Stavka
05-20-2003, 01:28
Reply to a thread in the Dungeon
Quote[/b] ]Grell, did you make any changes to any of the unit stats in the Prod 11 files? I am curious because in the VIKINGS txt file you can declare (point to) the prod files that startpos will use.But in the early,high,late txts you do not have that option so if you make changes to the units in the original prod 11 files you might need to do it in the vikikngs prod 11 file also if it reads both files (a guess on my part) and theres a diffrence in the units stats between the prod files that might cause the crash, now mind you this is just a speculation on my part, but it cant hurt to check into it.
The unit and building prod-files are declarable also in the early, high and late files. And location of map-textures and such. It's just that the original files don't include the comments... I think that all the startpos-files are treated the same way (it wouldn't make sense otherwise), so what's declarable in one of them is also declarable in all.
The Early, High, and Late campaigns are actually completely separate, but they all point to the same unit and prod files and maps and so on. So there's no need to edit all of them for for an Early-based campaign.
This way it's much easier to use mods and still have the original files untouched. All relevant files can have different names from the originals. Except for the files in loc\Eng, it seems.
Also, I have been able to do custom battles with all units from new factions. It was after editing the file d.txt in battle\FacShield\Hires. I noticed that all the included units already worked fine, so I just added new ones and after that they worked too. But still it doesn't seem to work in campaign mode.
Quote[/b] ]Grell, did you make any changes to any of the unit stats in the Prod 11 files? I am curious because in the VIKINGS txt file you can declare (point to) the prod files that startpos will use.But in the early,high,late txts you do not have that option so if you make changes to the units in the original prod 11 files you might need to do it in the vikikngs prod 11 file also if it reads both files (a guess on my part) and theres a diffrence in the units stats between the prod files that might cause the crash, now mind you this is just a speculation on my part, but it cant hurt to check into it.
The unit and building prod-files are declarable also in the early, high and late files. And location of map-textures and such. It's just that the original files don't include the comments... I think that all the startpos-files are treated the same way (it wouldn't make sense otherwise), so what's declarable in one of them is also declarable in all.
The Early, High, and Late campaigns are actually completely separate, but they all point to the same unit and prod files and maps and so on. So there's no need to edit all of them for for an Early-based campaign.
This way it's much easier to use mods and still have the original files untouched. All relevant files can have different names from the originals. Except for the files in loc\Eng, it seems.
Also, I have been able to do custom battles with all units from new factions. It was after editing the file d.txt in battle\FacShield\Hires. I noticed that all the included units already worked fine, so I just added new ones and after that they worked too. But still it doesn't seem to work in campaign mode.