my mod PLEASE let me know.
First serve first come or something like
that.
I will be posting two new units later.
It will be a musket unit
and a musket with bayonette
no new battelfield lbm icon
or info_pic or unit model yet
but the res will be new
and bad as it is a test unit
to play around with.
They will not be perfect
but neither am I and I made
them.
Lord Krazy
Stefan the Berserker
10-17-2002, 00:24
Things I would like to have:
Foresters - Woodmen with doubled-axe and a Robin Hood Style Suit + medium Armor.
Puzta Riders - Horse Archers for Hungarians.
"Schwertlanzer" - Pikemen with "Euro-Naginata" and heavy Armor. Nice for killing Knights! (Real Unit programmers forgot!)
Skirmisher Cavallary - Light Cavallary throwing Spears.
http://www.totalwar.org/ubb/smile.gif
Kraellin
10-17-2002, 00:31
i'd like to see some pitchfork peasants, some real rabble. maybe some small scythes, cudgels, clubs. surely all these armies werent as well equipped as the game depicts.
K.
------------------
http://home.domaindlx.com/takiyama/kraellin/icons-1.gif
Wellington
10-17-2002, 00:45
Mounted pistolier would be very nice LK.
Any change of a Slinger! I've been looking at this possibilty and it look's f*****g hard to do!!
new units
i like to see:
Avar light cavalry (lance)
scotish archer http://www.totalwar.org/ubb/frown.gifbow)
Avar Heavy Cav (Lance)
timur Heavy cav (mongol heavy cav)
timur light cav (mongol light cav)
sicilian mercenary (bow)as German units
murabatin spain mercenary (as spain service)
Magyar Light Cav (lance)
scandinavian archer
Norman Heavy Cav (feudal knight)
saxon fryrdmen (lance+round shield)
norman archer
rus warrior (axe and spearman shield)
asiatic Heavy Cavalry (lance)
georgian cavalry (lance)
seljuk horse archer
viking bondi (axe+round shield)
ottoman handgunner
wallachian light cavalry (bow)
syrian christian archer
Bulgarian Heavy Cavalry (lance)
flemish pikemen
scotish pikemen
morish crossbows
condottieri heavy infantery
condottieri light infantery
if you need i can send more specific units
regards
Hector
Skelington The Great
10-17-2002, 07:18
Chinese Harquebus Mercenaries? No idea about the reality of such, but they'd be cool. (available by 1400?)
I have to second the mention of mounted handgunners, Viking Bondi, and Scandic archers. Great ideas.
Mounted pistoleers
Dragoons (perhaps the best way to simulate this is making them fire from the saddle. They have to stop to fire anyways so that can simulate dismounting to a certain degree)
Wild Geese (shock Irish infantry with arquebuses and shillelaghs)
I think I listed down the units for Reformation TW in an earlier post...
Best of Luck,
Gilbert de Clare
Galestrum
10-18-2002, 02:51
Byzantine Auxileries (light javelin throwing spear infantry - light armor and shield) kinda like kerns
Byzantine Menavlatoi (heavy infantry pikemen)armor piercing anti cav unit
Anatolian Highlanders (similar to Bulagarian Brigands - armed with bows and axes)
Armenian Infantry (similar to ottoman infantry bows and swords)
Pronoai Infantry (feudal men at arms)
Lord Krazy
10-20-2002, 16:11
Quote Originally posted by dclare4:
I think I listed down the units for Reformation TW in an earlier post...
[/QUOTE]
---------------------------------------------May I request you do it again here I
can't find it.
Thanks
Lord Krazy
Stefan the Berserker
10-20-2002, 20:22
Eh! I got a nice idea: Paladin!
Make a kind of Kensai-Knight riding on white Horse so he looks like the perfect Knight in those Fairy Tales from Middleages!!!
Paladin: "Myes is gay, but hero we are and fuck you up we can!"
Stefan the Berserker
10-20-2002, 20:50
Actually Foresters have something to do with Elves: It are so called "Waldläufer", no idea to translate it but it are Bandits and Pagans who survived through hiding in the deep Woods. People in Germany and Scandinavia oftenly thought that these guys are Wargs (Wearwulfs). So you can make them with these bows...
Galestrum
10-21-2002, 00:59
Hey LK ill be giving you detailed report about my units, if you need further info just let me know here and thx for doing this =)
Byzantine Auxiliaries - they throw javelins in (ranged) and use spears in (melee), use the peasant bif. Look and feel should be byzantine, armed with medium shield and spear
missiles good vs armour, poor morale, defend well vs. cavalry, strong charge, weak attack
bldgs. req - town_watch2
unit size - 100
cost - on par with spearmen, support costs fairly low
faction(s) byzantine
Byzantine Menavlatoi - elite byzantine unit, use heavy pikes and shields and are armoured heavily, byzantine look and feel.
large shield, very good defense, armoured, defend well vs cavalry, good morale, disciplined, bonus vs. armoured troops, very good attack, very strong charge
Bldgs req. - Spearmaker3, armourer2
Unit size - 100
faction(s) byzantine
Pronoai Infantry - similar to feudal man at arms in look and weaponry (sword and medium shield)
armoured, good attack, good defense, good morale
bldg. req. - swordsmith 2
unit size - 60
faction(s) byzantine
Armenian Infantry - eastern/islamic/byzantine look and feel, armed with bows, and swords
armed w/ bows, good attack, strong charge, armoured
bldg req - bowyer1, swordsmith1, armor1
unit size - 60
factions - all factions
regions req - lesser armenia, rum, armenia
Anatolian Highlanders - eastern/islamic/byzantine look and feel armed with bows and axes
bonus vs. armoured troops, armed w/ bows, good attack
bldg. req - bowyer2
unit size - 60
faction(s) - all
req region(s) - anatolia
there you go and thanks =)
CaPeFeAr
10-21-2002, 01:12
LK, if you could plz make the original units from shogun you would be the hero of online play http://www.totalwar.org/ubb/smile.gif we miss our old sprites.... so much attention to detail went into the first set of units, they were truly good looking... the no dachi... warrior monk... the ashi... the yari... the cav were better too... 900 yari cav charging at once was sweet.... i still have screenshots of it. seems they spent a lot less time on the unit graphics this time around...
if you could make a stw mod everone would be truly happy http://www.totalwar.org/ubb/smile.gif if i can help let me know!
Galestrum
10-21-2002, 01:50
LK a side note on the Byzantine Menavlatoi unit
Drop the bonus vs. armoured troops stat
and the unit should look something like the italian light infantry
ty again
Lord Krazy
10-21-2002, 02:16
Good news for K enough room to put a scythe
and the bif already has
a pitchfork at 141,240,204,247
bad news it has 8 other weapons so that would mean
not using one of the other weapons
as it can only take 8 weapons folders
So to get around this I will put them in the dervish folder .
It only has one unit ,that looks the part too.
I think they look more like celts then Dervish
It has loads of room so I can use this to add new weapons for the peasants.
I'v added 55 units to prod11, deadpage and names.txt so far
so I will get that done tonight more or less
Fell free to suggest more
---------------------------------------------
Stefan,Galestrum,
thanks very much makes that
things easier.Not sure how to get byzantian
look in peasant.bif ,maybe I'll try
and fix the LtopHelm.bif and add a throwing
animation seen as it's supposed to have
one for the almugarvar who seem to magic
thier javalin into flight .Its not because
they forgot to put the right numbers
in the right folder,no they just plain forgot
to draw it.
---------------------------------------------
CaPeFeAr,
This is more up baroccas street
thanks to him we know the principle is sound.
Now I'v been thinking ever scince
I managed to add the 90+ units ,that it
would be possible to add all the units
from shogun and I know somebody who wants to do it.I have told him already that I would
help out on this project.He told me about
this hero thing too but I'm to sure about that,look what happened to John Lennon
and you guys kill for fun, he he.
So if it's simply a case of just rearanging
the numbers and CA allow more bifs I'll do it soon .If not we will have to derive a suitable system which will take time.
Either way you will see some of them soon
by hook or by crook.
LK
[This message has been edited by Lord Krazy (edited 10-20-2002).]
my units request,clarifications
Avar Light Cavalry -Turkish Faction similar
to Turcoman cavalry
Avar Heavy Cav-Turkish Faction similar to Early Ghulan cavalry
Timur Heavy Cavalry -Turkish faction similar
to Mongol heavy cav
Timur Light cav -Turkish Faction similar to
mongol light cav
sicilian mercenary -Hre faction similar to nizar unit
if yu need other clarification,pls inform
im not intened to yu put all my request,but
im happy with put most the units
regards
Hector
CaPeFeAr
10-21-2002, 23:38
http://www.fearfulways.com/pics/elmohead.jpg
Galestrum
10-22-2002, 04:32
*waits in great anticipation for the unit add ons* =)
Swoosh So
10-22-2002, 18:12
I origonally posted the scottish piper, but realising this might not be feasable perhaps some scottish light cavalry, Mounted clansmen http://www.totalwar.org/ubb/smile.gif
King David
10-23-2002, 19:42
For Lord Krazy:
Spanish Caballeros (Knights) light Cav. From Aragon early 14th century
Alan (Turkish) without turbans Infantry
Aragonese Jinetes: Light Cav with Javalin and shield.
All these belong i spanish regions.. And are typical to the Early period of the Game hystoricaly..
Spanish Jinetes that can shoot on and off the horse in late periods... Not with pistols but with the longer range arbuskers or musket, cant recall the name..
Lord Krazy, I would like to learn how you do it...
Stefan the Berserker
10-25-2002, 16:05
Gah! I have an easy made new Unit: Bandit Knights!
You know that there were Knights going to raid, so why not make them this way avaribale for Hire n' Fire Units section? I mean this Units you may hire if you got an Inn...
And this way also Muslims may get them, Knights who went Islamic are Historic and funny!
chilliwilli
10-26-2002, 20:46
How about a unit that can only be built in flanders that wields on of these:
http://www.liebaart.org/goeden_e.htm
I don't know the name of this type of soldier just the name of the weapon. A goendendag.
------------------
Master Guardian of The Turkish empire for The Oner Order of Ommisions. http://oooo.freewebspace.com/
[This message has been edited by chilliwilli (edited 10-26-2002).]
Lord Krazy
10-27-2002, 15:10
Here is list of review_panel and info_pics bifs
to be created and compiled.
This will give you an ides of who's
in the mod so far.
We are not sure what to call it
so for the moment it's called
"The Lords Request Unit Pack"
They are not in any particular order
PeasantClubs.bif
ArmenianInfantry.bif
Feudalbows.bif
CumanArchars.bif
ScotishArcher.bif
SicilianMercenary.bif
Scandinavianarcher.bif
Syrianchristianarcher.bif
AnatolianHighlanders.bif
NormanArcher.bif
MorishCrossbows.bif
GeoneseCrossbows.bif
CumanMercenaryCavalry.bif
TimurHeavyCav.bif
AsiaticHeavyCav.bif
AvarHeavyCav.bif
NormanHeavyCav.bif
BulgarianHeavyCav.bif
GermanKnights.bif
SpanishKnights.bif
NormanKnights.bif
GeorgianCavalry.bif
TimurlightCav.bif
PuztaRiders.bif
WallachianLightCav.bif
SeljukHorseArcher.bif
AvarLightCav.bif
MagyarLightCav.bif
MurabatinSpanishMercenary.bif
ByzantineAuxileries.bif
BretonJavelinmen.bif
NubianJavalin.bif
ScottishPikemen.bif
FlemishPikemen.bif
Schwertlanzer.bif
ByzantineMenavlatoi.bif
HousecarleSpearmen.bif
WelshSpearmen.bif
BonnachtSpearmen.bif
SaxonFryrdmen.bif
RussianWarriors.bif
CondottieriLightInfantery.bif
CondottieriHeavyInfantery.bif
Pitchfork.bif
ChineeseArquebusier.bif
Grenadiers.bif
IrishFootKnights.bif
PronoaiInfantry.bif
Ottomanhandgunner.bif
Vikingbondi.bif
IrishLightHorse.bif
TeutonicFootknights.bif
SantiagoFootKnights.bif
TemplarFootKnights.bif
RoyalFootKnights.bif
HighRoyalFootKnights.bif
LateRoyalFootKnights.bif
Klivanarioi.bif
Hosarioi.bif
Psiloi.bif
Skutatoi.bif
BasqueSpearmen.bif
Peasantsjav.bif
Vollmaie.bif
Alan.bif
UskoksMusket.bif
MountedPistolier.bif
UskoksCAV.bif
SpanishCaballeros.bif
JinetesDeMusket.bif
AragoneseJinetes.bif
Axepeasant.bif
HighlandCavalry.bif
_________________________________________
Ok thats about 70 odd
and we have a few more finished
They all have an entry
in the prod11, dead page,names,descriptions
and an entry for all the icons camp and battle.
I have about 50 or so actionpages
to compile still and then the
I can do the items folder.
When this is done we'll
have 80 odd extra units
not perfect mind you.
I'll then need to sort out
the prod11 properly
and tweak all the other
errors I'm bound to make http://www.totalwar.org/ubb/biggrin.gif
Thats when I'll release a provisional
prod and you tell me "NO NA B#%%#$K
they were suposed to be like THIS"
and I'll go finish them off http://www.totalwar.org/ubb/biggrin.gif
So by the time the patch comes
we'll have a good little mod
to test it http://www.totalwar.org/ubb/smile.gif
(well I think so)
Regards,
Lord Krazy http://www.totalwar.org/ubb/smile.gif
ick_of_pick
10-29-2002, 00:20
an idea for the klivonophoroi:
cost: 900
20 of them per unit
charge: 8
melee: 6
defense: 10
armour: 10
moral: 6
first 2 ranks can fight
make them just a tad faster then Kataphraktoi
i saw a picture of a mosaic made by the byzantines showing the emperor and his cavalry and the armour was black, so it would look cool if both the horse and man were covered in black plate armour with a purple blanket under the saddle to represent the emperors unit (purple was the royal color).
BobBest conte de Toulouse
10-31-2002, 23:13
Great job LK....amazing....
It will be nice to organize the new units by period:
classical : roman, greek...
dark ages : visigoths, franks...
middle ages...you know...
Napoleonic..
It will be so great to play historical battles that would use these new units..such as austerlitz, or Poitier (with Charles Martel against the muslim invasion...)
just a thought...
Man Diz Community is even crzier than I thought !!!
Kray u must be totally krazy coz what u got on that web site looks totally cool !!!
Can you please add a Janissary unit:
Janissary Musketeer
This is to follow the historical guidelines wher Janissaries were among the first to use gunpowder weapons. They still carried sords for melee and wielded them fircely once engaged in hand to hand combat.
Consider this a medium Janissary unit with gunpowder range capacity and the melee of an Elite troop, like the Knights.
Awesome work man !
OK. here are some quick links for pics.
Here (http://www.anit.es/imagomundi/Wargames/wargameselricon_klibanion.htm) are two plates from the Osprey Men-at-Arms series.
This site (http://www-personal.une.edu.au/~tdawson/levantia/index.html)has some modern reconstructions of Byzantine equipment.
You might also want to have a look at DBAOL army lists (http://www.dbaol.com/armies.htm)
another nice site (http://es.geocities.com/mundo_medieval/bizancio/ejercitos.html), in spanish though.
Vlad The Impaler
11-14-2002, 14:52
so , from where i can download this units?
btw Lord Krazy if u need references about wallachian troups e-mail me ;my adress is in my profile
Caledfwlch
11-14-2002, 15:17
Lord Krazy, are you only adding historical units, or will you be including some hypothetical units as well.
I only ask 'cos my Wessex Heavy Cavalry might be of some use.
Lord Krazy
11-14-2002, 18:13
Vlad The Impaler,
with regard to the download I'm
not sure where it is.
Hey I just work here;)
It was uploaded as a test_upload
I'll be posting anoter one soon
which will about 30 units.
I'll be in touch thanks:)
Caledfwlch,
Only criteria is that it's doable
seen as you have done them
already, I would say that was very
doable http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So please send them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK
Caledfwlch
11-14-2002, 22:25
Fair enough LK, I'll just finish tweaking the stats etc & touch up the spear graphics, then I'll send it to you.
Could do with some advice on making the unit information panel picture though, mine seems to appear in the game with some black dots scattered on it, can't see what I'm doing wrong. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Lord Krazy
11-16-2002, 02:08
Quote[/b] (Caledfwlch @ Nov. 14 2002,15:25)]Fair enough LK, I'll just finish tweaking the stats etc & touch up the spear graphics, then I'll send it to you.
Could do with some advice on making the unit information panel picture though, mine seems to appear in the game with some black dots scattered on it, can't see what I'm doing wrong. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
The Info_pic that you are talking about
is displayed larger in the panel than it's
actual size.This is why you may see dots in game
that you don't see at actual size.
This could be your problem.
Without seeing the bif I can't
say for sure what you problem is.
I would think it has to do with
the pixels that were not removed
from original inmage you imported.
I'll have a look when you send.
LK:D
Lord Krazy
11-16-2002, 12:47
27 new units for testing are available
at http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
The zip is called
TEST_TheLords_27units_mtw1.1.zip
DO NOT DOWNLOAD the OTHER Lords test units on that link
The units are:
TeutonicFootKinghts
TemplarFootKnights
SantiagoFootKnights
RoyalFootKnights
HighRoyalFootKnights
LateRoyalFootKnights
IrishFootKnights
CumanMercenaryCavalry
GoldenHordeAuxillaryCavalry
BasqueSpearmen
Mounted Musket
Mounted Carbine
Immortals
Welsh Spearmen
HouscarlSpearmen
SaxonFyrdmen
Vikingbondi
ScotishArcher
SicilianMercenary
Scandinavianarcher
FeudalBows
CumanArchars
AnatolianHighlanders
NormanArcher
Moorishcrossbows
GeoneseCrossbows
The Royal and Religious Knights have been changed also, to dismount to the
Royal and Religious Foot Knight units above
These units are not fully finished
they are just a sample.
If you have any problems please mail me.
ASAP
I need feed back on this guys
or else I'm kinda working
in the dark as I can't
possibley test all the perameters
for this on my own.
So if I don't get at least
10 mails saying
it's ok or you found a bug
and you know what it is,or it crashes
when I do xyz.
Then your not getting the next
lot till I do http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thank you very much, in a forcefull sort of way http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Btw I now some of them show up for all factions,
thats so you can use them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Caledfwlch
11-16-2002, 17:43
LK, do you think it might be something to do with the 366x448 scroll banner.BIF that the infopic gets superimposed over. The infopic looks clear enough when viewed in PSP7, but in game the dots appear.
Also noticed that some of the infopics in the TEST_TheLords_27units_mtw1.1 mod have the same thing, i'll send you a copy of my infopic so you can see.
Like the new units btw.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
11-16-2002, 19:50
Cal,
Yes this is because you did not clear the background
completley before or after you transfered the image.
When you clear a background it may have more
than one layer so select colour range
a few times on both images before you transfer
and after to see the effects.
It's a PSP7 rtfm problem http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
It also depends on what you what you want to do.
Some of the dots on the info_pics are for a desired effect
the others because we just don't care that much http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Mail me if you have any more problems with this area
I'll have a look at your stuff in the meantime.
LK http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Caledfwlch
11-16-2002, 23:03
Cheers LK,
I'll e-mail the Wessex Heavy Cav unit to you right now, & I'll send the rest on when I'm happy with them.
Stefan the Berserker
11-17-2002, 15:44
LK, I hope that with the Immortals is somekind of new Highlander Unit Making an undefeatable Unit is unfair
Lord Krazy
11-17-2002, 17:34
Cal,
don't see any problem with your
stuff,only your ego http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif just make more
and shut up http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Stef,
Immortals is just a name not a description.
Caledfwlch
11-17-2002, 17:58
Heh heh, fair enough LK, I'll get cracking on 'em. Any tips on unit balancing (stats) btw, don't want to make them too powerful or too weak. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
11-17-2002, 19:02
For starters copy one you want it to be like
and just change the odd stat 1 or 2 points.
Sort of work it from there.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-18-2002, 23:32
posted fix for 27unitpack plus one more unit http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-20-2002, 18:51
Posted 35 units this time.
Hope it has less bugs http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
This one has 7 Byzantine units
one mor Byzantine to come
and thats it for byzantians for the moment.
I think 10% is generous enough http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
11-22-2002, 05:37
50 units have been posted now http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
hmmmmmm i can't see the downloads you uploaded LK.
has barocca not put them up yet?
fenir
Here (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/) they are. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
11-22-2002, 23:39
Thanks latro,
all this stuff will be put on the test download,
so look for it there unless I state otherwise.
Get the latest versions they should be less buggy.
Thanks,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thanks Latro,
I couldn't find it, must be going blind.
LK
Will do
fenir
Lord Krazy
11-25-2002, 05:01
I did a little more testing
and now we have 105 extra units that work.
I'm not sure at all how many units
it will take http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
ICantSpellDawg
11-25-2002, 05:39
this sounds really good, but im afraid to install it cuz i dont want anything to overwrite the outremer crusade file. it lets me build any order unit (cept santiago) in the regular way.
Lord Krazy
11-26-2002, 05:17
Well 294 seems to be the max for the
deadpage coords.
So we can have 175 extra units http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thats a lot of icons and action pages
and weapons folders and stats and
I don't want to think about it right now http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'm personally more than willing to 'sacrifice' another 2 gig of my HD just to have fun with shogun units (and the entire Shogun game using the MTW possibilities). Or a nifty fileswapper of course :-).
It's the sprites I'm interested in, will take care of the stats myself.
Are the actionpages for the units in the downloadsection? I hope you used the naginata infantry from the original STW? Those were superb.
About cavalry, a bit more variety in the helmets would be nice. Japanese used the smaller pony, not big horses.
Also, the kensai should be something different than just 12 feet tall. Is it possible to give the YA a 15 feet pike, and the ysam the 6-9 feet spear?
LK,
Did you have a look at those units I sent? And are they ok?
For everyone else, Lord Krazy and I have done some units for the Byzantine/Roman Empire.
1. Kataphraktoi Now has second weapon, sword. Also, dismounts to Varangian Guard.And has a shield.
2. Proniai Allagion, has changed completely. Now dismounts to Immortals.
3. Klivanarioi, The unit the Turks copied to get the Sipahi of Porte. Dismounts to Immortals.
4. Hoplite, Adds a heavy Spear unit.
5. Phrygia Psiloi, A javelin Unit, with good melee, but sucks in an out and out fight. Excellent Light Infantry though.
6. Immortals,(Athanatoi), Heavy Infantry, Armoured, High valor.
7. Hosarioi, Medium Cavalry. Dismounts to Byzantine Infantry. Was old Proniai Allagion.
8. Skutakoi, Spearman replaces the Generic Spearman, and gives this to the Orthodox Faith.
9. Imperial Skutakoi, to Come........
10. Menavatoi, Pikeman, replaces the Standard pikeman
11. Increased Stats for Byzantine Infantry. +1 to Defense.
12. Trapezitoi, like the Spanishjinettes.
13. Makes Alan Cavalry Byzantine only, due to them being settled in the Empire.
Anyway, hope you enjoy them.
fenir
shand994
12-11-2002, 04:19
Fenir
are these units able to be emailed to me, I only have access to internet at work and cant download files, Is it possible for somone to email me the Byz units.
my email is simon@rma.com.au
Thanks
Pachinko
12-14-2002, 19:15
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Please http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif, give me that Byzantine/Roman Empire. ......My e-mail is jrdoll@earthlink.net
Hi Fenir: I wonder if you could e-mail me the Byz/Roman units. They sound great and I'm about to begin a Byzantine early campaign, so I thought they would be a fun addition to try http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
my e-mail is: sjv1@qwest.net
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Pachinko, Cugel
No problem guys, just give me one day (today to check them over again, as it seems ick had some problems.
So I will check them out tonite, (had to redo my early.txt as the Swiss are not working to well).
But I will do some testing to make sure they are trouble free.
I suspect that I have entered the wrong actions page for a couple of units. Anyway will sort and send.
Will send them tomorrow.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
PS: these will also be apart of the "Lords Download" pack.
Lord Krazy has upgraded me to the lordship. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Rosacrux
12-16-2002, 11:27
I wouldn't be very original in asking for those files too, would I fenir?
I would appreciate if you could send them to
young_franky@yahoo.com
I think I will add my own little wish for the units... all of them actually. I'm a little modder myself (now that I think of it I do everything almost, mod, MP and SP) and would like to see what you have done.
So fenir, or any of you guys who have gotten them, could you send it to me?
kejseren@nybro.dk
Hello people,
Sorry xmas time been a little busy on all fronts. Mother in law, missus, moving to sydney (hehehe am moving to another country/continent http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif ).
But I have found a number of problems, and some excellent feed back from a few people helped in honing the units better. I had some animations made up for my units, and some where not working the way they should, so I have redone a few, and checked all the files of each unit.
So now I am into testing them, if all goes well unitl 1350AD I will release them again, perhaps tuesday all going well.
fenir
PS: everyone who asked, will be sent a copy. Please send you comments to the email in the READ_ME_FFS.txt file.
It helps. Thank you.
Orda Khan
12-22-2002, 23:04
Hi Lord Krazy
May I suggest Golden Horde Mangudai Cav, An elite unit that led the Mongol Vanguard, armed with bows (perhaps some kind of weapon upgrade?)and Javelins, with medium light armour
.......Orda http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif
Lord Krazy
12-22-2002, 23:14
Hi Krakis
Skutatoi is on the list already.
I'm sure fenir and ros will have
much stronger views on that one
but they sound fine to me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Orda I'm sure we can fit in some more horde guys http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I'll revise the list in the new year remind me if it's
not in it.That goes for the rest of ya too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
12-23-2002, 02:24
Btw TEST_Lordz_Beta_Bif.zip
contains a roman legion guy
you can get it on the test download page http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The stats and text files will be posted soon.
This is just a test.
The first new unit http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Ok, it looks like we are a go on the Byzantine/Roman Empire Units. I have found all the problems as far as I can tell.
So I will be hoping that you will all give me some feed back on how each unit preforms, and your thoughts on the strenghts and weaknesses, etc..etc..
At the Moment, I have sent the proniai Allagion bif files to Wellington, (as LK was on Holiday), hoping he can find out why the review_panel bif is showing up blackish-purple.
Because for the life of me I can't find where I went wrong with it.
So once that returns, (all going well) I will send them out again.
And if everyone is happy, and no problems are found, they will be sent to the Lords to add to the pack, (the grand release).
Kraxis
Yes we have one, it's called the Hoplite (hellenic Hoplon, or literally man at arms). Anyway, it is about the strenght of a Scaren Unit. Just a little disciplined with a few changes, like shield etc...
Lord Krazy
Welcome back http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hope you had a nice holiday. PS: I have a Russian Guardsman to add to the Unit list if you would like it.
It's a Russian/Novgorod only unit.
Also, I have tried and tried and Tried to get the swiss to work. in Every and any way i could, I cannot get it to work, not with any sort of stability.
Do you know if there is any such problem with changing the Novgorod faction to something else? They are the same colour as the Russians, so wouldn't they clash?
anyway, i am going to go and have a beer and enjoy the Sun shine on the deck outside. Yes, without the Computer. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Oh yeah, sorry
Units going out in 24hours to all mail boxes. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
sorry been really busy lately with the move to Aussie.
Surak-nar
01-09-2003, 09:07
Ok, I guess, adding new units is possible to a large extent, which answers many of my questions http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Then Prolly, This Information could be added to Wellingtons Animation Multipart thread. The ending seems to establish limits to what is possible overshadowing the parts about how everything works...
Then again, maybe I am missing the big picture here, if anyone could shed some light on to what exactly can and can;t be done it would be appreciated, then we can go back to reading about how to do it.
Thank you
Lord Krazy
01-09-2003, 22:35
Suraknar,
A list of what can and can't be done
has not been compiled yet as we are still 100% sure http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If you have any ideas and wish to discuss them
feel free to mail me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Welly does deal with alot of this stuff already.
So if you could shed some light on what you want,
I will be glad to help.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
What???? Have you gotten the units??
When do I get mine? My address is at the top of the page.
Lord Krazy
01-11-2003, 22:00
BTW if you wish to recieve beta versions
of this mod (or any others I'm working on)
via a mailing list,
Then send your e-mail address to
lk_mtw@yahoo.co.uk
stating that you wish to be put on the mailing list.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Units have just been sent, including to Lord Krazy.
Lord Krazy can you check the Proniai Allagoin, the review_panel or the info_pic.bif files one is not doing what it should, it's got a black back ground.
In exactly 12 days time I will depart these shores. STOP CHEERING
And as such I will be gone for about 8 or 9 months.
And I am not sure when/where I will be back, (whether In Aussie or Europe). But I will be back http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Ok you can stop the sad faces to now http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Anyway, I lose my cable in 12 days, so check them out guys as I need to know they are ok.
After that I will have to ask Lord Krazy to sort any problems if he would.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hate to see you go, but thanks buddy. I will take a good look at the units tomorrow morning.
Lord Krazy
01-12-2003, 03:43
fenir,
does this mean your gone from home or from
where you live http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If your leaving home for 9 months
then the Lords will miss you very much http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
as will the patrons here.
I'll be glad to look after your units for you.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Wellington
01-12-2003, 05:09
Fenir,
Oh dear Does this mean I have to find another author/publisher/Word expert for the "Animations thread"?
Shit ... I knew I should have finished it weeks ago http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Then again, if you end up in the Netherlands give me a bell ... I have Word on my PC http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Rosacrux
01-12-2003, 10:33
I am not happy to hear you are going away fenir... too bad the modding community loses a great member. I'll check the units and give you feedback ASAP.
Rosa, your own mod and Paladin's will wanish underneath this mod because you put another unit_prod file over the old one.
I too noticed the lack of Early, but I also noticed some graphical problems with the Bythiandfhauihaet cav (it is the arrows of the mouse) and the new Pronoiai Allagion (almost a negative picture). And whenever I tried to start a game it made a CTD.
So I'm in th proccess of re-installing.
BTW, since the Byz Inf has been made better it might be quite unbalancing to let them stay at 175 florins. Up them to 200 or 225.
Also since the Hoplites are equal to Chivalric Sergeants why do they cost 400? Why are the new Pronoiai Allagion so expensive, they are almost the same as before... The Horsarioi are the same as the Arm heavies lamost but cost 100 more. These units will simply be lest in the dust by other units.
Last point, you must have modded the old pre-patch game as all factions have the Swiss units again.
Rosacrux
01-12-2003, 22:15
Kraxis
I did it the way Lord Krazy described - I copied the extra units into the existing prod file. Actually I copied the whole thing manually from a dummy dir, because I've had my MTW installation screwed up many times by selfinstallers already http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
And nothing is going to vanish, I've got dual installation, one in my WinXP disk, another in my WinMe disk http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I used to keep one of them clean, and experiment on the other (in case I'd go online some day) but now they are both screwed http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
BTW I also see the problems you mention (the Bythcav is incomplete, that's why it doesn't work, I didn't install it at all).
Anyway, what gives with the no-early problem? I really am in the dark here.
Rosa it seems I have to go through the labour of copying the whole thing myself again. Did it the first time as I extracted to the game rather than the Total War directory.
So how does the Kataphraktoi work using swords? And the Pronoiai Allagion look rather strange being a negative pic.
Sorry, been busy and had a cable outage the last few days.
Kraxis
Yeah I don't really what to leave http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Kataphraktoi, you enter the two weapons.
Kataphraktoi_W file, notice the two numbers, they correspond to the two weapon folders in weapons.
The First number in Kataphraktoi_W "2" relates to the Original weapon, in Weapons2 folder. Then the 2nd number "1" relates to the Sword in the weapons1 Folder.
Have a look in those two folders and you will see the diffence, hopefully.
Lord Krazy
Quote[/b] ]does this mean your gone from home or from
where you live
Gone from where I live at the moment. I haven't been home for many years, but i hope to be going home in about 4 years time.
Quote[/b] ]then the Lords will miss you very much
as will the patrons here.
Nah the patrons have you and Wellington to pester. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
And the lords will be kept so busy you won't know I am gone http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Wellington
Well you have about 8days to get it to me, thursday week to be exact, but yes, if you send it, I will work though the night and finish it. As I lose my cable on Friday morning.
I fly out on the Monday Local time, Sunday your time.
But I will be gone from here to staging area on Saturday my time(Friday yours).
Rosacrux
Ummmm trying to think what I did wrong?
OH DAMNIT, you will need to change the Spearman to Skutaktoi for all the orthodox factions on the Startpos File early.txt
So they start with Skutaktoi not spearman, sorry i thought I had included that.
Let me know if there is anything I can do.
I sent out my Early.txt hope this helps.
I have made quite a few changes to the Early.txt file. Some historical, and some for game play.
8 days and counting.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Well problem solved
For some reason the computer doesn't like it whem i copy paste the new units in the script ,I still don't get how's that related with the deadpage coords but it doesn't realy matter .
Now for my question : Am I having another glitch or are a lot of units of units unarmed ? Altough i'm pretty sure its not me since i recently reinstalled .
besides that I'm having a great time with all the new units especialy my butch zuluwarriors who beat their opponents to death with their bare hands, and have a cool description too http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
but seriously great work i can't wait for the other 240 units cudos http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux
01-16-2003, 09:52
Thanks fenir, I already have the problems worked around, figured out the Skutatoi thing myself http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
You did a good work, I am still having that negative image thing with the new Pronoiai Allagion, but the rest work great. You did a good job, and the units are fairly balanced, allthough they beat the crap out of each and every faction there is.
I think the other factions need some extra units to compensate.
Hi Fenir. I know this is going to sound rather dim, so please bear with me. I got the e-mail with the early.txt file you sent, but did you not send the units? The message says "try this with the units", but I still don't have them? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Not sent yet? or is it my e-mail server? Or should I download them from somewhere?
Lord Krazy
01-17-2003, 05:47
cugel,
I'v sent fenirs units unedited
kaaskop,
did you download the bifs?
btw I'm glad you like my tounge in cheek description http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
"but seriously great work i can't wait for the other 240 units "
I think I said the max was 290 excluding the mounts
and we started with 115 so we can "only" add
175 extra units.This might change with the expantion pack
but I doubt it.I hope this is finished before the expantion
but I doubt that too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'm still hoping the expantion pack will let us
rename the bifs also.
I'v had some problems with my main pc
so not much got done in the last few days http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
well of any use to you that is http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Back to normal tomorrow I hope http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux
Sweet, glad you got it working ok. Hopefully LK will have a look at the Pronoiai bif.
I tried to make the units as balanced as possible.
But they are still only excellent units in there time frame...eg: until the late High period.
After that they still have to contend with the more powerful knights, etc...
cugel
ummmm I checked, and I did send you the units. Same pplace I sent the early.txt file.
fenir http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
[QUOTE]kaaskop,
did you download the bifs?
I've only found one bif file wich contains six bif all for cav, so the zulu's will be un armed for a little while longer http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif . What bif file are you (insert diffecult english word here ,stars with r) too? .
Also I now have version 52 since its the newest version on the download section ,if there are any more recent units
I would to have them ......for playtesting of course :P
shadowrunt@hotmail.com
Lord Krazy
01-19-2003, 03:56
Quote[/b] (kaaskop @ Jan. 18 2003,10:09)][QUOTE]kaaskop,
did you download the bifs?
I've only found one bif file wich contains six bif all for cav, so the zulu's will be un armed for a little while longer http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif . What bif file are you (insert diffecult english word here ,stars with r) too? .
Also I now have version 52 since its the newest version on the download section ,if there are any more recent units
I would to have them ......for playtesting of course :P
shadowrunt@hotmail.com
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/TEST_MEN_BIFS_FOR_Lords_mod_Part2.zip
I think it's this one.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
01-20-2003, 17:18
How about German "Landsknecht" pikemen ,The French had a particularly potent heavy cav the Compagnie d'ordonnance. or spanish mounted harquebusiers ,called "Hackbutters by the English . Maybe these are not in the scope of the game datewise I just thought they would be of interest.
WOW
you actually gave the zulu's their own unique weapons very nice indeed (too bad i can't find the worship smily)
Well i'm running out of stuff to complain about ,i hope i'm not too annoying http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif but for noobs like me who are just starting to mod it would be handy if you put the units in a 1.1 unit crusader pro.. file *slithers in dark corner in utter shame*
O.K lets try this quote thing again:
Quote[/b] ] think I said the max was 290 excluding the mounts
and we started with 115 so we can "only" add
175 extra units.This might change with the expantion pack
but I doubt it.I hope this is finished before the expantion
well i stand corrected ,when do we get the other 175 http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Well the quote almost worked http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Lord Krazy
01-22-2003, 06:29
Quote[/b] ]WOW
you actually gave the zulu's their own unique weapons
This was to stop people like you complaining http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Quote[/b] ]Well i'm running out of stuff to complain about ,i hope i'm not too annoying http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif but for noobs like me who are just starting to mod it would be handy if you put the units in a 1.1 unit crusader pro.. file *slithers in dark corner in utter shame*
Well if your just starting to mod than this
would be a good thing to start with http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Copy the new units and paste them
into Version1.1 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Your interest in our project does not annoy me
in the least. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It's called feedback and I don't get enough of it http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
These units are still unbalanced and not really
sorted for campaignes yet, so having them in
another prod doesn't matter much at the moment.
Quote[/b] ]well i stand corrected ,when do we get the other 175 http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif]
Well last time I checked we had about 100
units on the wish list so I'll need some more suggestions
or better still other people sending the units they
made http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif(such as jagger and fenir and others)
so if anyone is modding their own units,
please send them to me.
So the only answers I can give at the moment is,
when they are finished http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
01-22-2003, 06:44
Quote[/b] (The Sword Of Storms @ Jan. 20 2003,10:18)]How about German "Landsknecht" pikemen ,The French had a particularly potent heavy cav the Compagnie d'ordonnance. or spanish mounted harquebusiers ,called "Hackbutters by the English . Maybe these are not in the scope of the game datewise I just thought they would be of interest.
They sound ok to me.
More background would be nice.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
shand994
01-22-2003, 07:00
LK
Sounds like you need some feedback on your units. I got the 52 unit pack, and so far im impressed with it. Ive only played one campaign with them so far as the english. this is what ive found.
The Norman, Frankish and Spanish knights are quite good. Theyre strong early on in the game but the later you get the other units cactch up to them. Although the spanish knights are pretty fast for knights, not sure if you meant them to be this way.
The saxon fyrdmen, are one of my favourites so far, theyre a good early game unit, theyre not too powerful but their morale makes them a better alternative to spearman or peasants, they even better urban militia.
Welsh spearman are pretty good, as with the saxon fyrdmen, although ive only used them once in battle.
The Wessex Heavy Cav are very good. I like using them as theyre a bit better than Mounted seargents, and good enough even to take on knights if need be. but its a toss up who would win, i think the knights would just tip the balance their way.
Irsih footknights are cool, thyre like a better version of galloglass. once again theyre not too strong but a good alternative.
bonnacht spearman, are not much different to normal spearman, but i like to use them just to make my armies sound more english.
The housecarles are good havnet really seen them too much yet, i made them availible to only the danes and made them the royal units, but as i said havent been up against them too much.
zulu warriors are good theyre pretty strong and a good addition to the muslim factions, as i think they need some more strong units to make up for lack of good cav.
as for now thats all the units ive seen or used, will give more input when i have it.
As for more unit suggestions, how about a saxon mercenary unit, maybe a infantry unit using swords or axes. with good morale and a strong charge bonus, not sure how historical that is but to me it sounds fun and might add some more dyanmics to the game.
I might have some more unit suggestions tomorrow, id do them myself but have no clue at all how to do unit icons or anything like that, but i can do most of the unitprod stuff. Im thinking of starting a mod myself and will have a whole heap of units if you feel like helping with those i could give you a list of what i want and theyre stats, but if not no worries.
Quote[/b] ]Your interest in our project does not annoy me
in the least.
It's called feedback and I don't get enough of it
Then feedback you shall have:
The late-royal-foot-knight has floating longswords
and the light irish cav has no in battle bif just a black field
Quote[/b] ]Well if your just starting to mod than this
would be a good thing to start with
Copy the new units and paste them
into Version1.1
well i do know how to alter units and ad new ones ,like the serbia campain wich copy paste just fine .
But for some reason when i ad your units to an already existing script i get the "unknown unit in the deadpage coords" message wich i don't understand
Quote[/b] ]
Quote
WOW
you actually gave the zulu's their own unique weapons
This was to stop people like you complaining
HHhhhmmm ok
let me get this straight I whine you create ? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
how about pot helmets for feudal foot and royalknights,
just like their pic shows and elephants , war chariots ,gazelle ehhrr no this isn't going to work http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
copycat kaaskop http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
01-24-2003, 02:22
To Lord Krazy I have some background on the "Landsknechte" Pikemen. The term "Landsknechte" translated means "servant of the country" and first began appearing in the German language in 1470 . The term applied to mercenary soldiers of the areas of Alsace , Baden Wurttemburg ,Austrian Tyrol ,and other areas of Northern Germany, These soldiers served under the Holy Roman Emperor Maximillian the 1st, Charles the 5th ,Ferdinand, and Maximillian the 2nd .Originally created by the "Father of Landsknechte" Maximillian the 1st , to uphold his claim to the Burgundian Legacy of the Netherlands . This was one reason for the Swabian alliance in 1487 , this alliance needed an army and so the "Landsknechte" were born . Afetr the siege of Stuhlweissenberg, Maximillian had his troops swear their allegiance to him and their cause, this event brought about the discipline and integrity that would mold the future Landsknechte .The new military force was closely modelled on the fierce and well trained halberdiers and pikemen of the Swiss Confederation. The Landsknechte were trained in large numbers and fast became the main body of mercenary armies throughout Europe .The Landsknechte army was , as it was , was a fearsome army to behold. Thousands of men wearing what would appear to be brightly colored rags and hats with many gaudy ,colored feathers .Their clothes being taken from fallen enemies did not always fit properly so began the slashing and tied together look of the Landsknechte (this look was later adopted by many nobles as a fashion trend)Landsknechte fought for food, money, beer and religion .They would not fight for enemies of the empire, and those who did were hunted down and killed with extreme perjudice The most notable was the "BlackBand" ann entire legion of Landsknechte led by George Langenmantel that joined the French at the battle of Pavia 1525 none of the 4,000 survived . As time passed the Landsknechte started to suffer from the lack of internal discipline,they started to sell their allegiance for a price and the army started to dwindle in number many sick or wounded .many falling victim to internal squabbles ,Maximillans original concept of the ultimate body of pikemen ,superior to the Swiss fell to the wayside with the passing of time and the development of firearms. The wild clothing disappeared by the second half of the 16th century and even the term 'Landsknechte" became obsolete. Now they were "Kaiserliche Fusknecht " Imperial foot soldiers, thus marked the end of oner of the most colorful periods of military history in Europe .
Rosacrux
01-24-2003, 12:36
Hmm... didn't the Landsknechts utilize mostly the two-handed sword? I know I have an image of a Schwarzer Band Landsknecht somewhere chopping some heads with one of those beasties...
And didn't they usually fell prey to the Swiss Pikemen? They did in Padova (Pavia)
Lord Of Storms
01-24-2003, 23:02
No the Landsknechte units main body consisted of pikemen consistent with Maximillians plan, and the Landsknechte wiped out at the battle of Pavia were turncoats a unit of 4,000 men called the "Blackband" led by George Langenmantel who decided to sell their allegiance to the French .And the variety of weapons used by other "Landsknechte" did include a large two handed sword called the "Zweihander" and was wielded by the "Doppelsoldner" or bottom troops so called because they were used to to fight in the front rank and were payed extra to charge enemy pike lines with their 66 inch long blade which in somecases was either double edged or undulating in the Kris style of blade these men were considered fearless as were the pikemen, who in one battle of note under Georg Von Frndsberg decimated some 3,000 plus swiss mercenaries who were trying newer weapons like the "arquebus" a qoute by Italian historian Guicciardini "The Swiss retreated to their mountain homes humbled to such a degree that for several years they did noy show theor accustomed vigor" So the true "Landsknechte" were true colorful characters , but indeed fierce and most feared warriors. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif P.S. At the Battle of Pavia in 1525 the Swiss Mercenaries hired by Francis the 1st broke ranks and ran from the field, a result of siege warfare which the Swiss hated, and also poor conditions and lack of pay .
how about sword&buckler inf ?
they have been used for centuries but became popular after
1300
for instance: the Flemish used them at courtrai and their equipment consisted of chainhauberk longsword and buckler.
altough at the end of the 14th century this unit type became anti pike. The most famous of these where the spanish infantery of gonsalvo de gordova of whom machiavelli wrote a short phrase: "When they came to engage, the Swiss pressed so hard on their enemy with their pikes, that they soon opened their ranks; but the Spaniards, under the cover of their bucklers, nimbly rushed in upon them with their swords, and laid about them so furiously, that they made a very great slaughter of the Swiss, and gained a complete victory"
These guys used short thrusting swords and bucklers, wore steel caps, breast and back plates.
if you need more info ask
Flemish "Goedendag" milita
the goedendag was a twohanded club with a iron with a spike on it ,good against armor i guess.
By the way goedendag roughly translates in
"have a nice day" http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
01-28-2003, 05:39
I'll be posting an update tommorrow
with most of fenir's units added and a couple
more.Plus it will have some patches
for graphic glitches, like the LateRoyalKnights
with the magic sword. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
01-29-2003, 16:59
The latest update has just been uploaded
Test_TheLords_59_Units_mtw1.1
This pack cotains the following units:
{"CumanMercenaryCavalry"}
{"IrishFootKnights"}
{"TeutonicFootknights"}
{"SantiagoFootKnights"}
{"TemplarFootKnights"}
{"RoyalFootKnights"}
{"HighRoyalFootKnights"}
{"LateRoyalFootKnights"}
{"GoldenHordeAuxillaryCavalry"}
{"BasqueSpearmen"}
{"FeudalBows"}
{"CumanArchars"}
{"ScotishArcher"}
{"SicilianMercenary"}
{"Scandinavianarcher"}
{"Syrianchristianarcher"}
{"AnatolianHighlanders"}
{"NormanArcher"}
{"MorishCrossbows"}
{"GeoneseCrossbows"}
{"Vikingbondi"}
{"HousecarleSpearmen"}
{"WelshSpearmen"}
{"SaxonFryrdmen"}
{"Fyrdmenjavelin"}
{"Immortals"}
{"MountedMusket"}
{"MountedCarbine"}
{"Peasantjavelin"}
{"Hosarioi"}
{"Hoplite"}
{"Skutaktoi"}
{"Menavatoi"}
{"Phrygia Psiloi"}
{"ByzantineAuxillary"}
{"Breton Javelinmen"}
{"Baltic Warband Javelinmen"}
{"Norman Knights"}
{"Spanish Knights"}
{"Frankish Knights"}
{"Welsh Long Spearmen"}
{"Brabancon Mercenary Long Spearmen"}
{"Bonnacht Spearmen"}
{"Baltic Warband Spearmen"}
{"Scottish Pikemen"}
{"Lombard Pikemen"}
{"Flemish Pikemen"}
{"Irish Light Horse"}
{"Wessex Heavy Cavalry"}
{"Klivanarioi"}
{"Schwertlanzer"}
{"ZuluWarriors"}
{"RomanCavalry
{"NubianJavelin"}
{"Trapezitoi"}
{"IrishRoyalKnights"}
{"HighlandCavalry"}
{"Ottomanhandgunner"}
{"HungarianKnights"}
the bifs for some of these units' weapons and shields can be found in:
Test_MEN_BIFS_FOR_Lords_mod
Test_MEN_BIFS_FOR_Lords_mod_Part2
more later.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
can't find it .
c'est ou?
Díaz de Vivar
01-30-2003, 17:02
Where is the Test_TheLords_59_Units_mtw1.1? i can´t find it.
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif .
Díaz de Vivar
01-30-2003, 18:23
hey, i found it:
http://www.totalwar.org/Downloads/Stw_Uploads/STWbeta/
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks LK for the units http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
I've nearly finished my royalist musketeers but having trouble with the muskets cheers M.E
Thanks LK you're the shit
Lord Krazy
01-30-2003, 20:42
These are the next bunch I'm working on now
1{"Clubs"}
2{"ArmenianInfantry"}
3{"TimurHeavyCav"}
4{"AsiaticHeavyCav"}
5{"AvarHeavyCav"}
6{"NormanHeavyCav"}
7{"BulgarianHeavyCav"}
8{"GeorgianCavalry"}
9{"TimurlightCav"}
10{"PuztaRiders"}
11{"WallachianLightCav"}
12{"SeljukHorseArcher"}
13{"AvarLightCav"}
14{"MagyarLightCav"}
15{"MurabitinSpanishMercenary"}
16{"RussianWarriors"}
17{"Pitchfork"}
18{"ChineeseArquebusier"}
19{"Grenadiers"}
20{"Peasantsjav"}
21{"Vollmaie"}
22{"Alan"}
23{"UskoksMusket"}
24{"MountedPistolier"}
25{"UskoksCAV"}
26{"SpanishCaballeros"}
27{"JinetesDeMusket"}
28{"AragoneseJinetes"}
29{"Axepeasant"}
30{"CondottieriLightInfantery"}
31{"CondottieriHeavyInfantery"}
This does not mean that I think the last lot are ok.
I'll keep updating them as I add the others.
ME,
I'm looking forward to your musketeers.
If we can help you let us know.
Could you send me the units
you made for your mod please http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
They can be added too.
Diaz,
thanks for the link http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Yes I'll send e'm to you just finished the 8th frame of the bif images http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Lord Krazy
01-31-2003, 11:37
Thanks ME http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
8 frames finished http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
only 4 to go you mean http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
These guys should be finished soon too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://mysite.freeserve.com/lordkrazy/images/8-picture2.gif
Lord Krazy
01-31-2003, 11:49
Test_TheLords_59_Units_mtw1.1
can be downloaded for now.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
TEST_LK_Shogun_MTW_units.zip
you can get this there also
if you want a laugh http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LK there brilliant do you use bif reader only for grfx or do you use ms paint etc, I've only used biff reader 2.2 cause I have'nt figuered out how to re compile bmps saved in ms paint or photoshop I just get errors showing up. is there away round this? cheers M.E
Lord Krazy
01-31-2003, 21:32
Quote[/b] (MR EGG @ Jan. 31 2003,14:08)]LK there brilliant do you use bif reader only for grfx or do you use ms paint etc, I've only used biff reader 2.2 cause I have'nt figuered out how to re compile bmps saved in ms paint or photoshop I just get errors showing up. is there away round this? cheers M.E
http://www.geocities.com/ppppppp1394/00000087.jpg
you use bifreader http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
boy you should get a medal.
for what I have not decided yet.
don't make new bifs with bifreader
extract the frames from an existing
bif in the game.
compile your bmps back into the bif you
extracted them from.
Then it can't get corrupted http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
This works for us every time
I use photoshop too.
does the pallet read 7FFF or FFFF
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
AHH GOT IT WORKING
http://hometown.aol.co.uk/JONESBENHERR/00000087.jpg
Lord Krazy
01-31-2003, 23:57
They look great Mr Egg
glad you got it working http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I was thinking also that the musteteers from shogun would make a good base model for ECW units also.
anyway things are looking up in the sprite department.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Yes I tried that but only the tops of there heads were showing in the battle http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif then i started messing around with the posisioning stuff and got some seriously weird grfx it traumatised me so much I couldn't eat for week http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Wellington
02-01-2003, 07:05
WOW They look really good. ECW here we come
Just thinking, there is a pitchfork in the Peasants bif that with a little touch up would make a really good musket rest. This would eb quite easy to add to your musketeers. Just define a 2nd weapon and use few different weapons positions from other units that would be reasonably suitable to show them carrying the musket rest when they stand/walk/run. Some of the spear carring units may have suitable numbers. There are also a couple of good muskets pic's you can get from the vairous "Armouries" websites which don't look too bad when resized - if you wanted weapons variety.
Still - good job
Swoosh So
02-01-2003, 13:31
Are you saying your unit mod is ready? 50+ units I better get to a net cafe and download
Lord Krazy
02-02-2003, 01:44
Swoosh,
it's still only a beta but it works.
It's got some scottish laddies like you asked for.
No bag pips yet though http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Welly,
I still reckon that if you give it a standing_shoot
coord that puts it vertical from ground to
shoulder or lower in the center more or less
it would not look too bad.I admit to make it work
correctly is a pain.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Wellington
02-02-2003, 02:04
Quote[/b] (Lord Krazy @ Feb. 01 2003,18:44)]Welly,
I still reckon that if you give it a standing_shoot
coord that puts it vertical from ground to
shoulder or lower in the center more or less
it would not look too bad.I admit to make it work
correctly is a pain.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LK,
Yeah that would look ok. I might have a quick look at this after the Roman stuff 'cos I think it would it would be reasonably quick to do whilst providing greater variety. Trouble is I don't know what BIF's Mr Egg has based these units on - if it's the Lords musketeers the image positions would still be ok - if not ... hhmmm.
BTW, did you ever solve the problem with the 1st rank of mounted firearms losing the gun when performing the shoot action?
Lord Krazy
02-02-2003, 14:53
Quote[/b] ]BTW, did you ever solve the problem with the 1st rank of mounted firearms losing the gun when performing the shoot action?
Yes, well kind of http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Draw the gun on the hand.
Apart from that I'm not sure.
I'm going to try again soon
as the mounted pistol guys are on the
list to be done next.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-02-2003, 14:58
TEST_TheLords_69_Units_mtw1.1.zip
and
TEST_LK_Shogun_MTW_units_v2.zip
are available for download.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hello great idea welly about a musket stand how would I do this I'm not to good at the positioning stuff.thanks Lk for the shogun stuff. The musketeers are based on handgunners.cheers M.E I'll try and finish them this week
Lord Krazy
02-03-2003, 11:25
MR EGG,
I'v just realised you are issywizzy http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
This makes alot of sence since both of you are doing the same thing http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif I was going to hook you up but that would have been silly http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif You see when your in the dungeon
torturing computers, away from sunlight and human contact
(LBA don't count he only communicates in colours,which
is good, then we don't cofuse cups http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif )then some of the little things that should be obvious just slip you by http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
With regard to the shogun stuff don't
bother with the first one.
just get v2.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-03-2003, 23:41
Quote[/b] (Wellington @ Feb. 01 2003,19:04)]BTW, did you ever solve the problem with the 1st rank of mounted firearms losing the gun when performing the shoot action?
I think the problem may have something to do with the
camera angle.I'v just noticed while using the other
images in the platecav.bif that from the front
I managed to see the gun during the fire frames.
All be it pointing the wrong way http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
but it was there.
I need better coords for the gun
better still I need coords for the gun http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK
Who me?issy whizzy naaah thats my dawg http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'm still having trouble with the bmp to bif thing it keeps saying stream read error whenever I try and compile a bmp saved in photoshop or ms paint to bif with bif reader. I know I'm doing something realy stupid but can't figure it out http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I used to be quite clever until I had a near fatal modding accident last year http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Lord Krazy
02-04-2003, 01:57
ME,
mail me a couple of frames and I'll have a look.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hey, Lord K.: I've installed your units into my mod and they seem to work o.k. In fact, the AI seems to prefer them over the regular units and now builds them in swarms. They also figure prominently in rebellions which is interesting.
Were all the Christian factions supposed to have access to the archer units (Cuman archers, Syrian archers, scottish, etc.)? Is this historically justified? Vikingbondi also appear everywhere, were they recruited throughout Europe and the middle east during the 12th century?
BTW: Is there any chance of getting Hussite rebels added to the mix? They would make very cool units if it could be done without too much difficulty (kind of like No-daichi). The Hussites were Czech followers of the "heretic" Jan Hus who was treacherously executed by the Papacy in 1415. They rose in rebellion at his death and defeated several HRE armies sent to crush them, giving the knights a severe surprise
1. They would be available only in Bohemia in the late period.
2. They would be peasant fanatics armed with the great or military flail. This was a fearsome weapon. Imagine a straight shafted, long handled, peasant sythe to which a heavy, 2 ft. or so, iron chain is attached. At the end of the chain is a heavy iron or lead oblonge bar, sometimes studded like a morning star. Imagine now that you're a knight attacking the rebels, whom you think of as peasant scum. You see that these peasants are armed with some sort of pole arms, but you don't think there'll be much difficulty. Imagine your surprise as the strong armed peasant swings his pole accelerating the heavy iron weight in a wicked curve until it smashes into your helmet, crushing your skull instantly
These weapons were devastating crushing weapons. Given the long radius of the pole arm and chain, they could get great velocity for the lead weight, much greater than the standard short handled flail. If they got a solid hit on an armored knight, they could crush the heaviest armor and kill him. Over the course of several battles, they became feared veterans (according to the Encyclopedia Britanica at least).
shand994
02-04-2003, 03:45
Cugel
I found the same as you, I like it better this way, With regards to the archers and viking bondi, I modified the crusader_unit file to only the archers allow some factions to build them or certian provinces, eg Norman archers only availible to say France, HRE, English, and only to be built in normandy. makes it a bit better balanced instead of lettin g everyone build them anywhere, makes a little more sense to me. And the Viking bondi, i changed so that only RUSsia novgorad and denmark can build them.
Lord Krazy
02-04-2003, 22:31
With regard to the units showing up
here there and everywhere well that's because
I wanted easy access to them to follow thier
behaviour.Also it would be hard to get feedback
on the units if you could not find them http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
When they are more balanced and have proper
descriptions they will be made more region
and factoin specific.
btw the syrian archers
are syrian christian archers
so it's only fair they fight for christians http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
As for the scotts well we all know the love a good
barny http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
cheers for the feedback http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
can't read forum beyond p5 I'll edit this later
Lord Krazy
02-05-2003, 16:07
Why not?
This is not the first time it's happened neither.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-06-2003, 14:25
Pretz,
I'm not sure how to do tanks yet.
Well how to incorporate them more so.
This is available here for testing
if any one is interested.
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
TEST_TheLords_1800\'s_Musket_Animation_v1.1.zip
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
btw I won't be here for the next three days
Lord Krazy
02-10-2003, 11:16
I'm back http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
not that you missed me http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'll be posting an update for the prod11
later today.
Considering some of you are having
sucess, for the lack of a better word,
playing campaigns.I shall endevour to
make them more region and faction specific.
Although some are only compatable
out of period.
Another thing, any volunteers to do some descriptions?
More credible and less humorous then mine would be nice.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Quote[/b] ]Another thing, any volunteers to do some descriptions?
More credible and less humorous then mine would be nice.
LK
what are you talking about the're fine http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif .
but seriously i wouldn't mind doing them.
Also in crusader file the units are already region/faction
bound and I balanced them a bit ( you're a real byz lover arn't you ? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ) so i you want to take a look at my changes i'll send it over .
and now for the whi....erh "feedback" part .
Magyar cav : I believe this was supposed to be a horse archer since it carries no weapon ,but when i gave it a missle ability there was no bow either.
Avar light cav : cav lance unit ,the only strange thing is that it's pic depicts a horse archer ( perhaps pics avarlc an magyarc got switched or something) not really that important.
hungarian knight : no in battle pic
irish light horse: no in battle pic
wallachian cav: no shield or weapon
bonnacht spearmen : no shield or weapon
still with all those new cav units playing hugarians is loads of fun ,if only it was stable http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
just out of curiosity : weren't immortals persian ?
or did the byz have the own seperate branch ?
Oh and yes we did miss you http://www.totalwar.org/forum/non-cgi/emoticons/flirt.gif
Rosacrux
02-10-2003, 12:52
kaaskop
Yup, the Byzantines had their own "immortals" ("athanati")
L_K
I'd be willing to help with anything (description-wise) Byzantine, but nuttin' else (for I haven't got the detailed knowledge blah blah - you know what I mean http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
02-10-2003, 15:08
Kas,
thanks for the offer, your hired http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Send me the stuff you'v done by all means.
Magyar cav : no weapons
irish light horse: no in battle pic
wallachian cav: no shield or weapon
bonnacht spearmen : no shield or weapon
All the above issues have been resolved for the next
download.
Quote[/b] ]Avar light cav : cav lance unit ,the only strange thing is that it's pic depicts a horse archer
The pic is kind of historical
but the unit is, as originaly requested
I'll think about that http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Quote[/b] ]if only it was stable
What exactly do you mean by stable?
Does it crash alot?
If so when and how?
Quote[/b] ]you're a real byz lover arn't you ?
Thats fenir and Ros your thinking of http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Love is putting it mildly http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Thanks for the feedback it's just the sort of
stuff I need.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-10-2003, 15:18
Quote[/b] (Rosacrux @ Feb. 10 2003,05:52)]L_K
I'd be willing to help with anything (description-wise) Byzantine, but nuttin' else (for I haven't got the detailed knowledge blah blah - you know what I mean http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Rosacrux,
Well if you feel there is room for improvment
and or things to add, don't be shy http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'm sure you must know something about their
foes also http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thank's
LK
Beelzebub
02-11-2003, 23:36
wessex heavy cavalry have no lance or shield in battles.
get TEST_MEN_BIFS_FOR_lords mod 1&2 ,its out there somewhere
Lord Krazy
02-12-2003, 00:30
Quote[/b] (kaaskop @ Feb. 11 2003,17:21)]get TEST_MEN_BIFS_FOR_lords mod 1&2 ,its out there somewhere
Somewhere (http://www.3ddownloads.com/strategy-gaming/totalwar/Z_Beta_Files/MTWbeta/TEST_Lordz_Beta_Bif.zip)
That's what they tell me anyway http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-12-2003, 00:41
Quote[/b] (kaaskop @ Feb. 10 2003,05:40)]
Quote[/b] ]Also in crusader file the units are already region/faction
bound and I balanced them a bit ( you're a real byz lover arn't you ? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ) so if you want to take a look at my changes i'll send it over .
Now would be nice http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]just out of curiosity : weren't immortals persian ?
or did the byz have the own seperate branch ?
both the guys in the movie were scottish http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
but that's hollywood for ya http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-13-2003, 18:52
I'm going through Kas's changes in the prod11 just now
When I'm finished I'll post the update.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
btw
the horsai or whatever you call them http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif are fighting with
axe and lance and when I build irishroyal knights I just get plain royal knights.
Quote[/b] ]kaaskop
Yup, the Byzantines had their own "immortals" ("athanati")
Rosacrux
sound interesting ,but the only thing I found was something
about holidays in Crete (looked interesting though http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif )
so could you give me a link or something
Lord Of Storms
02-15-2003, 16:49
Man I hate to sound like the file placement noob of the month but I can not get the new units to work properly I unzip them to the Total War file then I have the icons but I really do not know where to place them can someone help I would appreciate it . thanks. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Lord Krazy
02-15-2003, 20:08
Quote[/b] (The Sword Of Storms @ Feb. 15 2003,09:49)]Man I hate to sound like the file placement noob of the month but I can not get the new units to work properly I unzip them to the Total War file then I have the icons but I really do not know where to place them can someone help I would appreciate it . thanks. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Unzip the Medieval_Total War.zip
into the Total War directory
then they will work http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
02-17-2003, 17:59
I did as you said LK and still, have some probs when I seem to get everything unzipped to its proper place when I go to the game as soon as I click on the training Queue the game freezes up I unzip the unit addon correctly maybe the prob lies with the icon pack? I dont know. I will keep trying http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
shand994
02-17-2003, 23:06
Yeh I was having this problem too, what i did was physically copy the files from the zip file to the folder they were meant to go, it worked fine after that.
Lord Krazy
02-18-2003, 06:59
Quote[/b] (The Sword Of Storms @ Feb. 17 2003,10:59)]as soon as I click on the training Queue the game freezes up I unzip the unit addon correctly maybe the prob lies with the icon pack?
If the game freezes when you click on the review_panel
then the problem is with the "icon pack"
What do you mean by the icon pack?
The icons come with the install.
The onlt icons that can crash the game
are the review_panel bifs.
They have been tested to high heaven and back
so the only way you can have a problem with
that is if you are using an icon pack from another install.
The only reason they will not work is because the
file name does not match the unit name
in the bif.
So you have a choice
You can change the names of the icons to match the
name in the prod11.txt.
The other is, not to use "iconpacks"
that don't come with the download
unless it said so in the readme http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It works on other peoples pc's
it works on all of mine.
So I'm sorry if what I said
does not work, I honestly
have not got a clue what is wrong.
If want send me back the zip file
or check for yourself
An easy way to check is to unzip into
a dummy folder, do a file search for all files
sort them by name and look for the odd ones out.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I just want to know the name of this mod http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Of Storms
02-18-2003, 16:04
OK here is what happens I do the unzip no problem then when I go in to the game if I click on the training queue it freezes then crashes to desktop or I get an error message that reads Unit name-has been declared as GENERIC,PAGAN ,CATHOLIC, ORTHODOX,MUSLIM,CHRISTIAN but its imagetype_ICONIC File was not found in campmap/reviewpanel/units catholic or in the root directory, and sometimes I get unknown unit name parsing dead page coord files I do not know where the problem lies I have done some modding, and had Patrician mod on also but I did a clean install for the unit addon and still this happens, could the file have been corrupted? Sorry LK I do not want to be a pain so I will keep trying thanks for your help.
I cant download the test file from 3d downloads
please mailit to me sanoj_jonas@hotmail.com
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
02-19-2003, 08:32
Quote[/b] (The Sword Of Storms @ Feb. 18 2003,09:04)]OK here is what happens I do the unzip no problem then when I go in to the game if I click on the training queue it freezes then crashes to desktop or I get an error message that reads Unit name-has been declared as GENERIC,PAGAN ,CATHOLIC, ORTHODOX,MUSLIM,CHRISTIAN but its imagetype_ICONIC File was not found in campmap/reviewpanel/units catholic or in the root directory, and sometimes I get unknown unit name parsing dead page coord files I do not know where the problem lies I have done some modding, and had Patrician mod on also but I did a clean install for the unit addon and still this happens, could the file have been corrupted? Sorry LK I do not want to be a pain so I will keep trying thanks for your help.
Boy it sounds like a mess.
I tell you what, I'll give you
£50 to go away http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Ok seriously http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Install the mod
then copy the prod11.txt
and the deadpage coords.txt
that reside in mtw AFTER you install the mod.
Put them in a zip file and send them to me at:
please_fix_it@thelordz.co.uk
I know what your crash errors mean.
I know what causes them.
I also know that it is impossible
for the 69_units mod to cause all these problems
if installed over a CLEAN install of MTW.
When I say clean I mean a new install
not a reinstall.Reinstalling over the
old version of MTW is not recommended.
As for the file being corrupted.
I presume you mean the prod11.txt
Well that's grasping at straws.
Out of an infinate number of possibilities
I don't think I'd pick that one http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I'll send you another update soon anyway.
BTW people taking an interest in the mod
does not cause me pain :)So, no need to be sorry.
Also as a moderator of this forum it's my job http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
If I sent you a hard disk with the game and mod
installed, maybe that would help http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-19-2003, 09:01
Quote[/b] ]I just want to know the name of this mod
We call it the "Community Units Addon"
But that's just for filing purposes.
The betas are called TheLords bla bla bla
Which again is for filing purposes.
I mentioned this before but got
no response so I'll probably
stick with the first one if it's
left to me.Suggestions are invited as with all
things in this mod.Most of the units come from you guys
so you should have a say in the name. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]I cant download the test file from 3d downloads
please mailit to me
No problem.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
02-19-2003, 23:54
Quote[/b] (Hendon @ Feb. 18 2003,13:45)]I cant download the test file from 3d downloads
please mailit to me sanoj_jonas@hotmail.com
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It has been sent http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
It has been refused by your mailbox http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Tell me when it's empty
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
02-20-2003, 01:53
HI ,LK I finally did it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I was preparing the files to send to you when I tried downloading the test units again (that is the file I thought I might have corrupted somehow maybe during download or trying to put it in the MTW file so many times) well that did the trick I also reinstalled MTW after the new download and the unzip worked the first time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif I played as the HRE briefly just to check it out, man I love all the pike units, that is the reason I mod to play the Swiss and the HRE have a unit that is similar to the Fabled Landsknechte Pikemen(the Schwertlanzer). I will play out this campaign and let you know how the units work out for me. Thanks for your Patience and assistance. TSOS.(takes the 50 pounds bows his head and buggers off) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
02-21-2003, 03:35
Quote[/b] (The Sword Of Storms @ Feb. 19 2003,18:53)]HI ,LK I finally did it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Glad to hear it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Citera[/b] (Lord Krazy @ Feb. 19 2003,16:54)]It has been sent http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
It has been refused by your mailbox http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Tell me when it's empty
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I fixed it now send it to me shortly.
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks LK for the units there great, I've been away for a few weeks where computers haven't been invented yet so I haven't finished the musketeers yet http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
02-28-2003, 08:07
MREGG
Glad your back http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
While you were away we have done
5 Napoleonic units http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
They will be released tomorrow.
2 French
1 Austrian
1 English
1 Russian
They are not perfect and don't have dead bodies yet
but worth a look IMHO.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
03-01-2003, 17:32
Thanks for the Musket unit LK will try them out soon and let you know how it worked out I am still enjoying my MTW with you 69 unit add on love all the pikemen and the Barbacon spears great stuff...http://www.smilies-world.de/Smilies/Smilies_boese_1/SPanikengun.gif
LK the Napolionic units are brilliant I'm converted http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
just one question is it possible to use units from other games such as American conquest?
Lord Krazy
03-04-2003, 04:38
Quote[/b] ]just one question is it possible to use units from other games
Yes.
Quote[/b] ]such as American conquest?
Well that's hard to say.
I don't know what American conquest is.
If it has a format that can be extracted
in frames then I don't see why not
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
03-05-2003, 02:03
Thanks for the Napoleonic unitsLKnow I have to figure out a place for them for now . I am still having fun with the 69 unit mod. I have to get around to another install so I can have a clean copy of MTW if I ever get around to playing without something modded. I am still doing my Swiss mod for learning purposes and I am gathering all the modding info I can scrounge , I want to learn how to edit the bifs and dammit I going to figure it out . I have loads of timeIhttp://www.gifs.net/animate/skull.gif
Lord Krazy
03-09-2003, 19:45
Quote[/b] (The Sword Of Storms @ Mar. 04 2003,19:03)]
Quote[/b] ]Thanks for the Napoleonic units
Your welcome and you can get more
here (http://thelordz.co.uk/zips/Napoleonic_Unit_Betas_v1.1.zip)
2 English: 1 line and 1 light infantry
2 French: 1 line and 1 light infantry
2 Austrian: 1 line and 1 light infantry
1 Russian: 1 line infantry
I'll add them to this mod also.
Quote[/b] ]I want to learn how to edit the bifs and dammit I going to figure it out
Well we know a bit about that http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It's easier than installing one of my mods http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
03-10-2003, 03:08
Quote[/b] (Lord Krazy @ Mar. 09 2003,12:45)]
Quote[/b] ]I want to learn how to edit the bifs and dammit I going to figure it out
Well we know a bit about that http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It's easier than installing one of my mods http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LOL LKyou are a corker, I guess if I made it through installing your 69_unit mod I can do the bifs yeeehahahaha http://www.gifs.net/animate/skull.gif
I can't download either from 3ddownloads.
Will it work with Wes's mod for God and Country?
Anyways could you email it to me too?
Mail: daviddnc@hotmail.com
Hopefully it isn't large enough for hotmail http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Or else I'll find out what my dad's email addy is, which I've forgotten, and post it here so it can be send to that instead http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Thanks in advance.
Lord Krazy
03-13-2003, 16:39
You can download the 69units_v1.1
here (http://thelordz.co.uk/zips/TheLords_69_Units_mtw1.1.zip)
Lots of other people aremaking unis now so hope all these
will end in here and we to start making different ones for different periods.So anyone who thinks this mod is
near some kind of completion when we havn't even
got the stuff from the next version think again.
The patritian units MR EGG's ECW units the
Lords 1700 to 1800 units and many others.
Not to mention some from before that have not been done yet.
I would like at some stage to get all these unit togeather in one download.
Then you could all leave me alone http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
well at least for while http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I would also like at this stage to thank
All the people who have contributed to this mod who are at this stage way too many to mention.
So the next person who calls it "your mod"
will get kick up the ass http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
regards,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
03-14-2003, 12:45
Quote[/b] (Lord Krazy @ Mar. 13 2003,09:39)]So the next person who calls it "your mod"
will get kick up the ass http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
regards,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
http://www.emotipad.com/emoticons/Moonie.gifOuch
A bit late to reply, but just saw this thread again.
Thanks a lot LK http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Krazy
03-22-2003, 16:16
Quote[/b] ([DnC] @ Mar. 22 2003,08:54)]A bit late to reply, but just saw this thread again.
Like the updates, it's never too late. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Just later http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
rory_20_uk
03-30-2003, 09:36
OK, I realise that these questions probably deserve a slap around the head for being so damn thick, but here does anyway http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I downloaded TEST_TheLords_69_Units_mtw1[1].1.zip and that was easy enough. It in turn says that I need to get: MEN_BIFS_FOR_Lords_mod
MEN_BIFS_FOR_Lords_mod_Part2
I can get the latter, but the former is somewhat elusive. Where do I get it from? And furthermore, where do I put the bifs in the MEN_BIFS_FOR_Lords_mod_Part2 file? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif Sorry if this is obvious for everyone else, but I thought that I'd ask before I get into too much of a mess http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Oh, and thanks for doing such a stearling jog collating so many (and making so many) fine new units - they really help add variety to the game http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
rory_20_uk
03-30-2003, 09:43
Sorry to clutter up the forum but I just had a look at the pctures on your web page and OHMYGOD The units are amazing Nothing beats seeing them with one's own eyes They are, well, fantastic - what more can I say???
Quote[/b] ]OK, I realise that these questions probably deserve a slap around the head for being so damn thick
SOOOooo you challange my title eh? We'll just 5 min ago
i figured out how to zip files , so i guess you'll
have to take second place in thickness http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
a you place the bifs in programfiles/totalwar/textures/men
i hope this helps
bah the damm link didn't work ,ok it's in
http://www.3ddownloads.com/strateg....MTWbeta (http://www.3ddownloads.com/strategy-gaming/totalwar/Z_Beta_Files/MTWbeta/)
Lord Krazy
03-30-2003, 16:14
Hi Lord kaaskop,
Lord Kasskop will be working on this
mod so be nice to him.
http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
I still have to brief him fully in our
excentric ways so don't blame him if
he needs time to adjust.
When he does adjust he can explain it to me http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
04-01-2003, 11:02
Here (http://thelordz.co.uk/zips/TheORGCommunityUnitsMod.zip)
Is a small update
The last 69 plus two more
and the Bifs in one install.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
rory_20_uk
04-02-2003, 00:23
Thanks a lot for putting it all in one place - much easier for the lazy conneseur http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord Of Storms
09-24-2003, 16:08
OK Heres the original thread, now remeber this is for viewing purposes only,no plans on renewing this are in the works for now. this is an MTW 1.1 unit add-on only. LOS
Lancer6969
09-24-2003, 18:15
So this is a sticky now Does anyone know if this unit addition mod will be updated by anyone for VI? I would do it, but I dont know how. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif LOS just posted that post, and I didn't see it until after I had submitted this the first time. Dont get annoyed with me. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif . Maybe someone else could update it, if lords aren't.
ShadesPanther
09-24-2003, 21:29
I have tried updating 1.1 units to work for vi and for some reason some worked and some didn't so I don't know if it would be possible to redo them all
Lord Of Storms
09-25-2003, 22:39
Org Community Units Mod (res://C:\WINDOWS\System32\shdoclc.dll/dnserror.htm#http://thelordz.co.uk/zips/TheORGCommunityUnitsMod.zip)
Here is the Link for what I beleive was the final version it has 72 units is around 4 megs and should have an auto install feature also. LOS
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